deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,246
1. Instead of Esercito 1, Force 1?
2. So, is it for 1 or 2 players?
3. Newly imported icons have no DISBTNs. They look green on pause/F10 (silver bullets included). Learn about icons:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
4. The wolfman always goes in the same place so you know where he is every time.
5. He doesn't attack you if he is ordered to go back after killing a civilian.
6. The Molotov ability doesn't say what it does. WERTY hotkeys would be better for ease of play.
7. Because you're using another unit for inbuilding scenes rather than the same, if you have the unit outside on CTRL+1 and you order it to move in the house it will alone go somewhere trying to find the house's actual map zone. I suggest using the same unit or at least pausing the one outside while you're inside...
8. How are you supposed to find the human form. No one is telling you anything...
9. Camera shifts are annoying inside buildings and near map edges.
10. There are other two lesser wolfmen and their morp duration is not the whole night.
11. First Aid and Molotov change places after a game loads.
12. So, I somehow gained level 8 killing the smaller werewolves (was gaining XP for each shot) then bought the bullets and killed the bigger one who isn't smart as he runs back and forth like crazy and frankly weak.
13. What's the role of the bar? No one tells you anything there.
14. Life bars on will show where the wolf is coming from is facing the right direction.
All in all, it's nice but it needs to feel like a detective case. You can kill people without anyone asking questions. The wolfman is weak and always comes from the same place.
2. So, is it for 1 or 2 players?
3. Newly imported icons have no DISBTNs. They look green on pause/F10 (silver bullets included). Learn about icons:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
4. The wolfman always goes in the same place so you know where he is every time.
5. He doesn't attack you if he is ordered to go back after killing a civilian.
6. The Molotov ability doesn't say what it does. WERTY hotkeys would be better for ease of play.
7. Because you're using another unit for inbuilding scenes rather than the same, if you have the unit outside on CTRL+1 and you order it to move in the house it will alone go somewhere trying to find the house's actual map zone. I suggest using the same unit or at least pausing the one outside while you're inside...
8. How are you supposed to find the human form. No one is telling you anything...
9. Camera shifts are annoying inside buildings and near map edges.
10. There are other two lesser wolfmen and their morp duration is not the whole night.
11. First Aid and Molotov change places after a game loads.
12. So, I somehow gained level 8 killing the smaller werewolves (was gaining XP for each shot) then bought the bullets and killed the bigger one who isn't smart as he runs back and forth like crazy and frankly weak.
13. What's the role of the bar? No one tells you anything there.
14. Life bars on will show where the wolf is coming from is facing the right direction.
All in all, it's nice but it needs to feel like a detective case. You can kill people without anyone asking questions. The wolfman is weak and always comes from the same place.
Awaiting Update. Needs more work and polish.
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The importance of a Description
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Map Description - Templates
Map Description Generator [1.2]
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twojstaryjakcie
Daffa the Mage
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