- Joined
- Feb 5, 2009
- Messages
- 4,630
Since the polls are still tallying up and judging is pending for Techtree Contest #6, I figured that this would be a good time to discuss the possibilities for the next Techtree Contest so that we can hopefully start it up as soon as possible (perhaps after the results come in for the last Techtree Contest, or maybe sooner considering we know how long those take).
So the theme is one thing we will need to discuss, and a theme could be something along the lines of:
- Super Unit (users must create a unit which the race revolves around and relies on for functionality)
- Swarm (users must create a method for overwhelming the enemy with superior numbers which is balanced in its own right within their race)
- Summoned Unit (race must revolve around a common summoned unit used throughout it)
Or whatever theme you can come up with.
Alright.
POLL IS UP
Super Unit - Come up with some kind of super unit within your race where the strategy can centre around it or it can just be incredibly powerful, but balanced nonetheless.
Swarm Unit - Come up with a unit that is much more swarmable than your average unit, perhaps more than one, within your race, maybe centring your race around overwhelming your enemy with numbers (be imaginative, casters can aid in the swarming, for example, or workers could, or everything could centre around the unit you want to swarm).
Summoned Unit - Make a race where there are plenty of summoned units implemented within your race, raising an army of expirational warriors that become the centre of your race somehow.
Defensive - Make a race where the theme is defense.
This can mean it's a slow moving race that inches towards your opponent (with a few fast striking units for good measure if you so choose, the theme doesn't mean every unit has to follow this rule, of course), or the defensive towers can play more of an influential role than most others (ancient protecter can move, for example, that's a good example of this), or whatever else you can come up with that fits within a 'defensive' role for a race.
Central Builder/Structure - Implement your workers or structures with a more influential role than is the norm.
for example, you could have workers providing access to every single unit within the techtree, structures being able to turn into units themselves (statues coming to life come to mind), or something you can come up with keeping this theme in mind.
Nomad - Have no base and figure out a way to implement this WHILE keeping the race balanced.
A hot tip would be that using something like a Haunted Gold Mine could potentially help, as well as the wisp's method of lumber gathering, but as you will be allowed to implement a set number of buildings (you could perhaps implement some key base buildings, for example, and have them mobile, or just some defensive towers to hold off points), you may find a new and innovative method of implementing this style of gameplay.
Spellcaster - Give spellcasters within your race a much more weighted role.
For example, you could implement more than the unspoken limit of 3 casters per race in your techtree, or you could have them acts as unit summoners for your race, or have them act as builders as well as defensive/offensive casters, or anything brilliant you can come up with giving casters an innovative role in your techtree.
For all the above themes - as far as how you go about fullfilling these themes, the choice is yours. The Swarm unit could be a summonable unit that is summoned from multiple effects spread throughout the race, the Super Unit could also be a base structure, spellcasters could fullfill any roles, anything can go down with any of these themes, just as long as you are imaginative and can explain how it ties in with the theme :3
So the theme is one thing we will need to discuss, and a theme could be something along the lines of:
- Super Unit (users must create a unit which the race revolves around and relies on for functionality)
- Swarm (users must create a method for overwhelming the enemy with superior numbers which is balanced in its own right within their race)
- Summoned Unit (race must revolve around a common summoned unit used throughout it)
Or whatever theme you can come up with.
Alright.
POLL IS UP
Super Unit - Come up with some kind of super unit within your race where the strategy can centre around it or it can just be incredibly powerful, but balanced nonetheless.
Swarm Unit - Come up with a unit that is much more swarmable than your average unit, perhaps more than one, within your race, maybe centring your race around overwhelming your enemy with numbers (be imaginative, casters can aid in the swarming, for example, or workers could, or everything could centre around the unit you want to swarm).
Summoned Unit - Make a race where there are plenty of summoned units implemented within your race, raising an army of expirational warriors that become the centre of your race somehow.
Defensive - Make a race where the theme is defense.
This can mean it's a slow moving race that inches towards your opponent (with a few fast striking units for good measure if you so choose, the theme doesn't mean every unit has to follow this rule, of course), or the defensive towers can play more of an influential role than most others (ancient protecter can move, for example, that's a good example of this), or whatever else you can come up with that fits within a 'defensive' role for a race.
Central Builder/Structure - Implement your workers or structures with a more influential role than is the norm.
for example, you could have workers providing access to every single unit within the techtree, structures being able to turn into units themselves (statues coming to life come to mind), or something you can come up with keeping this theme in mind.
Nomad - Have no base and figure out a way to implement this WHILE keeping the race balanced.
A hot tip would be that using something like a Haunted Gold Mine could potentially help, as well as the wisp's method of lumber gathering, but as you will be allowed to implement a set number of buildings (you could perhaps implement some key base buildings, for example, and have them mobile, or just some defensive towers to hold off points), you may find a new and innovative method of implementing this style of gameplay.
Spellcaster - Give spellcasters within your race a much more weighted role.
For example, you could implement more than the unspoken limit of 3 casters per race in your techtree, or you could have them acts as unit summoners for your race, or have them act as builders as well as defensive/offensive casters, or anything brilliant you can come up with giving casters an innovative role in your techtree.
For all the above themes - as far as how you go about fullfilling these themes, the choice is yours. The Swarm unit could be a summonable unit that is summoned from multiple effects spread throughout the race, the Super Unit could also be a base structure, spellcasters could fullfill any roles, anything can go down with any of these themes, just as long as you are imaginative and can explain how it ties in with the theme :3
Last edited: