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Trigger Viewer

(1)SomewhereAcrossNowhere.w3x
Variables
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Initialization:
Initialization
Initialization
Init Environment
Init Players
Init Units
Init Doodads
Init Regions
Init Items
Init Integers
Init Quests
Init Music
Init Music Fix
Init Ambient Sounds
Load Fixes
Frozen Statue Animation Reset
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Intro, Defeat, Difficulty & Hints:
Defeat & Waypoints
Ilidan Dies
Respawn:
First Room
Second Room
Third Room
Fourth Room
Fifth Room
Sixth Room
Seventh Room
Eigth Room
Nineth Room
Tenth Room
Eleventh Room
Twelfth Room
Thirteenth Room
Waypoint Region:
LTWP1
LTWP2
LTWP3
LTWP4
LTWP5
LRTWP1
LRTWP1b
LRTWPmid01
LRTWPmid02
RTWPwisps
RTWP1
RTWP2
RTWP2b
RTWP2c
RTWP3
RTWP3switch
LRWP1
LRWP2
LRWP2b
LRWP3
Hinting Irreversible
Beetles Hint Go
Beetles Hint Done
Wisp Mines Hint Go
Wisp Mines Hint Done
Intro Cinematic
IntroCin Start
IntroCin Illidan Body Shifts
IntroCin Skip
IntroCin Cleanup
Difficulty
Diff Choose
Diff Easy
Diff Normal
Diff Hard
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Illidan's Movement Stored:
Illidan's Rally Point
Real Illidan Rally Point
Levitating Illidan Rally Point
Shrinked Illidan Rally Point
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Starting Room:
Illidan Blink
Blink Back
Arthas' Movement
Arthas Follows 1
Potion of Levitation
Troll & Buy:
Troll Priest Propaganda Illidan
Troll Priest Propaganda Arthas
Illidan Buys
Potion of Levitation:
Levitation Use
Levitation StartEnd Fx OFF
Levitation Consume
Death Error Fix
Levitating Illidan Use Fix
Gold Reload
Gold Respawn
Troll Door
Forbidden Attack 1
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Levitation Room:
Emerging Spikes
Emerging Spikes 1
ES1 FxSound OFF
Emerging Spikes 2
ES2 FxSound OFF
Emerging Spikes 3
ES3 FxSound OFF
Emerging Spikes 4
ES4 FxSound OFF
Emerging Spikes 5
ES5 FxSound OFF
Emerging Spikes 6
ES6 FxSound OFF
Emerging Spikes 7
ES7 FxSound OFF
Deadly Spikes
Deadly Spikes 1
Deadly Spikes 2
Deadly Spikes 3
Deadly Spikes 4
Frost Traps
First Room Frost Traps
FRFR Death Animation
FRFR Sound OFF
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Doors Room:
Arrival
Illidan Arrives:
Levitation Drain
Illidan Arrives
Arthas Prepares:
Arthas Pursues
Troll Rebirth
Gate Error Fix
Arthas Arrived:
Arthas Arrives
Ghost Troll Spawn and Roll
Ghost Troll Disappear
Door 1
Forbidden Attack Door 1
Open 1
Close 1
Arthas Knocks 1
Door Crumbles 1
Arthas Room Attack 1
Arthas Room Attack 1B
Door 2
Forbidden Attack Door 2
Open 2
Close 2
Arthas Knocks 2
Door Crumbles 2
Arthas Room Attack 2
Arthas Room Attack 2B
Doors Room Frost Traps
DRFT Damage
DRFT Slow And Damage Spree
DRFT Cast After First Strike
DRFT Buff Off
DRFT Death Animation n Sound OFF
Door 3, 4, 5 & 6
Illidan Door Attack Stop:
Forbidden Attack Door 3
Forbidden Attack Door 4
Forbidden Attack Door 5
Forbidden Attack Door 6
Doors Open:
Open 3
Open 4
Open 5
Open 6
Doors Close & Arhas Attacks:
Close 3 4 5 6
Arthas Knocks 3 4 5 6
Arthas Knocks 3 Fix
Door Crumbles 3
Door Crumbles 3a
Door Crumbles 4
Door Crumbles 4a
Door Crumbles 4 Fix
Door Crumbles 5
Door Crumbles 5a
Door Crumbles 5 Fix
Door Crumbles 6
Door Crumbles 6 Fix
Arthas Room Attack 3
Arthas Room Attack 3B
Arthas Room Attack 4
Arthas Room Attack 4B
Arthas Room Attack 5
Arthas Room Attack 5B
Arthas Room Attack 5C
Arthas Room Attack 5D
Arthas Room Attack 6
Arthas Room Attack 6B
Arthas Room Attack 6C
Door 7, 8 & 9
One Rock & Slow:
Rocks Heavy On
Rocks Heavy Off
One Rock Only Carry
Switches On/Off:
Red Switch Press
Red Switch Unpress
Yellow Switch Press
Yellow Switch Unpress
Blue Switch Press
Blue Switch Unpress
Doors Set/Reset:
D789 OpenDestroy
D7 Close
DR Levers & Visibility
DR Lever 1
DR Lever 1 Vis OFF
DR Lever 2
DR Lever 2 Vis OFF
DR Lever 3n4
DR Lever 3n4 Vis OFF
DR Lever 5n6
DR Lever 5n6 Vis OFF
DR Lever 7n8
DR Lever 7n8 Vis OFF
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Shrink Tunnels:
Shrink Illidan
Elevator Down
Shrink On
Glaives Vision
LT Glaive 9AnB Vision
LT Glaive 1 Vision
LT Glaive 2 Vision
LT Glaive 3 Vision
LT Glaive 4 Vision
LT Glaive 5 Vision
LT RT Glaive Transition Vision
RT Glaives Vision
Left Tunnels Yeti & Penguin
Penguin Find
Penguin Hint
Yeti:
Create Yeti
Yeti Illidan Sense
Yeti Kills Illidan A
Yeti Kills Illidan B
Yeti Actions
Yeti Movezone Limit
Yeti Move Back When Illidan Dies
Yeti Key
Items Gather Hint
Penguin:
Frozen Penguin Spawn Place Fx
Frozen Penguin Respawn
Penguin Death Fix
Left Tunnels Glaives
LT Glaive 1 Create
LT Glaive 1 Move
LT Glaive 2 Create
LT Glaive 2 Move
LT Glaive 3 Create
LT Glaive 3 Move
LT Glaive 4 Create
LT Glaive 4 Temporary Slow
LT Glaive 4 5 Move Fix Go
LT Glaive 4 5 Move Fix End
LT Glaive 5 Create
LT Glaive 5 Temporary Slow
LT Glaive 6 Create
LT Glaive 6 Move
LT Glaive 7 Create
LT Glaive 7 Move
LT Glaive 7 Slow
LT Glaive 8 Create
LT Glaive 8 Move
LT Glaive 9 Create
LT Glaive 9A Move
LT Glaive 9B Move
Left Tunnels Circles
Circle Death
LTCircles Create
LTC Mechanism
LTGreenBlue Circle Kills
LT2Circles Create
LT2C Mechanism
LT2GreenBlue Circle Kills
Left Tunnels Swtich & Fire Traps
Fire Traps Visibility ON
Fire Traps Visibility OFF
FireTraps On:
LT Switch Lower
LT Fire Traps Go
FireTrap 1:
LT Fire Trap 1 On
LT Fire Trap 1a On
LT Fire Trap 1b On
LT Fire Trap 1 Unfreeze Penguin
LT Fire Trap 1 Burn Penguin
LT Fire Trap 1 Damage Continue
LT Fire Trap 1 Damage Off
FireTrap 2:
LT Fire Trap 2 On
LT Fire Trap 2a On
LT Fire Trap 2b On
LT Fire Trap 2 Unfreeze Penguin
LT Fire Trap 2 Burn Penguin
LT Fire Trap 2 Damage Continue
LT Fire Trap 2 Damage Off
FireTrap 3:
LT Fire Trap 3 On
LT Fire Trap 3a On
LT Fire Trap 3b On
LT Fire Trap 3 Unfreeze Penguin
LT Fire Trap 3 Burn Penguin
LT Fire Trap 3 Damage Continue
LT Fire Trap 3 Damage Off
Left Tunnels Door
LTDoor Open
LTDoor Open Fix
LTDoor Next Triggers
Left-Right Tunnels
Fire Kills:
Illidan Burns
Beetles:
Water Beetle Create
Water Beetle Go
Water Beetle Return
Fire Beetle Go
Fire Beetle Cr8 Fx OFF
Beetle Collision Region Move
Beetle Disappear
Beetle Remove Fx OFF
Fire Traps:
LRT Fire Traps Activate
LRT Fire Traps Kill Spawn
LRT Fire Traps Safe Zone
LRT Fire Traps Reverse Activate
LRT Fire Traps Reverse Safe Zone
Right Tunnels Save Hints
RT Save Hint 1
RT Save Hint 2
Right Tunnels Glaives
RT Glaive 1 Create
RT Glaive 1 Move
RT Glaive 2 Create
RT Glaive 2 Move
RT Glaive 3 Create
RT Glaive 3 Move
RT Glaive 4 Create
RT Glaive 4 Move
Right Tunnels Circles
RTCircles Create
RTC Mechanism
RTGreenBlue Circle Kills
RT2Circles Create
RT2C Mechanism
RT2GreenBlue Circle Kills
RT3Circle Create
RT3C Mechanism
RT3GreenBlue Circle Kills
RT4Circle Create
RT4C Mechanism
RT4GreenBlue Circle Kills
RT5Circles Create
RT5C Mechanism Proper
RT5C Mechanism Reverse Prep
RT5C Mechanism Reverse
RT5GreenBlue Circle Kills
Rght Tunnels Frost Traps & Statue
RT Lever2:
Lever2 Pushed
Visibility:
RTFT Vision On
RTFT Vision Off
Frost Trap Group 1:
RTFT Damage Group 1
RTFT Freeze Penguin G1
RTFT Cool Boots G1
RTFT Frozen Boots G1
RTFT Damage Contd FT1
RTFT Damage Contd FT3
RTFT Damage Contd FT5
RTFT Damage Contd FT7
RTFT Death Animation Group 1
Frost Trap Group 2:
RTFT Damage Group 2
RTFT Freeze Penguin G2
RTFT Cool Boots G2
RTFT Frozen Boots G2
RTFT Damage Contd FT2
RTFT Damage Contd FT4
RTFT Damage Contd FT6
RTFT Damage Contd FT8
RTFT Death Animation Group 2
Penguin Switch:
RTPenguin Switch On Item
RTPenguin Switch Off Item
RTPenguin Switch OnOff Illidan
Frozen Statue:
RT Frozen Statue Cr8
RTFZ Charge Timer
RTStatue Laser 1 to Statue Cycle
RTStatue Laser 2 to Statue Cycle
RTFZ Charge Steps
RTFZ Charge Timer Expires
RTFZ Charge Timer Cancel
RTStatue Attacks Door
RTStatue Hold Position Fix Door
RTStatue Hold Position Fix Illidan
RTStatue Attacks Illidan
Illidan Forbidden Attack Laser Gate
Right Tunnels Spirit Mines, Boots & Switch
Mines:
Cr8 Mines
Mines Explode
Mines Switch:
RTSM Switch Press With Peng
RTSM Switch Press Acquire Peng
RTSM Switch Without Peng
Boots Pickup Dilemma:
Boots Pickup without Penguin
Penguin Drop Drops Boots
Boots Fire:
Fire Cycle On
Fire Boots Show Or Hide
Fire Cools Frozen Boots Enter
Fire Cools Frozen Boots Near
Fire Sets Cooled Boots Aflame Dropped
Fire Sets Cooled Boots Aflame Drop
Fire Kills Region
Fire Kills Boots Acquire
Right Tunnels Spike Frost Traps & Switch
RT Lever1:
Lever1 Pushed
Frost Spikes:
Frost Spikes A
Frost Spikes B
Frost Spikes C
Frost Spikes Sound OFF 01
Frost Spikes Sound OFF 02
Frost Spikes Sound OFF 03
Frost Spikes Sound OFF 04
Frost Spikes Sound OFF 05
Frost Spikes Sound OFF 06
Frost Spikes Sound OFF 07
Frost Spikes Sound OFF 08
Spikes Switch:
RTSFT Switch Press With Peng
RTSFT Switch Press Acquire Peng
RTSFT Switch Without Peng
Right Tunnels Wave Traps
Boom Traps A
Boom Traps B
Boom Traps C
Boom Traps Ab
Boom Traps Bb
Boom Traps Cb
Boom Traps Remove
Right Tunnels Cross Switches & Giant
Giant Hint
Create Giant
Giant Follows Illidan when Entering
Giant Follows Illidan
Giant Follows Illidan Fix
Giant Zone Cross Hint
Giant Zone Cross Hint 2
Giant Tremors when Inside
Giant Tremors Stop when Out
Giant Tremors Stop when Dead
Giant Returns
Giant Returns Fix
Giant Switch 1
Giant Switch 2
Giant Switch 3
Giant Switch 4
Laser Magic Walls OFF
Right Tunnels Laser, Runes & Generator
Rune Pattern Hint
Runes:
Rune Zone Hint
Rune Pattern Animation
Rune Pattern Default Regions
Rune Pattern Regions
Rune Pattern Reset Regions 1
Rune Pattern Reset Regions 2
Rune Pattern Reset Regions 3
Rune Pattern Reset Regions 4
Rune Pattern Done and Laser Start
Rune Pattern Done and Laser Start Skip
Laser Poles Red:
Cr8 Poles
Lasers Kill
Cannot Pick Initial Poles
Lasers Off On Pick
Lasers ON On Pick or Cannot Pick
Lasers ON On Drop Off Proper Region
Laser Pole Move If Other Pole There
Laser Gen to Pole 2 Cycle
Laser Gen to Pole 3 Cycle
Laser Pole 1 to Pole 2 Cycle
Laser Pole 2 to Pole 3 Cycle
Laser Pole 3 to Pole 4 Cycle
Laser Pole 4 to Pole 1 Cycle
Laser Pole 5 to Pole 1 Cycle
Laser Pole 6 to Pole 5 Cycle
Laser Door to Pole 6 Cycle
Lasers On After Pole 1 Place
Lasers On After Pole 2 Place
Lasers On After Pole 3 Place
Lasers On After Pole 4 Place
Lasers On After Pole 5 Place
Lasers On After Pole 6 Place
Laser Poles Blue:
Activate Blue Lasers
Blue Laser Door to Pole 6 Cycle
Blue Laser Pole 6 to Pole 5 Cycle
Blue Laser Pole 5 to Pole 1 Cycle
Blue Laser Pole 1 to Pole 2 Cycle
Blue Laser Pole 2 to Gen Cycle
