I got feedback from chapter 1 & 2 not finished the whole campaign yet but I cannot delay this message of mine.
Chapter 1
- It would be good to scatter more rune of mana after killing certain creeps.
Chapter 2
- The endless waves of demon is a bit annoying and didn't the map mentioned in the load out that enemies were trying to hold their position building the demon portals but still they're swarming to attack the base. I suggest that the demons should not sending forces to attack but a settlements of Orcs and Murlocs that band up together or separately invading while Demons are standing their ground waiting for reinforcements like 45 or 30 minutes which will be a threat to the player and must be decisive which action to take defend or attack with a few troops (depending on the player skills to gather enough forces to take out the enemy team.) before the time limit.
- Now if you are going to ignore my 1st suggestion I recommend instead of Hydromancers you should put a disabler utility support unit for those damned Doom Guard skill "Rain of Chaos" Sadly the two heroes doesn't even have a stun or mini-silence skill.
Chapter 3
- I'm frustrated because of the long road with catapults and bowmen which is annoying. Please, I don't feel the excitement like your last campaigns anymore. Chapter 3 is hard I don't like the way the enemy transport gateway which is the ark, that made me construct wall of towers to defend while my troops are pushing on. Using Redfist blizzard to eliminate the catapults, towers and bowmen, only to delay the inevitable destruction. I cleared out all of the enemy bases even the north-western part of the map.
- Those farmers which will turned into ally once they're freed from the champion stationed there should make it worth to be freed because they're sending troops only to be trampled and won't make any progress to help me destroy Rektan Noble base.
Chapter 4
- WTF?! No hero to support my troops. I recommend a hero to play in this part like that Shadowy Knight or Cora Redfist.
- This is the very first time I cannot annihilate an enemy base with my strategy. The trainining time for the enemies are messed up, Its too fast they recover like hell and tough to kill, unlike the 3rd chapter the enemy there are militias which is okay for them to train quick. But frost wyrm, Abomination, Knight, etc.? Oh come on! I wanted to erase the blue force from the map to make it easier to defend my base. TOWERS aren't enough to halt the enemy troops they have blizzard and rain of fire. Make it easier.
- The Trebuchet is impossible to reach with the shade on the center to reveal my shadow units. This units cost like hell and the upkeep is 5! I recommend to reduce the troops stationed up there because they will surely be wiped out by the shadow units only to delay to reach the top and that shade is making it imposible to destroy it.
My 1st suggestion about having a time limit is a good method to rack the players mind and about the disabler think about considering it and chapter 3 and 4 need to be balanced.

happy to play your campaigns. You could catch up to or surpass Turnro the Great, Forsaken, and Sclammerz.
