- Joined
- Sep 26, 2005
- Messages
- 1,088
World of Ancients
I need your help here people. I've made this dungeon type map, similar to my previous project known as The Growling Winds, but with more polished gameplay and spells. Basically you choose one out of 4 characters (Champion, Earthshaker, Cleric and Dreadknight) and fight your way through masses of monsters. Each of those characters has 3 spell packs (strength based, agility based and intelligence based spell pack), which you can alter through game. Your goal is to defeat all the bosses of Zul'terrak, an evil place full of trolls, you know how it goes... I have a story backed up, but it's gameplay first (people that know me from before know that it's the way I do things).
One more thing: everytime you finish this map with your friends, I need you to type "-dmg", open the multiboard and PM or e-mail ([email protected]) with data you see there, and I need it to contain: class, level, build (str/agi/int) and % damage done. Example:
1. DK lvl 10 str 25%
2. ES lvl 9 agi 22%
3. CR lvl 8 int 20%
4. CH lvl 7 str 18%
5. ES lvl 5 str 15%
That's about it. Download and comment.
I need your help here people. I've made this dungeon type map, similar to my previous project known as The Growling Winds, but with more polished gameplay and spells. Basically you choose one out of 4 characters (Champion, Earthshaker, Cleric and Dreadknight) and fight your way through masses of monsters. Each of those characters has 3 spell packs (strength based, agility based and intelligence based spell pack), which you can alter through game. Your goal is to defeat all the bosses of Zul'terrak, an evil place full of trolls, you know how it goes... I have a story backed up, but it's gameplay first (people that know me from before know that it's the way I do things).
One more thing: everytime you finish this map with your friends, I need you to type "-dmg", open the multiboard and PM or e-mail ([email protected]) with data you see there, and I need it to contain: class, level, build (str/agi/int) and % damage done. Example:
1. DK lvl 10 str 25%
2. ES lvl 9 agi 22%
3. CR lvl 8 int 20%
4. CH lvl 7 str 18%
5. ES lvl 5 str 15%
That's about it. Download and comment.
Serbianbeast said:v0.01 (0709201002):
-Last boss added
-A few new items
Balance:
-Dreadknight's Death Strike now restores hit points to friendly units within 900 AOE if the target is affected by Death Mark.
-Dreadknight's Dark Shadows will deal 11% of your weapon damage instead of 22%.
-Dreadknight's Blood Spells cost less mana.
-Dreadknight's Demonic Blood grants 3% health steal.
v0.02 (0710201017)
-Some bug fixes with last boss.
-Added a few new items.
-Added description for rare items.
-Drop rate from trash mobs increased.
-Some parts of the terrain have been improved.
v0.02 hotfix (0710201019)
-Fixed terrain problem with rocks looking weird.
-Fixed many issues with bosses not reseting well.
v0.03 (0711201018)
-Fixed some issues with Zul'kis and Zul'rajas Fire Explosion spell.
-Fixed exploit which allowed a hero to have multiple charms.
-Dreadknight's heals from Death Strike will properly show to the caster.
-Food replaced with information about game duration.
-Fixed some mobs being too slow.
-Fixed bug with double loading hero using hero code.
-Added item bounding: whenever a player saves his hero using "-save" command, items carried by his hero will become bound to his character so that no other player can take the same item and save his hero with that same item too (disables exploit called item duping). That being said, players that load their hero with "-load" will also have their items bound to their character so that no high lever character can transfer his item to lower lever characters and allow them to have same items as he does. This system also prevents transferring items from one hero to another hero owned by same player (by loading, dropping item and reloading another hero).
Balance:
-Dreadknight's Icy Touch no longer consumes Frost debuff, but stuns the target for 1 second. (down from 3 seconds).
v0.04 (0711201021)
-Message will appear when a player leaves a game.
-Item at the beginning of the map removed.
