Tribe Wars 1.5b
-Changed model for troll heroes
-Player 2 will have to select mode within first 10 seconds of the game. Due to this change, player will have to wait 10 seconds instead of 8 before selecting their hero. Also, a text will inform player 2 about.
-Selected game modes will appear after 10 seconds instead of immediately after typing game modes. but player 2 (blue) will still be able to see what modes he selected.
-Gods will properly have 100,000 less hit points in short mode.
-Modes will no longer be able to be selected twice.
-Quests for beginners shortened.
-Headhunters' base attack speed reduced by 33%, agility gain from 5 to 4 and starting damage from 25 to 20.
-Headhunters' critical strike chance reduced from 8/11/14/17/20% to 6/8/10/12/14%.
-Demon warrior will no longer become invulnerable or transparent while casting Assassin's Rush spell.
-Increased demon warrior's starting hit points by 10 and hit points gain per level from 20 to 25.
-Lowered damage done by Deeplord Revenant's monsoon from 1200 to 800.
-Reduced area that you need to enter to get info about the Far Seer.
-Weakened level 14 creeps (Prairie Stalkers and Murloc Lakerunners).
-Fixed a terrain bug with orc base which let orc players leave the base before the trolls.
-When picking up a part of already completed sets, text indicating the completing of a set will no longer show.
-Fixed "-repick" command.
-Bosses in Nordhog Mine will respawn 100 seconds after they have been killed.
-Changed kills to Soul Crystals; every creep killed gives amount of soul crystals equal to his level, but upgrades at arena vendor are now more expensive.
-Items dropped by furbolgs and satyrs are now worthless, but gold dropped by those creeps slightly increased.
-Charge and Assassin's Rush spells can no longer be cast on gates and other destructibles to avoid exploits/bugs
-Crypt will now drop new item.
-Trying to learn other classes' specializations will now properly show error message.
-Gods' splash attack AOE slightly decreased.
-Gods will now spawn with random spells instead of always having 2 same spells. Spells, including old ones are: Fire/Thunder Storm (Starfall like spells), Fire/Frost wave (carrion swarm like spells), Fire/Energy Implosion (Fan of knives like spells, old spells) and Summon Lava Spawn/Champion (summon spells, old spells).
-Fixed Zul'Bane terrain so that you will not be able to see units running from one base to another when standing at Master Assassin's terrace.
-Spirit wolves and bears will not longer kill themselves when attacking fire obelisks in Dark Prince encounter.
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