I'd love these games to be merged, but as far as we don't get the original tilesets it just won't feel good.
Only the beginning, my friend. I now actually have courage to hope once more.
Well, the conversion isn't perfect of course, you don't get Warcraft III starting units, gameplay, triggers and whatnot. But the funny thing is that the Tavern has the heroes

.
Scrap that

Just add the melee triggers yourself and voila!
For the AI to appear you have to make those players be computer controlled in the Player Options. However, the AI doesn't know more than gold mining. I guess there aren't any AI scripts.
Jesus Zoroaster Moses Mohamed!
I've uploaded a gameplay video.
Wait for it to be processed for better quality. Note that PTRs usually don't let you use the full graphics options.
Still needs work but what we have until now is grandiose:
- idle worker icons
- hero icons put where they should be
- first hero not requiring resources
- working AI
- maybe very slow/slow/medium/fast for movement and attack speeds instead of numbers like in StarCraft
- some FX aren't quite like in the original; for instance Scroll of Speed
- the unavailable stuff icons are too gray out that you can't make out what they are
- proper item positioning in the Goblin Merchant shop
- better minimap creep camp icons; orange is not quite visible near gold mine icons
- proper positioning of the worker icon inside buildings under the building work process bar; right now it's in the command card
- workers should get out after finishing construction on the southern side not northern
- experience gain for heroes
- if possible change the portrait television FX and green aura when units are selected; also the invisible-visible FX (cloaking field)
- not sure if creeps have camp range; that's important for Warcraft III melee
- original tilesets are also pretty important since some are unrecognizable now; for instance: this is supposed to be Sunken Ruins
- the neutral hero spells seem not to work; also the spell icons aren't visible in the learn ability menu
- can't set the hero levels within their properties in the editor via accessing them directly when the units are on the terrain
- Silence cannot be cast directly on a friendly unit which kills casting the spell since it's an AoE one during combat when units move around
- the Tranquility FX needs some work
- Trueshot Aura should not appear on melee units for instance
- Searing Arrow looks weird; Starfall doesn't have any falling stars
- Healing Wave also looks weird especially because it looks as if an attached rope on the Shadow Hunter when he moves during the animation
- the Phoenix Egg has some weird pathing square over/on/under it
- Earthquake has no FX and terrain modification
- Reanimated units need to look much more different; illusions are OK looking
- the Alchemist has no Chemical Rage change FX; the model remains the same; also it stops the Alchemist's order when cast; Acid Bomb does not bounce but just explodes and hits surrounding targets as well
- Tinker doesn't have Demolish in tank form
- Earth doesn't have Taunt
- the Eagle's lightning creates an explosion when hitting the target

- Holy Light's FX seems tad different without an actual ray coming from above
- the Blademaster can use Bladestorm during Wind Walk
- Shockwave doesn't bend time space continuum
Many of those could be custom triggered but since we have so much right now, completion would not hurt.
But do not take this as negative criticism. What you have achieved until now is totally splendid.
StarCraft (+Brood War) maps are either totally black or without any cliffs when converted.
As for the Warcraft III maps, currently only melee ones can be converted and as mentioned only .w3x and at a max size of 128x128.