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Terraining Challenge 2007/2008

Discussion in 'Contest Archive' started by Rui, Apr 7, 2007.

  1. Rui

    Rui

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    Read the first post.
     
  2. Nbah

    Nbah

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    Oh, I get it. We first make Ashenvale and when the deadline comes we start with Barrens.
     
  3. Ratherion

    Ratherion

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    Alright Rui, due to multiple viruses and my big Project (we could probaly get that hosted....) I will NOT be doing more for this section, will begin contest again with barrens terrain next segment.
     
  4. Chaos

    Chaos

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    Heya, some are useful, other are well known, for the guys around here.

    I got an additional question:
    How do I export and import files of/ in the world editor without losing the paths which are given to each file, for example a skin or model or whatever.
    When I export the files and import the files in a different map, the path is lost and I need to give it again to what it has before.

    I just came to that idea after I wanted to start a new terrain, but I stopped, cause I do not know that, and 300 path are too much to rechange them individual.

    No need to reply, just asked myself, did not find a solution yet :emote_happy:

    Chaos
     
  5. Rui

    Rui

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    Just increase the size of the map. It'll be much easier to do and it'll be more fair than using the Enchancer for extra ground tiles.
     
  6. demonsofdante

    demonsofdante

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    I'm not entirely sure how to solve that problem chaos. I guess patience is the best answer :)
     
  7. Killer_Mushroom

    Killer_Mushroom

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    Just wondering, can I use these tree models, or are we restricted to those in the UTM?
     
  8. Dalaran_Guard

    Dalaran_Guard

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    Maybe I'm just being dumb, but why make a new map? WE lets you modify size, tileset, etc., so I see no real reason to export and import 300 files. Just modify existing Ult. Terraining Map and save under a diff. name...
     
  9. Ratherion

    Ratherion

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    Thats what we have been trying to tell people.
     
  10. KingBob

    KingBob

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    Heres my first picture ^_^

    It's not too much like Ashenvale in wc3, but it still looks cool to me.
     

    Attached Files:

  11. Jaakko

    Jaakko

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    Nice landscape shape Bob.
     
  12. Rui

    Rui

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    You may only use Models on the UTM.

    I have just decided that you will not be able to join when we finish the third tileset. Which is Black Citadel, if I recall.
     
  13. Eleandor

    Eleandor

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  14. Rui

    Rui

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    For this tileset I will not allow it.
    However, you may start voting whenever certain Skins should be allowed or not.

    Allow Skins?
    1. Yes: 0
    2. No: 0
     
  15. demonsofdante

    demonsofdante

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    I think skins should be allowed IF the person announces which skin they are using near the beginning of each tileset and make sure it is available to everyone.


    Of course i dont wanna mess with custom skins so i wont be doing that :)
     
  16. Rui

    Rui

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    Ashenvale tileset has long started, so I'm sorry, Eleandor, you will not be able to use that skin. Perhaps on other tilesets. Make sure you save it if you want to use it on another tileset.
     
  17. Eleandor

    Eleandor

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    Ok that's very reasonable :)
     
  18. Rui

    Rui

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    I have updated the first post.

    Keep submitting your terrains!
     
  19. Valcrist

    Valcrist

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    Sign me up for this contest. Also, do we use the Ultimate Terraining Map or do we just start our own and make it?
     
  20. Rui

    Rui

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    I think it is best to use the Ultimate Terraining Map. It's useless to go create another map and import 300 resources and change their path. So much work when you can simply make your terrain on the UTM.