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Second Human Book of Arkain (Patch 1.29.2 or newer!)

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
arkain_2020_x200-png.369838

! No longer updated !
Check out the
True Story of Arkain for updates !


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A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!




Story

Betrayed, invaded, defeated.... The Humans of the Empire suffered greatly in their fight against the Demons. They have now lost another kingdom in the war against the Demons and the inner conflicts are just about to start. Only a strong hand and leadership can lead them to victory against these odds.
Command the cruel General Gardon Bloodclaw and unite the estranged factions of the Empire by any means necessary. Withstand your enemies, both inside and outside, and face the horrifying Demons.
The question is... how far are you willing to go for absolute victory? Will you have to sacrifice your humanity in order to achieve victory? Only time will tell.


Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.

You like the campaign?
Click here to see the progress of the series!

Click here for the First Human Book!
Click here for the First Orc Book!
Click here for the First Undead Book!


Click here for the Second Orc Book!
Click here for the Second Undead Book!

Let's Play made by @Jayborino!
Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.

Characters

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General Gardon Bloodclaw
General Gardon is the most ruthless and merciless general in the Empire. He is known for using every available weapon against his enemies without showing any pardon. His background is a mystery. He simply appeared out of nowhere and became general. He proved very fast, that he got that position for a good reason, destroying the enemies of the Empire with fast, merciless effectiveness. He is the commander of the Ironfist, an elite force of the Empire, which often carries out top secret missions for the Emperor himself. According to rumors, Gardon himself enjoys the favor of the Emperor - much to the frustration of many higher-ranking Imperials. Yet none would dare make a move against him, as in the past, such attempts ended in disaster.
The fact that Gardon was forced to retreat because the inner conflicts of the Imperials had weakened them too much, infuriated him a great deal and he longs for a chance to take revenge on the traitors.

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Admiral Merlon Seabright
Both in the Imperial and Royal Fleets, Admiral Merlon Seabright is a living legend. It is said that he was the captain of the ship that killed the Terror of Feraldir, a gigantic, demonic sea monster that had terrorized ships for thousands of years. Merlon dislikes staying on the shore for longer than absolutely necessary, for the sea is his true home. He is said to have been a critic and even an enemy of Gardon Bloodclaw until the two of them were assigned to a special mission. After that mission, Merlon remained silent about Gardon and even proclaimed to assist Gardon whenever he was needed.
Today, he is Gardon's most loyal ally who is not part of the Ironfist.

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Larine the Exile
Larine used to be the personal guard and a good friend of the elven queen. However, she began criticizing the fact that the Elves were hiding in their woods instead of fighting side-by-side with the Imperials and Dwarves. She blamed the Queen for the fact that the Elves were despised by many of the Humans who had been forced by their surperiors to defend them. She left the Elven Kingdom and was later exiled. She went to the court of King Dorten of Kerrel and started working for him, gaining his respect. Trained in both archery and nature magic, she is ready to fulfill her surperior's every command.

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Lady Cora Redfist
Following her father's wishes reluctantly, Cora joined the Imperial Army instead of continuing her studies in the Imperial Academy. Having proven herself as a valuable asset of the army, she was given the offer of joining the Imperial Navy. She had always loved the sea and knowing that the Imperial Navy would enable her to progress further in her studies of water magic, Cora accepted the offer and became a member of the navy, later serving as the liaison officer between the Imperial Navy and the Golden Guard.
Over time, she developed a certain dislike for Renald van Durce, the general of the Golden Guard, considering him arrogant beyond measure.

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Lord Brian the Fallen
Long ago, before the Empire had set sail over the sea, Lord Brian was a high-ranking member of the Emperor's court. People were afraid of the lord in dark armor who was said to study the forbidden dark arts of Shadow Magic. One day, he and his family disappeared without any trace of their whereabouts. Since he didn't return after many years, people started to believe he had died. However, in truth, he had discovered ancient secrets and power. Whatever happened to him, it made him immortal and gave him unknown power and knowledge. It remains a mystery what he has done over the past centuries.

