1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  4. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  5. The results are out! Check them out.
    Dismiss Notice
  6. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  7. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Spell Request Thread [unofficial]

Discussion in 'Triggers & Scripts' started by HINDYhat, Jan 1, 2008.

  1. HINDYhat

    HINDYhat

    Joined:
    Apr 22, 2007
    Messages:
    1,594
    Resources:
    3
    Maps:
    2
    Spells:
    1
    Resources:
    3
    Hello fellow users!

    Due to the popularity of a similar thread on the http://www.wc3campaigns.net website, I've decided to open a (unofficial) Spell's Request thread. If you want a spell, if you can't find it in our resource database, and you don't have the necessary knowledge to make it yourself, just ask here!

    The current spell makers for this Spell Request thread are:
    If you would like to help make spells for this thread, simply ask in a post.


    WAIT! Before posting, read these guidelines, and be sure that your request follows each and every rule described:

    Guidelines
    Your request must... :
    • ... clearly describe the spell that you want. Be concise and precise!
    • ... follow the Hive Workshop's site rules.
    • ... be ORIGINAL. If the spell has already been made, why should I re-make it?
    • ... contain the concerned spell's tooltip and name.
    • ... contain the concerned spell's icon (link to the icon if it's not in the Warcraft III icon database).
    • ... contain other necessary options (configurability? specific data information? levels?).



    BUT WAIT! It's not over! Be sure to read this disclaimer before submitted your request:
    Disclaimer
    Your spell will (generally)... :
    BEWARE! Your spell request may be refused or cancelled at any time.



    Waiting List
    1. angelwarrior.
    Completed Spells[tr][td]Icon[/td][td]Spell Name[/td][td]Spell Tooltip[/td][td]Requestor[/td][td]Request Post[/td][td]Download Link[/td][td]Completed By[/td][/tr]

    [tr][td]
    [​IMG]
    [/td][td]
    Attack
    [/td][td]
    It's a casted attack, but when casted, the caster will still be in a command, and the unit will fire a bullet, that will go in a little imprecise direction infront of it, and then the bullet will hit an enemy, or dissapear after a specific range. Nearly all properties of that missile are editable.
    [/td][td]
    Just_Spectating
    [/td][td]
    #5
    [/td][td][/td][td]
    XieLong
    [/td][/tr]

    [tr][td]
    [​IMG]
    [/td][td]
    Absorb
    [/td][td]
    "Palus’ and his replicas’ viscous bodies can absorb attacks and spells, mitigating the damage and dividing Palus or the replica into two. Replicas last for 15 seconds."
    Level 1 - 6% chance to absorb 15% of the damage. Replicas deal 10% damage and receive 275% damage.
    Level 2 - 9% chance to absorb 20% of the damage. Replicas deal 15% damage and receive 250% damage.
    Level 3 - 12% chance to absorb 25% of the damage. Replicas deal 20% damage and receive 225% damage.
    Level 4 - 15% chance to absorb 30% of the damage. Replicas deal 25% damage and receive 200% damage.
    [/td][td]
    PeanutPwnsYou
    [/td][td][/td][td]
    HINDYhat
    [/td][/tr]



    This thread may be subject to further revision or removal by the staff
     
    Last edited: Jan 5, 2008
  2. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
    Jan 18, 2005
    Messages:
    25,543
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    GUI is inferior to JASS. There is no debate to that as it is a fact.

    Thus anything quality is made in JASS and these people are being kind enough to actually try and make quality spells for people like you although they do not have to. So stop moaning and complaining about "Why not in GUI." as the answer is listed at the beginning of this post and you should be greatful they are offering to do this at all.

    No more GUI talk, as I am sure that is what the thread creator wants.

    I will try linking people to this thread who request spells elsewhere, so do not worry as soon you will have pleanty to do.
     
  3. XieLong

    XieLong

    Joined:
    Oct 5, 2007
    Messages:
    118
    Resources:
    0
    Resources:
    0
    Mhm, I also cogitated about the opening of such a thread, and there's one :D
    If you don't have anything against HINDYhat, I would like to join the spell makers...
    My (additional) directives
    My Spells will... :
    • ... follow the JESP-Standard
    • ... work without vJASS
    • ... be as optimized as I can make it without breaking the JESP-Standard
    Here is a reference spell, made by me: *click*.

    And, HINDYhat, what about a waiting list in the first post?
     
  4. HINDYhat

    HINDYhat

    Joined:
    Apr 22, 2007
    Messages:
    1,594
    Resources:
    3
    Maps:
    2
    Spells:
    1
    Resources:
    3
    Excellent XieLong, I've added you to the list, and I'll add those to the directives (I forgot about the JESP standard).

    EDIT: Added the waiting list and rephrased some lines.
     
  5. Just_Spectating

    Just_Spectating

    Joined:
    May 16, 2007
    Messages:
    7,023
    Resources:
    46
    Models:
    11
    Icons:
    9
    Skins:
    26
    Resources:
    46
    oooo, i need a spell badly for a map i am working on, since its not really a spell but an attack, however the attack is replaced by a spell. i tryed to make it, it worked, however leaked badly and i couldnt fix it.

    alright,

    i hope this spell can be editable too, because each hero will have a special type of "attack"(spell) that will do different damage, speeds, range, and different models.

    ahem.
    Ok, i need a spell, that will be casted, and when casted, the caster will still be in a command,(so like, casted while moving, i suggest you can use beserk as the dummy ability) and what is to happen is that the unit will fire a bullet, that will go in a random direction infront of it,(so like, facing of triggering unit + random number between -10 and 10) and then the bullet will explode, or dissapear after a short while, and that depends on the unit and its range. also, the bullets will need the bullet system(where if a unit gets in the path of the bullets it will get hit,) and the damage, based on the bullets will have to be editable as well, so that the hero can upgrade damage, and the bullets will deal more damage.


