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THE WOLF MAN

Submitted by Idromele89
This bundle is marked as approved. It works and satisfies the submission rules.
Map description:

Singleplayer third-person camera classic horror map.
The goal of the map is simply to find and kill the werewolf (in his human form during the day, or in his wolf form during the night) without being killed and trying to save the village's citizens (if too many of them are dead, you've lost even if you're still alive).
To kill the werewolf more easily you have to explore the map to find somewhere some silver bullets.

Credits:

O'Connor the Spy by HerrDave, Train by Kofi_Banan, tory3 by SeW, Mill by Elunes-Guardian, Black Balverine by Kuhneghetz, Civil War-ish Rifleman by Cavman, Pistolier by Ket, Dragon Loading Screen by Pelsen, Dozer by Kofi_Banan, digging-machine by Kofi_Banan, Truck by Kofi_Banan, bud2 by Kofi_Banan, gfdh by Kofi_Banan, df by Kofi_Banan, phonebooth by Kofi_Banan, building by Kofi_Banan, town-hall by Kofi_Banan, crane by Kofi_Banan, Mansion Gate by Kitabatake, Molotov Coctail by PrinceOfFame, OldFactory by SataX, House4 by Shadow_killer, Building by Mulgrim, Big Mana Potion by General Frank, Blue Potion by General Frank, Stone Fence Fence w/o Columns by Geries, Human Garrison by skrab, Dungeon Gate by Tirlititi, WallClock by Sin'dorei300, Warehouse A by JB_McKnight, Gray Werewolf by WhiteDeath, House Wall 1 by Sunchips, House Wall 2 by Sunchips, House Wall Window by Sunchips, House Door by Sunchips, Table and Chair by Grey Knight, Table and Chair 2 by Grey Knight, Table and Chair 3 by Grey Knight, Table and Chair 4 by Grey Knight, BTNglock18 by Zombie, BTNMedikit by -JonNny, BTNMove by Raging Ent, BTNPatrol by Raging Ent, BTNHoldPosition by The_Silent, BTNStop by The_Silent, BTNMolotovCocktail by The_Silent, WotK Scientist by HerrDave, English Rifleman by HerrDave, French Rifleman by HerrDave, O'Connor by HerrDave, Saloon by Mechanical Man, WotK Factory by HerrDave, Spanish Arquebusier by Cuore, German Rifleman WWI by HerrDave, German Officer WWI by HerrDave, German SMG (WWII) by HerrDave, German Rifleman (WWII) by HerrDave, German Special (WWII) by HerrDave, German Officer (WWII) by HerrDave, German Anti-Tank (WII) by HerrDave, German Kaiser (WWI) by HerrDave, German Sniper (WWII) by HerrDave, German SMG (WWI) by HerrDave, European Building by HerrDave, Pine Tree by HerrDave, Tree Oak by HerrDave, Decorative Tree by HerrDave, Wheat by HerrDave, Villager Top Half (No arm) by InfernalTater, BTNTalk2Me by Legal_Ease


"Conversation System" by Kithraya
Previews
Contents

THE WOLF MAN (Map)

Reviews
deepstrasz
You should write some information in the quest log about the chat system. It took me a minute to figure out I had to use the arrows for choosing a question (right arrow I mean). It would be nice to be able to ask all questions one after the other...
  1. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
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    1. Instead of Esercito 1, Force 1?
    2. So, is it for 1 or 2 players?
    3. Newly imported icons have no DISBTNs. They look green on pause/F10 (silver bullets included). Learn about icons:
    Button Manager v1.8.2
    BLP Lab v0.5.0
    Complete Icon Tutorial - All About Icons
    How to Make an Icon
    4. The wolfman always goes in the same place so you know where he is every time.
    5. He doesn't attack you if he is ordered to go back after killing a civilian.
    6. The Molotov ability doesn't say what it does. WERTY hotkeys would be better for ease of play.
    7. Because you're using another unit for inbuilding scenes rather than the same, if you have the unit outside on CTRL+1 and you order it to move in the house it will alone go somewhere trying to find the house's actual map zone. I suggest using the same unit or at least pausing the one outside while you're inside...
    8. How are you supposed to find the human form. No one is telling you anything...
    9. Camera shifts are annoying inside buildings and near map edges.
    10. There are other two lesser wolfmen and their morp duration is not the whole night.
    11. First Aid and Molotov change places after a game loads.
    12. So, I somehow gained level 8 killing the smaller werewolves (was gaining XP for each shot) then bought the bullets and killed the bigger one who isn't smart as he runs back and forth like crazy and frankly weak.
    13. What's the role of the bar? No one tells you anything there.
    14. Life bars on will show where the wolf is coming from is facing the right direction.

    All in all, it's nice but it needs to feel like a detective case. You can kill people without anyone asking questions. The wolfman is weak and always comes from the same place.

    Awaiting Update. Needs more work and polish.



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  2. Idromele89

    Idromele89

    Joined:
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    Updated.

    - Added conversation system with possibility to talk with people around the map to gaining information (english is not my mother tongue and i don't speak it perfectly, so i hope the dialogues are ok xD i used translators to help me)
    - Added new background music and some sound effects
    - Added written ability hotkeys
    - Added information in the quest log
    - Corrected some DISBTN yellow icons
    - Other minor stuff
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    You should write some information in the quest log about the chat system. It took me a minute to figure out I had to use the arrows for choosing a question (right arrow I mean).
    It would be nice to be able to ask all questions one after the other without finishing the conversation after one of them. You also have to get out of the region where the civillian is and get back to use the talk ability again.

    It's an improvement,
    Approved.

    (previous review: THE WOLF MAN)