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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Somewhere Across Nowhere

Submitted by deepstrasz
This bundle is marked as approved. It works and satisfies the submission rules.
S o m e w h e r e A c r o s s N o w h e r e
[​IMG]
D E T A I L S

Description



The player has to pass Illidan through a series of trials in this multi-genre map (maze, puzzle, traps, fights, running and whatnot).
(I like to call it an action-puzzle game. Players have to think fast, employ their clicking reflexes, interact with units, items, doodads and terrain, be attentive to any kinds of details like colours, text, glitters and more.)

My inspiration for this creation, apart from the many Warcraft III maps & campaigns the Hive community has to offer, are also: Tomb Raider (heavily), God of War, Prince of Persia, Legacy of Kain series as well as Pyjamarama and the Legend of Kyrandia series. Of course, the so many Nintendo games must not be forgotten.


Difficulty options (are chosen after the map loads)


It is recommended to play on the second or first difficulty to get the hang of the game.

Easy - Waypoint/respawn system like on Normal but Illidan has bonus hit points, traps deal less damage and their timers increased.

Normal - No defeat condition. Illidan will be revived in certain points and some previously accomplished parts will not have to be redone. Hints are more detailed. Saving and loading also works. Hints appear after a short time when the player wanders in the same place.

Hard - Dying ends the game in defeat. Saving and loading is required to progress. Writing -hint in the chat gives information about the current puzzle in some places. This also works on Easy.


Credits


Blizzard Entertainment for making Warcraft III and its editor
The Hive Workshop for keeping the map in its database


Programs & Tutorials
BB code: BB Codes | HIVE
Aesthetics' loading screen tutorial:Simple Loading Screen
Vexorian's Optimizer: Default Wc3mapoptimizer 5.0
Ladik's MPQ Editor: Ladik's MPQ Editor 32bit
Shadow Daemon's BLP Lab: BLP Lab v0.5.0






Screenshots



I

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II
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III
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IV
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V
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Other Notes



Use "whosyourdaddy" at your own risk because it can ruin the level's progression (some triggers just kill Illidan instantly, some enemy units must not die etc.); "iseedeadpeople" might create some problems. Save the game from time to time if you desire to cheat.

Just to avoid scandalous questions: the music was composed by deepstrasz; the item icons and the troll skin were edited by the map's creator using Warcraft III original material. The loading screen image was taken from the Warcraft III manual.


Soundtrack




Walkthrough


Starting Room (with Arthas, coins & troll):
Here, Illidan has to look for gold coins, spot them and keep his distance from Arthas. There is quite plenty of room to move but that doesn't mean coins can be taken in one trip towards their destination. The room has to be trod from east to west multiple times in order to keep the distance from Arthas and be able to get the coins without him cutting Illidan's escape. There are many walls in that room which Arthas will have to circumvent in order to reach his target and they also block Illidan's vision.
Once the coins are gathered, the Potion of Levitation must be bought from the troll and used in the western part of the room where the level begins (glinting place). Always keep an eye for glittering things as they are the highlighted pathway. Make Illidan use the potion there, near the runes/sparkles.​

Levitation Room (frost & spike traps):
Illidan has only 20 seconds to get to a safe point before the timer expires (that might catch him falling into a trap or back to Arthas where he will have to gather coins again or be killed by the nemesis). Be careful, the traps deal quite the damage, some even slow down the character's movement. Watch the timing of the traps.​

Room of Doors (Arthas speeding up & levers plus rocks):
The player will be advised to make multiple save files and save often (on normal). Illidan should follow the troll's path (to the east/right) and hurry as to not be attacked by the chasing Arthas. In this room, doors must be opened and closed using the levers that have to be quickly spotted and hit. When reaching the four levers and the frost traps, think of a pattern to not waste time hitting the levers (the order doesn't matter; for instance: first the northern [left/west], then southern [left/west], southern right and northern right). Also, be sure to take the Ice Boulder that's in the middle of the frost traps fire zone and use it on Arthas to stun him. Then, quickly make way to the switch and step on it. While Arthas will be busy taking the doors down, Illidan will have to find a way to open the other doors around him.
There are rock chunks that are hiding coloured stones (items). These need to be placed on their respective coloured switch. Once all rocks are on their respective switches, the doors will open. Head north towards the lowering gate, where the pink fire braziers are (they highlight the path).​

