Anyway, would you mind if I continue to give you advice on your maps, because I've see some minor spelling mistakes and some things that really kinda bug me. Also, I can support you with my modding skills
sry for wrong rating and i have an idea for umw you should add soviets more unit ammount in one training (i mean the strelets and three would be enough but not 2)mostly players rush em and its a bit hard and about gulags tthey were used dfor öaking some people work for free or semthing like that how about making them a resuource returning site rather than black markets or make them train special laborers for free. (wich it has long time to train because it would be imba)
Heya! You're welcome bro. It's a really fun map, so I don't mind .
I send you a mail; but Just wanted to add
I think the AI got a bit easier at the end because they don't seem so keen on teching.
At the end, they still had 2x attack teched & 1x defence. While mine was already at 5x attack - which would just make my units superior already.
The tesla ravager, after looking at my replay. Seems rather a bit OP in the endgame? As you noticed, through spamming them - combined with their bash ability. It got a tad too much for the enemy. Pherhaps reduce the percentage of that bash a bit? Not sure though.
And yeah, that they didn't take a 2nd gold mine is the last thing, which I already mentioned.
But really - everyone reading this; Check out his UMW map. It's so good. Having alot of fun with it!
And yes, I beg you. Keep updating it !
You are much welcome.
If you want I can help you create some fitting descriptions for the units and stuff.
Oh, and by the way, I am planning to release this badboy in some days. Maybe you can use it as the German epic unit...