Woah, nice review! I'll answer all of your questions and suggestions now.
Custom models for all heroes, because they're awesome.
I'd really love that, but map size problems start to pop out. Longer loading times and so on. I think they are fine as they are for the moment.
Class-specific items for all, although I assume that you intended to add them sooner or later?
That's already added in Hard and Hell difficulty.
More variation in boss fights than just attacking it, to have spawns appear, and on and on throughout the battle.
Not all bosses are just to be attacked. There is the Firelord, the Abomination, Restan. But yes, some bosses can be improved.
Druid: He needs to have at least some sort of animal form, that's all the fun of being a druid.
I wanted to do that long time ago. Sadly, I can't implement
any form of shapeshifting because of the ESC Stat system.
Shaman: Why was the model reverted? My friends and I rather liked the brown version.
Many people don't know that brown orcs exist and I want to underline the fact that he is an orc. It also frees space for other models.
Nether Wizard: Going with the whole Horde theme, it's a bit odd to have the Faceless in the mix, maybe replace him with a lich?
It's funny that the version I am working on at the moment is replacing the Nether Wizard. Yes, he'll be gone soon. Necromancer coming on his place.
Goblin: There's no Goblin hero. Maybe he could be one of the survivors or something along the lines of that? Tinker, Demolition man, smash smash, y'know? Typical goblin stuff.
There used to be a goblin in the map, but he didn't work out fine so he got removed. I might add one later on.
Spell Breaker: Melee intellect, or possibly agility to replace the Spell Thief?
Spell Thief is great for that role. Only thing different is the name..
Undead: An intellect hero, skeletal mage, banshee, or necromancer, maybe.
As I said, a Necromancer is on the way. =)
Ogre: Intellect or Strength, I'd imagine.
Ogres might not be implemented in the map.
Bard: Iunno, one of my friend's ideas, it'd be hard to find a Horde bard model.
Not happening.
Very slim chance. Most likely not.
Expanding from (Problems/Complaints V), maybe you should use the old idea (Questions I). Upon leaving the temple, the trio finds the Goblins, but they also find the Alliance, and the two are locked in combat. So, now there's this whole new plot with the Alliance, y'know? You gotta go and fight them, maybe save some Goblin captives, and then take a ship and head to their base and what not.
There will be an outro cinematic soon.
There should be more small little areas that only select heroes can travel, not the class items, but the Naga appears to be the only one who is allowed to swim over to the islands and what not.
I like these areas too, but the trick with them is to make them
actually accessable only by the respective class. If I get an idea for such area, I usually implement it.
I liked the fire maze by the Abomination boss, gives a sort of Indiana Jones feel, there should be more of that, and perhaps more interactive traps, rather than simply teleporting to your death.
I'll try to make further traps more interesting. =)
Maybe you should add a quest pre-crash. Instead of the cinematic with the trio crashing, they fight off the attackers and land, y'know? Or if they fail to do so, they crash, but if they do they receive some sort of bonus.
I am not sure if that's gonna happen.
As an intellect hero, I was using the base of Atiesh at the final circle, and at the same time my friend was handing in the Queen's Tiara, because we had finally realized who we had to bring it to, and instead of receiving the final Atiesh piece, I was given the fixed tiara. I tried to use the base again, however it wouldn't work. The tiara had replaced the atiesh item, and I was unable to receive my legendary.
An interesting bug. I'll look into it.
I'm not sure if it's a problem with the game, but occasionally I'll be playing and my friends, or just one of them, will randomly drop, without lagging. It's happened twice.
Happened to me too. It's not a problem with the map.
The cinematics, after several playthroughs, do get sort of old. Perhaps you could allow them to be skipped via player red?
The thing is that I hate it when people skip cinematics, without reading them. But at the same time there are people like you and me who don't want to listen to them 100 times. Perhaps I might make them skippable.
My friend tried to craft the item 'Silver Bow', and although he had all the requirements, he couldn't do it, and neither could the rest of us. Yes, he had both hammers.
It will be fixed ASAP.
The ending is quite abrupt, and northeastern area of the map is quite lacking, although I'm sure you've just been busy with the rest of the map, but it's quite disappointing after all that work to reach the circle and be "kicked out." It's kinda down-hill from Atal'ai
As I said, an outro cinematic will be added soon.
I recall playing once, I think it was an older version, and towards the end, instead of the circle of power being there, we had to purchase ships, and went to islands in the East, fighting Alliance, why was that removed?
It was removed because, it's the "Sunken City", not "Herp-derp, boat travelling". Leaving the City isn't a good idea. Also, the islands dind't work as intended and took a lot of time.
Are there secret heroes? Perhaps adding them as a reward for finishing the game, possibly scaling with the new difficulties and what not would be a good idea. Or, you get points each time you finish the game, and you can use the secret heroes based upon your cumulative loaded points.
There aren't. And most likely won't be added. There are several secret items though.
There's no need for a save/load feature, if one of your friends can host manually, then you can simply save it and then host the saved version later. If you can't host manually, it's simple to enable it, and you can google "How to host on Warcraft 3."
I agree.
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Thanks for your review. +rep =)