Left/west Tunnels (Illidan shrinked, rotating glaives, death circles, Yeti, fire traps & penguin):
Head a bit north, watch out for the movement of the glaives, then head west. There are more glaive corridors to pass through. Once the circles are reached make sure Illidan only gets on them while they are yellow. Don't mind the Yeti, get farther west, watch out for the two glaives that have their speed reduced once in some seconds (you might want to pass then). Reach the portal and take the penguin into the inventory. Then watch out for the other two horizontally rotating glaives. Go left/west, step on the switch to activate the fire traps near the Yeti and return there.
Put the frozen penguin on one of the black runes where the fire activates and let it thaw. Watch out, don't let the fire burn the penguin afterwards because Illidan'll have to get a frozen one from the portal again. The Yeti will come to hit the penguin after its ice melts. Don't let it do that. Instead trick the Yeti to come to the penguin to catch fire (careful with the fire pattern). Don't get inside the fire zones with the thawed penguin inside the inventory as the Yeti will attack Illidan. The creature will have to catch fire a number of times before it'll die. Once dead, take the key it leaves behind and go (with the penguin too) east and then north to the door (watch out for the glaive & circles movement pattern).​

Mid Tunnels (fire, scarabs, traps from behind & switches):
If Illidan steps into the fire to his left, he dies. To the right/east of that fire, there's a scarab. Follow it quickly and then get to safety between two walls as another scarab will come from behind. The scarabs will clash and explode. Next head east to the switch and then quickly, without stopping, to the next switch on the right. If there is any reason to get back east, be sure to remember the trap direction pattern is activated by the currently lowered switch.​

Eastern Tunnels (glaives, death circles, many other traps, runes, "lasers", giant, statue etc.):
Here, there are death circles and glaives on the same path. Be sure to see the wall carvings to get there to safety. Wait for the glaive's being out of the way and the yellow circle's appearance to synchronize and head to the middle of the cross shaped hub. There the glaives will just go around Illidan when passing but not kill him.
Next, head west, watch the glaive and circle patterns and then go south to the frost traps. Don't hurry as visibility is low until walking up the ramp. Put the penguin into the fire zone of a trap to freeze it and then take it. Go north and then to the right in the room where black wisps are. Carefully go through the zone delimited by them (don't touch them as they kill Illidan) and press the switch while having the frozen penguin on. Quickly get back to the red shield (Big Bad Voodoo) effect to avoid certain death that comes in some good seconds.
Don't hurry out the red shield as there are traps on the corridor that force the player to go in one direction. Watch their pattern and go north after them.
After following through the square edged spiral, get past the circles and wait a moment to watch the pattern of the next appearing and disappearing glittering traps. There's also a lever there. That's to reverse the black traps Illidan followed previously and the nearby circles mechanism. There's a space in the left/eastern wall. Illidan needs to get there and from there south to the switch to press it (again with the frozen penguin in his inventory).
Once the switch is pressed, return to the room where the wisps were. Take the Ignited Boots (that are in the fire; wait for it to extinguish) with the frozen penguin on. Then head south to the frozen traps and cool the boots by placing them in one of the zones of the frost traps. Be careful not to let the Cooled Boots freeze afterwards as they will need to be cooled again north, where the fire from which Illidan first took them is.
Head to the eastern part of this big region by passing through the central hub. Once there, go north where the four switches and the giant are. Be sure to quickly enter and let the giant follow Illidan to step on the switches in a sign of the cross manner (first one is the one in the north, second is the one in the south and the other two on the left and right are interchangeable). Quickly get out after all the switches are lowered and head south to the runes (now the barrier protecting the poles and runes is down).
Watch their glitters (the last move is the one in the center) and step on them in the corresponding order (as shown by the glints). Step on one, get off it and circle around to step on another and so on. The rune animations are only there to help show the pattern, they are not to be synchronized with Illidan's stepping on them. After the pattern has been correctly followed, Illidan will be in the middle surrounded by lasers. Be careful how one of the Laser Poles is taken in the inventory to not be burned by one of the beams. Then, the poles must be put in a pattern on the circular tiles, the first of which is the one the glaives are circling. The second is the one just south of the entrance to the giant's chambers. Make sure the lasers are connected to the generator.
After this, the magic barrier on the gate south of the corridor hub will disappear. Get back west to the frozen traps (the glaives and circles are not active anymore). Get south past the traps. Place the frozen penguin on the switch and wait for the statue to charge. Wait for it to go and smash the gate. Take the penguin and go through the door.​