Cannot Pick Poles on Blue
Glaives Die with Blue Laser
Magic Barrier Gate:
Magic Barrier Spawn
Magic Door Regen
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Water Basins:
WB Prepare
Illidan Size Up
RTTriggers OFF
RTWay Back Blocked
Doors Not to Be Attacked:
Forbidden Doors
WB Golems
WBCr8 Golems
WBGolem Item Hide Load Fix
WB Zone 1:
WBZone 1 Cannot Pick Golems
WBZone 1 Golems Placement
WBZone 1 Little Golem 1 Reset
WBZone 1 Little Golem 2 Reset
WBZone 1 Heavy Golem 1 Reset
WBZone 1 Elevator Raise
WBZone 1 Elevator Blockers Activate
WBZone 1 Elevator Blockers Activate Arthas
WB Zone 2:
WBZone 2 Cannot Pick Golems
WBZone 2 Golems Placement
WBZone 2 Little Golem 3 Reset
WBZone 2 Medium Golem 1 Reset
WBZone 2 Heavy Golem 2 Reset
WBZone 2 Elevator Raise
WBZone 2 Elevator Blockers Activate
WBZone 2 Elevator Blockers Activate Arthas
WB Arthas & Illidan
WBPrepare Arthas
WBArthasRemarks
WB Arthas Doors:
WB Door 1 Stands
WB Door 1 Destroyed
WB Door 2 Stands
WB Door 2 Destroyed
WB Escape:
WBElevator 3 Blockers Activate Arthas
WB Illidan Outzone Attacked
WB Illidan Escape Zone Attacked
WB Arthas Rage Speeds
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Frost Mountains:
FM Maiev
FM Maives Engages Arthas
FM Maives Shadow Strike
FM Arthas Retaliates Maiev
FM Arthas Dead Maiev Blinks
FM Ancient
FM Save Hint
FM Orb Makes Illidan Powerful
FM Ice Blocks Vulnerable
FM Ice Blocks Invulnerable
FM Spawn Ancient
FM Set Treants Go
FM Ancient Creates Treants
FM Treants Attack Continuously
FM Treants Give HP
FM Ancient Changes Strategy
FM Explosive Wisp
FM Wisp Follows
FM Wisp Effect
FM Wisp Effect OFF
FM Ancient Dies
FM Altar
FM Altar of Ancients
FM Altar Orb ON
FM Altar Orb OFF
FM Night Elf Post
FMScene Prepare
FMElves Notice Illidan
FMTyrande Speaks
FMTyrande Cavern
FMIllidan Cavernscape
FMFurion Follows
FMFurion Attacks Illidan
FMCinematic Skip
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Portal Zones:
PZ 1
PZ1 Gate
PZ1 Cr8 Circles
PZ1 Demon Attack
PZ Circle Mechanism I:
PZ1 Circle 1 Mechanism 1
PZ1 Circle 5 Mechanism 1
PZ1 Circle 9 Mechanism 1
PZ1 Circle 6 Mechanism 1
PZ1 Circle 8 Mechanism 1
PZ1 Circle 7 Mechanism 1
PZ1 Circle 4 Mechanism 1
PZ1 Circle 2 Mechanism 1
PZ1 Circle 3 Mechanism 1
PZ1 Illidan Circle 1
PZ1 Illidan Circle 5
PZ1 Illidan Circle 9
PZ1 Illidan Circle 6
PZ1 Illidan Circle 8
PZ1 Illidan Circle 7
PZ1 Illidan Circle 4
PZ1 Illidan Circle 2
PZ1 Illidan Circle 3
PZ1 Circle Mechanism 1 Reset
PZ1 Circle Mechanism 1 Check
PZ Circle Mechanism II:
PZ1 Circle 5 Mechanism 2
PZ1 Circle 9 Mechanism 2
PZ1 Circle 3 Mechanism 2
PZ1 Circle 1 Mechanism 2
PZ1 Circle 8 Mechanism 2
PZ1 Circle 2 Mechanism 2
PZ1 Circle 7 Mechanism 2
PZ1 Circle 4 Mechanism 2
PZ1 Circle 6 Mechanism 2
PZ1 Illidan Circle 5 2
PZ1 Illidan Circle 9 2
PZ1 Illidan Circle 3 2
PZ1 Illidan Circle 1 2
PZ1 Illidan Circle 8 2
PZ1 Illidan Circle 2 2
PZ1 Illidan Circle 7 2
PZ1 Illidan Circle 4 2
PZ1 Illidan Circle 6 2
PZ1 Circle Mechanism 2 Reset
PZ1 Circle Mechanism 2 Check
PZ Illidan Escape Runes:
PZ1 Runes Teleport
PZ 2
PZ2 Hint Normal
PZ2 Hint Easy
PZ2 Arrive
PZ2 Runes Teleport Fx OFF
PZ2 Mechanism:
PZ2 Barrier
PZ2 Barrier Sound OFF
PZ2 Circle 1
PZ2 Circle 2
PZ2 Circle 3
PZ2 Circle Hurt FXnSound OFF
PZ2 Circle Trigger Finish
PZ2 Illidan Escape Runes:
PZ1 Runes Teleport Final
PZ 3
PZ3 Cr8 Runes
PZ3 Enter
PZ3 Rune Mechanism:
PZ3 Rune Mechanism Go
PZ3 Runes Stop
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Boulder Corridors:
BZ Boulder 1
BZ Move Start
BZ Boulder 1 Move E
BZ Boulder 1 Move W
BZ Gem Stone 1
BZ Gem Stone 2
BZ Gem Count 1 Check
BZ Boulder 1 Path Change
BZ Boulder 1 Move S
BZ Boulder 1 Move N
BZ Door Sound OFF
BZ Boulder 2
BZ Boulder 2 Move E
BZ Boulder 2 Move W
BZ Gem Stone 3
BZ Gem Stone 4
BZ Gem Count 2 Check
BZ Boulder 2 Path Change
BZ Boulder 2 Move S
BZ Boulder 2 Move N
BZ Boulders 1n2 Clash Reg
BZ Boulders 1n2 Clash
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Sunken Basin:
SB Water Rise & Runes
SB Hint
SB Door 1:
SB Door 1 Open
SB Door Sound OFF
SB Door 1 Close
SB Rune Pattern:
SB Rune FX OFF
SB Rune 1
SB Rune 2
SB Rune 3
SB Rune 4
SB Rune 5
SB Rune 6
SB Rune 7
SB Rune 8
SB Runes Done
SB Water Rises Time
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Antidote Room:
AR Troll
Seal Move Fix
AR Troll Meet
AR Troll Gives Potion and Drops Other
AR Illidan Potion Drink
AR Sickness DPS
AR Weed and Tuskarr
AR Weed Take Notice
AR Weed Count n Life
AR Weed Count Full
AR Tuskarr Meet
AR Tuskarr Meet with Herbs
AR Tuskarr Come Back with Herbs
AR Illidan Faces Tuskarr
ARTuskarr Cures n Goes
ARPortal Walk
ARPortal FX OFF
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Levitation Rooms:
LR 1
LR1 Hint
LR Triggers Start
LR1 Door 1 Close
LR Camera
LR1 Aerial Arrows:
LR1 Air Arrows
LR1 Air Arrows B
LR1 Air Arrow 1 Delete
LR1 Air Arrow 1b Delete
LR1 Air Arrow 2 Delete
LR1 Air Arrow 2b Delete
LR1 Air Arrow 3 Delete
LR1 Air Arrow 3b Delete
LR1 Air Arrow 4 Delete
LR1 Air Arrow 4b Delete
LR1 Air Arrow 5 Delete
LR1 Air Arrow 5b Delete
LR1 Air Arrow 6 Delete
LR1 Air Arrow 6b Delete
LR1 Air Arrow 7n16 Delete
LR1 Air Arrow 7n16b Delete
LR1 Air Arrow 8n15 Delete
LR1 Air Arrow 8n15b Delete
LR1 Air Arrow 9n14 Delete
LR1 Air Arrow 9n14b Delete
LR1 Air Arrow 10n13 Delete
LR1 Air Arrow 10n13b Delete
LR1 Air Arrow 11n12 Delete
LR1 Air Arrow 11n12b Delete
LR1 Ground Arrows:
LR1 Ground Arrows Group 1
LR1 Ground Arrow 1 Delete
LR1 Ground Arrow 2 Delete
LR1 Ground Arrow 3 Delete
LR1 Ground Arrow 4 Delete
LR1 Ground Arrow 5 Delete
LR1 Ground Arrow 6 Delete
LR1 Ground Arrow 7n12 Delete
LR1 Ground Arrow 8n11 Delete
LR1 Ground Arrow 9n10 Delete
LR1 Ground Arrows Group 2
LR1 Ground Arrow 13 Delete
LR1 Ground Arrow 14 Delete
LR1 Ground Arrow 15 Delete
LR1 Ground Arrow 16 Delete
LR1 Ground Arrows Group 3
LR1 Ground Arrow 17 Delete
LR1 Ground Arrow 18 Delete
LR1 Circles & Runes:
LR1 Levitation Circle
LR1 Walk Circle
LR1 Levitation Circle Kills
LR1 Walk Circle Kills
LR1 Air Rune 1
LR1 Air Rune 2
LR1 Air Rune 3
LR1 Air Rune 4
LR1 Ground Rune 1
LR1 Ground Rune 2
LR1 Rune Count Done
LR 2
LR2 Hint
LR2 Healing Runes
LR2 Pheonixes:
LR2 Pheonixes
LR2 Pheonixes Path 1
LR2 Pheonixes Path 2
LR2 Pheonixes Path 3
LR2 Pheonixes Path 4
LR2 Pheonixes Path 5
LR2 Pheonixes Path 5b
LR2 Pheonixes Path 6
LR2 Pheonixes Path 6b
LR2 Elementals:
LR2 Elemetals
LR2 Elementals Path 1
LR2 Elementals Path 2
LR2 Elementals Path 3
LR2 Elementals Path 4
LR2 Elementals Path 5
LR2 Elementals Path 5b
LR2 Elementals Path 6
LR2 Elementals Path 6b
LR2 Greater Pheonix & Elemental:
LR2 Greater Pheonix n Elemental
LR2 Greater Pheonix Orders
LR2 Greater Elemental Orders
LR2 Ghosts:
LR2 Ghosts Cr8
LR2 Ghost 1 Way
LR2 Ghost 2 Way
LR2 Ghost 3 Way
LR2 Second Elementals:
LR2 Second Elementals
LR2 Second Elementals Path 1
LR2 Second Elementals Path 2
LR2 Second Elementals Path 3
LR2 Second Elementals Path 4
LR2 Second Elementals Path 5
LR2 Second Elementals Path 6
LR2 Second Elementals Path 7
LR2 Second Elementals Path 7b
LR2 Second Elementals Path 8
LR2 Second Elementals Path 9
LR2 Circles, Runes & Levers:
LR2 Levitation Circle
LR2 Walk Circle
LR2 Levitation Circle Kills
LR2 Walk Circle Kills
LR2 Lever 1
LR2 Lever 2n3
LR2 Air Rune 1
LR2 Air Rune 2
LR2 Air Rune 3
LR2 Ground Rune 1
LR2 Ground Rune 2
LR2 Ground Rune 3
LR2 Ground Rune 4
LR2 Ground Rune 5
LR2 Ground Rune 6
LR2 Ground Rune 7
LR2 Rune Count Done
LR2 End
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Doppelganger:
DG Zone 1
DG1 Doppelganger Movements:
DG Illidan Doppelganger Move 1
DG Illidan Doppelganger Move 2
DG Illidan Doppelganger Move 3
DG Illidan Doppelganger Move 4
DG Illidan Doppelganger Move 5
DG Doppelganger Instamove 5
DG Illidan Doppelganger Move 6
DG Illidan Doppelganger Move 7
DG Illidan Doppelganger Move 8
DG Doppelganger Instamove 8
DG Illidan Doppelganger Move 9
DG Illidan Doppelganger Move 10
DG Illidan Doppelganger Move 11
DG Illidan Doppelganger Move 12
DG Illidan Doppelganger Instamove 12
DG Illidan Doppelganger Move 13
DG Doppelganger Face 13
DG Illidan Doppelganger Instamove 13
DG Illidan Doppelganger Instamove 14
DG Illidan Doppelganger Instamove 15
DG Illidan Doppelganger Instamove 16
DG Illidan Doppelganger Instamove 17
DG Doppelganger Face 17
DG Illidan Doppelganger Instamove 18
DG Illidan Doppelganger Instamove 19
DG Illidan Doppelganger Instamove 20
DG Illidan Doppelganger Instamove 21
DG1 Gul'dan:
DG Guldan Spawn
DG Guldan Follows
DG Guldan Absorbed
DG Illidan Safe Reg
DG Guldan Possession
DG Illidan Stop Pause
DG Zone 2
DG2 Normal Hint
DG2 Doppelganger Switch
DG2 Arrival
DG2 Ganger Movements:
DG2 Zone Move 1 10
DG2 Zone Move 11 20
DG2 Zone Move 21 30
DG2 Zone Move 31 40
DG2 Zone Move 41 50
DG2 Zone Move 51 60
DG2 Zone Move 61 70
DG2 Zone Move 71 80
DG2 Zone Move Fix 1
DG2 Zone Move Fix 2
DG2 Zone Move Fix 3
DG2 Zone Move Fix 4
DG2 Zone Move Stop
DG2 Zone Move Stop 2
DG2 Zone Move Stop 3
DG2 Kael:
DG2 Kael Flames First
DG2 Kael Flames Contd
DG2 Kael Banish
DG2 Balls:
DG2 Balls Cr8
DG2 Ball 1 Movement 1
DG2 Ball 1 Movement 2
DG2 Ball 2 Movement 1
DG2 Ball 2 Movement 2
DG2 Ball 3 Movement 1
DG2 Ball 3 Movement 2
DG2 Ball 4 Movement 1
DG2 Ball 4 Movement 2
DG2 Ball 1 Movement Change 1
DG2 Ball 2 Movement Change 1
DG2 Ball 3 Movement Change 1
DG2 Ball 4 Movement Change 1
DG2 Ball 1 Movement 1a
DG2 Ball 1 Movement 2a
DG2 Ball 2 Movement 1a
DG2 Ball 2 Movement 2a
DG2 Ball 3 Movement 1a
DG2 Ball 3 Movement 2a
DG2 Ball 4 Movement 1a
DG2 Ball 4 Movement 2a
DG2 Ball 1 Movement Change 2
DG2 Ball 2 Movement Change 2
DG2 Ball 3 Movement Change 2
DG2 Ball 4 Movement Change 2
DG2 Ball 1 Movement 1b
DG2 Ball 1 Movement 2b
DG2 Ball 1 Movement 3b
DG2 Ball 1 Movement 4b
DG2 Ball 2 Movement 1b
DG2 Ball 2 Movement 2b
DG2 Ball 2 Movement 3b
DG2 Ball 2 Movement 4b
DG2 Ball 3 Movement 1b
DG2 Ball 3 Movement 2b
DG2 Ball 4 Movement 1b
DG2 Ball 4 Movement 2b
DG2 Ball 1 Movement Change 3
DG2 Ball 2 Movement Change 3
DG2 Ball 3 Movement Change 3
DG2 Ball 4 Movement Change 3
DG2 Ball 1 Movement 1c
DG2 Ball 1 Movement 2c
DG2 Ball 2 Movement 1c
DG2 Ball 2 Movement 2c
DG2 Ball 3 Movement 1c
DG2 Ball 3 Movement 2c
DG2 Ball 4 Movement 1c
DG2 Ball 4 Movement 2c
DG2 Balls Detonate
DG2 Balls Dead
DG2 Frost Traps:
DG2 Frost Trap 1
DG2 Frost Trap 2
DG2 Frost Trap 3
DG2 Frost Trap 4
DG2 Frost Trap 5
DG2 Frost Trap 6
DG2 Frost Trap 7
DG2 Frost Trap 8
DG2 Frost Trap 9
DG2 Frost Trap 10
DG2 Frost Trap 11
DG2 Frost Trap 12
DG2 Frost Trap 13
DG2 Frost Trap 14
