• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Techtree Contest #7 Discussion

Which theme would you like to see for Techtree Contest 7?


  • Total voters
    66
  • Poll closed .
Status
Not open for further replies.
Level 14
Joined
Oct 6, 2008
Messages
759
How about an elemental race like:

air - entire race is based on flying units and levitating buildings. Extracting sunlight from sources and gathering lumber by lifting entire trees in mid-air.

fire - race based on destructive fire elements, spreads lava (like blight) and has many burning and immolating features, obviously...

earth - a race made from the earth itself, rocky buildings, vines, has trees for allies, uses rains, mists, earthquakes etc.

water - a race build over shallow/deep water that has units dependant on liquid, probably units regenerate faster on water, has tsunamies and other watery specials.
 
you could most certainly make one in the contest, but it's not quite the style of theme that would be better suited to this kind of contest :3

those do sound like some complex systems, the fire idea reminds me of a system for lumber gathering that i once saw which involved a furnace of sorts being built, automatically sending a flame to ignite a tree and progressively burn it, which gave you lumber (somehow :p)

it was pretty cool :3

the water race would have the most problems, though, as warcraft 3 doesn't have much naval combat at all and they don't really cater to it too well within the standard meta game :c

which would probably be the main reason naga aren't a playable race in the standard game (other than blizzard being somewhat lazy :p)

perhaps the earth style race could come under the Summoned theme (raising buildings and everything from the earth, molding it up to your image), the fire style race could come under a Central Structure theme, maybe (if you have a volcano in charge of the majority of the base's functions, for example)

but yes the themes must target something to challenge players while not restricting them completely to particular races

usually the theme /should/ be something like a playstyle for a race :3

like aggressive races, for one, which the Fire race could most definitely be suited to ;)

although i feel an 'aggressive' race may be covered by the 'swarm' theme, i do wonder if anybody could make a slow-paced swarm themed race :3
 
Level 18
Joined
Feb 13, 2011
Messages
400
Well the poll has many voters which is amazing. Hope that we have many more contestants this time, opening the possibility to discus an optionally paired techtree contest.

I just want to point out that some suspicious accounts voted in the poll.

  • TCoRED: Join Date, 05-28-2012, NO posts and NO visitor messages.
  • Toady: Join Date 06-06-2012, 2 Posts only in this thread and flaming on it.
  • MetalKing1417: Join Date 06-05-2012, 1 Post and NO visitor messages.
  • FLACC: Join Date 04-30-2012, NO posts and No visitor messages.
 
Level 14
Joined
Oct 6, 2008
Messages
759
offtopic:Wazz that furnace sounds like if a unit with 'locust' can be given commands via triggers like, when it spawns to target a tree and use a lumber gathering like the wisps and with negative health regeneration dies at some time. Just a theory I don't know if locust units can be forced to cast spells and stuff.


I am thinking of joining this contest whatever the outcome for theme. However I do have my reservs about the 'super unit' thing. People make that kind of units much too often...i think. Bosses, heroes etc.
 
Level 4
Joined
Jun 5, 2012
Messages
54
I just want to point out that some suspicious accounts voted in the poll.

  • MetalKing1417: Join Date 06-05-2012, 1 Post and NO visitor messages.


  • I am sorry if my account looks somewhat suspicious, I have actually been thinking about getting an acount for a while (to get editing help or to post maps) I only just now got arround to getting one.

    Now for something more on topic:

    My thoughts on each concept:

    Super unit: When I hear this, my first thought is a limit to one type unit. The key however is to base the faction arround the unit. (Like Supreme commander's ACU)

    Swarm: Nothing real special other than the lack of such a faction in warcraft 3 (other than possibly the undead)

    Summonable: Pass on this- someone else could explasin better.

    Deffense: yet again, nothing real special, though something with more finese than the norm might be cool to see (like a faction that tries to be a tower deffense in a normal RTS)

    Central Structure/unit: pass again

    Nomad: My personal Favorite, though one might need to alter a few triggers pertaining to victory to make it truely nomadic. (Or go with what you sugest) Some other interesting ideas also include gaining gold diferently to suport the nomadic system (like killing enemies or selling lumber?)