Water Basins (golems & Arthas chasing again):
Head south to the big circle to become normal again. Then, walk up the ramp and quickly take the big golem and put it on its corresponding spot that mirrors its current spot. Hastily, get the two smaller ones in the inventory and place them on their corresponding spots (memorize which of the two was first taken so you'll know where it should be placed). Next, cross the platform and again take the big golem and place it on its corresponding place. Next, the medium sized one and lastly the small one (be careful that here the spots are not exactly mirrored but slightly crosswise).​

Frost Mountains (Arthas, Maiev, Orb of Froustmourne, Ancient & Altar):

Run south towards the ice blockade. Wait for Arthas to come closer and watch as he is "killed" by Maiev who then blinks away. Take the orb that Maiev leaves on the snow and destroy the blockade. Next, Illidan will have to destroy a corrupted Ancient. Be sure not to get hit by its attacks and not to let treants clutter (they also restore a little of Illidan's life upon dying). Basically, it's dodge and hit. After the Ancient is destroyed, Illidan has to leave the orb in an Altar of Ancients to the west for the gates to open. Watch the cinematic scene or skip it. Get through the Way Gate.​

Portals Zone (stalker, circles, even more circles):
Now, here you'll have to keep a good eye on the green circles. Don't step on any blue circles or the pattern will reset. Try to be near the center of the pattern zone to make it easier to get to them in time. Also, mind the ghastly beast as it can make Illidan step on the wrong circle (use Hold Position when needed). There are two patterns. After completing them get back to the target spot of the Way Gate where the glittering runes are and get to the next zone.
Here, the circles have to be turned all into green so Illidan can be able to get back towards the teleportation site. Turning one of the circles to a different colour than green, the gate will raise and block the way out. There is not much time to think about it since the monster is on Illidan's tail. Either using a real paper to discover the pattern after seeing how many colour changes are from green to green or by following this: first go to the third circle (south), then through the first (north), then again through the third, then through the first, again step on the third and then on the second (middle); walk on the third, the first and lastly on the third and second. Done. Escape to the runes.
In this next zone, go south and look for the strange crystal. Then, watch the red circles patterns and step only on the black ones.​

Boulders Corridors (pillars & runic tiles):
With the crystal Illidan needs to get close to the pillars on the right and left of each corridor that will activate. Watch out for the boulders. They will change their path from horizontal to vertical after each of the two pairs of pillars are activated.​

Sunken Basin (water rising, runic tiles again):
Here, absolute care not to step on the wrong runic tiles or otherwise there will be no more time to complete the pattern. The War Stomp effect means wrong, the Thunder Clap effect means right. The rune pairs in the previous room (where the boulders were) help to decipher the puzzle. The rune on the southern ramp means that's how the first rune in the water looks while the one on the northern ramp shows the last rune in the water of the pattern.​

Antidote Room (damage per second to Illidan, seals, weed & tuskarr):
Meet the troll that's going to ask for something. Give him the crystal so that Illidan will get a potion. Use this potion so that the troll will disappear and quickly go east to find something to heal as the potion gives a sickness.
Head east through the seals then north and then west. Get the weed then head east and south down the ramp and then west to the next weed. Get back on the ramp and head east then south for the third weed. Then, head back, cross the bridge and a bit south to cross the parallel bridge. Go east, a bit south, get the weed and cross the bridge back. Head west and then south to cross a smaller bridge. Then, go east, cross the bridge to the east and head south and get down that doodad ramp to get the next weed. Turn back and head east but don't go south the ramp but a bit more east. Head south, take the weed and turn back to the ramp to take that weed as well. Quickly, go west, cross the bridge, don't go west on the ramp. Instead go south, on the bridge and then west until reaching the ramp to the water zone. Get there and head east to the ramp, walk up, then quickly west to the last weed.
Now, get east to the tuskarr. He will turn Illidan into a seal and leave through a portal. Once through, quickly get south to the ruins before the tuskarr hunters kill Illidan.​