DG2 Frost Trap 15
DG2 Frost Trap 16
DG2 Trap Ganger Hit Count
DG2 Blitzrunes:
DG2 Lightning Runes Cr8
DG2 Blitzrunes Touch 1
DG2 Blitzrunes Touch 2
DG2 Blitzrunes Touch 3
DG2 Blitzrunes Touch 4
DG2 Blitzrunes Touch Red Hint
DG2 Runecount
DG Zone 3
DG3 Ganger Replace
DG3 Illidan Arrives
DG3 Illidan Sees Metaganger
DG3 Aerial Battle:
DG3 Myths Fighting
DG3 Pheonix Boom
DG3 Tharifas Ends
DG3 Dragon Defence:
DG3 Dragon Shield Take
DG3 Defence Use Timed
DG3 Defence Deflect
DG3 Defence Deflect Heal
DG3 Ganger Attacks:
DG3 Ganger Follows
DG3 Bloodwater:
DG3 Water Rise Timed
DG3 Water Risen Kills
DG3 Kiljaeden Animation
DG3 Blood Slow OFF
DG3 Kael Flamestrike:
DG3 Kaelstrike
DG3 Ganger's End & Final Scene:
DG3 Doppel Low HP
DG3 Scene Start
DG3 Possession Done
DG3 Illidan Point
DG3 Tyrande Arrives
DG3 Malfurion Arrives
DG3 Jaeden Arrives
DG3 Kael Arrives
DG3 Last Scene Skip
xxxxxxxxxxxxxxxxxxxx
Victory & Next Level:
Victory & Game Cache
Victory
xxxxxxxxxxxxxxxxxxxx
Tests:
TESTs
TEST
TEST2
Idan Telep
Peng Boots Spawn
Magic Walls Destroy and Laser Activate Copy
Shrinkies Spawn
Magic Walls Destroy and Laser Activate
Orb of Frostmourne Essence
Frost Nova Chance
Frost Nova Cast
Freeze Spawn
Freeze Death
Ice Bolt Spawn
Ice Bolt Spawn Fx OFF
Ice Bolt Death Point
Ice Bolt Death

		
Name Type Is Array Initial Value
ARElevator1 destructable No
ARElevator10 destructable No
ARElevator11 destructable No
ARElevator12 destructable No
ARElevator13 destructable No
ARElevator14 destructable No
ARElevator15 destructable No
ARElevator16 destructable No
ARElevator17 destructable No
ARElevator18 destructable No
ARElevator2 destructable No
ARElevator3 destructable No
ARElevator4 destructable No
ARElevator5 destructable No
ARElevator6 destructable No
ARElevator7 destructable No
ARElevator8 destructable No
ARElevator9 destructable No
ARNorthweedCount integer No
ARPortal unit No
ARPortalFX effect No
ARPortalON boolean No
ARSicknessON boolean No
ArthasHorse unit No
ArthasNoSpells unit No UnitNull
ArthasSlow unit No UnitNull
ARTroll unit No
ARTuskarr unit No
ARTuskarrMetON boolean No
BeetlesBolean boolean No
BZBoulder1 unit No
BZBoulder1n2ClashReg rect No
BZBoulder2 unit No
BZBoulderPathChange1 boolean No
BZBoulderPathChange2 boolean No
BZCrystal item No
BZDoor destructable No
BZDoor2 destructable No
BZDoorSound sound No
BZGemStone1 unit No
BZGemStone2 unit No
BZGemStone3 unit No
BZGemStone4 unit No
BZGemStoneCount1 integer No
BZGemStoneCount2 integer No
CircleOfTeleportation unit No UnitNull
DG2Ball1 unit No
DG2Ball2 unit No
DG2Ball3 unit No
DG2Ball4 unit No
DG2BlitzRune unit No
DG2Blitzrune1ON boolean No
DG2Blitzrune2ON boolean No
DG2Blitzrune3ON boolean No
DG2Blitzrune4ON boolean No
DG2DoppelgangerPositionReg rect No
DG2FrostTrapHurtFX effect No
DG2FrostTrapsGangerHitCount integer No
DG2IceBlock1 destructable No
DG2IceBlock2 destructable No
DG2Kael unit No
DG2KaelMagicStopON boolean No
DG2LightningSound sound No
DG2LightningStrike effect No
DG2LightningStrikeFX2 effect No
DG2Runecount integer No
DG2RunePattern2ON boolean No
DG2RunePattern3ON boolean No
DG2RunePattern4ON boolean No
DG2RunesOFF boolean No
DG2SwitchSound sound No
DG2Visibility fogmodifier No
DG3BloodSlowFX effect No
DG3BloodWaterCanBegin boolean No
DG3BloodwaterON boolean No
DG3CinematicON boolean No
DG3Deflector unit No
DG3DeflectShieldFX effect No
DG3DragonShield item No
DG3EntanglingRoots effect No
DG3FireBlocker1 destructable No
DG3FireBlocker2 destructable No
DG3FireBlocker3 destructable No
DG3FireBlocker4 destructable No
DG3FireBlocker5 destructable No
DG3FireBlocker6 destructable No
DG3FireBlocker7 destructable No
DG3FireBlocker8 destructable No
DG3FireSound sound No
DG3Illidan unit No
DG3IllidanHeadFaceUnit unit No
DG3KaelMagicStop boolean No
DG3KaelMagicTempStop boolean No
DG3Kiljaeden unit No
DG3Malfurion unit No
DG3Pheonix unit No
DG3PheonixBoomON boolean No
DG3Tharifas unit No
DG3Tyrande unit No
DG3WaterStop boolean No
DGDoppelGanger unit No
DGGuldan unit No
DiagButEasy button No
DiagButHard button No
DiagButNormal button No
DiagDifficulty dialog No
DiffEasyON boolean No
DiffHardON boolean No
DiffNormalON boolean No
Door1Closed boolean No
Door2Closed boolean No
Door3Closed boolean No
Door4Closed boolean No
Door5Closed boolean No
Door6Closed boolean No
DoorDoorsRoom1 destructable No DestructableNull
DoorDoorsRoom2 destructable No DestructableNull
DoorDoorsRoom3 destructable No DestructableNull
DoorDoorsRoom4 destructable No DestructableNull
DoorDoorsRoom5 destructable No DestructableNull
DoorDoorsRoom6 destructable No DestructableNull
DoorDoorsRoom7 destructable No DestructableNull
DoorDoorsRoom8 destructable No DestructableNull
DoorDoorsRoom9 destructable No DestructableNull
DoorsRoomFrostDamageText texttag No
DoorStartingRoom destructable No DestructableNull
DRFrostTrapSound1 sound No
DRFrostTrapSound2 sound No
DRIcedEntrance destructable No
DRLever1Visibility fogmodifier No
DRLever2Visibility fogmodifier No
DRLever3n4Visibility fogmodifier No
DRLever5n6Visibility fogmodifier No
DRLever7n8Visibility fogmodifier No
DRRedRock item No
EmergingSpikes1Fx effect No
EmergingSpikes2Fx effect No
EmergingSpikes3Fx effect No
EmergingSpikes4Fx effect No
EmergingSpikes5Fx effect No
EmergingSpikes6Fx effect No
EmergingSpikes7Fx effect No
EmergingSpikesBloodFx effect No
FireBeetle unit No
FireBeetleDeathFx effect No
FireBeetleFx effect No
FMAltar unit No
FMAncient unit No
FMDruidOfTheClaw unit No
FMDruidOfTheTalon unit No
FMFrostGate destructable No
FMFurion unit No
FMIceBlocks destructable No
FMMaiev unit No
FMNightPostCinemaON boolean No
FMRoots1 destructable No
FMRoots2 destructable No
FMRoots3 destructable No
FMTreant1 unit No
FMTreant2 unit No
FMTreant3 unit No
FMTreant4 unit No
FMTreantsON boolean No
FMTreantStrategy boolean No
FMTyrande unit No
FMWisp unit No
FMWispFX effect No
FreezeAnimation boolean No
FreezeOn boolean No
FRFrostTrapSound1 sound No
FRFrostTrapSound2 sound No
FRGold1 item No
FRGold10 item No
FRGold2 item No
FRGold3 item No
FRGold4 item No
FRGold5 item No
FRGold6 item No
FRGold7 item No
FRGold8 item No
FRGold9 item No
FrostNova unit No UnitNull
FrostNovaChance integer No
FrostNovaDeathPoint rect No RectNull
FrostTrapDamageOn boolean No
GhostTroll unit No
GoldPotionReloadOFF boolean No
GulCantPossess boolean No
GulSpawned boolean No
IceBlock1 destructable No
IceBlock1ON boolean No
IceBlock2 destructable No
IceBlock2n3ON boolean No
IceBlock3 destructable No
IceBlock4 destructable No
IceBlock4ON boolean No
IceBolt unit No UnitNull
IceBoltDeathPoint rect No RectNull
IceBoltFx effect No
IceBoltOn boolean No false
IceTroll unit No UnitNull
IceTrollRebirth effect No
IceTrollReborn unit No UnitNull
IllidanArrived boolean No
IllidanBought boolean No
IllidanDream unit No UnitNull
IllidanIn10RoomON boolean No
IllidanIn11RoomON boolean No
IllidanIn12RoomON boolean No
IllidanIn13RoomON boolean No
IllidanIn2RoomON boolean No
IllidanIn3RoomON boolean No
IllidanIn4RoomON boolean No
IllidanIn7RoomON boolean No
IllidanIn8RoomON boolean No
IllidanIn9RoomON boolean No
IllidanLevitating unit No UnitNull
IllidanPoint location No
IllidanPropaganda boolean No
IllidanRallyPointGenerator unit No UnitNull
IllidanShrinked unit No
IllidanShrinkedPosition location No
IllidansOrder ordercode No
ImpaleSound1 sound No
ImpaleSound2 sound No
ImpaleSound3 sound No
ImpaleSound4 sound No
ImpaleSound5 sound No
ImpaleSound6 sound No
ImpaleSound7 sound No
IntimidationAuraDummy unit No
IntroCinSkip boolean No
IntroCinStart boolean No
ItemSlot1 item No ItemNull
ItemSlot2 item No ItemNull
ItemSlot3 item No ItemNull
ItemSlot4 item No ItemNull
ItemSlot5 item No ItemNull
ItemSlot6 item No ItemNull
LeverDoorsRoom1 destructable No DestructableNull
LeverDoorsRoom2 destructable No DestructableNull
LeverDoorsRoom3 destructable No DestructableNull
LeverDoorsRoom4 destructable No DestructableNull
LeverDoorsRoom5 destructable No DestructableNull
LeverDoorsRoom6 destructable No DestructableNull
LeverDoorsRoom7 destructable No DestructableNull
LeverDoorsRoom8 destructable No DestructableNull
LevRoomsIllidanFix boolean No
LR1AirArrows1213141516bSound sound No
LR1AirArrows1213141516Sound sound No
LR1AirArrows123bSound sound No
LR1AirArrows123Sound sound No
LR1AirArrows456bSound sound No
LR1AirArrows456Sound sound No
LR1AirArrows7891011bSound sound No
LR1AirArrows7891011Sound sound No
LR1ArrowsOFF boolean No
LR1Door1 destructable No
LR1Door1Close sound No
LR1Door2 destructable No
LR1GroundArrows101112Sound sound No
LR1GroundArrows123Sound sound No
LR1GroundArrows1315Sound sound No
LR1GroundArrows1416Sound sound No
LR1GroundArrows1718Sound sound No
LR1GroundArrows456Sound sound No
LR1GroundArrows789Sound sound No
LR1RuneCount integer No
LR2Door destructable No
LR2Elemental1 unit No
LR2Elemental2 unit No
LR2Elemental3 unit No
LR2Elemental4 unit No
LR2Elemental5 unit No
LR2Elemental6 unit No
LR2ElementalWaypointGround boolean No
LR2Ghost1 unit No
LR2Ghost2 unit No
LR2Ghost3 unit No
LR2GreaterElemental unit No
LR2GreaterPheonix unit No
LR2Pheonix1 unit No
LR2Pheonix2 unit No
LR2Pheonix3 unit No
LR2Pheonix4 unit No
LR2Pheonix5 unit No
LR2Pheonix6 unit No
LR2RuneCount integer No
LR2SecondElemental1 unit No
LR2SecondElemental2 unit No
LR2SecondElemental3 unit No
LR2SecondElemental4 unit No
LR2SecondElemental5 unit No
LR2SecondElemental6 unit No
LR2SecondElemental7 unit No
LR2VisibilityElementals fogmodifier No
LR2VisibilityGhost fogmodifier No
LR2VisibilityGreaterPheonix fogmodifier No
LRAirArrow1 unit No
LRAirArrow10 unit No
LRAirArrow10b unit No
LRAirArrow11 unit No
LRAirArrow11b unit No
LRAirArrow12 unit No
LRAirArrow12b unit No
LRAirArrow13 unit No
LRAirArrow13b unit No
LRAirArrow14 unit No
LRAirArrow14b unit No
LRAirArrow15 unit No
LRAirArrow15b unit No
LRAirArrow16 unit No
LRAirArrow16b unit No
LRAirArrow1b unit No
LRAirArrow2 unit No
LRAirArrow2b unit No
LRAirArrow3 unit No
LRAirArrow3b unit No
LRAirArrow4 unit No
LRAirArrow4b unit No
LRAirArrow5 unit No
LRAirArrow5b unit No
LRAirArrow6 unit No
LRAirArrow6b unit No
LRAirArrow7 unit No
LRAirArrow7b unit No
LRAirArrow8 unit No
LRAirArrow8b unit No
LRAirArrow9 unit No
LRAirArrow9b unit No
LRGroundArrow1 unit No
LRGroundArrow10 unit No
LRGroundArrow11 unit No
LRGroundArrow12 unit No
LRGroundArrow13 unit No
LRGroundArrow14 unit No
LRGroundArrow15 unit No
LRGroundArrow16 unit No
LRGroundArrow17 unit No
LRGroundArrow18 unit No
LRGroundArrow2 unit No
LRGroundArrow3 unit No