    Spellcaster: pass
 
Last edited:
the idea of a paired techtree contest would be really good if we had the numbers =D
might be worth seeing if we can do that :3
especially since time is the heaviest factor for any competitor in the techtree contest, having a second mind on the job could help substantially with this

understandable sort of reserves for that style of unit, but i think pyramidhe@d's example of the tyranid is a great example :3
after all, it doesn't have to be a unit like the Mothership for the Protoss or the ACU in Supreme Commander, but it could also be something that is really beneficial to the race, or you could even make a nomad-style race using a single unit to fulfil the base's main operations, if not all of them :3

nothing suspicious about those accounts as far as i'm aware, it's good to see some new users coming into the techtree contest :3
 
Level 1
Joined
Jun 6, 2012
Messages
4
Well the poll has many voters which is amazing. Hope that we have many more contestants this time, opening the possibility to discus an optionally paired techtree contest.

I just want to point out that some suspicious accounts voted in the poll.

  • Toady: Join Date 06-06-2012, 2 Posts only in this thread and flaming on it.


  • totally flaming bro. I never knew I had to have more than 2 posts, please, enjoy this one as my 3rd. Can I vote now?
 
Level 9
Joined
Jul 26, 2005
Messages
553
How about an elemental race like:

air - entire race is based on flying units and levitating buildings. Extracting sunlight from sources and gathering lumber by lifting entire trees in mid-air.

fire - race based on destructive fire elements, spreads lava (like blight) and has many burning and immolating features, obviously...

earth - a race made from the earth itself, rocky buildings, vines, has trees for allies, uses rains, mists, earthquakes etc.

water - a race build over shallow/deep water that has units dependant on liquid, probably units regenerate faster on water, has tsunamies and other watery specials.

Remines me of what I was forking for for contest 5, although it was never finished.

Except I made the roles being:

Unalinged-generic builder that makes all the different buildings
Air-fast moving scout units, stealth and general harrasment units (and harrasment hero.)
Fire-ranged units and siege. massive damage but easy to kill. (orbital bombardment style hero)
earth-melee tanky guys, serve as "meatshields" of the army. (super tank hero)
Water-support group of the army, spellcasters that buff and debuff. (with support hero)

Then upgrades allowed you to splice elements into units, making a unit multi-elemental to give it new abilities (like splice fire into a golem-like creature to make infernal-like creature, or splice air to the fire dragon siege unit to allow it to take off and fly at high speed but he needs to land to attack again, stuff like that.) it was pretty cool and now I talk about it I think I'll get back on it, just for fun.

EDIT: NOOOO! its GONE!
I only got the half-baken forgotten race from contest 6 (that I abandoned because it didn't inspire me enough...only the "stealth" hero of that race (Fabricator) was actually fun.)
Not sure I got the energy to do it all again :(


Anyway, whatever the theme is, as long you allow a few imports I am ready to begin even today. and as now I am no longer in the army, unlike during contest 5, I can actually spend more then three hours a week on it, so I WILL get things done. (because I cant work with only blizz models. it limits my mind too much. I need at least a FEW stuff)

ALSO-I want to add that I am AGAINST paired contests. it really blocks you unless you can find a good partner that you have good communication with. some of us prefer to work alone.
 
well it could be made optional for people to work in pairs, so if they want to they can really work alone, how does that sound? :3

it's mainly to alleviate the time frame issues that a lot of people have, and only if there are enough contestants anyway ^^

but yes i do have to agree that working with someone else could present a challenge unless you are two like-minded individuals, perhaps there is another suggestion for alleviating the issues of finding the time to complete an entire techtree? :3
 
well i could initialise the contest and serve as a participant at the same time (forfeiting the right to judge, obviously ;P) just so we can get things moving along, and we'll take it from there :3

buuut first we need to sort out a good time to do this. as i will be having a final exam in a couple of days, i will wait until after that, as my other two finals are very spaced apart and i will have enough free time to participate and do study :3

however, it also depends on whether or not we can get enough people involved at the right time, so who's free when? :3
 
Level 9
Joined
Jul 26, 2005
Messages
553
I suggest starting it now, and giving it a month. it should allow everyone to do their submission at the time they have free, and if someone only have weekends free but all month long, he still has some time to participate if he wants.