Levitation Rooms (walk-fly circles, various traps, elementals, pheonixes, runes etc.):
Once the gate closes, Illidan will be restored. Watch out for the arrows. The red ones hit flying units while the green hit Illidan when walking. Go east to the runic tile and step on it. Then head to the western part of the room to step on the other one. Afterwards get into the circle just north of the runic tile to fly (watch out for the fire as it kills).
Now step on all runes that are up: one is in the left upper corner, one in the right upper corner and two are in the middle of the room). Afterwards, head south through the newly opened gate. Watch the pattern of the phoenixes as they deal damage to aerial units.
Head west to the room with the huge phoenix and step on all highland runes. Don't miss the lever south of the entrance into that room (hit it). Get back and step on the circle on the right/east to walk. Get into the eastern room where the banshees are. Watch their pattern and get south to hit the two levers and return to the elementals & pheonixes room. Then, head into the southern room. Careful with the green elemental patterns and head west and then north back into the room with the huge creatures. Step on the runes and get out of the room and through the opened gate to the west.​

Doppelganger Regions (demon Illidan, Gul'dan, traps, Kael, Kil'jaeden, Dragon Shield etc.):
Head south and be careful not to get too close to the red Illidan. Head east through the long corridor and then quickly south without stopping as Gul'dan will follow and kill Illidan if he touches him. In this part of the level, just be careful not to touch the red Illidan or let Gul'dan touch the real Illidan. Just have to memorize or have a quick eye to get through the cleared passages.
After reaching the end of the labyrinth, red Illidan will mirror the real I'dan's movements. Dodge the wisps and touch the green runes when they appear. The pattern of the wisps changes multiple times (be careful) every time after four runes are consumed. Also, dodge Kael's Flame Strike. When the frost traps appear, the runes (now red) will only have a healing effect on Illidan but will not damage the ganger. To hurt the doppelganger, Illidan will have to stand in one of those frost traps while the ganger does the same. After 10 hits, pursue the ganger.
Run away from him while Tharifas and the Phoenix are battling. After Tharifas dies, the Dragon Shield is dropped. Take that and use the ability it gives to reflect the demon's attacks (use the ability when the demon's projectile is about to hit Illidan). Meanwhile dodge Kael's Flame Strike and do not stay on the low ground when it turns blood red as Illidan will die. After the demon is defeated the ending scene starts.​


History



  • ~2010-2011: creation started and designed/desired to be a campaign level
  • ~2014-2016 (this last one, the most): continued working on it and uploaded on the 14th of July as a standalone map due to its different gameplay mechanics
  • 11/10/2016: updated with a new difficulty option that integrates a checkpoint system (also suggested by gusanomental)
  • 18/12/2016: added two models, fixed an issue with music, edited and supplemented some dialogues & updated to the latest patch
  • 27/12/2016: minor update based on tyci's advice
  • 30/12/2016: little update after Soul Reaver's remarks
  • 05/01/2017: more hints and a command for that on Normal; reduced the damage of black wisps
  • 15/01/2017: fixed an issue reported by PrinceYaser: here and added a dialogue line
  • 20/10/2017: post#53 mostly based on tyci and Soul Reaver's remarks
  • 14/03/2018: mandatory update post#54
  • 15/03/2018: minor update (post#56) based on old_edge5's comments
  • 21/03/2018: important update (post#59) after old_edge5's video report
  • 22/03/2018: minor update (post#63) on old_edge5's comments (1 & 2)
  • 23/03/2018: mini update (post#65+post#67) based on old_edge5's feedback (+post)
  • 24/03/2018: small update (post#69) partially on old_edge5's comments
  • 29/06/2018: minor change for an imported file
  • 26/02/2019: minor changes + released an unprotected version for learning purposes (post#78)
  • 29/03/2019: minor changes based on Abishkar's comments (post #85)
  • 29/03/2019: quality of life changes based on Imperator's feedback (post #86)
  • 17/05/2019: credits revised ingame
  • 21/06/2019: Illidan has Blink now in the first room
  • 22/06/2019: edited and added some dialogues to make them less vague
  • 05/08/2019: added a third difficulty, an easier one to play on (post #92)


Possible Issues



  1. -if the map doesn't start/load via the game, try installing the newest patch version
  2. -the game might crash while the level loads/starts if the video options are not set to the highest quality (thanks to Rufus for the info!)
  3. -if loading a saved game results in a crash, try loading it again; if it still doesn't work restart the .exe/game and load the save file
  4. -if you cannot see the map in the game, try shortening the filename by renaming it


Changelog



  • -Rasofe reported some bugs that have been fixed
  • -reduced the speed of some glaives and highlighted the levers in the third room when Illidan gets somewhat near them
  • -added another difficulty (easy) with checkpoints system (thanks gusanomental for the suggestion); also reduced damage of glaives and tweaked the music a bit
  • -changed a model and added another one, fixed an issue with music that suddenly randomly stopped and started over, edited and supplemented some dialogues & updated map file version to the latest patch
  • -modified some hints for Easy mode, implemented high from above camera for the tunnels, edited the tooltip of some items for the better, reduced the Yeti's HP and hound's damage and added some transmissions (thanks tyci)
  • -fixed camera clipping for the intro; added more hints, transmissions and edited item tooltips (mostly for easy mode); minor end game dialogue edits; decreased the damage range of boulders; red regeneration torches in the tunnels revamped (thanks Soul Reaver for the many remarks)
  • -added a -hint chat command for Normal mode and reduced the damage of the wisps in the tunnels
  • -fixed an issue with respawning on easy difficulty (thanks PrinceYaser for reporting) and added one transmission
  • -edited some hints, reduced some damage of things, fixed an issue with the coins, increased water filling puzzle time
  • -released unprotected version for studying purposes
  • -minor update most importantly related to Illidan not fleeing anymore while attacked
  • -some quality of life changes especially in the first room
  • -updated credits in the quest log
  • -added Blink for Illidan in the first room
  • -for further inquiries see the History section
Contents

Somewhere Across Nowhere (Map)

Reviews
Kino
Is this a well designed, well polished map? yes. Is it an enjoyable map? personally yes, kinda. Individually, I enjoyed the different challenges the map offers. I also liked how as you transitioned from one segment to the next, the brief cutscene...
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    Tiny update:

    -reduced the damage of black wisps in the tunnels
    -added a -hint chat command for Normal difficulty (doesn't work everywhere)
     
  2. PrinceYaser

    PrinceYaser

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    Well, I tested the map. Here is my review:
    • First of All, the map's gameplay is pretty hard at both difficulties. I died so many times and still I'm going to be died!! I became tired of playing it too much! I could not advance anymore of about start of it or a tenth of the map. Even the cheat codes will not help at that time. So, I think you should really lower it's difficulty to be reviewed.
    • Oh! A thing that I observed is that When I died by that ground rakes after flying by that runes at easy difficulty, I was not revived and the game was stoped at that case, but at normal one, I was revived. So, please look at your triggers to fix this issue.
    I cannot fully review this map because it is too hard. I hope you lower it's difficulty to make it easier to be reviewed. So, I cannot rate it for now.
     
  3. deepstrasz

    deepstrasz

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    Subminor update:
    -fixed an issue reported by @PrinceYaser pertaining Easy mode and revival
    -included a transmission after the intro
     
  4. Hallion91

    Hallion91

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    Thanks a lot for your answer mate and good luck with your hard work ! Wow, 9MB escape, nice ! Still haven't played it, not motivated enough in single player. But, about the slide you said, I have seen tons of escapes without slide, so don't worry about it, slide is not a necessity for an escape map.
     
  5. Mr. Gameplay Knowledge

    Mr. Gameplay Knowledge

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  6. Rufus

    Rufus

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    I'm removing your rating @Boco_Exist.
    Please elaborate what is so bad with this map in order to keep that rating.
     
  7. gusanomental

    gusanomental

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    I like how you improved this since its first release (checkpoints and dialogs). I believe there's a little typo where it reads 'then' instead of 'than'.

    Gotta say I'm stuck, but hey, I love watching Illidan dying over and over. Checkpoints really helped to make me feel less frustrated.
     
