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I'll probably leave it the same even if it is quite simple. He's a poor rat, not gonna have something too fancy, so I thought a generic boot tread of boredom would be good
And it will have one I'm going to wait to see if I get a tablet before doing any of the textures (I'm just going to storm through all the models, then texture them all once I get the tablet, and then animate them) That will hopefully give them all the same style and "feel"
ok, man, what you're doing is a perversion: modeling in max and import it to rihno just to render it when 3ds max has the mighty mental ray renderer on it's side.
So I'm going to show you a quick way to get the same results you like so much in max:
First of all, set the render engine to mental ray from the main rendering menu (F10) under the Assign Renderer rollout:
Then create a plane under your model. If you don't want the plane to be visible to the final render, right-click on it and go to its properties. From there, uncheck only "visible to camera".
Now open the material editor and assign an Ambient/Reflective Occlusion (base) shader in the diffuse slot of a material (click on the square next to the Diffuse parameter to open up the material/map browser). Then set the Self Illumination to something like 60 or above: http://www.hiveworkshop.com/forums/attachment.php?attachmentid=20974&stc=1&d=1200707245
Now select everything in your scene and assign that material to them. Now hit render and you'll get something like this:
OK, thanks. I'll try that when I have the opportunity
I boosted it up to max, and it didn't do anything. IDK what I'm doing wrong, but it's something. I have a directional light and a spotlight. Here's what it looks like
ha! nice to see it works now.
to make it less grainy increase the samples from the ambient occlusion shader. The default is 16. I think something around 512 or 1024 would be best but the more samples, the longer the rendering time.
That looks really cool! You should make a better transition between where the base and the cannon meet. Maybe there is one but i dunno, i cant see it from this picture.
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