Sure, it gives people with lots of free time an edge, but as techtree making is more in your head then actual programming the high amount of time wont help them THAT much. you don't win a techtree contest by having shitloads of time, but by having badass ideas and a bit of time to turn them into reality.

To prevent modelers, skinners and iconers to take advantage of the large time frame we just limit allowed resources to whatever was in THW resource list prior to the date the contest has begun, this way it does not matter what can you do outside of the WE. only WE skills comes into play.
 
hmm i like this idea very much, although it will still give some races an edge, it will give a lot more options with what we can use ingame :3

also it sounds like astaroth has a reasonable time frame that could work if we start the contest after this wednesday, maybe give it more than a month, or just give it a month initially and see how people are going, make sure people know that it's a lose time frame that is susceptible to change :3

and yeah i agree that you won't need too much free time, unless you're doing something incredibly codey, but even then, with optional pairing, the person you're paired with might actually be free when you're not and vice versa, increasing the efficiency of the submission :3
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
Sure, it gives people with lots of free time an edge, but as techtree making is more in your head then actual programming the high amount of time wont help them THAT much. you don't win a techtree contest by having shitloads of time, but by having badass ideas and a bit of time to turn them into reality.

Due to WC3 limitations, great ideas usually take a lot of time unless someone else did it before you.

To prevent modelers, skinners and iconers to take advantage of the large time frame we just limit allowed resources to whatever was in THW resource list prior to the date the contest has begun, this way it does not matter what can you do outside of the WE. only WE skills comes into play.

Limiting an artist to not use his own skills can be very counter productive, you should allow contestant made resources to be accepted, else you limit originality and creativity.

I suggest starting it now

Not to sound rude, but more people and Pharaoh_ himself should think and talk about this before such an impulsive action. Fairness above all, consult with all potential contestants and see what time frame (exams, work, holiday) fits them and you the best.
 
Level 9
Joined
Jul 26, 2005
Messages
553
1-Beuty in simplicity. doing something worthy without making it massively coded should be considered a good thing. besides, as far techtrees go, its more about thinking of WHAT needs to be done, and HOW to do it, then actually coding it. you are likely to spend more time tweaking unit stats and messing with basic ability spin-offs then actually coding that many things.

2-The contest is about techtrees, not models, skins and icons. giving a set number of models to work with that everyone complies to. making custom-fit art pieces to looks precisely how you want does not seem to test what we are really here to compete for.
Also, I don't see how you can consider everything currently in THW being in any way limiting. there is a massive amount of models, icons and skins-and with some clever use of abilities and coding you can fake many more models. hell you can even make full, working custom build animations with about 3 lines of code, a dummy unit a few custom sfx abilities and a random imported build animation or special effect (be clever, i bet you can see how to make it work) (for my uncompleated race for contest 5 it took me precisely 1 download for the animation,to split each building to 1 "construction" version and 1 "complete" version and 2 lines of code to turn the "construction" to the "complete" once its done building.)

3-I said "I suggest", as in "I believe it is viable". considering I am in no way involved in making the choice of what contest to run and when, as I take no part in moderating, my words cannot be considered impulsive, as it is a mere suggestion, not a decision, made for others who DO make the choice to consider and decide whether it really is viable or not.
Besides I suggested starting now (as in "these days" not in "this moment") because I believe that with WC3 getting this old, you need to have as little "down time" as possible, as it causes people to lose interest and leave. being constantly active is vital to forums who deal in old games. (again, in my opinion)
 
with regards to informing pharaoh_, pharaoh_ is often busy and i did ask about starting the contest with some of the other, more accessible moderators :3

they said i should be fine to start the contest, so long as i do not judge in it. after all, it's just to get things rolling, as this particular style of contest is becoming more and more popular, we will need to allow potential participants to get started as soon as possible :3

no doubt there will be lots of people who will need to come in late, but with the time frame given it should be fine, and with optional pairing, people can have someone else do the work for them while they are busy and then come back to it to see what's been done, just keeping in touch with their partner at least every now and again to ensure things are running smoothly ^^

alsooooooo it sounds like it could be a lot of fun this way :3
 
Level 14
Joined
Sep 17, 2009
Messages
1,297
I suggest you to give at least 4 days (if not a week) before starting the contest, with notifications, so everyone would check it out, and they wouldn't say that "Oh if was here at the beginning of the contest, i would have made a nice entry!!" like last time.

