when a unit reaches 0.405 hp, it's considered dead, since you can detect this, then prevent the death, you can recycle the unit by moving it off screen, restoring its HP to full and removing all buffs. Start a timer then respawn it when you are ready
The system we are using for the FSI is something I wrote from scratch, no external systems were used or borrowed from somebody else. I did the creation/grid layout, and some of the basic code. Fled did the rest
The talent tree system uses the same code for the grid layout and creation.
We use 1 spot off screen and hide/show destructables based on whos viewing it at the time. All 8 player's inventory is stacked ontop of each other, same for the talent tree, but since you can hide/show destructables without desyncs, we do that to save space
We use Rising_Dusk's damage detection system modded for our own purposes and a new system based off the damage detection for healing detection
The system we are using for the FSI is something I wrote from scratch, no external systems were used or borrowed from somebody else. I did the creation/grid layout, and some of the basic code. Fled did the rest
The talent tree system uses the same code for the grid layout and creation.
We use 1 spot off screen and hide/show destructables based on whos viewing it at the time. All 8 player's inventory is stacked ontop of each other, same for the talent tree, but since you can hide/show destructables without desyncs, we do that to save space
We use Rising_Dusk's damage detection system modded for our own purposes and a new system based off the damage detection for healing detection