LRGroundArrow4 unit No
LRGroundArrow5 unit No
LRGroundArrow6 unit No
LRGroundArrow7 unit No
LRGroundArrow8 unit No
LRGroundArrow9 unit No
LRHolyLight effect No
LRTFireTrapsActivated boolean No
LRTFireTrapsReverse boolean No
LRTSwitch destructable No
LRTSwitch2 destructable No
LRTSwitchFire unit No
LRVisibility fogmodifier No
LT2Circle1 unit No
LT2Circle2 unit No
LT2Circle3 unit No
LT2Circle4 unit No
LT2Circle5 unit No
LTCircle1 unit No
LTCircle2 unit No
LTCircle3 unit No
LTCircle4 unit No
LTCircle5 unit No
LTDoor destructable No
LTDoorOpenON boolean No
LTFireTrap1Damage boolean No
LTFireTrap1Target unit No
LTFireTrap2Damage boolean No
LTFireTrap2Target unit No
LTFireTrap3Damage boolean No
LTFireTrap3Target unit No
LTFireTrapsNCircles boolean No
LTFireTrapVisibility fogmodifier No
LTFrozenPenguin item No
LTFrozenPenguinRespawn boolean No
LTFrozenPenguinSpawnFx effect No
LTFrozenPenguinUnfreezeFx effect No
LTGlaive04SlowSound sound No
LTGlaive05SlowSound sound No
LTGlaive1 unit No
LTGlaive2 unit No
LTGlaive3 unit No
LTGlaive4 unit No
LTGlaive4FX effect No
LTGlaive5 unit No
LTGlaive5FX effect No
LTGlaive6 unit No
LTGlaive7 unit No
LTGlaive7MoveFixB boolean No
LTGlaive8 unit No
LTGlaive9A unit No
LTGlaive9B unit No
LTPenguin item No
LTPenguinBurned boolean No
LTPenguinProtectionON boolean No
LTPenguinTeleportFx effect No
LTSwitch destructable No
LTYeti unit No
LTYetiDefendLair boolean No
LTYetiSense boolean No
LTYetiSenseAnimation boolean No
Northweed1 item No
Northweed2 item No
Northweed3 item No
Northweed4 item No
Northweed5 item No
Northweed6 item No
Northweed7 item No
Northweed8 item No
NorthweedVisible01 fogmodifier No
NorthweedVisible02 fogmodifier No
NorthweedVisible03 fogmodifier No
NorthweedVisible04 fogmodifier No
NorthweedVisible05 fogmodifier No
NorthweedVisible06 fogmodifier No
NorthweedVisible07 fogmodifier No
NorthweedVisible08 fogmodifier No
OrbOfFrostmourne item No
OrbOfFrostmourneCaster unit No UnitNull
OrbSlowBuff unit No UnitNull
PotionOfLevitation item No ItemNull
PotionOfLevitationStartEndFx effect No
PotionOfLevitationTimer timer No
PotionOfLevitationTimerWindow timerdialog No
PotionOfLevitationWorkFx effect No
PZ2BlackCircle1 unit No
PZ2BlackCircle2 unit No
PZ2BlackCircle3 unit No
PZ2Circle1StepON boolean No
PZ2Circle2StepON boolean No
PZ2Circle3StepON boolean No
PZ2CircleTriggerDone boolean No
PZ2CircleVisibility1 fogmodifier No
PZ2CircleVisibility2 fogmodifier No
PZ2CircleVisibility3 fogmodifier No
PZ2GreenCircle1 unit No
PZ2GreenCircle2 unit No
PZ2GreenCircle3 unit No
PZ2OrangeCircle1 unit No
PZ2OrangeCircle2 unit No
PZ2OrangeCircle3 unit No
PZ2PurpleCircle1 unit No
PZ2PurpleCircle2 unit No
PZ2PurpleCircle3 unit No
PZ2RuneSound sound No
PZ2TeleportFx effect No
PZ2WhiteCircle1 unit No
PZ2WhiteCircle2 unit No
PZ2WhiteCircle3 unit No
PZ3LethalRune1 unit No
PZ3LethalRune10 unit No
PZ3LethalRune11 unit No
PZ3LethalRune12 unit No
PZ3LethalRune13 unit No
PZ3LethalRune14 unit No
PZ3LethalRune15 unit No
PZ3LethalRune16 unit No
PZ3LethalRune2 unit No
PZ3LethalRune3 unit No
PZ3LethalRune4 unit No
PZ3LethalRune5 unit No
PZ3LethalRune6 unit No
PZ3LethalRune7 unit No
PZ3LethalRune8 unit No
PZ3LethalRune9 unit No
PZBarrier destructable No
PZBarrierSound sound No
PZBlueCircle1 unit No
PZBlueCircle2 unit No
PZBlueCircle3 unit No
PZBlueCircle4 unit No
PZBlueCircle5 unit No
PZBlueCircle6 unit No
PZBlueCircle7 unit No
PZBlueCircle8 unit No
PZBlueCircle9 unit No
PZCircleCount1 integer No
PZCircleCount2 integer No
PZCircleHitSound sound No
PZCircleHurtFX effect No
PZCircleVisibility1 fogmodifier No
PZCircleVisibility2 fogmodifier No
PZCircleVisibility3 fogmodifier No
PZCircleVisibility4 fogmodifier No
PZCircleVisibility5 fogmodifier No
PZCircleVisibility6 fogmodifier No
PZCircleVisibility7 fogmodifier No
PZCircleVisibility8 fogmodifier No
PZCircleVisibility9 fogmodifier No
PZDemon unit No
PZGreenCircle1 unit No
PZGreenCircle2 unit No
PZGreenCircle3 unit No
PZGreenCircle4 unit No
PZGreenCircle5 unit No
PZGreenCircle6 unit No
PZGreenCircle7 unit No
PZGreenCircle8 unit No
PZGreenCircle9 unit No
PZLethalRunesOFF boolean No
PZRuneSound sound No
PZRunesVisib fogmodifier No
Quest quest No
QuestReq questitem No
RockBluePlaced boolean No
RockRedPlaced boolean No
RockYellowPlaced boolean No
RT2Circle1 unit No
RT2Circle2 unit No
RT3Circle1 unit No
RT4Circle1 unit No
RT5Circle1 unit No
RT5Circle2 unit No
RT5Circle3 unit No
RT5Circle4 unit No
RT5Circle5 unit No
RT5Circle6 unit No
RT5Circle7 unit No
RTBlueLasersON boolean No
RTBoomTrapA unit No
RTBoomTrapB unit No
RTBoomTrapC unit No
RTBootsFreezeFx effect No
RTCircle1 unit No
RTCircle2 unit No
RTCircleReverseON boolean No
RTCooledBoots item No
RTCorridorTrapsReverse boolean No
RTCrystalLaser1 lightning No
RTCrystalLaser1Sound sound No
RTCrystalLaser2 lightning No
RTCrystalLaser2Sound sound No
RTES1 unit No
RTFireON boolean No
RTFrostSpike1 unit No
RTFrostSpike2 unit No
RTFrostSpike3 unit No
RTFrostSpike4 unit No
RTFrostSpike5 unit No
RTFrostSpike6 unit No
RTFrostSpike7 unit No
RTFrostSpike8 unit No
RTFrostTrapsSound01 sound No
RTFrostTrapsSound02 sound No
RTFrostTrapsSound03 sound No
RTFrostTrapsSound04 sound No
RTFrostTrapsSound05 sound No
RTFrostTrapsSound06 sound No
RTFrostTrapsSound07 sound No
RTFrostTrapsSound08 sound No
RTFrozenBoots item No
RTFrozenPenguin item No
RTFrozenStatue unit No
RTFTGroup1DamageOn boolean No
RTFTGroup2DamageOn boolean No
RTFTVisibility fogmodifier No
RTGeneratorAnimationRegion rect No
RTGeneratorON boolean No
RTGeneratorSound sound No
RTGeneratorToPole2 lightning No
RTGeneratorToPole3 lightning No
RTGiant unit No
RTGiantSwitch1 destructable No
RTGiantSwitch1ON boolean No
RTGiantSwitch2 destructable No
RTGiantSwitch2ON boolean No
RTGiantSwitch3 destructable No
RTGiantSwitch3ON boolean No
RTGiantSwitch4 destructable No
RTGiantSwitch4ON boolean No
RTGiantSwitchesPattern integer No
RTGlaive1 unit No
RTGlaive2 unit No
RTGlaive3 unit No
RTGlaive4 unit No
RTGlaiveHubWaypointToggleON boolean No
RTIgnitedBoots item No
RTIgnitedBootsFx effect No
RTLaserAnimation1Region rect No
RTLaserAnimation2Region rect No
RTLaserAnimation3Region rect No
RTLaserAnimation4Region rect No
RTLaserDoor destructable No
RTLaserGenerator unit No
RTLaserPattern integer No
RTLaserRegionNO1 rect No
RTLaserRegionNO2 rect No
RTLaserRegionNO3 rect No
RTLaserRegionNO4 rect No
RTLaserRegionOK rect No
RTLever1 destructable No
RTLever2 destructable No
RTLightningDoorTo6 boolean No
RTLightningGeneratorToPole2 boolean No
RTLightningGeneratorToPole3 boolean No
RTLightningPole1ToPole2 boolean No
RTLightningPole2ToPole3 boolean No
RTLightningPole3ToPole4 boolean No
RTLightningPole4ToPole1 boolean No
RTLightningPole5ToPole1 boolean No
RTLightningPole6ToPole5 boolean No
RTMagicBarrier unit No
RTMagneticPole1 item No
RTMagneticPole1Position location No
RTMagneticPole2 item No
RTMagneticPole3 item No
RTMagneticPole4 item No
RTMagneticPole5 item No
RTMagneticPole6 item No
RTPengSwitch destructable No
RTPengSwitchON boolean No
RTPenguinFreezeFx effect No
RTPole1ToPole2 lightning No
RTPole1ToPole4 lightning No
RTPole2ToPole3 lightning No
RTPole3ToPole4 lightning No
RTRedLaserCaster1 unit No
RTRedLaserCaster2 unit No
RTRedLaserCaster3 unit No
RTRedLaserCaster4 unit No
RTRedLaserCaster5 unit No
RTRedLaserCaster6 unit No
RTRedLaserCasterDoor unit No
RTRedLaserCasterGen2a unit No
RTRedLaserCasterGen3a unit No
RTRuneAnimationOFF boolean No
RTSnowSwitch1 destructable No
RTSnowSwitch2 destructable No
RTSpikeTrapSound01 sound No
RTSpikeTrapSound02 sound No
RTSpikeTrapSound03 sound No
RTSpikeTrapSound04 sound No
RTSpikeTrapSound05 sound No
RTSpikeTrapSound06 sound No
RTSpikeTrapSound07 sound No
RTSpikeTrapSound08 sound No
RTSpiritBoom unit No
RTSpiritSafeZone unit No
RTStatueChargingON boolean No
RTStatueFX effect No
RTStatueLaser1 unit No
RTStatueLaser2 unit No
RTStatueTimer timer No
RTStatueTimerWindow timerdialog No
SBBasinVisibility fogmodifier No
SBDoor1 destructable No
SBDoor2 destructable No
SBDoorSound sound No
SBRuneCount integer No
SBRuneFX effect No
SBWaterRises boolean No
ShrinkElevator destructable No
ShrinkStartEndFx effect No
SwitchBlue destructable No DestructableNull
SwitchDoorsRoom1 destructable No DestructableNull
SwitchDoorsRoom2 destructable No DestructableNull
SwitchRed destructable No DestructableNull
SwitchYellow destructable No DestructableNull
TestON boolean No
WaterBeetle unit No
WaterBeetleDeathFx effect No
WaterBeetleFx effect No
WaypointReg location No
WBArthasGateEntrance destructable No
WBArthasStartsON boolean No
WBDoor1 destructable No
WBDoor2 destructable No
WBElevator1 destructable No
WBElevator1BlockersON boolean No
WBElevator2 destructable No
WBElevator2BlockersON boolean No
WBElevator3 destructable No
WBHeavyGolem1 item No
WBHeavyGolem2 item No
WBHeavyGolemUnit1 unit No
WBHeavyGolemUnit2 unit No
WBLittleGolem1 item No
WBLittleGolem2 item No
WBLittleGolem3 item No
WBLittleGolemUnit1 unit No
WBLittleGolemUnit2 unit No
WBLittleGolemUnit3 unit No
WBMediumGolem1 item No
WBMediumGolemUnit1 unit No
WBZoneSwitchInteger integer No
Initialization
  Events
  Conditions
  Actions
    -------- RUN --------
    -------- Start Triggers --------
    Game - Set ally color filtering to 0
    Trigger - Run Init_Environment <gen> (checking conditions)
    Trigger - Run Init_Players <gen> (checking conditions)
    Trigger - Run Init_Units <gen> (checking conditions)
    Trigger - Run Init_Doodads <gen> (checking conditions)
    Trigger - Run Init_Regions <gen> (checking conditions)
    Trigger - Run Init_Items <gen> (checking conditions)
    Trigger - Run Init_Integers <gen> (checking conditions)
    Trigger - Run Init_Quests <gen> (checking conditions)
    Trigger - Run Init_Music_Fix <gen> (checking conditions)
    Trigger - Run Init_Ambient_Sounds <gen> (checking conditions)
    -------- Start Intro Cinematic --------
    Trigger - Add IntroCin_Start <gen> to the trigger queue (Checking conditions)
    -------- TURN OFF --------
    -------- First Room --------
    Trigger - Turn off Emerging_Spikes_1 <gen>
    Trigger - Turn off Emerging_Spikes_2 <gen>
    Trigger - Turn off Emerging_Spikes_3 <gen>
    Trigger - Turn off Emerging_Spikes_4 <gen>
    Trigger - Turn off Emerging_Spikes_5 <gen>
    Trigger - Turn off Emerging_Spikes_6 <gen>
    Trigger - Turn off Emerging_Spikes_7 <gen>
    Trigger - Turn off First_Room_Frost_Traps <gen>
    -------- Doors Room --------