About the poll: I'm really excited, which idea will be the winner, they are so close! And what if 2or 3 ideas will differ only 1-2 votes ? Should we rediscuss which can be better for the contest?
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
1-Beuty in simplicity. doing something worthy without making it massively coded should be considered a good thing. besides, as far techtrees go, its more about thinking of WHAT needs to be done, and HOW to do it, then actually coding it. you are likely to spend more time tweaking unit stats and messing with basic ability spin-offs then actually coding that many things.

I agree simplicity works, sometimes. It would be awesome if you could simply do more stuff with WE, sadly you can't. Also good things take time, just because individuals intend not to use the potential that is hidden inside WE, others shouldn't suffer.

Put a reasonable time span upon consulting with people who confirmed their participations just to be fair if anything else, it will prevent drama and please all, i see no point in rushing it so fast.

The contest is about techtrees, not models, skins and icons. giving a set number of models to work with that everyone complies to. making custom-fit art pieces to looks precisely how you want does not seem to test what we are really here to compete for.

The whole presentation matters. From icons, to models, skins animations, spells and the general idea/gameplay. Techtree contest should bring availability for you to thrive in any aspect you can, be it a briliant idea, a unique gameplay, your own artwork/icons.

I mean, that is why you do participate isn't it? To create something unique, and your own.

I see no reason to limit a person to not be able to use his gift/talent. I don't know why is this such an issue?

Besides I suggested starting now (as in "these days" not in "this moment") because I believe that with WC3 getting this old, you need to have as little "down time" as possible, as it causes people to lose interest and leave. being constantly active is vital to forums who deal in old games. (again, in my opinion)

True, but it won't die in a few days. Besides, considering the amount of expertise it is required to mod stuff in SC2, most of my friends are still sticking to WE (including myself).

Also, if you limit resources, creative duo's like a skinner and a modeller won't be able to work their magic. Doubt many people will make specific resources for this contest, but i see again no reason to limit them not to.

Just some of my opinions.
 
yeah, i wouldn't want to start it right away anyway, need some notice first :p

about the poll winner, i don't think much discussion will be needed other than just saying which one has the most votes, unless there's a tie for the lead, THAT would definitely require a discussion :3

but with a few more days and the themes Super Unit and Nomad only being 1 vote apart as well as the other themes being up reasonably close, anything could happen and only when we're about to actually start the contest will the theme be properly determined :3

@Kingz: Wouldn't a creative duo like a skinner and a modeller be better suited to an art contest? :3

after all, the purpose of the techtree contest isn't for the submissions to be model showcases, we're here to build a full techtree ^^

it won't even be about the code too much (although admittedly, some awesome system ideas can only be achieved with very efficient coding :3), but more so about the ideas, the gameplay, how well it fits in with the melee meta game, and most of all, how fun it is to play ;P

oh and balance. gotta have balance.
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
Wouldn't a creative duo like a skinner and a modeller be better suited to an art contest? :3

after all, the purpose of the techtree contest isn't for the submissions to be model showcases, we're here to build a full techtree ^^

it won't even be about the code too much (although admittedly, some awesome system ideas can only be achieved with very efficient coding :3), but more so about the ideas, the gameplay, how well it fits in with the melee meta game, and most of all, how fun it is to play ;P

oh and balance. gotta have balance.

