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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Spell Request Thread [unofficial]

Discussion in 'Triggers & Scripts' started by HINDYhat, Jan 1, 2008.

  1. Ssilhouette

    Ssilhouette

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    Ok hope this is easy and simple spell.

    Spell Name: Poison React
    Icon: Slow Poison
    Ability type: Passive
    Descryption: Each attack poisons the target, the poison react by continous attack and become stronger. Slow attack and mevement speeds of target.

    Level 1: 3% slows every 4 attacks. Max 40% slows.

    Level 2: 7% slows every 3 attacks. Max 60% slows.

    Level 3: 10% slows every 2 attacks. Max 80% slows.
     
  2. Herman

    Herman

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    Sorry guys, I gotta resign at the moment

    Completely and utterly racked with work that I have a tough time getting done

    I will most likely not finish any spells for this thread

    My deepest apologies
     
    Last edited: May 23, 2008
  3. Ripoff

    Ripoff

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    Nooo, been waiting for my spell :cry:

    Anyways, thanks for trying, you will still get rep:)
     
  4. wd40bomber7

    wd40bomber7

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    I'm very sorry to say that there appears to be a shortage of spell makers at the moment. After I complete the one I'm working on, I probably won't take another for a little while. However spring + summer will hopefully free up some time, then I'll be able to do a few more.
     
  5. Ssilhouette

    Ssilhouette

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    No problem at all, just take your time. If the spell too complicated just make something similar like what I request. Thanks.

    P.S Sorry for spelling error :xxd:
     
  6. the cake is a lie

    the cake is a lie

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    Spell Name: Strength Sap
    Icon: Beserker Strength
    Ability type: Passive
    Descryption: you sap your targets strength with each hit and get stronger.

    level1:1 dmg added per hit 10 max
    level2:2 dmg added per hit 20 max
    level2:3 dmg added per hit 30 max
    level2:4 dmg added per hit 40 max
    level2:5 dmg added per hit 50 max
     
  7. ZeroXVII

    ZeroXVII

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    hello.. i would just request a simple passive spell.
    a spell that makes the casting unit lose 1 hp per second. thats all pls...
     
  8. Squiggy

    Squiggy

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    • Trigger 1
    • Events - A unit begins casting an ability
    • Conditions - Casting unit equal to *your unit*
    • Actions -
      • Set casting unit = *your unit*
      • Trigger - Turn on Trigger 2<gen>
      • Wait x seconds
      • Trigger - Turn off Trigger 2<gen>
      • Set *your unit* = null


    • Trigger 2
    • Events
      • Time - Every 1 second
    • Conditions
    • Actions
      • Unit - Set life of *your unit* to (Life of *your unit* - 1)


    Whereas x is the time in seconds euqal to the spell's duration
     
  9. Herman

    Herman

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    Thats not MUI at all.......

    In JASS it could work with a timer, but in GUI, phailure
     
  10. wd40bomber7

    wd40bomber7

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    The saddest part of the above is that it could have been done in GUI and still be MUI.
     
  11. Herman

    Herman

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    Yeah, all you'd need is a unit group and voila, no problem
     
  12. PurplePoot

    PurplePoot

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    A wait would even be accurate enough.

    (Triggering Unit) + For loop + wait 1 second inside it (as well as the contents of "Trigger 2") = problem solved.
     
  13. Herman

    Herman

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    :O, can't use waits + globals in GUI ><
     
  14. Squiggy

    Squiggy

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    Sorry, i ain't god -.-
     
  15. marven15

    marven15

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    Lol I guess it's ok. ^^ People tend to do mistakes sometimes.
     
  16. Herman

    Herman

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    I was more so talking to PP, because that is a massive newb mistake, and he is a spell mod :O

    Yeah, I don't care that you made a mistake
     
  17. PurplePoot

    PurplePoot

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    Last time I checked, (Triggering Unit) isn't a global variable.

    I was referring to Squiggy's trigger, not the initial spell request (I managed to get into this thread by accident in the first place, I usually stay away from it :p).
     
  18. Herman

    Herman

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    Hmmm.....

    Hmmm.....

    You mean like just flat-out making a for-loop with just (Triggering Unit) ???

    I s'pose that'd work, because when it converts to JASS it should be like a local....

    But that'd be incorporating some JASS knowledge there you cheater :)
     
  19. ZeroXVII

    ZeroXVII

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    o_O?? cant understand :hohum:..
     
  20. PurplePoot

    PurplePoot

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    Well Herman, global locals are common practice in GUI these days (For the loop, of course).

    It's not like you need to know much (or anything) about Jass to use them.