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[Strategy / Risk] Project U

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Jul 25, 2008
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'Project U' or 'Project Universe' is all I call this game at the moment. This map is a cross between footman frenzy and Risk (but in space) with each player starting with a fixed 'base' that spawns units, but the ability to capture territory to increase income. (Income also comes from killing units, both ai and human)

The game is very much in its early stages, I plan to replace some models, add more races, and more ships (however it is hard as there arn't THAT many space models on the Hive)

All space ships in this game are heros (but do not have many abilities) this is so well-experienced ships will be slightly better, so ships have individual names you can get attatched to :p and so that you can buy ships upgrades. The idea of this is if you upgrade and spend lots of money on getting really amazing items for a cheap ship, it will be able to defeat one or many higher level expensive ships (so a high level low-grade ship does not have to become obsalite if you are attatched to it)

Bugs/mistakes I'm aware of and will fix soon.
-Human race still has default description for the TownHall
-Human's can not research 'hyperdrive until far too late on
-No way of winning

PICS!! :D

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(just the map with the new-systems circled)

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(explorer race ship moving through asteroids)

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(Star Destroyer -purchased in middle mercenery shop - flying through a star system)

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(Explorer capital ship opening fire on a Human capital ship)

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(Comaprison of Scene from Star Wars with a screen shot of the game, -Star Destroyer with fighters deployed)

Map is not locked, feel free to look around, please do not stick your name on it and re-release, I do plan on finishing and further working on this map.
 
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