-Added hard mode: as soon as you are spotted by the first scout, a countdown timer will start ticking. If you manage to kill the first boss within this time (Hakrash the Scorpion King) you will get a bonus item that is better than the common one you normally get and another timer will start to count down, which is the time for the second boss to be killed. Etc.
-Added a few new "Epic" items obtainable only through hard mode.
v0.04 hotfix (0711201022)
-Fixed bug which caused heroes to be unable to pick up charms, rings and amulets after loading hero which owns one of these, and then repicking.
-Tweaked hard mode timers.
v0.05 (0713201004)
-Added Help Quests.
-Added Story Quest.
-Changed minimap image and map preview image.
-Added icons of friendly heroes beneath your hero icon so you could target them more easily in combat (with spells or buffs), but at a cost of maximum player number.
-Reduced maximum number of players to 5.
-Added Resurrection stones, which allow players to resurrect deeper into the dungeon, rather than at the beginning.
-Players will no longer be able to retype their hero code after their hero gains a level.
-Drop rate from trash mobs increases with number of players: 1 player = 8%, 2 players = 10%, 3 players = 12%, 4 players = 16% and 5 players = 25%.
-Zul'kis the Firelord moved a bit further from the berserks spawn point.
-Desert Scorpions will no longer fire in line, but more as a catapult, damaging units in the area it hits.
-Fixed a bug which caused your character to be unable to pick any other charm after you drop Desert Charm.
-Narrowed region in which Zul'rajas teleports heroes after phase 1.
-Fixed combat healing effects (such as lifesteal, heals upon taking damage, etc) to be properly reduced by damage absorbs (such as mana shield, divine shield, etc.).
-Fixed Flame Wreath on Zul'kis not doing any damage.
-Dreadknight's Bloodprints will no longer be applied to nearby friendly units aswell.
Balance:
-Damage from Zul'kis' stolen abilities increased.
-Nalorakk's stun deals 400-460 base damage (up from 40-60). Scales up with number of players.
-Flame Wreath on Zul'kis and Zul'rajas grants 1000 spell resistance for 2.5 seconds after it expires (if the target hasn't moved during it's duration) to prevent bosses incinerating targets that can't move away due to Flame Wreath, but it will stun for 1 second only.
-Damage from Cyclones, on Jin'do and Zul'rajas, Fire Wall on Zul'kis and Zul'rajas and Acid Cloud and Desert Scorpion on Hakrash doesn't scale up with number of players anymore.
-Swapped Arcane Intellect and Arcane Power talent positions so that players could make more efficient hybrid builds.
-Cleric's revenge now deals 100% weapon damage + 80% strength (down from 190% weapon damage and 270% strength) and restores 50% of Cleric's strength per dodge/block/parry.
-Cleric's Heroic Strike heal now restores 10 + 120% of hero's strength (changed from 6% of total life)
-Cleric's Divine Shield now absorbs 70% of damage taken, and can absorb up to 40% of cleric's total hit points.
-Champion's Taunt cooldown reduced from 15 to 11, and AOE increased from 450 to 700.
-Champion's Thunder Clap mana cost reduced to 40.
-Earthshaker's Storm Strike Replaced by Primal Strike:
-Earthshaker's Earthquake replaced by Tectonic Strike:Primal Strike
Extra attack
Instantly strikes the enemies in front of Earthshaker, hitting each of them with a single normal attack. In addition, your spell critical strike chance is increased by 9% on this attack.
3.75 seconds cooldown.
-Earthshaker's Quake Strike mana cost reduced to 35 (down from 50).Tectonic Strike
Spell damage
Deals 150% weapon damage + your total strength to units within 300 AOE around hero.
This spell's chance to crit is determined by spell critical chance.
4 seconds cooldown.
-Earthshaker's Earthen Power now increases hit points regeneration by 8 which fades away over 8 seconds (stackable).
v0.06 (0713201015)
-Fixed bug with resurrection stones not glowing and occasionally causing fatal errors.
