- Joined
- Mar 22, 2009
- Messages
- 172
And finally version 3.7 is out.- hull intact bug finally fixed
- selection redirect
- loading fixed
- asteroid collision. Use -ph for physics test menu
yes, Yes, YES!!!!!!!!
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And finally version 3.7 is out.- hull intact bug finally fixed
- selection redirect
- loading fixed
- asteroid collision. Use -ph for physics test menu
k+_ug(+Ip.JDJ)AYeoIkdX(y)+Ip.J/npu
k+_/+IdthqdrIbJdIb_PR)A


)
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Changelog- selection circles and life bars for devices
- auto-bind fix
- reworked device ID's - old codes may fail
- increased ship sizes to multiples of 25
- ship shields

)Version 0.4.0 out.
As you can see, I finally implemented shields. They needed to be tested for functionality (however there shouldn't be problem) and mostly for balance, I have no idea how they will affect gameplay. Auto-bind was fixed, however broken again, since it doesn't support shield generatorsChangelog- selection circles and life bars for devices
- auto-bind fix
- reworked device ID's - old codes may fail
- increased ship sizes to multiples of 25
- ship shields![]()
The food cost is bug, they should cost 5 points.
)
) and forgot to change it for shields 
there is going to be a way to tell them apart, some sort of auto-naming script will name them starboard shield, portside shield, front shield.... I need to create such system first.
) they are way too weak now.