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High Lord Inquisitor Renald van Durce
Being one of seven younger brothers of the former emperor and therefore one of the uncles of the current Emperor, Renald could have lived a peaceful life of luxury in the Imperial palace. However, he loathed his other brethren for letting the luxury make them become lazy and corrupt. Becoming a great warrior-priest and leader, he himself led the final assault that removed all Demons from the continent of the Empire. Renald had always been arrogant, but his success made it even worse. However, his loyalty towards the Emperor is almost limitless and only the Emperor himself can command van Durce. Whenever he and his Golden Guard are sent on a mission, the Emperor sends his finest, most loyal and most arrogant soldiers.
His full title is:
High Lord of the Imperial Court, Lord Inquisitor of the Order of the Righteous, Lord Consultant of the Emperor, General of the Golden Guard.

Click here to learn more about the other characters!


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Initial Release

General:
- After finding out what caused the game to crash in the current iteration of 1.30, I fixed the Angelic unit, selecting it should no longer cause any crashes (Don't worry, I have fixed this with a 1.29 iteration, you do not have to update to the latest patch and I still advise against doing that, but those of you who already patched should be better off now)
- Increased the durability of Lord Brian the Fallen
- Armor of the Holy Bastion now also increases the hit points by 500 in addition to its 15 armor bonus
- Fixed Spears of Pain icon

Chapter Twelve:
- Added Resistant Skin for the Purificator in both A and B

Chapter Thirteen:
- Increased hit points of Krogar the Conqueror by 500

General:
- Replaced Krogar's Stampede with The Horde, summoning a group of permanent Moghtar warriors
- Praxeus gained the Memory of the Past ability
- Plating no longer increases armor and reflects damage, instead it now reduces all inflicted damage
- Lord of the Shadows no longer splits Brian, instead it allows him to summon up to four permanent Shadow Creatures from corpses
- The amount of trainable Black Dragons is no longer limited to 2, go train more, go nuts
- Replaced Horgar's Barrier ability with Lightning Rune, summoning a rune that attacks enemies
- Changed the model for the Healing Rune
- Horgar and Zarin have both received Spell Resistance
- Changed Gardon's title from Butcher to Warmonger
- Gardon and Praxeus now both have a new permanent item

Chapter Seven:
- Changed a few epilogue lines for the Undead if Larine becomes queen

Chapter Eleven A and B:
- Slightly edited and fixed some dialogues
- Added new dialogues

Chapter Eleven A:
- Fixed the issue with Zarin's portrait not appearing when speaking

Chapter Eleven B:
- Added more enemy Black Dragons and Black Drakes to make sniping the enemy bases with Destructors less efficient

Chapter Twelve A and B:
- Removed the lines coming from the three liches in the intro cinematic

Chapter Fourteen A:
- Salana and Larine may both now call on the Elven Forces (Salana may even call upon a certain hero if she is still alive)

Prelude:
- Adjusted the lines at the beginning of the map regarding the choice system from the First Human Book

General:
- Fixed the description of the Old Amulet

Chapter Nine:
- Praxeus should now start with his proper item, the Old Amulet, rather than the Ring of the Exile

General:
- Fixed the tooltip of Lightning Rune
- Vail's leadership bonus now correctly states that the increase is permanent
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however
- New icon for the Bowman
- Increased the hit points of Knights to 840
- Some grammar fixes
- Dark Secrets now displays the duration
- Fixed the hotkey for Lord of the Shadows

Prelude:
- Fixed the issue with the prelude finishing too early

Interlude Two:
- Fixed the skipping issues related to this cinematic

Chapter Nine:
- The hotkey for sending Marin lumber has been removed

Chapter Thirteen:
- Fixed the tooltip for Korgar's ultimate

Chapter Fourteen A:
- The hint now tells you that Salana/Larine can also summon a wave of allies

