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TKoK 3.0 - The Resurrection - We're Back!

Discussion in 'Map Development' started by Vexen.X, Jul 10, 2009.

  1. PurplePoot

    PurplePoot

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    The former.
     
  2. ~Void~

    ~Void~

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    And by god is it ugly. You should make them less awkwardly-placed, maybe move the icons closer together.
     
  3. AKAIMAX

    AKAIMAX

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    Whats the former?
     
  4. PurplePoot

    PurplePoot

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  5. AKAIMAX

    AKAIMAX

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    Ah ok. Thanks. Good luck.
     
  6. FreakyShirley

    FreakyShirley

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    Hurray! Welcome back!
     
  7. Zenerik

    Zenerik

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    This is great, my all-time favorite RPG has been resurrected. For several months I've thought this one is truly dead. I even wrote a full introduction + beginning guide to this RPG in a forum I joined.

    But actually I prefer the former way, having 4 abilities from the beginning. It is crucial for survival. Having 1 now significantly increase the difficulty and number of player required. I think there should be some way to adapt to this change, such as weaken the mob at the beginning .etc.

    And welcome back, Vexen and the Crimson Creation Team.
     
  8. syltman

    syltman

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  9. Super-Sheep

    Super-Sheep

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    This map was so awesome last time I played it.

    I hope you can make terrain more "clear" and not the first forest was soo spammy of bushes.
     
  10. Vexen.X

    Vexen.X

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    not true anymore, the starting area of the Vormur Forest and the available mini bosses are now tuned to consider this. At level 1 you have 1 ability, at level 2, you gain another talent point and gain a 2nd ability.

    And at level 4 you are back up to 3 abilities. by the time you unlock some of the new quests to fight the new mini bosses you will have enough utilities to help you fend them off.

    The game play is different from what it used to be, many of the combat features have been altered as well, you will see in the up coming new demo

    When a unit is spawned and registered to the Damage System, Healing System, and Unit Properties. If we recycle that unit, those events and variables do not have to be reassigned whenever a new unit spawns, which happens a lot with the normal spawns, the unique monsters that can randomly spawn, and now when bosses reset with your party wipes

    It seemed to just be easier this way, and avoid event leaks
     
  11. Zenerik

    Zenerik

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    True, still getting to level 4 in the latest TKoK is pretty easy.

    And will it be 1.24 compatible? And as Blizzard supports bigger map size, up to 8mb, there will be space for various things.
     
  12. ~Void~

    ~Void~

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    Is there any chance you could clean up the talent tree GUI like I suggested in my previous post? The distance between the icons is too big, and it looks strange.
     
  13. PheoniX_VII

    PheoniX_VII

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    Void do you mean the a bit weird resolution of Vexen? thats the reason the icons aren't totally square.
    For everyone else who doesn't use weird Widescreen resolutions it will look something like

    [​IMG]

    Does that look better?
     
  14. Super-Sheep

    Super-Sheep

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    Icons are still too close the borders?
     
  15. Zack1996

    Zack1996

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    The talent tree looks better that way.
    Also, how do they look when disabled? Just using the disabled icon thingy?
    Still looking pure awesome! Keep up the utterly amazing map-making!
    EDIT: Are those red outlines the "disabled" abilties? They don't really look very good :(
     
  16. Vexen.X

    Vexen.X

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    The red border is the disabled, other wise we would need ~60 icons per tree, and until that patch comes, we are running tight on space as it is + we need room for the items that are to be added in
     
  17. Super-Sheep

    Super-Sheep

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    You could use icon's PASBTN for disabled ones.
     
  18. RaiN.

    RaiN.

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    Which is a very good idea.
    Or maybe the DISBTN would be better ?
     
  19. Super-Sheep

    Super-Sheep

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    I ment DISBTN ><
     
  20. Viikuna

    Viikuna

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    Recycling units is the best way to do this stuff, PurplePoot. Creating new units all the time is just terrible waste, and it makes stuff unnecessary hard to code.


    But hey, whose that Fled guy you mention there? Is it Fledermaus?