- Joined
- Aug 18, 2007
- Messages
- 1,390
hehe, no, im currently making a banana avatar 
well there are zum wayz to get channeling
I suggest you to check if units current order is spell order in a loop that starts after spell cast
when order gets not spell order remove the rocks
Main SkillABILITY: Quagmire
ABILITY TYPE: AoE, Debuff
HOTKEY: G
FRAMEWORK: Hero creates a living mud pit in a targeted area, causing all enemy units inside the area to suffer 15% attack speed reduction on every attack they make and 15% movement speed reduction per XXX distance moved inside the area. Maximum of 90% attack speed and movement speed reduction. If all enemy units inside the area managed to escape, their attack speed and movement speed will be back to normal. Hero also gains the Engulf Ability on learning this skill. The Quagmire has an AoE of 800 and last for X seconds.
DURATION: 5/7/9 seconds
MANA COST: 150/200/250
COOLDOWN: 120/110/100
ANIMATION: Earthquake animation.
Level 1- 15% slow per 150 distance moved and 15% slow per attack made.
Level 2- 15% slow per 100 distance moved and 15% slow per attack made.
Level 3- 15% slow per 50 distance moved and 15% slow per attack made.
NOTE:
- So the skill works like this, every time they attack and move inside the AoE, they suffer slow effect that stacks. In short, the more they attack and move inside the Quagmire, the slower they get.
- Attack speed reduction is different from Movement speed reduction.
SUBSKILLSUBSKILL: Engulf
SUBSKILL TYPE: Active, AoE
HOTKEY: G
FRAMEWORK: Only works when Quagmire is in the area. Gaia makes the quagmire to burst upward to burry all enemy units inside it. Deals XX damage times the used duration of the Quagmire. Engulf has an AoE damage of 800. Whenever the Quagmire has reached its whole duration and this skill is not in cooldown, this skill activates automatically.
MANA COST: 50 at all levels.
COOLDOWN: 5 seconds at all levels.
ANIMATION: War stomp animation
Level 1- Deals 70 damage times the used duration of the Quagmire.
Level 2- Deals 80 damage times the used duration of the Quagmire.
Level 3- Deals 90 damage times the used duration of the Quagmire.
Listen, I'm really busy right now, and I guess everyone else who said they'd make spells is also busy, but I'll take up your spell. It should be done before next Sunday. I'm quite busy, so this is the absolute earliest I'll be able to finish it.
Mine or marvens you are talking about?
Clarification: Marvin's. Why? Because he put a lot of work into his post. Its true, your spell is much simpler, however its still at least an hour. His will probably be two or three hours. (at the worst)
If I have any time after I do his, I'll work on yours. Yes, I know you asked first, but I saw his first. I'm not supposed to be the only spell-maker around here.
I got a spell request, this spell should be easy and fast to create.
I couldnt do it myself, having some trouble with stupid channeling spells, anyways:
Just base this spell on a channeling dummy spell.
It creates a volcano on the channeling unit, the channeling unit will stand in the middle of the volcano (create unit that cast volcano in other means)
In addition, I want the outer edge of the volcano to be blocked with stone doodads, so they are stuck in the volcano. The caster turns invurnable while channeling this ability. I want this ability to do max 400 damage. The volcano channeling and rocks should last about 8sec.
This spell is an ultimate, so it only requires 1 level.
Thanks and you will get +rep![]()
1. vJASS, I simply don't like it, no particular reason, just prefer the normal JASS
The hero gets invurnable.
A dummy casts an volcane on the caster (so volcane on the caster himself, not targeted) and some rocks appear in a circle around the volcano and they block all units. You can cage enemys with that![]()
I hope that I'm right:
The hero gets invurnable.
A dummy casts an volcane on the caster (so volcane on the caster himself, not targeted) and some rocks appear in a circle around the volcano and they block all units. You can cage enemys with that![]()
@Silvenon - Its not as if I couldn't learn it, I just never wanted to move forward with it, but with the quadratic arc function I am working on, I am going to start learning more about it
@Ripoff - I could do your spell in JASS, I won't do GUI, but I'll tell you what. I will make it into a function, and give you directions on usage, so you can edit it all you please
I'm sorry a sort of family crisis has come up, I won't be able to perfect your ability for a few more days marven15. But rest assure, it is complete, however there are some touch ups I would like to do before posting it.
Ok, finally all my problems have wrapped themselves up. I'm going to finish (or at least become a hell of a lot closer) to finishing the spell. I've finished the main skill, but I need to finish up engulf.
I'm having a hard time thinking up graphics for it. If you have any suggestions, be sure to tell me. I could use them.
Also, I'd like you to know that I can't express how sorry I am for the time this has taken me to be ready to post something.
I've also taken some time to add as many comments as possible. This should help you understand what I'm doing.
Q: Do you want the spell to affect allies?
A? Yes/No/Changeable
Q: Do you want the spell to affect air?
A? Yes/No/Changeable
Q: Should attack speed be slowed as well?
A? Yes/No (Note! I found the answer to be yes when I read the tooltip you provided)
Q: What should change when it levels up? (Note: This is rather important information)
A?
Ok hope this is easy and simple spell.
Spell Name: Poison React
Icon: Slow Poison
Ability type: Passive
Descryption: Each attack poisons the target, the poison react by continous attack and become stronger. Slow attack and mevement speeds of target.
Level 1: 3% slows every 4 attacks. Max 40% slows.
Level 2: 7% slows every 3 attacks. Max 60% slows.
Level 3: 10% slows every 2 attacks. Max 80% slows.