Spacelords - Epic Space Strategy - Project Terminated.
Spacelords
STARLORDS 0.24 OPEN SOURCE - CLICK HERE TO GET IT!!!
I'm to lazy to continue this and others can dl it and use it's systems.
I'm planning to make a space map which is awesome. The combat ideas and systems can be found in HERE. The link also shows the ship classes so I won't post it here again.
[/IMG]
I've made some maps in the past, like Missile War and Naval Battle, but those maps aren't completely from scratch. However I'm going to progress as a mapper and make a great space map completely from scratch which features ship customizations of your ships.
Some screenshots of the map
Here is the current ideas of the game stuff and interface. I show you what the current progress is and my ideas. You can come up with suggestions.
Planet Management system: Planet have a number of civilians which can be assigned for 2-3 roles. Max 20 pr planet.
Economy system: Ships and important structures costs maintenance points, which means you must pay periodic upkeep. You have to pay 1 pr star fighter, 3 for a star base, 5 pr battlecruiser etc...
The economy system will be using food provided / food used system. That means if you have lots of income, you will earn a lot of gold. However it's possible it get a negative income and that's very bad.
Hyperdrive system: Hyperdrive can be improved with better hyperdrives technologies during the game. At start it's very slow. Just some fine tuning is needed.
Ship Combat system:
Energy weapons are almost complete....
Missiles in progress
Fighters in progress
Bombs coming soon
Energy Torpedoes coming soon
Fighter Combat Engine: Under development... ADDED IN PROGRESS!
Ship Design system: Custom Inventory based weapons. This system is partially finished.... However the original plan was to make a ship design workshop, but I think I'm gonna change it.
Ship Damage system: This will feature hitting enemy ships computers systems, crew, speed, weapons etc... This system is partially finished...
Ship Boarding system: N/A in beta.!
Diplomacy Management system: N/A in beta.!
Star Map: Coming soon....
Gravity: REMOVED IN PROGRESS!
Technology Tree: Work in progress... Finished some basic techs... ADDED IN PROGRESS!
Suggestions is welcome!
Spacelords
STARLORDS 0.24 OPEN SOURCE - CLICK HERE TO GET IT!!!
I'm to lazy to continue this and others can dl it and use it's systems.

I'm planning to make a space map which is awesome. The combat ideas and systems can be found in HERE. The link also shows the ship classes so I won't post it here again.

![132929-albums1931-picture15492.jpg"]Alpha Testing - Combat Screenshot 3](/proxy.php?image=http%3A%2F%2Fwww.hiveworkshop.com%2Fforums%2Fmembers%2F132929-albums1931-picture15492.jpg%22%5DAlpha+Testing+-+Combat+Screenshot+3&hash=92f6f677dbfe9da4d7c343ee0e2eef38)

I've made some maps in the past, like Missile War and Naval Battle, but those maps aren't completely from scratch. However I'm going to progress as a mapper and make a great space map completely from scratch which features ship customizations of your ships.
Some screenshots of the map
Here is the current ideas of the game stuff and interface. I show you what the current progress is and my ideas. You can come up with suggestions.
Planet Management system: Planet have a number of civilians which can be assigned for 2-3 roles. Max 20 pr planet.
- Economy - Increases income by 3
- Industrial - I'm planning to redesign this role.... maybe remove it
- Science - Increases your Research Points by 3
Economy system: Ships and important structures costs maintenance points, which means you must pay periodic upkeep. You have to pay 1 pr star fighter, 3 for a star base, 5 pr battlecruiser etc...
The economy system will be using food provided / food used system. That means if you have lots of income, you will earn a lot of gold. However it's possible it get a negative income and that's very bad.
Hyperdrive system: Hyperdrive can be improved with better hyperdrives technologies during the game. At start it's very slow. Just some fine tuning is needed.

Ship Combat system:
Energy weapons are almost complete....
Missiles in progress
Fighters in progress
Bombs coming soon
Energy Torpedoes coming soon
Fighter Combat Engine: Under development... ADDED IN PROGRESS!
Ship Design system: Custom Inventory based weapons. This system is partially finished.... However the original plan was to make a ship design workshop, but I think I'm gonna change it.
Ship Damage system: This will feature hitting enemy ships computers systems, crew, speed, weapons etc... This system is partially finished...
Ship Boarding system: N/A in beta.!
Diplomacy Management system: N/A in beta.!
Star Map: Coming soon....
Gravity: REMOVED IN PROGRESS!
Technology Tree: Work in progress... Finished some basic techs... ADDED IN PROGRESS!
Suggestions is welcome!
Last edited: