Welcome to
Hellfire II:
Resurrection
Hellfire II:
Resurrection
After the success of the Diablo 3 Heroes, an evil is resurrected on earth. And it is time for our old Diablo 2 hero classes to re-emerge and destroy evil once and for all!
Concept
Hellfire II: Resurrection is an ORPG.
You pick a hero with a linear skilltree based on Diablo 2s' most successful builds and begin your adventure, finding items and artifacts, slaying evils and occasionally, pvping. Each character has 6 skills including 1 passive.
Skills are learned at lvl 1 / 6 / 12 / 18 / 24 / 30
All abilities' damage are based on your stats (Vitality / Expertise / Cunning):
Every level grants 5 stat points to distribute at your liking, allowing for a lot of customization:
You pick a hero with a linear skilltree based on Diablo 2s' most successful builds and begin your adventure, finding items and artifacts, slaying evils and occasionally, pvping. Each character has 6 skills including 1 passive.
Skills are learned at lvl 1 / 6 / 12 / 18 / 24 / 30
All abilities' damage are based on your stats (Vitality / Expertise / Cunning):
Every level grants 5 stat points to distribute at your liking, allowing for a lot of customization:
The Classes
Paladin:
Templar
Zealot
Sorceress:
Mage
Incantress
Invoker
Templar
Sacrifice: Deliver a powerful single target blow that deals 7-10 physical damage (per expertise), but also hurts you for 12% of damage dealt.
Blessed Hammer: Releases a holy hammer that whirls around you, dealing 3-4 physical damage (per cunning) to any enemy unit it comes in contact with. Ignores armor. Deals 150% damage to undead units and structures.
Smite: Smite a target location, dealing 3-6 physical damage (per expertise) to any units in melee range, knocking them back and stunning them for up to 2 seconds.
Fist of Heaven: Strikes a target area with the might of heavens, dealing 5-9 magical damage (per cunning) upon impact and exploding into holy bolts. Holy bolts damage undead units and heal living friendly units for 1-2 magical damage (per cunning).
Holy Shield: An impenetrable shield surrounds this unit, protecting it from all damage and spells for 4 seconds.
Redemption Aura: Redeems the souls of slain enemies within range, healing your life for a total of 4-7% of the slain enemies' maximum hit points, and healing your mana for a total of 8-13% of the enemies' maximum mana.
Blessed Hammer: Releases a holy hammer that whirls around you, dealing 3-4 physical damage (per cunning) to any enemy unit it comes in contact with. Ignores armor. Deals 150% damage to undead units and structures.
Smite: Smite a target location, dealing 3-6 physical damage (per expertise) to any units in melee range, knocking them back and stunning them for up to 2 seconds.
Fist of Heaven: Strikes a target area with the might of heavens, dealing 5-9 magical damage (per cunning) upon impact and exploding into holy bolts. Holy bolts damage undead units and heal living friendly units for 1-2 magical damage (per cunning).
Holy Shield: An impenetrable shield surrounds this unit, protecting it from all damage and spells for 4 seconds.
Redemption Aura: Redeems the souls of slain enemies within range, healing your life for a total of 4-7% of the slain enemies' maximum hit points, and healing your mana for a total of 8-13% of the enemies' maximum mana.
Zealot
Zeal: Deliver 5 consecutive rapid attacks on surrounding targets, dealing 2-3 physical damage (per expertise).
Vengeance: Strike a target enemy with great vengeance, dealing 8-13 magical damage (per expertise).
Holy Blast: Conjure a magical ball of pure energy that shoots at a target location, piercing through units and dealing 1-3 magical damage (per cunning) to any enemy within range and healing friendly units for 2-6 damage (per cunning). Deals 150% damage to undead units and demons.
Charge: Charges a target area with great speed, knocking back the first enemy within your path. |nDeals 12-18 physical damage (per expertise).
Bless: Increases a target friendly unit's attack damage by 25% for 45 seconds.
Fanaticism Aura: Increases nearby friendly units' movement speed by 20% and attack rate by 15%.
Vengeance: Strike a target enemy with great vengeance, dealing 8-13 magical damage (per expertise).
Holy Blast: Conjure a magical ball of pure energy that shoots at a target location, piercing through units and dealing 1-3 magical damage (per cunning) to any enemy within range and healing friendly units for 2-6 damage (per cunning). Deals 150% damage to undead units and demons.
Charge: Charges a target area with great speed, knocking back the first enemy within your path. |nDeals 12-18 physical damage (per expertise).
