I'm planning to make a space combat map which allows 100% customifications of each ships weaponry. I'm planning to make a epic map which can be as awesome as Master of Orion 2 where your ships get be refitted and designed after players wishes. Also I'm planning to use the same techtree as in Master of Orion 2. One of the best space games created. However I'm going to make a real time based instead, so battles can happen simultaneously.
But the simulator is just a testing space combat engine which shows how the weapon system works. Only implemented shields and couple of weapons.
Test the map and say what you think about it. It's just a very simple test map.
Edit_
Hull strength of ship classes (Just brain storming):
Fighter: 8
Corvette: 20
Frigate: 40
Destroyer: 100
Cruiser: 200
Battleship: 400
Dreadnought: 1000
Doom Star: 5000
Energy Weapons:
Weapons have 3 configurations (Only for the energy weapons):
Heavy Mount:
50% more damage
Long range (5000)
Cannot hit fighters or missiles
Weapon space cost increased by 100%
Normal:
Can hit fighters and missiles
Normal weapon space cost
Normal Range (3200)
Only 25% chance to hit missiles or fighters when projectile hits
Point Defense:
Can hit fighters and missiles
100% chance to hit missiles or fighters when projectile hits
Weapon space cost decreased by 50%
50% less damage
Short range (1900)
Example of fusion cannon damage:
Fusion : 3-9 damage (HV)
Fusion : 2-6 damage
Fusion : 1-3 damage (PD)
By depending only on heavy mounted weapons, you have no defense against deadly missiles or fighters, but effective against ships
By depending only on point defense weapons, you have a big problem against enemy space ships, but a great defense against missiles and fighters.
By depending only on normal weapons, you are partially effective against both.
Balancing the weapon configuration selection is a part of the strategy.
.........
But the simulator is just a testing space combat engine which shows how the weapon system works. Only implemented shields and couple of weapons.
Test the map and say what you think about it. It's just a very simple test map.

Edit_
Hull strength of ship classes (Just brain storming):
Fighter: 8
Corvette: 20
Frigate: 40
Destroyer: 100
Cruiser: 200
Battleship: 400
Dreadnought: 1000
Doom Star: 5000
Energy Weapons:
Weapons have 3 configurations (Only for the energy weapons):
Heavy Mount:
50% more damage
Long range (5000)
Cannot hit fighters or missiles
Weapon space cost increased by 100%
Normal:
Can hit fighters and missiles
Normal weapon space cost
Normal Range (3200)
Only 25% chance to hit missiles or fighters when projectile hits
Point Defense:
Can hit fighters and missiles
100% chance to hit missiles or fighters when projectile hits
Weapon space cost decreased by 50%
50% less damage
Short range (1900)
Example of fusion cannon damage:
Fusion : 3-9 damage (HV)
Fusion : 2-6 damage
Fusion : 1-3 damage (PD)
By depending only on heavy mounted weapons, you have no defense against deadly missiles or fighters, but effective against ships
By depending only on point defense weapons, you have a big problem against enemy space ships, but a great defense against missiles and fighters.
By depending only on normal weapons, you are partially effective against both.
Balancing the weapon configuration selection is a part of the strategy.
.........
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