    Trigger - Turn off DRFT_Damage <gen>
    Trigger - Turn off DRFT_Cast_After_First_Strike <gen>
    Trigger - Turn off DRFT_Buff_Off <gen>
    -------- Shrink Tunnels --------
    Trigger - Turn off Yeti_Actions <gen>
    Trigger - Turn off Frozen_Penguin_Respawn <gen>
    Trigger - Turn off Penguin_Death_Fix <gen>
    Trigger - Turn off LT_Glaive_4_Temporary_Slow <gen>
    Trigger - Turn off LT_Glaive_4_5_Move_Fix_Go <gen>
    Trigger - Turn off LT_Glaive_4_5_Move_Fix_End <gen>
    Trigger - Turn off LT_Glaive_5_Temporary_Slow <gen>
    Trigger - Turn off LTGreenBlue_Circle_Kills <gen>
    Trigger - Turn off LT2GreenBlue_Circle_Kills <gen>
    Trigger - Turn off LTDoor_Open_Fix <gen>
    Trigger - Turn off Beetle_Collision_Region_Move <gen>
    Trigger - Turn off Beetle_Disappear <gen>
    Trigger - Turn off RTGreenBlue_Circle_Kills <gen>
    Trigger - Turn off RT2GreenBlue_Circle_Kills <gen>
    Trigger - Turn off RT3GreenBlue_Circle_Kills <gen>
    Trigger - Turn off RT4GreenBlue_Circle_Kills <gen>
    Trigger - Turn off RT5GreenBlue_Circle_Kills <gen>
    Trigger - Turn off RTFT_Vision_Off <gen>
    Trigger - Turn off RTPenguin_Switch_OnOff_Illidan <gen>
    Trigger - Turn off Fire_Boots_Show_Or_Hide <gen>
    Trigger - Turn off Fire_Sets_Cooled_Boots_Aflame_Drop <gen>
    Trigger - Turn off Giant_Follows_Illidan_Fix <gen>
    Trigger - Turn off Giant_Returns_Fix <gen>
    Trigger - Turn off Rune_Pattern_Regions <gen>
    Trigger - Turn off Rune_Pattern_Reset_Regions_1 <gen>
    Trigger - Turn off Rune_Pattern_Reset_Regions_2 <gen>
    Trigger - Turn off Rune_Pattern_Reset_Regions_3 <gen>
    Trigger - Turn off Rune_Pattern_Reset_Regions_4 <gen>
    Trigger - Turn off Lasers_Kill <gen>
    Trigger - Turn off Magic_Door_Regen <gen>
    -------- Frost Mountains --------
    Trigger - Turn off FM_Ancient_Creates_Treants <gen>
    Trigger - Turn off FM_Treants_Attack_Continuously <gen>
    Trigger - Turn off FM_Explosive_Wisp <gen>
    Trigger - Turn off FM_Wisp_Follows <gen>
    Trigger - Turn off FMFurion_Attacks_Illidan <gen>
    -------- Portal Zones --------
    Trigger - Turn off PZ1_Demon_Attack <gen>
    Trigger - Turn off PZ2_Barrier <gen>
    -------- Boulders Zone --------
    Trigger - Turn off BZ_Boulders_1n2_Clash_Reg <gen>
    Trigger - Turn off BZ_Boulders_1n2_Clash <gen>
    -------- Antidote Room --------
    Trigger - Turn off AR_Sickness_DPS <gen>
    Trigger - Turn off AR_Illidan_Faces_Tuskarr <gen>
    -------- Levitation Room --------
    Trigger - Turn off LR_Camera <gen>
    Trigger - Turn off LR1_Levitation_Circle_Kills <gen>
    Trigger - Turn off LR1_Walk_Circle_Kills <gen>
    Trigger - Turn off LR2_Walk_Circle_Kills <gen>
    Trigger - Turn off LR2_Levitation_Circle_Kills <gen>
    -------- Doppelganger Zone --------
    Trigger - Turn off DG_Guldan_Follows <gen>
    Trigger - Turn off DG2_Zone_Move_1_10 <gen>
    Trigger - Turn off DG2_Zone_Move_11_20 <gen>
    Trigger - Turn off DG2_Zone_Move_21_30 <gen>
    Trigger - Turn off DG2_Zone_Move_31_40 <gen>
    Trigger - Turn off DG2_Zone_Move_41_50 <gen>
    Trigger - Turn off DG2_Zone_Move_51_60 <gen>
    Trigger - Turn off DG2_Zone_Move_61_70 <gen>
    Trigger - Turn off DG2_Zone_Move_71_80 <gen>
    Trigger - Turn off DG2_Zone_Move_Fix_1 <gen>
    Trigger - Turn off DG2_Zone_Move_Fix_2 <gen>
    Trigger - Turn off DG2_Zone_Move_Fix_3 <gen>
    Trigger - Turn off DG2_Zone_Move_Fix_4 <gen>
    Trigger - Turn off DG2_Zone_Move_Stop_2 <gen>
    Trigger - Turn off DG2_Zone_Move_Stop_3 <gen>
    Trigger - Turn off DG2_Zone_Move_Stop <gen>
    Trigger - Turn off DG2_Ball_1_Movement_Change_1 <gen>
    Trigger - Turn off DG2_Ball_2_Movement_Change_1 <gen>
    Trigger - Turn off DG2_Ball_3_Movement_Change_1 <gen>
    Trigger - Turn off DG2_Ball_4_Movement_Change_1 <gen>
    Trigger - Turn off DG2_Ball_1_Movement_Change_2 <gen>
    Trigger - Turn off DG2_Ball_2_Movement_Change_2 <gen>
    Trigger - Turn off DG2_Ball_3_Movement_Change_2 <gen>
    Trigger - Turn off DG2_Ball_4_Movement_Change_2 <gen>
    Trigger - Turn off DG2_Ball_1_Movement_Change_3 <gen>
    Trigger - Turn off DG2_Ball_2_Movement_Change_3 <gen>
    Trigger - Turn off DG2_Ball_3_Movement_Change_3 <gen>
    Trigger - Turn off DG2_Ball_4_Movement_Change_3 <gen>
    Trigger - Turn off DG2_Ball_1_Movement_1c <gen>
    Trigger - Turn off DG2_Ball_1_Movement_2c <gen>
    Trigger - Turn off DG2_Ball_2_Movement_1c <gen>
    Trigger - Turn off DG2_Ball_2_Movement_2c <gen>
    Trigger - Turn off DG2_Ball_3_Movement_1c <gen>
    Trigger - Turn off DG2_Ball_3_Movement_2c <gen>
    Trigger - Turn off DG2_Ball_4_Movement_1c <gen>
    Trigger - Turn off DG2_Ball_4_Movement_2c <gen>
    Trigger - Turn off DG2_Frost_Trap_1 <gen>
    Trigger - Turn off DG2_Frost_Trap_10 <gen>
    Trigger - Turn off DG2_Frost_Trap_11 <gen>
    Trigger - Turn off DG2_Frost_Trap_12 <gen>
    Trigger - Turn off DG2_Frost_Trap_13 <gen>
    Trigger - Turn off DG2_Frost_Trap_14 <gen>
    Trigger - Turn off DG2_Frost_Trap_15 <gen>
    Trigger - Turn off DG2_Frost_Trap_16 <gen>
    Trigger - Turn off DG2_Frost_Trap_2 <gen>
    Trigger - Turn off DG2_Frost_Trap_3 <gen>
    Trigger - Turn off DG2_Frost_Trap_4 <gen>
    Trigger - Turn off DG2_Frost_Trap_5 <gen>
    Trigger - Turn off DG2_Frost_Trap_6 <gen>
    Trigger - Turn off DG2_Frost_Trap_7 <gen>
    Trigger - Turn off DG2_Frost_Trap_8 <gen>
    Trigger - Turn off DG2_Frost_Trap_9 <gen>
    Trigger - Turn off DG2_Balls_Dead <gen>
    Trigger - Turn off DG2_Balls_Detonate <gen>
    Trigger - Turn off DG3_Pheonix_Boom <gen>
    Trigger - Turn off DG3_Ganger_Follows <gen>
    Trigger - Turn off DG3_Defence_Deflect <gen>
    Trigger - Turn off DG3_Water_Rise_Timed <gen>
    Trigger - Turn off DG3_Water_Risen_Kills <gen>
Init Environment
  Events
  Conditions
  Actions
    -------- Time of Day Fix to Night --------
    Game - Set the time of day to 24.00
    Game - Turn the day/night cycle Off
    -------- Weather Effects --------
    Environment - Set sky to Fogged Sky
    Environment - Create at (Playable map area) the weather effect Dungeon White Fog (Heavy)
    Environment - Turn (Last created weather effect) On
Init Players
  Events
  Conditions
  Actions
    -------- Alliance Settings --------
    Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
    Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
    Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Neutral
    Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Neutral
    Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Neutral
    Player - Make Player 3 (Teal) treat Player 1 (Red) as an Neutral
    Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
    Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
    Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Neutral
    Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
    Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
    Player - Make Player 1 (Red) treat Player 3 (Teal) as an Neutral
    Player - Make Player 1 (Red) treat Neutral Hostile as an Neutral
    Player - Make Neutral Hostile treat Player 4 (Purple) as an Neutral
    Player - Make Neutral Hostile treat Player 1 (Red) as an Neutral
    Player - Make Neutral Hostile treat Player 2 (Blue) as an Neutral
    Player - Make Neutral Hostile treat Player 3 (Teal) as an Neutral
    -------- XP Disable --------
    Hero - Make Player 1 (Red) Heroes gain 0.00% experience from future kills
    Hero - Make Player 2 (Blue) Heroes gain 0.00% experience from future kills
    Hero - Make Player 3 (Teal) Heroes gain 0.00% experience from future kills
    Hero - Make Player 4 (Purple) Heroes gain 0.00% experience from future kills
    -------- Subtitles ON --------
    Cinematic - Turn subtitle display override On
Init Units
  Events
  Conditions
  Actions
    -------- VARIABLES --------
    -------- Beginning --------
    Set VariableSet IceTroll = Ice Troll 0001 <gen>
    Set VariableSet IllidanRallyPointGenerator = Illidan's Rally Point Generator 0019 <gen>
    -------- Right Tunnels --------
    Set VariableSet RTLaserGenerator = Laser Generator 0028 <gen>
    -------- Frost Mountains --------
    Set VariableSet FMAltar = Altar of Ancients 0031 <gen>
    Set VariableSet FMTyrande = Priestess of the Moon 0045 <gen>
    Set VariableSet FMFurion = Keeper of the Grove 0046 <gen>
    Set VariableSet FMDruidOfTheClaw = Druid of the Claw 0040 <gen>
    Set VariableSet FMDruidOfTheTalon = Druid of the Talon 0041 <gen>
    -------- Boulder Zone --------
    Set VariableSet BZGemStone1 = Gem Stone 0047 <gen>
    Set VariableSet BZGemStone2 = Gem Stone 0048 <gen>
    Set VariableSet BZGemStone3 = Gem Stone 0049 <gen>
    Set VariableSet BZGemStone4 = Gem Stone 0050 <gen>
    -------- Orb of Frostmourne --------
    Set VariableSet OrbOfFrostmourneCaster = Orb of Frostmourne Essence Caster 0096 <gen>
    Set VariableSet CircleOfTeleportation = Circle of Teleportation 0021 <gen>
    -------- Antidote Room --------
    Unit - Create 1.Ice Troll (Undead) for Neutral Passive at (Center of ARTroll <gen>) facing 180.00 degrees
    Set VariableSet ARTroll = (Last created unit)
    Unit - Create 1.Old Tuskarr for Player 3 (Teal) at (Center of AROldTuskarMage <gen>) facing 235.00 degrees
    Set VariableSet ARTuskarr = (Last created unit)
    -------- MANIPULATIONS --------
    -------- Hide --------
    Unit - Hide Illidan's Rally Point Generator 0019 <gen>
    Unit - Hide Orb of Frostmourne Essence Caster 0096 <gen>
    Unit - Hide Watch This 0013 <gen>
    Unit - Hide Frost Trap Damage Caster 0018 <gen>
    Unit - Hide Fire Trap Damage Caster 0023 <gen>
    Unit - Hide Fire Trap Damage Caster 0024 <gen>
    Unit - Hide Fire Trap Damage Caster 0025 <gen>
    Unit - Hide Frost Trap Damage Caster 0566 <gen>
    -------- Tunnels --------
    Unit - Remove (A) Life Regeneration Aura (Torch) from Rejuvenating Energy 0454 <gen>
    Unit - Remove (A) Life Regeneration Aura (Torch) from Rejuvenating Energy 0560 <gen>
    Unit Group - Pick every unit in (Units in FMFurionAndBand <gen>) and do (Actions)
      Loop - Actions
        Unit - Hide (Picked unit)
        Unit - Order (Picked unit) to Hold Position.
    Unit Group - Pick every unit in (Units in FMNightElvesCheer <gen>) and do (Actions)
      Loop - Actions
        Unit - Remove Shadow Meld from (Picked unit)
        Unit - Order (Picked unit) to Hold Position.