  8. deepstrasz

    deepstrasz

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    Where? Please.
    Where? If the walkthrough isn't helping, I could help, that if you don't want to find out for yourself of course :p

    I would really appreciate suggestions from you since you've made a puzzle based map too.
     
  9. gusanomental

    gusanomental

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    At the Intro cinematic, 'I died earlier than you desired' or something.

    I'm trying to finish it without any guide, now I can't get past those glowing runes.

    Well, I didn't found too many things I could complain of. I'd remove the time limit from the levitation area/warn players about it and I'd try to reduce even more the difficulty overall but that's up to you and your idea of challenge. The game is entertaining so far although I keep dying a lot.
     
  10. deepstrasz

    deepstrasz

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    It's a bit tricky. You have to realize which one is the first one to step on...
    ...and do not step on any other but the one that follows the first one and the second one and so on else you've got to start stepping from the start
    Yeah, there isn't a proper "reset"/error message for that puzzle as opposed to a future one in that level.
    I imagine that would lower the replayability fun since it would be really easy to play the map when you know how to get past every trial. However, I would do that on the puzzles that are considered too difficult even when the players know how to solve them.
     
  11. deepstrasz

    deepstrasz

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    Not worth to mention update:
    -renamed the file to not contain spaces anymore (previous unmentioned update)
    -edited the thread description a bit
     
  12. AndresMachado

    AndresMachado

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    Holy cow! Deepstrasz, I was going insane with the doors and levers on normal.

    The map is well thought friend! Difficult as fuck, but, I like that. A good challenge.

    Haven't finished this yet. But I am aiming to completing this on Normal.

    Great work dude, admire your job!

    :)
     
  13. deepstrasz

    deepstrasz

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    Minor update:
    -reduced Potion of Levitation cost from 100 to 90 gold (part of tyci's suggestion)
    -fixed an issue when gold coins would not reappear in case the potion timer finished while Illidan was still in the first room
    -edited the Frozen Penguin's description to give more hints
    -added a visual effect when Deflect is used on the ganger's attacks
    -Blood Bath doesn't instantly kill Illidan anymore but instead takes 50% of his max life and slows him down for 5 seconds (based on Soul Reaver's frustration)
    -increased the water filling of the basin from 30 to 40 seconds
    -reduced damage of arrows and wisps (ganger puzzle) from 250 to 200.
     
  14. deepstrasz

    deepstrasz

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    Mandatory update!
    -fixed an issue with camera clipping in the intro scene
    -reduced Arthas' damage by 50
    -made glaives visible when reaching their zone of action
    -added a hint about the frozen penguin's whereabouts
    -edited the frozen penguin's description a bit
    -modified the colour of runes under the fire traps
    -changed the effect/model of traps in the way of the switch south of the lever and its circles
    -fixed a major issue with the cross switches puzzle (where the giant is)
    -properly set camera panning on Illidan after rebirth in shrink tunnels
    -stepping on wrong runes will briefly turn Illidan red
    -disabled attacking of gates in the golem puzzle zones
    -increased Arthas' stun phase after resetting a golem puzzle zone to 15 from 10 seconds
    -raised the golems idle state with 1.5 seconds
    -treants give 5 more HP when killed
    -green circles now stay 2 second more on where the Shadowy Beast follows Illidan
    -the Shadowy Beast deals 5 damage less
    -fixed an issue where seals would block Illidan's way to the troll
    -made northweed zones visible; also changed their colour for ease of detection
    -reduced potion sickness DPS depending on how many weeds have been gathered
    -decreased the AoE of arrows and their damage by 50
    -made levers near ghosts and elementals more visible
    -lowered the AoE of the big lava spawn and reduced damage by 50 for phoenixes and small elementals and by 200 for medium lava spawns
    -changed Familiar Apparition's movement speed from 265 to 250
    -increased the red rune healing by 250
    -fixed an issue where Illidan would get healed instead of damaged by the blood bath
    -Illidan now correctly faces the Doppelganger in the ending scene
    -repaired many issues on Easy where Illidan would not respawn; proper respawn regions for some trap zones
     
  15. old_edge5

    old_edge5

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    Hey man, this map is really fun and well crafted.