Chapter Fourteen B:
- The Old Amulet item should no longer lie on the ground

General:
- New upgrade "Skull Shield" available from Chapter Seven on

Chapter Eight:
- Replaced most units of the Order of the Flame with new, Order-specific ones

Chapter Five:
- Replaced the hero in the yellow base with a weaker hero to decrease difficulty

General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold

Chapter Seven:
- The items you get from Larine if you chose Salana are now the ones from Chapter Six instead of Chapter Five

Chapter Twelve:
- Replaced the building models used by the Dominion to better showcase their new organisation
- Changed the names of some edited buildings

Chapter Thirteen:
- New model for Orie Redfist
- New model for Red Mages

Chapter Fourteen A:
- Replaced the building models used by the Ironfist to better showcase their new organisation
- Replaced the models used by Peasants and Militia
- Changed the names of some edited buildings

General:
- Most maps now have their own unique loading screen made by @Rhapsodie

General:
- Shieldbearer Changes:
* Decreased the damage dealt by Shieldbearers by 3
* Decreased hit points from 1500 to 1100
* Increased food cost from 4 to 5
- Reduced the movement speed of Warmechs in air form
- Increased the food cost of Black Dragons from 8 to 10
- All workers now start with Repair activated automatically
- New model & icon for Sir Praxeus "The Holy Bastion" Braelon
- New icon for the Order of the Holy Bastion leadership bonus

General:
- Several tweaks and fixes (including changes that fix some bugs caused by newer Blizzard patches)
- Changed & Replaced several unit types and hero models to fit their kingdom/faction
- New models for Thanok & Claire (courtesy of @deepstrasz)
- New model for Shieldbearers (courtesy of @HerrDave)

Chapter Eight:
- Replaced Brutes with Firestarters

General:
- New model for Duke Redfist (courtesy of @Rhapsodie)

General:
- New model for Sir Jay Bubblerino (courtesy of @deepstrasz )

Chapter Eleven:
- Fixed the loading screen of Chapter Eleven

General:
- Fixed the food cost for Black Dragons (was 8, should have been 10)
- Fixed the button positions of Dragonhawk Riders and their Cloud upgrade



Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
supertoinkz
SuPa-
Tarrasque
Power
Afronight_76
chr2
olofmoleman
imforfun
Deolrin
Pyramidhe@d
HerrDave
Meteor_demon
kangyun
Kael Theron
PROXY
JetFangInferno
JesusHipster
Makoodzaka
Rizz_Boomer
Arowanna
Rhapsodie
deepstrasz


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Sellenisko
-ToasT
jigrael
Just_Spectating
APproject
Pins
Eagle XI
kangyun
-Grendel
BLazeKraze
Mc !
Kael Theron
Stanakin
JollyD
The_Silent
-Berz-
chr2
olofmoleman
San
Scias
Akolyt0r
Peekay
Edge45
ChevronSeven
4eNNightmare
Arowanna


Music:
Bastian Kieslinger - Tears of the Mire (used in Interlude Four)

Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Loading Screens:
Rhapsodie

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Additional Testing:
Championfighter25

Terrain Improvement:
Imperator (Prologue, Chapter Four, Nine, Eleven, Twelve)
Heinvers (Chapter Three & Chapter Eight)


Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf


Please contact me via PM if I forgot to give you credit for your resource!



To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project!
To all who reported bugs and gave/give constructive feedback both during and after the development!
And very many special thanks to Kasrkin, who supported the creation of this project in many, even countless ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!

Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series, Gardon
Contents

Legends of Arkain Second Human Book (Campaign)

Reviews
2016-04-10 Rufus: Rufus ReviewMap ScoreGameplay:25 / 30Aesthetics:20 / 20Total:45 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay That was one damn good first...
StoPCampinGn00b
Restricted under author request / work in progress rule.

