First off, let me just point out the futility of your post; Dusk isn't very likely to come back here, and his opinion from several pages back isn't likely to change.
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Avator said:
If you can't tell that imports make a map unique, especially when a lot of positions are to be filled, then you shouldn't be here in the first place.
No.
Design makes a map unique.
Concepts and
Ideas make a map unique. Those are things you come up creatively, and aside from the chance of others coming up with it too, they make a map truly unique.
As opposed to using Imports; free resources that are open for
anyone to download and use.
My Jungle Troll race is "unique", but not because I plan on having loads of cool custom models; but because the ideas behind it are solid and interesting, because it's a fully-playable race with proper grammar and such. The models are there to make it
look good.
Avator said:
The reply to that is easy: Because you can't convince me, because you've got nothing to convince me with, because you've obviously don't have any idea or you simply forgot what a techtree contains and what you need for it.
Stop claiming things to which you have no experience with. (I'm talking about
his knowledge of techtrees, not yours).
Avator said:
If there are 10 Blizzard models fitting the theme (race) and you've got to fill 10 unit spots: I would be so excited to know the thrilling and (without a doubt) enormously shocking results of who of the 10 contestants would be the best in putting those exact same models in the exact same order?
Linaze said:
Why Avator, would everyone use the same models? It's not like every contestant will do the same race, eh?
Avator said:
Oh...
My...
God...
Read the post again. If you still don't get it, go find yourself a new hobby that doesn't involve thinking.
Your post
does indeed assume that each entrant is doing the same race. Insulting Linaze's take on that assumption is thus ill-advised of you.
Let's go with your assumption. 10 models that fit the race, and 10 unit-slots to fill. Let's even assume that everyone is doing a Bandit race (since that springs to mind as most fitting that stereotype), although it doesn't really matter.
What Dusk is saying is that you shouldn't be using those models
necessarily. Each person will come up with their own interpretation on the Bandit race. One may have it where the Bandits pressure
other races into working with them; suddenly, it's not just 10 models. Another might have "corrupted Bandits", meaning they might use some models
not in your "10 models" list (like the Acolyte as a Fallen Priest, purely for example).
What I'm (still) saying is, that it's the
Ideas, the
Design of the race that counts. You should not just find all the models for X race, and make units/heroes/buildings to fit them. You should come up with cool ideas, themes that fit the race, tactics they might use, the
design of it all, and then come up with models to fit the units you made.
Case in point: I am having problems with my Goblin race, because I can only have 1 import. But it has forced me to become creative; I actually have a couple good ideas that came about, simply because of the import limit. It's not like I can
only use those Goblins. Further more,
another user is making a Goblin race. But he took his
differently (read: the Design of his is different); he made a race that's an alliance between Ogres and Goblins. Suddenly, he has no problem finding models for his race.
Avator said:
So instead of trying to reply on a discussion you should know you can't win, I suggest you simply read the post to find out why you can't win it...
Stop acting like your the authority in this matter. You come off as incredibly prideful, and it does you no good. Dusk knows what he's talking about most of the time, but even
moreso in matters of Design. Which is really the issue here.
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Note, I'm not against allowing imports for
this contest; in fact, I think it would be quite interesting. I love custom models and resources, and the possibility of people getting requests done for this, thus increasing the database here, is exciting to me.
But custom imports are not the end-all, be-all.