A wait would even be accurate enough.Yeah, all you'd need is a unit group and voila, no problem
Sorry, i ain't god -.-Yeah, all you'd need is a unit group and voila, no problem
Sorry, i ain't god -.-
Sorry, i ain't god -.-
You can do it easily in GUI with MUI. (uses global unit TargUnit)
This Is My Trigger
Events
Unit - A Unit Starts the Effect of an Ability
Conditions
(Ability Being Cast) Equal to Teleport
Actions
Custom script: local unit udg_TargUnit = GetSpellTargetUnit()
Wait (X) Seconds
-------- Move TargUnit back to their starting position, which should be stored on them somehow --------
His spell is PASSIVE. It can be done by changing healing wards aura to -1 and thats all. Add levels, tick hero ability and done.
You can do it easily in GUI with MUI. (uses global unit TargUnit)
This Is My Trigger
Events
Unit - A Unit Starts the Effect of an Ability
Conditions
(Ability Being Cast) Equal to Teleport
Actions
Custom script: local unit udg_TargUnit = GetSpellTargetUnit()
Wait (X) Seconds
-------- Move TargUnit back to their starting position, which should be stored on them somehow --------
Hmmm.....
Hmmm.....
You mean like just flat-out making a for-loop with just (Triggering Unit) ???
I s'pose that'd work, because when it converts to JASS it should be like a local....
But that'd be incorporating some JASS knowledge there you cheater![]()
i need the Uther Party Arthas game attack ability.
Where players control Arthas and press attack, they swing their weapon, damaging what it hits. using the units damage
Triggering Unit is a scope variable (in wc3 terms, it is a local to the trigger)
Can you explain in more detail please? Because I'm a noob in JASS... And please post the full trigger in JASS please as stated in the first page of the thread.
And, forgive me for my noobness, but how can you store a local unit in a global variable??? Or can you?
Is this what you wanted?
If so will further assist you![]()
I n two spells, wich i can copy easily into my map.
2. Spell: Great Thunder (Ulti of my mountainking)
Should be like the ulti of rylai in dota, maybe u know it? The Mountainking causes random fissures in the area around him equal to a thunderclap-skill
channeling
over 3 seconds
Level 1: Each fissure deals 120 damage and slows movement by 10%
Level 2: Each fissure deals 180 damage and slows movement by 20%
Level 3: Each fissure deals 240 damage and slows movement by 30%
thx!