    -------- Antidote Room --------
    Unit - Make ARTroll Invulnerable
    Unit - Hide ARTroll
    Unit Group - Pick every unit in (Units owned by Neutral Passive of type Adult Seal) and do (Actions)
      Loop - Actions
        Unit - Hide (Picked unit)
    Unit Group - Pick every unit in (Units owned by Neutral Passive of type Little Seal) and do (Actions)
      Loop - Actions
        Unit - Hide (Picked unit)
    Unit Group - Pick every unit in (Units owned by Neutral Passive of type Overgrown Seal) and do (Actions)
      Loop - Actions
        Unit - Hide (Picked unit)
    Unit Group - Pick every unit in (Units owned by Neutral Passive of type Titanic Seal) and do (Actions)
      Loop - Actions
        Unit - Hide (Picked unit)
    Unit - Pause ARTuskarr
    -------- Doppelganger Zone --------
    Unit - Hide Demon Hunter 0452 <gen>
    -------- ANIMATION --------
    -------- Doors Room --------
    Animation - Change Mysterious Figure 0453 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    -------- Frost Mountains --------
    Animation - Change FMAltar's vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    -------- Boulder Zone --------
    Animation - Play BZGemStone1's stand second (animationname) animation
    Animation - Play BZGemStone2's stand second (animationname) animation
    Animation - Play BZGemStone3's stand second (animationname) animation
    Animation - Play BZGemStone4's stand second (animationname) animation
Init Doodads
  Events
  Conditions
  Actions
    -------- VARIABLES --------
    -------- Begining --------
    Set VariableSet DoorStartingRoom = Icy Gate 0011 <gen>
    -------- Room 1 --------
    Set VariableSet SwitchDoorsRoom1 = Foot Switch 0594 <gen>
    Set VariableSet DoorDoorsRoom1 = Icy Gate 0574 <gen>
    -------- Room 2 --------
    Set VariableSet LeverDoorsRoom1 = Lever 0595 <gen>
    Set VariableSet LeverDoorsRoom2 = Lever 0597 <gen>
    Set VariableSet DoorDoorsRoom2 = Icy Gate 0596 <gen>
    -------- Room 3a --------
    Set VariableSet LeverDoorsRoom3 = Lever 0598 <gen>
    Set VariableSet LeverDoorsRoom4 = Lever 0599 <gen>
    -------- Room 3b --------
    Set VariableSet LeverDoorsRoom5 = Lever 0607 <gen>
    Set VariableSet LeverDoorsRoom6 = Lever 0610 <gen>
    Set VariableSet LeverDoorsRoom7 = Lever 0608 <gen>
    Set VariableSet LeverDoorsRoom8 = Lever 0609 <gen>
    Set VariableSet DoorDoorsRoom3 = Icy Gate 0600 <gen>
    Set VariableSet DoorDoorsRoom4 = Icy Gate 0603 <gen>
    Set VariableSet DoorDoorsRoom5 = Icy Gate 0604 <gen>
    Set VariableSet DoorDoorsRoom6 = Icy Gate 0612 <gen>
    -------- Beyond Room 3 --------
    Set VariableSet SwitchDoorsRoom2 = Foot Switch 0625 <gen>
    Set VariableSet SwitchRed = (A) Slow 0630 <gen>
    Set VariableSet SwitchYellow = (A) Slow 0631 <gen>
    Set VariableSet SwitchBlue = (A) Levitation 0629 <gen>
    Set VariableSet DoorDoorsRoom7 = Icy Gate 0626 <gen>
    Set VariableSet DoorDoorsRoom8 = Icy Gate 0628 <gen>
    Set VariableSet DoorDoorsRoom9 = Icy Gate 0627 <gen>
    Set VariableSet DRIcedEntrance = (A) Water Crush 1566 <gen>
    -------- Shrink Tunnels --------
    Set VariableSet ShrinkElevator = (A) Slow (Info) (Orb of Frostmourne Essence) 0640 <gen>
    -------- Left Tunnels --------
    Set VariableSet LTSwitch = (A) Frozen 0741 <gen>
    Set VariableSet LTDoor = (Frostbite) 0772 <gen>
    -------- Left-Right Tunnels --------
    Set VariableSet LRTSwitch = (A) Fire 1183 <gen>
    Set VariableSet LRTSwitch2 = (A) Fire 1459 <gen>
    -------- Right Tunnels --------
    Set VariableSet RTPengSwitch = (A) Frozen 1523 <gen>
    Set VariableSet RTSnowSwitch1 = (A) Death 1629 <gen>
    Set VariableSet RTSnowSwitch2 = (A) Death 1593 <gen>
    Set VariableSet RTLever1 = (A) Burning 1753 <gen>
    Set VariableSet RTLever2 = (A) Burning 1754 <gen>
    Set VariableSet RTLaserDoor = (A) Polymorph 1944 <gen>
    Set VariableSet RTGiantSwitch1 = (A) Death 1954 <gen>
    Set VariableSet RTGiantSwitch2 = (A) Death 1956 <gen>
    Set VariableSet RTGiantSwitch3 = (A) Death 1955 <gen>
    Set VariableSet RTGiantSwitch4 = (A) Death 1953 <gen>
    -------- Water Basins --------
    Set VariableSet WBElevator1 = Elevator 1983 <gen>
    Set VariableSet WBElevator2 = Elevator 1992 <gen>
    Set VariableSet WBElevator3 = (A) Slow (Info) (Orb of Frostmourne Essence) 2046 <gen>
    Set VariableSet WBArthasGateEntrance = Iced Entrance 2001 <gen>
    Set VariableSet WBDoor1 = Icy Gate 2002 <gen>
    Set VariableSet WBDoor2 = Icy Gate 2003 <gen>
    -------- Frost Mountains --------
    Set VariableSet FMIceBlocks = Ice Rock Gate 2056 <gen>
    Set VariableSet FMFrostGate = Frost Demonic Gate 2073 <gen>
    -------- Portal Zones --------
    Set VariableSet PZBarrier = Iced Entrance 2292 <gen>
    -------- Boulder Zone --------
    Set VariableSet BZDoor = Iced Entrance 2323 <gen>
    Set VariableSet BZDoor2 = Iced Entrance 2324 <gen>
    -------- Sunken Basin --------
    Set VariableSet SBDoor1 = Massive Ruined Gate 2326 <gen>
    Set VariableSet SBDoor2 = Massive Ruined Gate 2325 <gen>
    -------- Antidote Room --------
    Set VariableSet ARElevator1 = Elevator 2453 <gen>
    Set VariableSet ARElevator2 = Elevator 2454 <gen>
    Set VariableSet ARElevator3 = Elevator 2455 <gen>
    Set VariableSet ARElevator4 = Elevator 2456 <gen>
    Set VariableSet ARElevator5 = Elevator 2457 <gen>
    Set VariableSet ARElevator6 = Elevator 2458 <gen>
    Set VariableSet ARElevator7 = Elevator 2459 <gen>
    Set VariableSet ARElevator8 = Elevator 2462 <gen>
    Set VariableSet ARElevator9 = Elevator 2464 <gen>
    Set VariableSet ARElevator10 = Elevator 2463 <gen>
    Set VariableSet ARElevator11 = Elevator 2460 <gen>
    Set VariableSet ARElevator12 = Elevator 2461 <gen>
    Set VariableSet ARElevator13 = Elevator 2466 <gen>
    Set VariableSet ARElevator14 = Elevator 2467 <gen>
    Set VariableSet ARElevator15 = Elevator 2468 <gen>
    Set VariableSet ARElevator16 = Elevator 2469 <gen>
    Set VariableSet ARElevator17 = Elevator 2470 <gen>
    Set VariableSet ARElevator18 = Elevator 2471 <gen>
    -------- Levitation Rooms --------
    Set VariableSet LR1Door1 = Frost Demonic Gate 2661 <gen>
    Set VariableSet LR1Door2 = Frost Demonic Gate 2662 <gen>
    Set VariableSet LR2Door = Frost Demonic Gate 3030 <gen>
    -------- ANIMATION --------
    -------- Begining --------
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within 2ndRFrostTraps <gen>.
    -------- Room 3b --------
    Animation - Play the death (animationname) animation for all doodads of type D004 (doodadcode) within DoorsRoomFrostTraps <gen>.
    -------- Beyond Room 3 --------
    Animation - Play SwitchRed's stand (animationname) animation
    Animation - Play SwitchYellow's stand (animationname) animation
    Animation - Play SwitchBlue's stand (animationname) animation
    -------- Shrink Tunnels --------
    Animation - Play ShrinkElevator's Stand Third (animationname) animation
    -------- Left-Right Tunnels --------
    Animation - Play the death (animationname) animation for all doodads of type D005 (doodadcode) within LTFireTraps <gen>.
    Animation - Play the death (animationname) animation for all doodads of type YOf1 (doodadcode) within LRTBeetleFireTrap <gen>.
    Animation - Play LRTSwitch2's death (animationname) animation
    -------- Right Tunnels --------
    Animation - Play the death (animationname) animation for all doodads of type D000 (doodadcode) within RTFrostTraps <gen>.
    Animation - Play the death (animationname) animation for all doodads of type YOtf (doodadcode) within RTIgnitedBootsFire <gen>.
    Animation - Play the death (animationname) animation for all doodads of type YOfs (doodadcode) within RTIgnitedBootsFire <gen>.
    -------- Sunken Basin --------
    Animation - Play the stand alternate (animationname) animation for all doodads of type D00D (doodadcode) within SBRisingWater <gen>.
    -------- Levitation Rooms --------
    Animation - Play the death (animationname) animation for all doodads of type D00F (doodadcode) within LR1LevitationCircle <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D00F (doodadcode) within LR1WalkCircle <gen>.
    -------- Doppelganger Zone --------
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone11 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone2 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone9 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone20 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone70 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone79 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone61 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone72 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone54 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone57 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone24 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone27 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone5 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone6 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone75 <gen>.
    Animation - Play the death (animationname) animation for all doodads of type D001 (doodadcode) within DG2WalkZone76 <gen>.
    Animation - Play the stand alternate (animationname) animation for all doodads of type D00H (doodadcode) within DG3LavaZone <gen>.
    -------- MANIPULATIONS --------
    -------- Begining --------
    Destructible - Make DoorStartingRoom Invulnerable
    -------- Beyond Room 3 --------
    Destructible - Make DoorDoorsRoom7 Invulnerable
    Destructible - Make DoorDoorsRoom8 Invulnerable
    Destructible - Make DoorDoorsRoom9 Invulnerable
    Destructible - Make DRIcedEntrance Invulnerable
    -------- Left Tunnels --------
    Destructible - Make LTDoor Invulnerable
    -------- Right Tunnels --------
    Destructible - Kill RTLever2
    Destructible - Make RTLaserDoor Invulnerable
    -------- Water Basins --------
    Destructible - Make WBArthasGateEntrance Invulnerable
    -------- Frost Mountains --------
    Destructible - Make FMIceBlocks Invulnerable
    Destructible - Make FMFrostGate Invulnerable
    -------- Portal Zones --------
    Destructible - Make PZBarrier Invulnerable
    Destructible - Open PZBarrier
    -------- Boulder Zone --------
    Destructible - Make BZDoor Invulnerable
    Destructible - Make BZDoor2 Invulnerable
    -------- Sunken Basin --------
    Destructible - Make SBDoor1 Invulnerable
    Destructible - Make SBDoor2 Invulnerable
    -------- Antidote Room --------
    Destructible - Set height of ARElevator1 to 3
    Destructible - Set height of ARElevator2 to 3
    Destructible - Set height of ARElevator3 to 3
    Destructible - Set height of ARElevator4 to 3
    Destructible - Set height of ARElevator5 to 3
    Destructible - Set height of ARElevator6 to 3
    Destructible - Set height of ARElevator8 to 3
    Destructible - Set height of ARElevator9 to 3
    Destructible - Set height of ARElevator10 to 3
    Destructible - Set height of ARElevator11 to 2
    Destructible - Set height of ARElevator12 to 2
    Destructible - Set height of ARElevator13 to 3
    Destructible - Set height of ARElevator14 to 3
    Destructible - Set height of ARElevator15 to 3
    Destructible - Set height of ARElevator16 to 2
    Destructible - Set height of ARElevator17 to 2
    Destructible - Set height of ARElevator18 to 2
    -------- Levitation Rooms --------
    Destructible - Make LR1Door1 Invulnerable
    Destructible - Open LR1Door1
    Destructible - Make LR1Door2 Invulnerable
    Destructible - Make LR2Door Invulnerable
Init Regions
  Events
  Conditions
  Actions
    -------- Right Tunnels --------
    Set VariableSet RTLaserRegionOK = RTLaserPatternOK <gen>
    Set VariableSet RTLaserRegionNO1 = RTLaserPatternNO1 <gen>
    Set VariableSet RTLaserRegionNO2 = RTLaserPatternNO2 <gen>
    Set VariableSet RTLaserRegionNO3 = RTLaserPatternNO3 <gen>
    Set VariableSet RTLaserRegionNO4 = RTLaserPatternNO4 <gen>
    Set VariableSet RTLaserAnimation1Region = RTLaserRuneAnimation1 <gen>
    Set VariableSet RTLaserAnimation2Region = RTLaserRuneAnimation2 <gen>
    Set VariableSet RTLaserAnimation3Region = RTLaserRuneAnimation3 <gen>
    Set VariableSet RTLaserAnimation4Region = RTLaserRuneAnimation4 <gen>
    Set VariableSet RTGeneratorAnimationRegion = RTGeneratorRuneAnimation <gen>
    -------- Boulder Zone --------
    Set VariableSet BZBoulder1n2ClashReg = BZBoulder1n2ClashReg <gen>
    -------- Doppelganger Zone --------
    Set VariableSet DG2DoppelgangerPositionReg = DG2Kael <gen>
Init Items
  Events
  Conditions
  Actions
    -------- Variables --------
    Set VariableSet FRGold1 = gg_item_I001_0000
    Set VariableSet FRGold10 = gg_item_I001_0007
    Set VariableSet FRGold2 = gg_item_I001_0011
    Set VariableSet FRGold3 = gg_item_I001_0006
    Set VariableSet FRGold4 = gg_item_I001_0004
    Set VariableSet FRGold5 = gg_item_I001_0005
    Set VariableSet FRGold6 = gg_item_I001_0008
    Set VariableSet FRGold7 = gg_item_I001_0009
    Set VariableSet FRGold8 = gg_item_I001_0010
    Set VariableSet FRGold9 = gg_item_I001_0012
    Set VariableSet LTFrozenPenguin = gg_item_I007_0026
    Set VariableSet BZCrystal = gg_item_I00I_0033
    Set VariableSet Northweed1 = gg_item_I00K_0232
    Set VariableSet Northweed2 = gg_item_I00K_0306
    Set VariableSet Northweed3 = gg_item_I00K_0295
    Set VariableSet Northweed4 = gg_item_I00K_0319
    Set VariableSet Northweed5 = gg_item_I00K_0557
    Set VariableSet Northweed6 = gg_item_I00K_0559
    Set VariableSet Northweed7 = gg_item_I00K_0556
    Set VariableSet Northweed8 = gg_item_I00K_0558
Init Integers
  Events
  Conditions
  Actions
    -------- Right Tunnels --------
    Set VariableSet RTLaserPattern = 0
Init Quests
  Events
  Conditions
  Actions
    -------- Create Quests --------
    Quest - Create a Required quest titled Howling Dilemma with the description Illidan finds himself at the core of an enigma., using icon path ReplaceableTextures\CommandButtons\BTNEvilIllidan.blp
    Set VariableSet Quest = (Last created quest)
    Quest - Create a quest requirement for Quest with the description Illidan must escape the dangers
    Set VariableSet QuestReq = (Last created quest requirement)
    Quest - Create a Optional quest titled Credits with the description -|c006969FFBlizzard Entertainment|r for making |c00FFFF00Warcraft III|r and its editor-|c0000FF00The Hive Workshop|r for keeping the map in its database-|c00FF7F00Aesthetics|r' Simple Loading Screen tutorial @|c0000FF00hiveworkshop.com|r-|c00FF7F00Vexorian|r's Optimizer @|c0000FF00hiveworkshop.com|r-|c00FF7F00Ladik|r's MPQ Editor @|c0000FF00hiveworkshop.com|r-|c00FF7F00Shadow Daemon|r's BLP Lab @|c0000FF00hiveworkshop.com|r-|c00FF7F00Khuhneghetz|r's Riderless Undead Horse and Undead Arthas on Foot models @|c0000FF00hiveworkshop.com|r-|c00FF7F00Storm_hih|r's Himalayan Yeti model @|c0000FF00hiveworkshop.com|r-|c00FF7F00Thrikodius|r' Shadow Dragon model @|c0000FF00hiveworkshop.com|r-|c00FF7F00Alpain|r's Rune Golem model @|c0000FF00hiveworkshop.com|r-|c00FF7F00Arowanna|r's Green Dragon Devour icon @|c0000FF00hiveworkshop.com|rI hate boasting but to avoid controversies: music created by deepstrasz; item icons & troll skin edited by deepstrasz and taken from |c00FFFF00Warcraft III|r., using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
    Quest - Create a Optional quest titled Difficulty with the description |c0096FF96Easy|r - Normal+enemies get their attack and movement speeds reduced. Trap timers increased, their damage decreased.|c006969FFNormal|r - There is no defeat condition. Illidan will be revived with minor setbacks. There are two danger zones that will not be rewinded. However if Illidan dies in one of those zones, he will be revived and the dangers will disappear. The player will be notified to save the game when coming close to those zones in case game content is not desired to be avoided.There are some checkpoints in parts of the game with many traps that will regenerate Illidan and become his revival point. They are signaled by a red torch on a wall.Some hints are more detailed than on Normal. Other appear after wandering in the same place for many seconds.|c00FF0000Hard|r - Saving and loading works like in any normal Warcraft III map. Illidan's death will result in defeat. Recommended for those who have knowledge of the map's gameplay.Writing -hint in the chat box will pop a hint up in some places. This command also works on Easy., using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Init Music
  Events
  Conditions
  Actions
    Sound - Stop music Immediately
    Sound - Clear the music list
    Wait 0.01 seconds
    Sound - Play
    Sound - Set music volume to 100%
    Sound - Set Music to 100%
    Wait 430.00 seconds
    Trigger - Run Init_Music <gen> (checking conditions)
Init Music Fix
  Events
    Time - Every 430.00 seconds of game time
  Conditions
  Actions
    Sound - Stop music Immediately
    Sound - Clear the music list
    Wait 0.01 seconds
    Sound - Play deepstrasz_somewhere_across_nowhere <gen>
    Sound - Set music volume to 100%
    Sound - Set Music to 100%
Init Ambient Sounds
  Events
  Conditions
  Actions
    -------- Set Up Sounds on Regions --------
    -------- 1stRoom --------
    Sound - Play LordaeronSummerBrazierLoop1 <gen> at 100% volume, located at (Center of 1stRBrazierSound <gen>) with Z offset 0
    Sound - Play WindLoopStereo <gen> at 100% volume, located at (Center of 1stRCaveWindSound <gen>) with Z offset 0
    Sound - Play CityScapeMagicRunesLoop1 <gen> at 100% volume, located at (Center of IllidanLevitationUse <gen>) with Z offset 0
    -------- Left-Right Tunnels --------
    Sound - Play OrcHumanLargeBuildingFire1 <gen> at 100% volume, located at (Center of LRTBeetleFireTrap <gen>) with Z offset 0
    Sound - Play LordaeronSummerBrazierLoop1 <gen> at 100% volume, located at (Center of LRTBrazier1Sound <gen>) with Z offset 0
    Sound - Play LordaeronSummerBrazierLoop1 <gen> at 100% volume, located at (Center of LRTBrazier2Sound <gen>) with Z offset 0
    -------- Frost Mountains --------
    Sound - Play LordaeronSummerBrazierLoop1 <gen> at 100% volume, located at (Center of FMBrazierSound1 <gen>) with Z offset 0
    Sound - Play LordaeronSummerBrazierLoop1 <gen> at 100% volume, located at (Center of FMBrazierSound2 <gen>) with Z offset 0
    Sound - Play LordaeronSummerBrazierLoop1 <gen> at 100% volume, located at (Center of FMBrazierSound3 <gen>) with Z offset 0
    Sound - Play LordaeronSummerBrazierLoop1 <gen> at 100% volume, located at (Center of FMBrazierSound4 <gen>) with Z offset 0
    Sound - Play LordaeronSummerBrazierLoop1 <gen> at 100% volume, located at (Center of FMBrazierSound5 <gen>) with Z offset 0
    Sound - Play LordaeronSummerBrazierLoop1 <gen> at 100% volume, located at (Center of FMBrazierSound6 <gen>) with Z offset 0
    Sound - Play WindLoopStereo <gen> at 100% volume, located at (Center of FMCavernEntrance <gen>) with Z offset 0
    Sound - Play WindLoopStereo <gen> at 100% volume, located at (Center of FMCavernExit <gen>) with Z offset 0
Frozen Statue Animation Reset
  Events
    Game - A saved game is loaded
  Conditions
  Actions
    Animation - Reset RTFrozenStatue's animation
    Animation - Change RTFrozenStatue's animation speed to 100% of its original speed
Ilidan Dies
  Events
    Unit - A unit owned by Player 4 (Purple).Dies
  Conditions
    DiffHardON Equal to True
  Actions
    -------- NormaIllidan --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        IllidanDream Equal to (Dying unit)
      Then - Actions
        Wait Campaign quest delay seconds
        Game - Defeat Player 4 (Purple) with the message: Illidan has succumbed to the nightmare.
      Else - Actions
        Do nothing
    -------- LevitationIllidan --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        IllidanLevitating Equal to (Dying unit)
      Then - Actions
        Wait Campaign quest delay seconds
        Game - Defeat Player 4 (Purple) with the message: Illidan has succumbed to the nightmare.
      Else - Actions
        Do nothing
    -------- ShrinkIllidan --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        IllidanShrinked Equal to (Dying unit)
      Then - Actions
        Wait Campaign quest delay seconds
        Game - Defeat Player 4 (Purple) with the message: Illidan has succumbed to the nightmare.
      Else - Actions
        Do nothing
First Room
  Events
    Unit - A unit Dies
  Conditions
    DiffNormalON Equal to True
  Actions
    Wait 3.00 seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            Or - Any (Conditions) are true
              Conditions
                (1stRoomIllidanDeathReg1 <gen> contains IllidanDream) Equal to True
                (1stRoomIllidanDeathReg2 <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanDream --------
        Unit - Replace IllidanDream with a Demon Hunter (Dream) using The new unit's max life and mana
        Set VariableSet IllidanDream = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanDream
        Hero - Give ItemSlot2 to IllidanDream
        Hero - Give ItemSlot3 to IllidanDream
        Hero - Give ItemSlot4 to IllidanDream
        Hero - Give ItemSlot5 to IllidanDream
        Hero - Give ItemSlot6 to IllidanDream
        -------- Move Arthas & Illidan and Face Points --------
        Unit - Move ArthasSlow instantly to (Center of IntroArthasHere <gen>), facing 0.00 degrees
        Unit - Move IllidanDream instantly to (Center of IntroIllidan360Cam <gen>), facing 0.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanDream for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanDream) over 0 seconds
        -------- Arthas Sees Illidan --------
        Unit - Grant shared vision of IllidanDream to Player 2 (Blue)
      Else - Actions
        Do nothing
Second Room
  Events
    Unit - A unit Dies
  Conditions
    And - All (Conditions) are true
      Conditions
        DiffNormalON Equal to True
        IllidanIn2RoomON Equal to True
  Actions
    Wait 3.00 seconds
    -------- IllidanDream --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            (2ndRoomIllidanDeathReg <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Easy Death Reg --------
        Set VariableSet IllidanIn2RoomON = False
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanDream --------
        Unit - Replace IllidanDream with a Demon Hunter (Dream) using The new unit's max life and mana
        Set VariableSet IllidanDream = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanDream
        Hero - Give ItemSlot2 to IllidanDream
        Hero - Give ItemSlot3 to IllidanDream
        Hero - Give ItemSlot4 to IllidanDream
        Hero - Give ItemSlot5 to IllidanDream
        Hero - Give ItemSlot6 to IllidanDream
        -------- Create Potion of Levitation & Remove Gold --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (IllidanDream has an item of type Potion of Levitation) Equal to False
          Then - Actions
            Hero - Create Potion of Levitation and give it to IllidanDream
          Else - Actions
        Item - Remove FRGold1
        Item - Remove FRGold10
        Item - Remove FRGold2
        Item - Remove FRGold3
        Item - Remove FRGold4
        Item - Remove FRGold5
        Item - Remove FRGold6
        Item - Remove FRGold7
        Item - Remove FRGold8
        Item - Remove FRGold9
        -------- Move Arthas & Illidan and Face Points --------
        Unit - Move ArthasSlow instantly to (Center of IntroArthasHere <gen>), facing 0.00 degrees
        Unit - Move IllidanDream instantly to (Center of IntroIllidan360Cam <gen>), facing 0.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanDream for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanDream) over 0 seconds
        -------- Arthas Sees Illidan --------
        Unit - Grant shared vision of IllidanDream to Player 2 (Blue)
      Else - Actions
        Do nothing
    -------- IllidanLevitating --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanLevitating
            (2ndRoomIllidanDeathReg <gen> contains IllidanLevitating) Equal to True
      Then - Actions
        -------- Easy Death Reg --------
        Set VariableSet IllidanIn2RoomON = False
        -------- Kill Levitation Timer & Re-spawn Gold --------
        Countdown Timer - Destroy PotionOfLevitationTimerWindow
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanLevitating in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanLevitating in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanLevitating in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanLevitating in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanLevitating in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanLevitating in slot 6)
        -------- Re-enter IllidanDream --------
        Unit - Replace IllidanLevitating with a Demon Hunter (Dream) using The new unit's max life and mana
        Set VariableSet IllidanDream = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanDream
        Hero - Give ItemSlot2 to IllidanDream
        Hero - Give ItemSlot3 to IllidanDream
        Hero - Give ItemSlot4 to IllidanDream
        Hero - Give ItemSlot5 to IllidanDream
        Hero - Give ItemSlot6 to IllidanDream
        -------- Create Potion of Levitation & Remove Gold --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (IllidanDream has an item of type Potion of Levitation) Equal to False
          Then - Actions
            Hero - Create Potion of Levitation and give it to IllidanDream
          Else - Actions
        Item - Remove FRGold1
        Item - Remove FRGold10
        Item - Remove FRGold2
        Item - Remove FRGold3
        Item - Remove FRGold4
        Item - Remove FRGold5
        Item - Remove FRGold6
        Item - Remove FRGold7
        Item - Remove FRGold8
        Item - Remove FRGold9
        -------- Move Arthas & Illidan and Face Points --------
        Unit - Move ArthasSlow instantly to (Center of IntroArthasHere <gen>), facing 0.00 degrees
        Unit - Move IllidanDream instantly to (Center of IntroIllidan360Cam <gen>), facing 0.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanDream for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanDream) over 0 seconds
        -------- Arthas Sees Illidan --------
        Unit - Grant shared vision of IllidanDream to Player 2 (Blue)
      Else - Actions
        Do nothing
Third Room
  Events
    Unit - A unit Dies
  Conditions
    And - All (Conditions) are true
      Conditions
        DiffNormalON Equal to True
        IllidanIn3RoomON Equal to True
  Actions
    Wait 3.00 seconds
    -------- Part 1 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            (3rdRoomIllidanDeathReg1 <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanDream --------
        Unit - Replace IllidanDream with a Demon Hunter (Dream) using The new unit's max life and mana
        Set VariableSet IllidanDream = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanDream
        Hero - Give ItemSlot2 to IllidanDream
        Hero - Give ItemSlot3 to IllidanDream
        Hero - Give ItemSlot4 to IllidanDream
        Hero - Give ItemSlot5 to IllidanDream
        Hero - Give ItemSlot6 to IllidanDream
        -------- Move Arthas & Illidan and Face Points --------
        Unit - Move ArthasNoSpells instantly to (Center of DRArthasTeleportationPoint <gen>), facing 0.00 degrees
        Unit - Move IllidanDream instantly to (Center of DRDoor1Switch <gen>), facing 0.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanDream for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanDream) over 0 seconds
        -------- Arthas Sees Illidan --------
        Unit - Grant shared vision of IllidanDream to Player 2 (Blue)
      Else - Actions
        Do nothing
    -------- Part 2 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            (3rdRoomIllidanDeathReg2 <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanDream --------
        Unit - Replace IllidanDream with a Demon Hunter (Dream) using The new unit's max life and mana
        Set VariableSet IllidanDream = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanDream
        Hero - Give ItemSlot2 to IllidanDream
        Hero - Give ItemSlot3 to IllidanDream
        Hero - Give ItemSlot4 to IllidanDream
        Hero - Give ItemSlot5 to IllidanDream
        Hero - Give ItemSlot6 to IllidanDream
        -------- Move Arthas & Illidan and Face Points --------
        Unit - Move ArthasNoSpells instantly to (Center of DRArthasTeleportationPoint <gen>), facing 0.00 degrees
        Unit - Move IllidanDream instantly to (Center of DRLever2Visibility <gen>), facing 0.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanDream for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanDream) over 0 seconds
        -------- Arthas Sees Illidan --------
        Unit - Grant shared vision of IllidanDream to Player 2 (Blue)
      Else - Actions
        Do nothing
    -------- Part 3 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            (3rdRoomIllidanDeathReg3 <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanDream --------
        Unit - Replace IllidanDream with a Demon Hunter (Dream) using The new unit's max life and mana
        Set VariableSet IllidanDream = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanDream
        Hero - Give ItemSlot2 to IllidanDream
        Hero - Give ItemSlot3 to IllidanDream
        Hero - Give ItemSlot4 to IllidanDream
        Hero - Give ItemSlot5 to IllidanDream
        Hero - Give ItemSlot6 to IllidanDream
        -------- Move Arthas & Illidan and Face Points --------
        Unit - Move ArthasNoSpells instantly to (Center of DRArthasTeleportationPoint <gen>), facing 0.00 degrees
        Unit - Move IllidanDream instantly to (Center of DRIllidanRespawnPoint <gen>), facing 0.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanDream for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanDream) over 0 seconds
        -------- Arthas Sees Illidan --------
        Unit - Grant shared vision of IllidanDream to Player 2 (Blue)
      Else - Actions
        Do nothing
    -------- Part 4 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            Or - Any (Conditions) are true
              Conditions
                (3rdRoomIllidanDeathReg4 <gen> contains IllidanDream) Equal to True
                (3rdRoomIllidanDeathReg5 <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanDream --------
        Unit - Replace IllidanDream with a Demon Hunter (Dream) using The new unit's max life and mana
        Set VariableSet IllidanDream = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanDream
        Hero - Give ItemSlot2 to IllidanDream
        Hero - Give ItemSlot3 to IllidanDream
        Hero - Give ItemSlot4 to IllidanDream
        Hero - Give ItemSlot5 to IllidanDream
        Hero - Give ItemSlot6 to IllidanDream
        -------- Move Arthas & Illidan and Face Points --------
        Unit - Move ArthasNoSpells instantly to (Center of DRArthasTeleportationPoint <gen>), facing 0.00 degrees
        Unit - Move IllidanDream instantly to (Center of DRDoor2Switch <gen>), facing 0.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanDream for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanDream) over 0 seconds
        -------- Arthas Sees Illidan --------
        Unit - Grant shared vision of IllidanDream to Player 2 (Blue)
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            (3rdRoomIllidanDeathReg4b <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanDream --------
        Unit - Replace IllidanDream with a Demon Hunter (Dream) using The new unit's max life and mana
        Set VariableSet IllidanDream = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanDream
        Hero - Give ItemSlot2 to IllidanDream
        Hero - Give ItemSlot3 to IllidanDream
        Hero - Give ItemSlot4 to IllidanDream
        Hero - Give ItemSlot5 to IllidanDream
        Hero - Give ItemSlot6 to IllidanDream
        -------- Move Arthas & Illidan and Face Points --------
        Unit - Move ArthasNoSpells instantly to (Center of DRArthasTeleportationPoint <gen>), facing 0.00 degrees
        Unit - Move IllidanDream instantly to (Center of DRLever5n6Visibility <gen>), facing 0.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanDream for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanDream) over 0 seconds
        -------- Arthas Sees Illidan --------
        Unit - Grant shared vision of IllidanDream to Player 2 (Blue)
      Else - Actions
        Do nothing
    -------- Part 5 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            (3rdRoomIllidanDeathReg6 <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanDream --------