Pick your favorite character


  • Total voters
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Level 22
Joined
Apr 9, 2017
Messages
1,681
@DD Mikasa your reply gave me a great idea,not that im gonna do it but still.We need to make an Arkain jokebook,just like Minecraft has one.You can fill in with 1000+ jokes about Aedale's father alone.And maybe another 2000+ about Gardon's love and maybe we can add even another 3000+ jokes about Aedale's father and even another 5000+jokes about Gardon's love again.What can go wrong?
And seriously that special treatment he gives can be disturbing if you think about it.What can it be?
He kills them of course!:D
Now what are you still doing here!
 
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Level 22
Joined
Apr 9, 2017
Messages
1,681
I get sad when i need to wait for another chapter :D
Maybe if the coming chapters weren't so story intense and didn't end in us wanting to see what happens next we could wait longer!
And the thing @Boriss just said is true,but it sound a bit pessimistic,not that the campaign will be canceled again,but a story ending in a cliffhanger is never good.
 
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Level 10
Joined
Jun 8, 2015
Messages
759
Maybe if the coming chapters weren't so story intense and didn't end in us wanting to see what happens next we could wait longer!
And the thing @Boriss just said is true,but it sound a bit pessimistic.

People are optimistic when they cant handle the reality of world around them. Men like Gardon dont need optimism, steel is good enough for them!
 
Level 22
Joined
Apr 9, 2017
Messages
1,681
People are optimistic when they cant handle the reality of world around them. Men like Gardon dont need optimism, steel is good enough for them!
Who needs optimism when you have an ability like war aura as you're ult!Because as a wise wan said "you don't want a pissed off Gardon charging you with knights,golems and other heavy units while he has war aura"
It really sounds scary and i don't want to imagine it!:D
 
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Level 28
Joined
Apr 6, 2010
Messages
3,107
Tooltip for Gardon's vampire ability has the same values for first and third level.

Second level: When attacking the middle and western gate clusters, all the stationed demons attack. Is that supposed to happen?

During the True Colors cinematic, the Inquisitor's last line stays onscreen for too long. Unless he really likes repeating "Of course not".

Man, Redfist Sr. has issues.

Third level: selecting an Ark causes the screen to light up as if it were daytime.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,873
Before I am go on vacation, have an update that adresses some reported issues and also adds some
other small things.

@cleavinghammer: First off, thanks for taking a look again.
Fixed the tooltip.
I think they are supposed to attack, but I will take a look at it later.
Fixed the last line.

About the ark thing:
It sadly also affects a unit called "Destructor" you will encounter later.
I have no idea yet what causes this lighting up-thing to happen.
I will continue testing it.
General:
- Reduced the mana cost of Heal from 80 to 55
- Reduced the duration of Heal from 18 to 15 (making the spell generate hit points faster)
- Reduced the mana cost of Cursed Strike from 75 to 60
- Increased the damage of Cursed Strike from 80/130/180 to 90/140/200
- Fixed the tooltip of Dark Secrets
- Fixed the tooltip of Haste
- Spirit Legionnaires no longer have access to Curse, making them fulfil their role as frontline unit far better

Interlude One:
- Fixed the duration of van Durce's last sentence

Chapter Seven:

- Decreased gold in the starting goldmine from 80,000 to 50,000
- Added two Destructors guarding the teal elven base
 

Deleted member 238589

D

Deleted member 238589

Before I am go on vacation, have an update that adresses some reported issues and also adds some
other small things.

@cleavinghammer: First off, thanks for taking a look again.
Fixed the tooltip.
I think they are supposed to attack, but I will take a look at it later.
Fixed the last line.