    I came across one bug though. I played easy. And when I in the very beginning destroyed the barricade in the cave behind Arthas' horse and go in and get killed by Arthas Illidan actually dies and doesn't get revived.

    Another thing in the third part where you go through the labyrinth with the glaves: In front of the place where the frozen penguin stands, as of on the other side, at the wall, there is one of these, lets call them, "security gaps" where you rescue yourself from the glaves. That particular one is not on ground level. I wondered if that is on purpose to deceive the player or not.

    Edit: Ah and also. Could you make a chat command available that resets the camera when zoomed in? In the labyrinth part its like game over :D

    As soon as I have more time I will give more feedback.

    Thanks for the work. Love the mood of the game.

    old_edge
     
  16. deepstrasz

    deepstrasz

    Map Reviewer

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    Fixed. Thanks.
    I'm using invisible platforms which make the units stand on them and if they are not properly placed, it might look as if units levitate. Lowered it and others.
    Hmm. There's a hint about using ESC to put the camera up and DELETE to reset it. Check the Log to see if the message is there. I'm curious.
     
  17. old_edge5

    old_edge5

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    Hey deepstrasz,

    Got a little 5-minute video how I'm playing your map and encountering some strange yeti. Im not sure if this is supposed to work like it does. Hope it helps identifying some bugs. I'll keep u updated as soon as I get time to play on.

    2018-03-19-1009-13.mp4

    Best regards
    old_edge

    P.S.: Yes ESC works and there's a hint for it. Sorry apparently I didn't pay attention.
     
  18. deepstrasz

    deepstrasz

    Map Reviewer

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    1giga man!
    Don't worry. Game messages aren't always that visible especially when they pop-up when you've just entered a new zone and your eyes feast on the unknown.

    Haha. You took the note.

    Oh! That one wall carving. Yes, it's not meant to be hiding Illidan since it's higher than the terrain you walk on.

    About the fire trap issue. Wow... I have to fix that, yes. Well, it's doable regardless. Thanks!
    Aw man... the Yeti is supposed to be going back sooner :( I guess I did most my testing in that zone on Normal.
    Well, at that point, the Yeti was between the fire traps. It's obvious if you look at the glowing red runes. That's why it didn't get any damage.

    Thanks a lot again @old_edge5. Some bugs just elude me. I'll be fixing that issue in the next days.
     
  19. deepstrasz

    deepstrasz

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    Fixed! (hopefully)

    Important update (based on @old_edge5's minute feedback):
    -the Yeti will now return to its place properly
    -fire traps won't deal damage when they're out but only when the fire is visible
     
  20. old_edge5

    old_edge5

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    Hey deepstrasz,

    yeah sorry for the size. Gotta make you debugging high definition for the better feel.

    I got a "little" thing here again. A wee bit shorter this time. (2018-03-22-0851-15.mp4)

    I'm not quite sure the yeti thing is through already.

    Also another two things that are not in the video:

    1. The second part when you fly. I don't know. I just ask myself whats happening here? I don't have a clue what to pay attention to and click through until i reach the circle. I guess the spikes that are weirdly far away from Illidan are the danger. They are barely visible because of their color fitting perfectly the terrain. Also I absolutely don't know what the orc building spikes do. But I guess though they indicate death when you fall here, but why would you? Does the potion have only a temporarily effect? If so I didn't notice, because in any case there is no buff on Illidan indicating that. Just wanted to state my confusion here. You might want to make things happening there a little more clear with a monolog of illidan or more suiting animations or else. :)
    2. Again in the yeti part: Do you have some trigger for Illidans vision? Because sometimes, especially when the yeti gets the penguin, the vision is vastly reduced to Illidans default unit vision(only for a short time, then it gets reset again, so it's not overly annoying). Also this happened sometimes when I just put the penguin on the ground by the runes. Not so in the video I think, but in another that I would have to cut to prove it. (If you need it though, let me know) Just have a look at the vision trigger.
    3. I'm not sure if this is connected to the one above but sometimes the fire trap made no sound. But very rarely. Might be because there was no vision in the sec the trap triggered. I don't know.

    Thats for now. Hope to be able to kill the yeti soon. :D

    I hope that helps :)

    Have a nice time :)
    old_edge