-Fixed bug with picking up items from loaded or saved heroes, and not being able to pick up that item class anymore.
-Fixed Champions Thunder Clap so that it deals physical damage now.
- "-save" command no longer works in single player (due to cheats).
-Added new command: "-dmg" which replaces your stats panel with damage done panel, showing amount of damage done by every player.
-Added new command: "-stats"which replaces your damage done table panel with stats panel, showing stats of your hero.
Balance:
-Dreadknight's dark pulse damage increased to 75% weapon damage + 125% total intelligence (up from 25% weapon damage + 15% total intelligence), and reduced cooldown to 7 seconds (down from 8).
v0.07 (0714201015)
-When a boss encounter starts, all other boss areas will be blocked.
-Fixed a bug with flame wall remaining after reset of Zul'kis, and force wall not letting players pass after reset of Zul'rajas.
Balance:
-Dreadknight's dark pulse damage decreased to 40% weapon damage + 55% total intelligence (down from 75% weapon damage + 125% total intelligence).
-Dreadknight's Death Strike bonus damage reduced to 15% of hero's intelligence which fades away over 15 seconds (down from 30% intelligence, fading for 15 seconds).
-Dreadknight's Dark Shadows' damage reduced to 8% of weapon damage (down from 11%).
-Champion's Thunder Clap damage increased to 150% weapon damage + your total strength (up from 125% weapon damage + 80% strength), duration of slow reduced to 3 seconds (down from 4), mana cost reduced to 30 and cooldown reduced to 8 seconds (down from 9).
-Champion's Thunder Clap now deals spell damage (changed back from previous versions).
-Champion's Retaliation now reflects 4 attacks or spells (up from 1).
-Champion's Living Fortress now grants additional 10% chance on taking damage to deal damage taken on next normal attack (can be accumulated).
-Cleric's Holy Shock damage increased by 45% against enemy units. Healing amount remains unchanged.
-Cleric's Inner Fire now causes 70% healing done as damage to units around the target of heal; duration increased to 60 seconds, cooldown reduced to 0.5 seconds.
-Earthshaker's Seismic Slam mana cost reduced to 50 (down from 60).
-Attack speed reduction from Frost Debuff reduced to 15% (down from 20%), from Thunder Clap from 45% to 15%, and increased from Soul Burn (from 0 to 15%).
Icons changed for: Divine Vengeance, Dark Pulse.
v0.08 (0720201005)
-Lots of new icons.
-Changed icon and icon location for Talents.
-When you gain stat points or talent points you can spend, your hero info and damage panels will indicate it.
-Nalorakk's Inner Fire will now require 25 mana.
-Destroyer Axe now gives 4 intelligence (down from 5).
-Fixed problem with walls in Nalorakk's Temple.
-Cleric's Spiritual Weapons no longer spawn special effect when a critical strike occur (due to dropping of FPS in long games).
-Fixed bug with Nalorakk not leaving phase 1 when whole player group dies.
-Fixed a glitch which caused wc3 to reporting upkeeps when game lasts long enough.
-Changed some spell descriptions and helper descriptions.
Balance:
-Champion's Taunt range reduced back to 450 again.
-Champion's Mortal Strike cooldown reduced to 10 seconds (down from 15, but it was wrongly displayed as 12 seconds).
-Earthshaker's Soul Burn duration reduced to 2 seconds (down from 4), and cooldown reduced to 8 seconds (down from 9).
-Swapped Evocation and Empowered Weapons in caster talent tree so non-intelligence casters could make more appropriate talent builds.
-Dreadknight's Blood Strike cooldown reduced to 5 seconds (down from 9, wrongly shown as 12).
New spells added usable after level 10:
Spell damage
Every attack or spell made against you within 10 seconds has a 33% chance to cause you to deal 125% weapon damage + your total strength to enemies within 200 AOE. Cannot occur more than once every 0.25 seconds.