About the ark thing:
It sadly also affects a unit called "Destructor" you will encounter later.
I have no idea yet what causes this lighting up-thing to happen.
I will continue testing it.
General:
- Reduced the mana cost of Heal from 80 to 55
- Reduced the duration of Heal from 18 to 15 (making the spell generate hit points faster)
- Reduced the mana cost of Cursed Strike from 75 to 60
- Increased the damage of Cursed Strike from 80/130/180 to 90/140/200
- Fixed the tooltip of Dark Secrets
- Fixed the tooltip of Haste
- Spirit Legionnaires no longer have access to Curse, making them fulfil their role as frontline unit far better

Interlude One:
- Fixed the duration of van Durce's last sentence

Chapter Seven:

- Decreased gold in the starting goldmine from 80,000 to 50,000
- Added two Destructors guarding the teal elven base

Keep up the good work. I'm still stuck on that chapter with trebuchets.
 
Level 10
Joined
Jun 8, 2015
Messages
759
Before I am go on vacation, have an update that adresses some reported issues and also adds some
other small things.

@cleavinghammer: First off, thanks for taking a look again.
Fixed the tooltip.
I think they are supposed to attack, but I will take a look at it later.
Fixed the last line.

About the ark thing:
It sadly also affects a unit called "Destructor" you will encounter later.
I have no idea yet what causes this lighting up-thing to happen.
I will continue testing it.
General:
- Reduced the mana cost of Heal from 80 to 55
- Reduced the duration of Heal from 18 to 15 (making the spell generate hit points faster)
- Reduced the mana cost of Cursed Strike from 75 to 60
- Increased the damage of Cursed Strike from 80/130/180 to 90/140/200
- Fixed the tooltip of Dark Secrets
- Fixed the tooltip of Haste
- Spirit Legionnaires no longer have access to Curse, making them fulfil their role as frontline unit far better

Interlude One:
- Fixed the duration of van Durce's last sentence

Chapter Seven:

- Decreased gold in the starting goldmine from 80,000 to 50,000
- Added two Destructors guarding the teal elven base

Enjoy your vacation Shar!
 
Level 28
Joined
Apr 6, 2010
Messages
3,107
Fourth level: ... Really? The man who brings necromancers into his army despite everyone saying it's a bad idea has issues with allying with the undead? We really need to see the meeting between post-demonified Aedale and Gardon.
* Executor and Elite have the same hotkey. And 7 food for a melee unit?
* There's a shade on the central trebuchet tower.
* Trebuchets can't attack buildings.
* Tooltip for Brian's first ability reads "Throws a psychical".
* Knight doesn't appear in the end cutscene. Also, what happened to Claire?
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
Fourth level: ... Really? The man who brings necromancers into his army despite everyone saying it's a bad idea has issues with allying with the undead?

There is a difference between recruiting necromancers to your ranks and allying with a giant army of undeads free of your control and that has attacked you more than once.
 
Level 22
Joined
Apr 9, 2017
Messages
1,681
what happened to Claire?
She is fine.
You will see her again in chapter 6
7 food for a melee unit?
Elites aren't going under 7 food sorry,Shar said he won't reduce the food cost and if you didn't know heroes in this campaign cost no food,so it isn't all bad.
There's a shade on the central trebuchet tower.
Yep it's made to troll you and reveal your shadow stalkers,i don't think he will remove it.
 
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Level 28
Joined
Apr 6, 2010
Messages
3,107
^^ Still, I can't help but feel everyone who had objections to it in book 1 would have be having a point-and-laugh session if they were there.

^ On the level where you don't get a hero until more than halfway through. It wouldn't be so bad if there weren't four of them taking up more than a quarter of the supply cap.
 
Level 22
Joined
Apr 9, 2017
Messages
1,681
^^ Still, I can't help but feel everyone who had objections to it in book 1 would have be having a point-and-laugh session if they were there.

