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AI controlled summons

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Nov 5, 2007
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I'd like to know if it's possible to make a spell that goes something like this:

-Summons a replica of the Hero, which will attack only his targets and mimic his abilities for x seconds.

The replica should follow the Hero around, and it'd be better if it was untargetable.

Basically, an AI controlled summon.
 
Hm, I managed to find that spell, but the code must be from an older version or something because the map won't run.

Any ideas?
 
One more question: if I wanted the script to run itself for all summoned units in the game for multiple different heroes with different owners, should I change anything?

And I'll send you the link in a couple of minutes Dark.

Oh, and yeah, I literally don't know anything about JASS, so should I replace every H2I in every script with GetHandleId(), or what?
 
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