This spell's chance to crit is determined by spell critical chance.
30 seconds cooldown.
Physical Damage
Deals 120% weapon damage + your total agility to target. Deals 30% bonus damage to bleeding units and restores hit points equal to 15% of damage done. In addition, next 18 damage over time ticks will deal 60% bonus damage on that target.
This spell's chance to crit is determined by physical critical chance.
6 seconds cooldown.
Spell damage
Hero slams the target, dealing 150% weapon damage + total strength and agility and making it unable to cast spells for 2.5 seconds.
This spell's chance to crit is determined by spell critical chance.
8 seconds cooldown.
While active, your 3 next quake or tectonic strikes will deal 100% more damage if there is only one target in AOE, 50% more damage if there are 2 targets, 33.3% more damage for 3 targets, etc. In addition, increases your weapon damage by 20% and spell critical strike chance by 5% for 10 seconds.
9 seconds cooldown.
Passive
Increases your weapon damage by 100% of your agility and your damage over time effects of your abilities by 40%. In addition, removes casting time on your Infernal Rage ability and causes it not to decrease your attack speed.
Healing spell
Heals target friendly unit for 300% weapon damage + 3x total intelligence over 20 seconds. In addition, your normal attacks heal the target for 10% of damage done, and critical strikes heal the target for 50% damage done and increase duration of this spell by 1 second (maximum is 120 seconds).
20 seconds cooldown.
Spell damage
Causes 10 closest enemies to attack the cleric. In addition, next 10 times you take damage, you deal your weapon damage to the attacker.
11 seconds cooldown.
Your next normal attack made within 3 seconds deals bonus damage equal to your total agility + 105% weapon damage, and has it's critical strike chance increased by 35%. In addition, next 6 attacks or spells made against that target will have their critical strike chance increased by 30% on first attack, 25% on second, etc. Only critical strikes will decrease this effect.
12 seconds cooldown.
Spell damage/Healing spell
Causes 100% weapon damage + 75% of your total intelligence spell damage to enemies within 300 AOE, and heals allied units within 300 AOE for same amount. In addition, increases attack speed by 20% and causes normal attacks to deal bonus spell damage equal to 80% of total intelligence.
This spell's chance to crit is determined by spell critical chance.
10 seconds cooldown.
Spell damage
Increases target's armor by 10 and spell resistance by 50 for 60 seconds. In addition, everytime target takes damage your hero deals 50% weapon damage as spell damage to the attacker and slows them for 2.5 seconds (Frost debuff).
This spell's chance to crit is determined by spell critical chance.
0.5 seconds cooldown.
Increases your movement speed by 15%, weapon damage by 30% of your agility and gives your normal critical strikes a 20% chance to deal bonus damage equal to your agility. In addition, increases damage of your blood strike by 10% + your total agility and increases your healthsteal provided by demonic blood by 5%. Lasts 60 seconds.
5 seconds cooldown.
Spell damage
Sacrifices a dark shadow, dealing 200% weapon damage + 2x of your total intelligence to nearby enemy units within 250 AOE of the dark shadow, and applies frost debuff to them for 8 seconds. In addition, you gain shield that absorbs 70% of incoming damage, up to equal to sacrificed dark shadow's maximum hit points + your total intelligence points of damage.
This spell's chance to crit is determined by spell critical chance.
20 seconds cooldown.
v0.09 (0726201000)
-Map compatible with WoA: Ogre Maul content (spells and items).
-Wc3 standard mob AI removed (which caused units to call for help, return to their locations etc.) to make mobs chase and act more similar to WoW dungeon mobs. This also brings up to custom boss AIs.
-Hopefully fixed all bugs with boss resets.
-Fixed a bug where scorpions could destroy items that first boss drops.
-Added "-roll" command which allows players to roll dice for random number between 1 and 100 (useful for item drops).
-Fixed a bug which allowed Earthshaker to stack up damage from Firestorm infinitely.