        Unit - Replace IllidanDream with a Demon Hunter (Dream) using The new unit's max life and mana
        Set VariableSet IllidanDream = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanDream
        Hero - Give ItemSlot2 to IllidanDream
        Hero - Give ItemSlot3 to IllidanDream
        Hero - Give ItemSlot4 to IllidanDream
        Hero - Give ItemSlot5 to IllidanDream
        Hero - Give ItemSlot6 to IllidanDream
        -------- Move Arthas & Illidan and Face Points --------
        Unit - Move ArthasNoSpells instantly to (Center of DRArthasTeleportationPoint <gen>), facing 0.00 degrees
        Unit - Move IllidanDream instantly to (Center of ShrinkElevator <gen>), facing 0.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanDream for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanDream) over 0 seconds
        -------- Arthas Sees Illidan --------
        Unit - Grant shared vision of IllidanDream to Player 2 (Blue)
      Else - Actions
        Do nothing
Fourth Room
  Events
    Unit - A unit Dies
  Conditions
    And - All (Conditions) are true
      Conditions
        DiffNormalON Equal to True
        IllidanIn4RoomON Equal to True
  Actions
    Wait 3.00 seconds
    -------- Part 1 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanShrinked
            Or - Any (Conditions) are true
              Conditions
                (3rdRoomIllidanDeathReg6 <gen> contains IllidanShrinked) Equal to True
                (4thRoomIllidanDeathReg1 <gen> contains IllidanShrinked) Equal to True
                (4thRoomIllidanDeathReg2 <gen> contains IllidanShrinked) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanShrinked in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanShrinked in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanShrinked in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanShrinked in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanShrinked in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanShrinked in slot 6)
        -------- Re-enter IllidanShrinked --------
        Unit - Replace IllidanShrinked with a Demon Hunter (Shrinked) using The new unit's max life and mana
        Set VariableSet IllidanShrinked = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanShrinked
        Hero - Give ItemSlot2 to IllidanShrinked
        Hero - Give ItemSlot3 to IllidanShrinked
        Hero - Give ItemSlot4 to IllidanShrinked
        Hero - Give ItemSlot5 to IllidanShrinked
        Hero - Give ItemSlot6 to IllidanShrinked
        -------- Move Illidan and Face Point --------
        Unit - Move IllidanShrinked instantly to WaypointReg, facing 90.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanShrinked for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanShrinked) over 0 seconds
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            Or - Any (Conditions) are true
              Conditions
                (3rdRoomIllidanDeathReg6 <gen> contains IllidanDream) Equal to True
                (4thRoomIllidanDeathReg1 <gen> contains IllidanDream) Equal to True
                (4thRoomIllidanDeathReg2 <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanShrinked --------
        Unit - Replace IllidanDream with a Demon Hunter (Shrinked) using The new unit's max life and mana
        Set VariableSet IllidanShrinked = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanShrinked
        Hero - Give ItemSlot2 to IllidanShrinked
        Hero - Give ItemSlot3 to IllidanShrinked
        Hero - Give ItemSlot4 to IllidanShrinked
        Hero - Give ItemSlot5 to IllidanShrinked
        Hero - Give ItemSlot6 to IllidanShrinked
        -------- Move Illidan and Face Point --------
        Unit - Move IllidanShrinked instantly to WaypointReg, facing 90.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanShrinked for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanShrinked) over 0 seconds
      Else - Actions
        Do nothing
    -------- Part 2 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanShrinked
            Or - Any (Conditions) are true
              Conditions
                (4thRoomIllidanDeathReg3 <gen> contains IllidanShrinked) Equal to True
                (4thRoomIllidanDeathReg4 <gen> contains IllidanShrinked) Equal to True
      Then - Actions
        -------- Remove Penguin --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Or - Any (Conditions) are true
              Conditions
                (IllidanShrinked has LTFrozenPenguin) Equal to True
                (IllidanShrinked has LTPenguin) Equal to True
          Then - Actions
            Item - Remove LTFrozenPenguin
            Item - Remove LTPenguin
            Set VariableSet LTFrozenPenguinRespawn = True
          Else - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanShrinked in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanShrinked in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanShrinked in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanShrinked in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanShrinked in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanShrinked in slot 6)
        -------- Re-enter IllidanShrinked --------
        Unit - Replace IllidanShrinked with a Demon Hunter (Shrinked) using The new unit's max life and mana
        Set VariableSet IllidanShrinked = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanShrinked
        Hero - Give ItemSlot2 to IllidanShrinked
        Hero - Give ItemSlot3 to IllidanShrinked
        Hero - Give ItemSlot4 to IllidanShrinked
        Hero - Give ItemSlot5 to IllidanShrinked
        Hero - Give ItemSlot6 to IllidanShrinked
        -------- Move Illidan and Face Point --------
        Unit - Move IllidanShrinked instantly to WaypointReg, facing 90.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanShrinked for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanShrinked) over 0 seconds
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            Or - Any (Conditions) are true
              Conditions
                (4thRoomIllidanDeathReg3 <gen> contains IllidanDream) Equal to True
                (4thRoomIllidanDeathReg4 <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Remove Penguin --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Or - Any (Conditions) are true
              Conditions
                (IllidanDream has LTFrozenPenguin) Equal to True
                (IllidanDream has LTPenguin) Equal to True
          Then - Actions
            Item - Remove LTFrozenPenguin
            Item - Remove LTPenguin
            Set VariableSet LTFrozenPenguinRespawn = True
          Else - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanShrinked --------
        Unit - Replace IllidanDream with a Demon Hunter (Shrinked) using The new unit's max life and mana
        Set VariableSet IllidanShrinked = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanShrinked
        Hero - Give ItemSlot2 to IllidanShrinked
        Hero - Give ItemSlot3 to IllidanShrinked
        Hero - Give ItemSlot4 to IllidanShrinked
        Hero - Give ItemSlot5 to IllidanShrinked
        Hero - Give ItemSlot6 to IllidanShrinked
        -------- Move Illidan and Face Point --------
        Unit - Move IllidanShrinked instantly to WaypointReg, facing 90.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanShrinked for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanShrinked) over 0 seconds
      Else - Actions
        Do nothing
Fifth Room
  Events
    Unit - A unit Dies
  Conditions
    And - All (Conditions) are true
      Conditions
        DiffNormalON Equal to True
        IllidanIn4RoomON Equal to True
  Actions
    Wait 3.00 seconds
    -------- Part 1 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanShrinked
            Or - Any (Conditions) are true
              Conditions
                (5thRoomIllidanDeathReg1 <gen> contains IllidanShrinked) Equal to True
                (5thRoomIllidanDeathReg2 <gen> contains IllidanShrinked) Equal to True
      Then - Actions
        -------- Magic Fire Reactivate --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            LRTFireTrapsReverse Equal to False
          Then - Actions
            -------- Remove Magic Fire Units --------
            Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Magic Fire) and do (Actions)
              Loop - Actions
                Unit - Remove (Picked unit) from the game
            -------- Lowering Switch Sound --------
            Sound - Play Switch <gen> at 100% volume, located at (Center of LRTFireTrapsSwitch <gen>) with Z offset 0
            -------- Trap Shut Down --------
            Set VariableSet LRTFireTrapsActivated = False
            -------- Switch Down --------
            Animation - Play LRTSwitch's death (animationname) animation
            -------- Left Switch Up --------
            Animation - Play LRTSwitch2's stand (animationname) animation
            -------- Reverse On --------
            Set VariableSet LRTFireTrapsReverse = True
            -------- Turn On Left to Right --------
            Trigger - Turn on LRT_Fire_Traps_Activate <gen>
          Else - Actions
            Do nothing
        -------- Magic Fire Reverse --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            LRTFireTrapsReverse Equal to True
          Then - Actions
            -------- Remove Magic Fire Units --------
            Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Magic Fire) and do (Actions)
              Loop - Actions
                Unit - Remove (Picked unit) from the game
            -------- Lowering Switch Sound --------
            Sound - Play Switch <gen> at 100% volume, located at (Center of LRTFireTrapsSwitch2 <gen>) with Z offset 0
            -------- Trap Shut Down --------
            Set VariableSet LRTFireTrapsActivated = False
            -------- Switch Down --------
            Animation - Play LRTSwitch2's death (animationname) animation
            -------- Right Switch Up --------
            Animation - Play LRTSwitch's stand (animationname) animation
            -------- Reverse Off --------
            Set VariableSet LRTFireTrapsReverse = False
            -------- Turn On Right to Left --------
            Trigger - Turn on LRT_Fire_Traps_Reverse_Activate <gen>
          Else - Actions
            Do nothing
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanShrinked in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanShrinked in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanShrinked in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanShrinked in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanShrinked in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanShrinked in slot 6)
        -------- Re-enter IllidanShrinked --------
        Unit - Replace IllidanShrinked with a Demon Hunter (Shrinked) using The new unit's max life and mana
        Set VariableSet IllidanShrinked = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanShrinked
        Hero - Give ItemSlot2 to IllidanShrinked
        Hero - Give ItemSlot3 to IllidanShrinked
        Hero - Give ItemSlot4 to IllidanShrinked
        Hero - Give ItemSlot5 to IllidanShrinked
        Hero - Give ItemSlot6 to IllidanShrinked
        -------- Move Illidan and Face Point --------
        Unit - Move IllidanShrinked instantly to WaypointReg, facing 90.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanShrinked for Player 4 (Purple)
        Camera - Pan camera for Player 4 (Purple) to (Position of IllidanShrinked) over 0 seconds
      Else - Actions
        Do nothing
Sixth Room
  Events
    Unit - A unit Dies
  Conditions
    And - All (Conditions) are true
      Conditions
        DiffNormalON Equal to True
        IllidanIn4RoomON Equal to True
  Actions
    Wait 3.00 seconds
    -------- Part 1 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanShrinked
            Or - Any (Conditions) are true
              Conditions
                (6thRoomIllidanDeathReg1 <gen> contains IllidanShrinked) Equal to True
                (6thRoomIllidanDeathReg2 <gen> contains IllidanShrinked) Equal to True
                (6thRoomIllidanDeathReg7 <gen> contains IllidanShrinked) Equal to True
                (7thRoomIllidanDeathReg1 <gen> contains IllidanShrinked) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanShrinked in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanShrinked in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanShrinked in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanShrinked in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanShrinked in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanShrinked in slot 6)
        -------- Re-enter IllidanShrinked --------
        Unit - Replace IllidanShrinked with a Demon Hunter (Shrinked) using The new unit's max life and mana
        Set VariableSet IllidanShrinked = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanShrinked
        Hero - Give ItemSlot2 to IllidanShrinked
        Hero - Give ItemSlot3 to IllidanShrinked
        Hero - Give ItemSlot4 to IllidanShrinked
        Hero - Give ItemSlot5 to IllidanShrinked
        Hero - Give ItemSlot6 to IllidanShrinked
        -------- Move Illidan and Face Point --------
        Unit - Move IllidanShrinked instantly to WaypointReg, facing 90.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanShrinked for Player 4 (Purple)
        Wait 0.10 seconds
        Camera - Pan camera for Player 4 (Purple) to WaypointReg over 0 seconds
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanDream
            Or - Any (Conditions) are true
              Conditions
                (6thRoomIllidanDeathReg1 <gen> contains IllidanDream) Equal to True
                (6thRoomIllidanDeathReg2 <gen> contains IllidanDream) Equal to True
                (6thRoomIllidanDeathReg7 <gen> contains IllidanDream) Equal to True
      Then - Actions
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanDream in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanDream in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanDream in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanDream in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanDream in slot 5)
        Set VariableSet ItemSlot6 = (Item carried by IllidanDream in slot 6)
        -------- Re-enter IllidanShrinked --------
        Unit - Replace IllidanDream with a Demon Hunter (Shrinked) using The new unit's max life and mana
        Set VariableSet IllidanShrinked = (Last replaced unit)
        -------- Loading Items --------
        Hero - Give ItemSlot1 to IllidanShrinked
        Hero - Give ItemSlot2 to IllidanShrinked
        Hero - Give ItemSlot3 to IllidanShrinked
        Hero - Give ItemSlot4 to IllidanShrinked
        Hero - Give ItemSlot5 to IllidanShrinked
        Hero - Give ItemSlot6 to IllidanShrinked
        -------- Move Illidan and Face Point --------
        Unit - Move IllidanShrinked instantly to WaypointReg, facing 90.00 degrees
        -------- Selecting Illidan & Camera --------
        Selection - Select IllidanShrinked for Player 4 (Purple)
        Wait 0.10 seconds
        Camera - Pan camera for Player 4 (Purple) to WaypointReg over 0 seconds
      Else - Actions
        Do nothing
    -------- Part 2 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        And - All (Conditions) are true
          Conditions
            (Dying unit) Equal to IllidanShrinked
            Or - Any (Conditions) are true
              Conditions
                (6thRoomIllidanDeathReg3 <gen> contains IllidanShrinked) Equal to True
                (6thRoomIllidanDeathReg4 <gen> contains IllidanShrinked) Equal to True
                (6thRoomIllidanDeathReg5 <gen> contains IllidanShrinked) Equal to True
                (6thRoomIllidanDeathReg6 <gen> contains IllidanShrinked) Equal to True
      Then - Actions
        Unit - Order Frost Trap Damage Caster 0566 <gen> to Stop.
        -------- Storing Inventory Items --------
        Set VariableSet ItemSlot1 = (Item carried by IllidanShrinked in slot 1)
        Set VariableSet ItemSlot2 = (Item carried by IllidanShrinked in slot 2)
        Set VariableSet ItemSlot3 = (Item carried by IllidanShrinked in slot 3)
        Set VariableSet ItemSlot4 = (Item carried by IllidanShrinked in slot 4)
        Set VariableSet ItemSlot5 = (Item carried by IllidanShrinked in slot 5)