A skinner and a modeller might be just as innovative and good in scripting/map making. You never know. I still see no clear reason why contest made stuff shouldn't be allowed. If it completes your vision of a techtree, even if it's just that 1 icon you think you can only make as you see it fit, you should be able to do it?

it won't even be about the code too much (although admittedly, some awesome system ideas can only be achieved with very efficient coding :3), but more so about the ideas, the gameplay, how well it fits in with the melee meta game, and most of all, how fun it is to play ;P

You make it sound as a race with a coded system can't be fun :S
Limiting this aspect would be even worse than limiting creation of artwork (not that anyone suggested this, but don't do it >.>)

Face it, if nomad theme for example get's selected, you will need a lot of scripts to make normal WC3 see your moving town hall properly. (tho i think one system already exists :p)

The gameplay should be the prime aspect, but who are we to judge what defines gameplay? Some of the most unique ideas are achieved through scripts, while some of the most pleasant presentations depend on artwork.

I myself do like the map to look decent and to play out nicely, having either one extreme (gameplay or artwork) is bad.

Also, imports or custom resource doesn't mean anyone wins by default, a good gameplay and unique feeling while testing an entry is very much important also.


Tl;dr:

Limiting contestant made resources is kind of odd? I doubt it has ever been done before, even in this kind of contest (except no import stuff), i see no reason why it should be even now.

If I am failing to see some really big point, do enlighten me.
 
oh you misunderstand, i wasn't suggesting that we limit the coding aspect at all, i was just saying that it's not the most important part of a techtree contest UNLESS you have an awesome idea that requires a lot of scripting :3

however, creating your own models, icons, skins, that sort of thing, completely redundant for this kind of contest, they don't really add anything to the gameplay, while scripting, to a point, does :3

besides, presentation shouldn't be about what you can make in the judging, but more so about how you use the resources at hand, where the true challenge lies ^^

it would be unfair to those contestants who can't model or skin but can make a really brilliant techtree if they were overshadowed by a slightly inferior techtree with superior imports, despite how well they used the resources at hand :3

also, it teaches contestants to be a little more resourceful with what they've got, but i don't think this can really be seen as too much of a limit, just enough to eliminate the main point of complaint when entering public polls ;P
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
it would be unfair to those contestants who can't model or skin but can make a really brilliant techtree if they were overshadowed by a slightly inferior techtree with superior imports, despite how well they used the resources at hand :3

But you could argue it's unfair for newbies to join contests along with highly skilled veterans (since experience factor if nothing kicks in).
I understand this shouldn't be a import-fest but do you guys really think someone even has so much free time to create series of models just for this?

It's hard to judge what is fair and what isn't.
Also, an all out eyecandy submission won't score much on gameplay/idea category so i don't see a problem really =\

I made my point, what you guys decide to do is now up to you and others to consider, gl and have fun.
 
Level 9
Joined
Jul 26, 2005
Messages
553
The reason there should be a limit on modelers and skinners and such is because there are multiple dedicated contests for that, if nothing else.

And as for "Doubt many people will make specific resources for this contest", in contest 5 one of the guys made a faceless army with custom models for pretty much every unit in his army except a limited few that already had one perfect for it (he used more custom-made ones then ones that were not)

That sort of thing is CLEARLY an unfair advantage in a contest made to challenge your techtree making skills and not your modeling skills. as as you DO get a score for how the race look as a whole, the ability to force every model out there to fit gives a massive advantage. (example: a non-modeler will need to make a serious excuse a snow scorpion model in a demon army, a modeler can just modify it to make a demonic scorpion)

Best solution, is to give a hard cap for everyone to share. last contest had "nothing at all" as the cap, and that was the challenge, the one before had "no cap at all", that led to a few silly cases of custom-modeled armies that unlocked their maker options nobody else had.

So, as a good middlepoint I suggested "everything submitted to THW until contest start" to allow a large option pool without art skills shenanigans.

Again, to summarize, we want to block out as much outside influence as possible. if we want to test only the cocktail mixing skills of our bartenders, and not their alcohol brewing skills or alcohol buying funds-we need to set a given amount of materials to work with.
 
Level 18
Joined
Feb 13, 2011
Messages
400
Well, about the import restrictions I am just learning how to model and it clearly helps to make an awesome idea possible.
In the other hand I am not as good in coding (only GUI) and for example for me it would be harder to trigger the missing building animations of a building than to just add a basic building animation to every building I am using that lacks a proper build anim.