-Escape button now selects your hero, resets your camera and closes talent tree (if it's open).
-Drop chance for trash mobs greatly increased (from 15% for single player to 50% for 5 players).
-Changed map preview picture.
-Changed hotkeys for lvl 10 spells from D to F since many people using custom keys complained about not being able to use hold position which is vital for some bosses.
-Many cosmetic improvements.
-Soulbound items have Soulbound tags on them now.
-Save code now works in a different way: code is bound to player and no other player can use the same code. (thanks to nk.Kole aka Veverak for idea).
-Old save codes are no longer usable (I'm sorry for the inconvenience caused).
-Fixed a problem which caused "-load" command to give other player's items (thanks to djole_bs for hint).
Balance:
-Cleric's Divine Shield absorbs up to 80% hit points of damage (up from 40%).
-Cleric's Divine Power now increases attack speed by 4% (down from 5) but can stack up to 20 times (down from 12) and lasts 60 seconds (up from 30).
-Heroes now gain 61 hit points per level (up from 31), and 22 mana per level (up from 14), but gain 10 hit points per strength (down from 19) and 8 mana per int (down from 11). This change is made so that hit points for tanks and other party roles wouldn't vary that much.
-Hit points regeneration rate gained from strength lowered.
-Mana regeneration rate gained from intelligence lowered.
-Heroes have 100 bonus base mana.
-Out of casting and out of combat regeneration rates increased.
v0.10 (0801201005)
-Added difficulty levels:
Normal: reduced mobs' hit points by 15%, reduced drop rate, no evocation timers.
Heroic: increased mobs' hit points, increased drop rate, evocation timers are on. (not recommended for singleplayer)
-Lots of new icons.
-Changed models for items (actual items, not models of weapons held by heroes).
-Included support for new Ogre Maul content (items/abilities).
-Some typos fixed.
-Made evocation timers longer so that it's easier to get better items.
-Fixed a bug which caused "-repick" command not to work after loading hero who's level is bigger than 1.
-Added buff icons for: Taunt, Rampage DOT, Hunger for Blood DOT, Bloodthirst, Earthen Power HOT, Flame Strike DOT, Infernal Rage DOT, Firestorm DOT, Heroic Strike, Divine Vengeance, Divine Shield, Beacon of Light, Divine Judgement, Divine Power (IAS), Death Strike and Sacrifice (Shield).
-Upon death, taunt, earthen power, heroic strike, divine shield, divine vengeance, beacon of light, divine power, death strike and sacrifice buffs and effects are removed.
-Added attack speed to multiboard.
-Reflected damage can no longer be reflected (prevents endless loops and wc3 crashes).
Balance:
-Forceful Decapitator and Destroyer Axe proc bonus damage is now constant (50 and 75).
-Flame Wreath now stuns the target immediately for 1.5 seconds (up from 1 second).
-Cleric's Holy Storm damage increased to 150% wd + 100% int (up form 100% wd + 75% int).
-Cleric's Holy Wrath bonus damage increased from 80% int to 150% int.
-Cleric's Inner Fire damage from heals increased from 70% healing done to 80% healing done.
-Earthshaker's Stormseeker no longer equals spell crit and cirt chances, but adds 33% of spell crit chance to crit chance.
v0.11 (0804201020)
-Added "-unstuck" command which brings your hero back at the center of map.
-Added "-clear" command which clears system messages.
-New random drop items available only in heroic mode.
-New icons for Dreadknight and Earthshaker.
-Reduced physical damage reduction from armor by 33%, so that 1 point of armor reduces as much physical damage as 2 points of spell resistance reduce spell damage.
-When a player leaves game his hero will fade away.
-Added a new quest named "Combat" which explains how stats are calculated.
Bug fixes:
-Champion's Taunt now gives proper amount of spell resistance.
