- Joined
- Feb 18, 2005
- Messages
- 263
I have created a heroe who has the follosing attacks:
Attack 1
damage = 1 Dice, 6 Sides, + 0 Basic
Range = 100
Attack 2
damage = 2 Dice, 6 Sides, +0 Basic
Range = 800
Attack 1 is default and the only one active at the beginning.
I want that this hero becomes a range fighter if he gets a range weapon ( lets say a "bow" ) and if he drops it he should again be a melee fighter.
( a hero can only carry one weapon at a time )
Can u help me?
my ideas
replace
don't want to make all the triggers to prevent loss of abilities, stats, xp, etc.
Orbs
only make the hero attack air units at his normal melee range -.-
Upgrades
works only once, because you can't "un-research" an upgrade
Attack 1
damage = 1 Dice, 6 Sides, + 0 Basic
Range = 100
Attack 2
damage = 2 Dice, 6 Sides, +0 Basic
Range = 800
Attack 1 is default and the only one active at the beginning.
I want that this hero becomes a range fighter if he gets a range weapon ( lets say a "bow" ) and if he drops it he should again be a melee fighter.
( a hero can only carry one weapon at a time )
Can u help me?
my ideas
replace
don't want to make all the triggers to prevent loss of abilities, stats, xp, etc.
Orbs
only make the hero attack air units at his normal melee range -.-
Upgrades
works only once, because you can't "un-research" an upgrade