Finally gameplay is what counts, and how you manage to do it (with custom models, good coding skills, etc) I think is irrelevant.

PS: given that this contest will probably be OPTIONALLY PAIRED wouldn't be great to see this time awesome combinations of (Mapper/Codder with Modeler/Skiner)??? I think that could have great results.
 
Last edited:
i'm not sure if you were around where there are some submissions that were practically nothing but a self-created import fest, kingz :3

anyway, we can't exactly say we're restricted in the field, as we do have the entire hive's database to go on :3

there are still contests which focus solely on modelling and skinning for those who want to do that, and combining a skinner with a modeller shouldn't necessarily make for a great techtree, as it wouldn't really be the greatest of all combinations unless they both have awesome ideas and are skilled in other areas :p

the emphasis will be on the gameplay, so it doesn't make anybody in particular have a greater advantage over anybody else so long as the participants can come up with some ideas that they have faith in, and perhaps they could pair up with someone who can help them actualise their awesome ideas for gameplay :3

even the veterans wouldn't necessarily have an advantage, as they may find that they're hard pressed to come up with new ideas that are just as good as their previous submissions for former contests, and anybody can come up with a good idea ;)
 
Level 18
Joined
Feb 13, 2011
Messages
400
PS: given that this contest will probably be OPTIONALLY PAIRED wouldn't be great to see this time awesome combinations of (Mapper/Codder with Modeler/Skiner)??? I think that could have great results.

I was referring to a combination of:
  • Mapper - Modeler
  • Mapper - Skinner
  • Coder - Modeler
  • Coder - Skinner
  • Or any 2 complementary skills

i'm not sure if you were around where there are some submissions that were practically nothing but a self-created import fest.
As you said it before, the core of this contests is creating a balanced and unique game-play (while following a certain theme). Creating a whole sets of models without a good idea won't get you far, and shouldn't earn you much points. In the other hand I think that we could open a vast new level of possibilities allowing custom resources for this contest, yet setting very clear judging rules where points are not earned by having custom models nor points are deducted by not having them.
 
Level 9
Joined
Jul 26, 2005
Messages
553
Custom resources still gives you options not available to others, as they can't use the same resources you made yourself specifically for it. not all of us have the knowledge or the computer to run modeling software.

True, models without a good idea wont take you far, but if you got a good idea that have no models?
A modeler can just make some.
A non-modeler needs to either scrap it, or be creative on how to fake it.
 
people should also be focusing on the techtree as opposed to making materials that aren't necessary ;)

i think after seeing people being creative with no imports, allowing such a wide range of imports now should feel like a breath of fresh air :3

also so far Super Unit is winning as the theme, buuut it could just as easily be any of the others if some more voters suddenly appear ;P
 
Level 9
Joined
Jul 26, 2005
Messages
553
Nomad and swarm are pretty damn close.

Also, in case of a tie-I got a wild idea! don't make a discussion to choose, make it ALL of them. (super unit AND swarm? daaamn!)
 
oof that would work wonders, whether it's 'Super Swarm Unit' or 'Super Unit with Swarm', both would be quite nice :3

for example, you could have a unit that is easily swarmable, most your unit's effects centre around making this unit more swarmable, then along comes the super unit to give a buff that makes that swarmable unit and no other just a little bit more powerful xD

which, of course, would make the super unit the primary target, and perhaps you could throw in some evasive abilities on it, like Blink and the likes :3

have to admit, a combination could be quite enticing, you could have super unit with nomad quite well too, the super unit being a unit that serves every role of an ordinary base, or something like that ;P
 
Level 9
Joined
Jul 26, 2005
Messages
553
Or, a super units who's superiority comes from making a swarm, or a super unit that brakes down into a swarm of weak ones when it dies, or a swarm army that can combine units to make super units.

The possibilities are endless!
 
Level 9
Joined
Jul 26, 2005
Messages
553
No, if there is a tie then everything tied will be in the contest.

So, if we start with the vote poll of when I write this, you have to be BOTH nomad, AND super-unit based army!
 
Status
Not open for further replies.
Top