Balance:
-Dreadknight's Death Strike damage increased to 175% weapon damage + 2 x intelligence (up from 150% wd + int).
-Dreadknight's Death Mark damage increased to 600% weapon damage + 6 x intelligence (up from 300% wd + 3 x int).
-Dreadknight's Frost Armor can now affect only one target.
-Dreadknight's Dark Shadows are now spell immune.
-Jin'do the Windseeker's base hit points increased from 3250 to 3750, and changed when tornados spawn: from at 80%, 60%, 40% and 20% hit points to at 85%, 70%, 55%, 40% hit points of Jin'do.
v0.11 hotfix (0805201010)
-removed spell immunity from dark shadows because of sacrifice. This will be taken care of in future versions.
v0.12 (0808201001)
-Some terrain improvements.
-Spawned units such as Dark Shadows and guards will have proper color (Dark Shadows are back to black \m/ ).
-Fixed a major bug which caused items to become randomly soulbound.
-Fixed a bug which caused Jin'do and Shadowmancers to get stuck and stop casting spells.
-Added 6 more mobs on the temple plateau to make sure that players can reach level 9 from first run in normal mode.
-Changed model for Desert Scorcher.
-Added 5 epic (purple) items for bosses (rings/amulets/charms).
-Changed how combat detection works: you will be considered in combat as soon as you're spotted (instead of dealing or taking damage).
-Changed how mobs call for help (it's a chain reaction now).
-Repick now works for reselecting hero at the beginning of game (newbies rejoice!).
-Fixed a big exploit with hit points, mana, talents and high level spells.
v0.13 (0812201002)
-Damage from Dark Shadows properly reduced by spell resistance.
-Fixed bug which caused block amount to do nothing.
-Added 3 new spells for each class (avaliable at level 20+).
-Fixed wrong tooltips on buffs.
-Fixed a bug which caused critical text not to grow and shrink.
-Stunned units can no longer dodge, parry and block.
-Primal Strike now has a visual effect and no longer requires you to attack the target in order to damage it with Primal Strike.
-Trading minutes is no longer possible (lol -.-).
-Frost Armor and Earth Shield changed so that it can be cast on heroes only to prevent abuses.
-Changed visual effects of Blood Strike, Blood Frenzy and Demonic Blood to better fit the character (not so pew pew anymore).
Balance:
-Divine Shield cooldown reduced from 18 seconds to 11 seconds.
-Infernal Rage bonus to spells reduced from 100% to 30%.
-Firestorm now deals constant damage over time after it expires (100% agility per second).
-Desert Scorcher's damage increase rate changed from 1 to 2 in heroic mode.
v0.14 (0818201020)
-Improved combat system (whole system and spells are now coded in JASS)
-Spell resistance works in a same manner like armor (constant reduction).
-Damage absorbing spells now absorb lethal damage and prevent unit from dying and losing too much hit points on first hit.
-Fixed many various bugs related to spell and armor reduction all spells will deal proper damage (reduced by either armor or spell resistance).
-Changed armor stats: heroes gain 1 armor per 5 agility (up from 1 armor per 20 agility), but armor reduces 1% physical damage per point of armor with diminishing returns (down from 2% per point).
-Changed spell resistance stats: heroes gain 1 spell resistance per 5 intelligence, and spell resistance now reduces 1% spell damage per point of spell resistance with diminishing returns (changed from 1 - 2% per point of spell resistance).
-Spell reduction added to stats multiboard.
-Fixed a bug with Zul'kis randomly teleporting across the map.
v0.15 (0609201003)
-Added custom inventory system (10 backpack slots, 6 quick slots (hero inventory, for consumables), head slot, neck slot, armor slot, belt slot, main hand slot, off hand slot, charm slot, 2 ring slots, boots slot and gloves slot).
-All items have been rearranged to fit new inventory system (fewer weapons, but this is backed up by other slot items).
-Consumable items can now stack for up to 5 items of same type per slot.