Bless: Increases a target friendly unit's attack damage by 25% for 45 seconds.
Fanaticism Aura: Increases nearby friendly units' movement speed by 20% and attack rate by 15%.
Sorceress:
Mage
Charged Bolts: Releases 5 wandering bolts of lightning. Each bolt deals 1-2 magical damage (per cunning).
Lightning: Shoots lightning in a straight line at a target location, dealing 1-9 magical damage (per cunning) to all units hit.
Nova: Releases a powerful explosion of lightning dealing 1-12 magical damage (per cunning).
Teleport: Teleports you to a target location.
Thunderstorm: Creates tension around you, causing lightning to strike nearby enemies periodically. Deals 1-6 magical damage (per cunning).
Lightning Mastery: Increases all spell damage by 50%.
Lightning: Shoots lightning in a straight line at a target location, dealing 1-9 magical damage (per cunning) to all units hit.
Nova: Releases a powerful explosion of lightning dealing 1-12 magical damage (per cunning).
Teleport: Teleports you to a target location.
Thunderstorm: Creates tension around you, causing lightning to strike nearby enemies periodically. Deals 1-6 magical damage (per cunning).
Lightning Mastery: Increases all spell damage by 50%.
Incantress
Fireball: Shoot a fireball at a target location, exploding upon impact and dealing 3-5 magical damage (per cunning) to all enemies cought within the explosion.
Fire Wall: Creates a wall of fire at a target location that lasts for 9 seconds, dealing 1-2 magical damage (per cunning) per second to nearby enemies.
Fire Elemental: Summons 3 stationary elementals of fire that will attack your enemies for 12 seconds. Fire elementals deal 1/3 of your attack damage.
Meteor: Summon a meteor to crash at a target location, dealing 8-12 magical damage (per cunning) on impact and burning the ground for 1-2 magical damage (per cunning) per second for 9 seconds.
Enchant: Increases a target friendly unit's attack damage by 30% for 60 seconds.
Fire Mastery: Increases all spell damage by 33%.
Fire Wall: Creates a wall of fire at a target location that lasts for 9 seconds, dealing 1-2 magical damage (per cunning) per second to nearby enemies.
Fire Elemental: Summons 3 stationary elementals of fire that will attack your enemies for 12 seconds. Fire elementals deal 1/3 of your attack damage.
Meteor: Summon a meteor to crash at a target location, dealing 8-12 magical damage (per cunning) on impact and burning the ground for 1-2 magical damage (per cunning) per second for 9 seconds.
Enchant: Increases a target friendly unit's attack damage by 30% for 60 seconds.
Fire Mastery: Increases all spell damage by 33%.
Invoker
Ice Blast: Coming soon!...
Frost Nova: Coming soon!...
Blizzard: Coming soon!...
Frozen Orb: Coming soon!...
Frost Armor: Coming soon!...
Cold Mastery: Increases all spell damage by 25%.
Frost Nova: Coming soon!...
Blizzard: Coming soon!...
Frozen Orb: Coming soon!...
Frost Armor: Coming soon!...
Cold Mastery: Increases all spell damage by 25%.
Completion:
Terrain: 0%
Triggers/Systems: 15%
Items: 0%
Heroes: 20%
Creeps: 10%
Bosses: 0%
Triggers/Systems: 15%
Items: 0%
Heroes: 20%
Creeps: 10%
Bosses: 0%
Help Needed
1) I need someone who can make me a nice terrain while I finish the Heroes and creeps/bosses. You will get credit. You may load your custom doodads but it needs to all be low res while being realistic-ish.
The terrain will consist of:
-Town (Purchase goods, heal up, etc.)
-PvP Area (Next to town, automatically makes you go hostile on enter)
-Act 1: Grass, Forest, Dungeon
-Act 2: Desert, Cave, Citadel
-Act 3: Jungle, Swamp, Temple
-Act 4: Hell
2) Could use some help with making the items as there will be a ton, and I plan on implementing runes, runewords and the Horadric Cube with many recipes.
The terrain will consist of:
-Town (Purchase goods, heal up, etc.)
-PvP Area (Next to town, automatically makes you go hostile on enter)
-Act 1: Grass, Forest, Dungeon
-Act 2: Desert, Cave, Citadel
-Act 3: Jungle, Swamp, Temple
-Act 4: Hell
2) Could use some help with making the items as there will be a ton, and I plan on implementing runes, runewords and the Horadric Cube with many recipes.
Download this demo to try the completed Heroes!
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