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Last Activity:
Apr 11, 2011
Nov 22, 2006
Mar 10, 1991 (Age: 29)
Zagreb, Croatia


BBoy Silv, 29, from Zagreb, Croatia

Silvenon was last seen:
Apr 11, 2011
    1. Freyleyes
      Hero Contest #3 - Click Here
    2. reason 3
      reason 3
      no problem :),i like blue too :D
    3. Diehard@Azeroth
      thanks mate ^^
    4. Diehard@Azeroth
      the creating of a whole new system, making sure its in the most efficient manner to be presented in public, bla bla :P but i gotta agree with you mate, i want to learn C++ and i find vJASS much fun cus its easy, so do you think i should learn C++? cus it seems pretty neat, from the FPS games made by it that i saw on youtube, so any guides u suggest for me, maybe softwares?
    5. Diehard@Azeroth
      xP; well im pretty sure if u made a system that is same as mine ud make ti ebtter tho :xxd: pshht, but u gonna really do all that work? :xxd:
    6. TheDivineBoss
      I had that only once, hence I got no experience with it. Try using a different program to save it.

      (Like.... Paint?)
    7. TheDivineBoss
      Trying to do stuff with transparancy? Try saving it as a .PNG file.

      Or just hand the pic to me.
    8. Diehard@Azeroth
      hehe, i used to like to create my own stuff always, until i realized there is no need to receive all the credit alone, like im creating an FPS, im doing the triggering and some other guy the terraining and another creating a model, so its not really a big want once u let go of it, but then again thats my opinion :P and im loving basing stuff off of others work, maybe using nazguls GetCamOffset system ^^ feelz easy lul
    9. Diehard@Azeroth
      yo man while i was recreating the knockback, i was facing a problem with function precedence, but that was because i was using ForGroup xP; too much time to do FirstOfGroup loop luul :P; ofc i'll be a honored a good coder like u would want to add to the system, idc if anyone edits as long as they give me credits as the original creator. >_> and il ask if i face any trouble in vJass, thanks :)
    10. Diehard@Azeroth
      thanks man ^^; btw im not planning to add the knockback, since i didnt see any knockbacks that do domino effect knockbacks, and its really not worth my time to create one, adding filter for buildings blah blah :P tho others would be able to edit the system anyways >> thanks for support
    11. Diehard@Azeroth
      lol thanks man, just saw ur +rep; yea man the problem was with using GetHandleId, thanks alot for comment ^^ hey man can i use ur knockback system so dragged units can knockback others? btw does your knockback system support what i call "monopoly" knocking back, like the domino effect?
    12. Softmints
      Your tutorial helped me. I think that is a valid reason :crazz:.
    13. Softmints
      Yeah, but it brought the issue to my attention, which is what matters. I've had a vJass knockback system for over 100 versions of my map, and I've been wondering why it lagged for most of them. Well, I guess creating 200+ items per second was the answer!
    14. ap0calypse
      Wow, you didn't know yet? :o
      Thanks though ^^

      Ohh, by the way: the SC2/warcraft mod seems awesome :o (though I think SC2 doesn't need better graphics xD), good luck with that :D
    15. Anachron
      For those who want to know, my AoS Move System is ready.
      You can view it here.
    16. Anachron
      Can you come into chat?
    17. Anachron
    18. Anachron
      Not only you :P.
      I said it because I want feedback and would like to know if you would use it?

      Btw, I also made the spawn system:

      private function init takes nothing returns nothing
      local Wave w = 0
      local GroupSpawn gs = 0

      //: Instanciate a new wave
      //: spawn every 30 seconds
      //: spawn delay time: 2.75 seconds.
      set w = Wave.create(30, 2.75)
      //: Instanciate a new GroupSpawn
      //: based on Point(0., 0.)
      set gs = GroupSpawn.create(0., 0.)
      //: Add a new unitspawn to the current spawngroup.
      //: type: 'hpea'
      //: amount: 4
      call gs.addUnitSpawn(UnitSpawn.create('hpea', 4))
      //: Add the groupspawn to the wave
      call w.addGroupSpawn(gs)
    19. Anachron
      Made a new AoS Move System. Here is the example code for creating one route, with one waypoint and one unit going to the target.
    20. Anachron
      You said I could always ask you. Here, we go :D
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  • About

    Mar 10, 1991 (Age: 29)
    Zagreb, Croatia
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Favorite Organization/Clan:
    Kirin Tor
    I find WE the best place to express your creativity, that's why I'm spending my life on it. I like triggering in JASS.

    Spell making, breakdancing
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