-Fixed some interface typos.
-Save codes have been reset due to new inventory system.
-Added a new coding system that prevents code abuses.
-Mobs in heroic mode will be much stronger (since players will get stronger with new inventory system).
-Cast range on charge limited to 900.
-Bleed debuff now reduced hit points healed from "hit points per 5 seconds" bonus on items.
v0.16 (0930201003)
-Added class specific talent trees.
-Added new drop system similar to that one in World of Warcraft:
When a game starts player 1 (Red) gets to choose if players will roll for all items, rare and epic items or just epic items.
All players choose if they want to use dialogs (buttons) to select Need, Greed or Pass, or if they want to use chat (typing -need (or -n), -greed (or -g) or -pass (or -p)).
If all players pass on an item, or the item's rang is bellow roll rang (for example green item drops, and looting is set to rare and epic) that item will be given to the next player (starts off with player 1, then next item goes to player 2, next to player 3, etc.).
-Instead of 4 bonus stats per level, heroes will gain 1 strength, 1 agility, 1 intelligence and 3 free stats to put in either of those three.
-Removed camera autolock while not watching talents and inventory.
-Lots of code optimizations.
-Desert Scorcher no longer channels his ability and can't wipe the raid when silenced/stunned, but attacks instead (more dps, less wipes).
-Mobs deal 30% more damage in heroic mode.
-Fixed a bug which caused frost DKs to lose inventory slots.
-Primal strike now properly gives 3% physical crit if caster has Stormseeker buff.
-Fixed a bug with Ring of Assassin turning into Ring of Warrior when picked up.
-Fixed a bug which caused Jin'do to drop Typhoon instead of Wind Sword.
-Fixed a bug which caused Holy Wrath to do no damage.
-Fixed many various bugs related to spells and abilities damage calculations.
-Dark Shadows gain 25% of Dreadknight's maximum hit points (hit points bug can no longer be exploited).
v0.17 (1002201017)
-Fixed a bug which caused Revenge not to be active after dodge/parry/block.
-Fixed a bug with Inner Fire having wrong hotkey and switches places with Holy Power when right clicked.
-Fixed Desert Boots so that you can't get them from 2 bosses.
-Fixed a few typos.
-Translated most of abilities' descriptions to english (back from tarzanish english).
-Fury Buff (crowd control spells immunity) will now properly expire from mobs, while bosses will have it constantly.
-All level 20 abilities are now fully working.
Balance:
-Reduced physical and spell critical strike chance gained from agility/intelligence and crit ratings.
-Tweaked Cleric's Divine Shield so that it absorbs 50% of incoming damage, and that it can absorb up to 60% of his total hit points, but increased cooldown to 18 seconds.
-Cleric's Bless Weapon now grants 5% crit, dodge precision and parry expertize (down from 15%).
-Cleric's Divine Strikes now grants 5% crit, dodge precision and parry expertize (down from 10%).
-Crippling Strike no longer reduces attack speed.
-Thunder Clap now reduces attack speed by 15% (down from 45%).
-Cooldown of Flame Strike reduced to 5 seconds (down from 6 seconds).
v0.18 (0506201118)
-Added new command "-dps" which displays damage per second for all group members.
-Added new command "-heal" which displays total healing done by players.
-Added new command "-dmgtaken" which displays total damage taken by players.
-Added a few new rare items dropped by regular mobs.
-Fixed a bug with maximum mana not showing a constant number sometimes.
-Fixed a bug with Cleave not draining mana properly.
-Fixed many various tooltip typos.
-Level 10 - 20 talents and abilities now work properly (preparations for OM).
-Fixed a bug with Desert Scorcher ocassionally dropping only 1 item in heroic mode.
-Fixed a bug with Hakrash spawning acid clouds outside boss area.
-Fixed a few memory leak problems.
-Fixed a bug with tectonic strike suffering double damage reduction from spell armor.