    I hope that is understandable.
     
  6. XieLong

    XieLong

    Joined:
    Oct 5, 2007
    Messages:
    118
    Resources:
    0
    Resources:
    0
    Cool :)
    So guys, give us a job!

    @ Just_Spectating: That's an easy request, I can make it for you, if it's ok for you. And could you give me a round deadline?
     
  7. Just_Spectating

    Just_Spectating

    Joined:
    May 16, 2007
    Messages:
    7,023
    Resources:
    46
    Models:
    11
    Icons:
    9
    Skins:
    26
    Resources:
    46
    i did above before you posted XP
     
  8. HINDYhat

    HINDYhat

    Joined:
    Apr 22, 2007
    Messages:
    1,594
    Resources:
    3
    Maps:
    2
    Spells:
    1
    Resources:
    3
    Should I make it? I can do it now.

    EDIT: Specify spell name/tooltip/icon/levels etc...

    EDIT2: Damn you XieLong! Fine, you can make it :p
     
  9. Just_Spectating

    Just_Spectating

    Joined:
    May 16, 2007
    Messages:
    7,023
    Resources:
    46
    Models:
    11
    Icons:
    9
    Skins:
    26
    Resources:
    46
    oo right, sorry, uhh, well, the name should just be attack, and no tooltip, the icon is the attack ground thing, and no levels required. just editable in terms of damage.
     
  10. XieLong

    XieLong

    Joined:
    Oct 5, 2007
    Messages:
    118
    Resources:
    0
    Resources:
    0
    No tooltip is afaik not possible... only an empty tooltip.
     
  11. Just_Spectating

    Just_Spectating

    Joined:
    May 16, 2007
    Messages:
    7,023
    Resources:
    46
    Models:
    11
    Icons:
    9
    Skins:
    26
    Resources:
    46
    its possible. it doesnt say anything. i already made a dummy spell with no tooltip before.

    but if im wrong, make the tooltip say attack.
     
  12. HINDYhat

    HINDYhat

    Joined:
    Apr 22, 2007
    Messages:
    1,594
    Resources:
    3
    Maps:
    2
    Spells:
    1
    Resources:
    3
    It's impossible, but you can just put a <space>, and that will work.

    Anyway, I'll let XieLong handle this request. Gogogo.
     
  13. Just_Spectating

    Just_Spectating

    Joined:
    May 16, 2007
    Messages:
    7,023
    Resources:
    46
    Models:
    11
    Icons:
    9
    Skins:
    26
    Resources:
    46
    oh but the thing is, i forgot, the hero doesnt lern the spell, its already on the hero. and it replaces the attack.
     
  14. XieLong

    XieLong

    Joined:
    Oct 5, 2007
    Messages:
    118
    Resources:
    0
    Resources:
    0
    I have 3 questions:
    1. Should the missile be able to cross cliffs?
    2. Should the missile fly an arc or only straight on?
    3. Should there be any eyecandy (on hit, launch etc.)?
     
    Last edited: Jan 1, 2008
  15. Jetherit

    Jetherit

    Joined:
    Aug 15, 2007
    Messages:
    210
    Resources:
    3
    Maps:
    3
    Resources:
    3
    That's strange, I could've sworn I already posted here. Anyways, I want to be added to the list of helpers. I can do the easy stuff.
    Woah, I'm already on the list. Sorry for being stupid. I had too much apple cider last night...
     
    Last edited: Jan 1, 2008
  16. HINDYhat

    HINDYhat

    Joined:
    Apr 22, 2007
    Messages:
    1,594
    Resources:
    3
    Maps:
    2
    Spells:
    1
    Resources:
    3
    You did post here, but someone removed your post.
     
  17. Just_Spectating

    Just_Spectating

    Joined:
    May 16, 2007
    Messages:
    7,023
    Resources:
    46
    Models:
    11
    Icons:
    9
    Skins:
    26
    Resources:
    46


    1. yes
    2. straight
    3. uhh, well, it depends because the spell needs to be editable for each unit.
     
  18. XieLong

    XieLong

    Joined:
    Oct 5, 2007
    Messages:
    118
    Resources:
    0
    Resources:
    0
    ok, that are exactly the settings I implemented ;D
    But, I'm very sorry, I think I don't manage to finish the spell today... cause there's a weird bug which I cant find cause I really need sleep, lol
     
  19. Just_Spectating

    Just_Spectating

    Joined:
    May 16, 2007
    Messages:
    7,023
    Resources:
    46
    Models:
    11
    Icons:
    9
    Skins:
    26
    Resources:
    46
    oh thats fine, but ill give you the +rep for now thanks.
     
  20. XieLong

    XieLong

    Joined:
    Oct 5, 2007
    Messages:
    118
    Resources:
    0
    Resources:
    0
    Ok, I just fixed the bug.
    If there's anything that have to be change, please tell me.
    Icon Spell Name Spell Tooltip/Description Requestor Request Post Download Link Completed By
    [​IMG]
    Attack
    It's a casted attack, but when casted, the caster will still be in a command, and the unit will fire a bullet, that will go in a little imprecise direction infront of it, and then the bullet will hit an enemy, or dissapear after a specific range. Nearly all properties of that missile are editable.
    Just_Spectating
    #5
    Attack for Just_Spectating.w3x
    XieLong
     

    Attached Files:

    Last edited: Jan 3, 2008