- Joined
- Feb 1, 2010
- Messages
- 41
okay i changed my new spell idea around a little bit
basically, it sets any target unit (excluding heros) to 100% health upon casting, but causes the target to lose health over time
this effect will last forever but can be dispelled
FAN's new model thingy inspired me for another hero, which will be themed around having abilities that differ in effect depending on which weapon you are using
the 100% is way too much. You could spam with troll mercenary and recieve a huge heal with no cost.
@ Wazzz: The healing totem aura and healing fountain aura can both reduce health by a % per second. Set the ability itself to only effect "self", and give it to any recipient of the spellcast via triggers, shouldn't be to hard - and that way it won't be dispelled either. Unfortunately they only allow 1% increments, so if you want to reduce regeneration by 1.5% per second you'd need to do everything through triggers. Or just use a dot/hot ability and give flat values.
oh god. now theres even bigger chance ill drop out... i guess im really not finishing this, if someone is interested, here is my (probably last) wip of nerubian race, its not playable, but its showed in editor what was supposed to do/look like whathttp://www.hiveworkshop.com/forums/...es-2-3-a-186851/?prev=search=race&d=list&r=20
I was sure I posted this before. Anyway just copy triggers and code from this map to your map.
oh god. now theres even bigger chance ill drop out... i guess im really not finishing this, if someone is interested, here is my (probably last) wip of nerubian race, its not playable, but its showed in editor what was supposed to do/look like whatand heroes are almost finished... i pic explaining it once again here
(anyway, i still got almost month, there is a chance ill get back to it)
@Gausslaunder: Aww, don't say that; there's so many good ideas for Dwarves. I personally enjoy a mix of the technological, but with more of a "warrior" bent of the classic Dwarves.
@Ampharos: Wow, I'm impressed. Those Faceless models are diverse, yet they fit with one another pretty well. I can only hope the techtree does them justice.
~~~
So wait, this is a full-on techtree contest!? That's insane, if you don't mind me saying so. Fleshing out a true, 4-hero 12-unit unique race is hard enough work to do over months, for groups of people... Even the "mini-techtree" contest that was hosted earlier (and on Wc3C) was a good deal of work and ingenuity... But, well, I'm not in it, so I won't complain. :<
I see mostly you guys are going for dark/cruel races. I would do the same though, considering how undead is more awesome than the rest of the races.
Although I wouldn't mind to see something warcraft releated. I mean not directly warcraft related, though could-be-used-as race.
Actually I was thinking of having less heroes, mostly because I'm horrible when it comes to making up spells. So, yeah, I'll just have 2 heroes. :|
It's great to see the exponential amount of people joining the contest since I last had a look.. which was whenever I last posted. :/
Anyhoo, just wanted to say yes this is Skycraft I just got a name change.
And I'm still working on the high elves with my great innovative units.
And for my progress..
I've just finished with the upgrades and working on the actual abilities now.
:3
@ The World Is Flat: Sounds interesting. The one thing that sticks out as having major balance issues is making the worker the initial melee unit though. The attributes between workers and melee units are pretty different. Workers generally move pretty slowly while militant units move noticeably faster (which would in turn effect gold mining), workers have medium armor and melee units have large armor, workers can't deal damage worth peanuts under regular circumstances, etc. Also, starting out with 5 militant units gives a significant edge early game - rush tactics become insanely powerful. Having them be able to upgrade into a standard fighter alleviates said problem though, just combining both functions into one unit is were problems occur. Also, call to arms and war stations are pretty centered around the base to use, preventing them from being used in a rush.