-Fixed looting system, but removed looting by dialogs (looting will be done with chat only).
-From now on, you can pass on an item that dropped also by pressing ESC button (brings up your current board).
Visuals:
-Added a few new buff indicators and effects for some abilities and talents.
-Buffs' tooltips will now properly appear in green or red color depending of if they're beneficial or not.
-Fixed sacrifice's tooltip so that it shows proper amount of shield gained.
-Fixed charge's tooltip so that it shows proper cooldown.
-Added hero glows so that players can recognize each other more easily.
Balance:
-Increased starting hit points of all classes by 100, but reduced hit points gained by strength from 10 to 5.
-Increased starting mana of all classes by 100, but reduced mana gained by intelligence from 8 to 5.
-Reduced hit points and mana gains from talents which gave bonuses based on stats by 50%.
-Reduced block amount gained per strength from 0.8 to 0.5.
-Reduced scaling of chance stats (crits, dodge, parry, block) per hero stats.
-Out of combat hit points regeneration increased from 2% per second to 3% per second.
-Reduced duration of Open Wound buff from 4 to 2 seconds.
-Reduced healing done by revenge spell from 50% to 10% of total strength.
-Fixed a bug with Divine Judgement buff lasting 4 seconds instead of 3.
-Fixed holy light criticals HoT so that it lasts 9 seconds instead of 4.
-Inner Fire can now target hero units only (to prevent some abuses).
-Seismic Slam cooldown increased from 8 to 12 seconds.
-Quake strike and tectonic strike damage reduced by 50% weapon damage.
-Increased cooldown of Soul Burn and Pummel spells from 8 to 11 seconds.
-Decreased damage bonus from 1st talent in Deathnkight's agility (blood) tree from 70% to 40% of agility.
-Decreased damage bonus from Bloodcraze from 30% of agility to 15% of agility.
-Reduced damage bonus from Spiritual Weapon from 75% of agility to 25% of agility.
-Increased amount of hit points that enemies gain per player by aproximately 15%.
-Increased maximum mana of Zul'kis and Zul'rajas.
v0.19 (0714201114)
Bug fixes:
-Quest requirement that concerns killing Hakrash will be marked as completed after you killed him instead of at the begininning of the fight (lol @ me).
-Fixed a bug which caused a player to pass on an item he has recently needed or greeded on if that player pressed ESC afterwards.
-Pressing ESC while watching at some item's stats will properly show current multiboard.
-Cooldown on Mortal Strike reduced to 10 seconds (as it was intented before).
Improvements:
-Improved item system so that it support item sets.
-Changed blue items with "wind", "desert" and "scorcher" attributes to sets of 7 items (head, neck, chest, belt, charm, boots and gloves).
Visuals:
-Improved how Dreadknight holds shields.
-Dropped items that are same as your currently equipped items will be marked as "same as currently equipped".
Balance:
-Bosses cannot be stunned anymore.
-Zul'terrak Executors gained "Berserk" ability which increases their attack speed by 50% for 12 seconds (30 seconds cooldown).
-Slightly increased weapon damage of Hakrash, Desert Scorcher, Zul'kis and Zul'rajas.
-Changed damage increase of mobs per player from 0/30/60/90/120/150% to 0/30/50/65/80%.
-Damage bonus to mobs in heroic mode increased from 130% to 180%.
-Zul'rajas' spells stolen from players now deal damage based on his weapon damage, and 500% damage/healing if used in blue phase.
-Reduced maximum mana of Zul'rajas from 1100 to 600, but increased mana regeneration rate to 4/sec (each of his spells costs 30 mana).
-Lengthened evocation timer from first to second boss by 20 seconds.
-Heroes and mobs will lose benefits of Out of combat and Out of casting states instantly when entering combat/casting instead of after 2 seconds.
Serbianbeast said:-New spells.
-More maps of the same type, with same item and character database, meaning that you can transfer your character from one map to another.
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