^ On the level where you don't get a hero until more than halfway through. It wouldn't be so bad if there weren't four of them taking up more than a quarter of the supply cap.
Elites taking half the food cap,i can't defend that,if the chapter had a slightly higher food cap which it should in my opinion it would be ok.And you have your own opinion about the story and i respect it,my only problem is that the orcs are so desperate they get murlocs for allies.And weedhunter tribe,is this a murloc tribe or some kind of a retarded name for a anti-drug organization?Not that i hate murlocs it just sound stupid!:D
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
Elites taking half the food cap,i can't defend that,if the chapter had a slightly higher food cap which it should in my opinion it would be ok.And you have your own opinion about the story and i respect it,my only problem is that the orcs are so desperate they get murlocs for allies.And weedhunter tribe,is this a murloc tribe or some kind of a retarded name for a anti-drug organization?

The orcs are getting desperate since they lost most of their forces. But honestly I don't care about them. Them existing or not in Arkain doesn't change the plot.

The desperate times has increased the comsuption of weed on overall population. In order to increase the production, the humans have started destroying forests near lakes and rivers, making several murlocs homeless. In such dire time, many murlocs have gathered and formed an anti-drug group to stop the weed and regain their homes, the Weedhunter Tribe!
 
Level 22
Joined
Apr 9, 2017
Messages
1,681
The orcs are getting desperate since they lost most of their forces. But honestly I don't care about them. Them existing or not in Arkain doesn't change the plot.

The desperate times has increased the comsuption of weed on overall population. In order to increase the production, the humans have started destroying forests near lakes and rivers, making several murlocs homeless. In such dire time, many murlocs have gathered and formed an anti-drug group to stop the weed and regain their homes, the Weedhunter Tribe!
Well Largoth sadly was right the orcs may live throught this conflict,but it's unlikely and Aridon could have easily stopped them dead in they're tracks if he killed Zairmak,Rangul,Rath and Vanessa.Also #letsmakeUMTA(united murloc tribes of arkain)greatagain.
 
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Level 29
Joined
Mar 28, 2015
Messages
2,678
Well Largoth was right the orcs may live throught this conflict,but it's unlikely and Aridon could have easily stopped the dead in they're tracks if he killed Zairmak,Rangul and Rath and Vanessa.Also #letsmakeUMTA(united murloc tribes of arkain)greatagain.

Yep. Even if the orcs manage to survive, they will be extremely weakened and will take generations to recover, time enough for the imperials to deal with them.

Sorry to say it, but murlocs are basically more of an annoyance than an actual danger. Their only advantage is numerical superiority, and that doesn't help against stronger, more disciplined and better equipped enemies. They can swim but that is not an advantage since most of the fights occur on land, plus the other races' navies can smash them easily.
 
Level 22
Joined
Apr 9, 2017
Messages
1,681
Yep. Even if the orcs manage to survive, they will be extremely weakened and will take generations to recover, time enough for the imperials to deal with them.

Sorry to say it, but murlocs are basically more of an annoyance than an actual danger. Their only advantage is numerical superiority, and that doesn't help against stronger, more disciplined and better equipped enemies. They can swim but that is not an advantage since most of the fights occur on land, plus the other races' navies can smash them easily.
Yes,i agree with everything you said.Also if what Shar said in a Q&A is true they will also ally with the gnolls and with ogres and with other neutal races now that would make the second orc book really interesting,to see how they exploit they're allies.And finally i really tried to defend the orcs,but after realising that they actually got half of they're race completely killed by the demons and then they actually thinking they can defeat them,man they may be simple minded,but they're confidence and optimism is on a whole new level,maybe they even beat the undead in this regard.Simply what im trying so say is the orcs have a chance of surviving yet alone winning as much as Aedale's father actually has a chance to say sorry.
 
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Level 29
Joined
Mar 28, 2015
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Yes,i agree with everything you said.Also if what Shar said in a Q&A is true they will also ally with the gnolls and with ogres and with other neutal races now that would make the second orc book really interesting,to see how they exploit they're allies.And finally i really tried to defend the orcs,but after realising that they actually got half of they're race completely killed by the demons and then they actually thinking they can defeat them,man they may be simple minded,but they're confidence and optimsm is on a whole new level,maybe they even beat the undead in this regard.

I think Shar was joking when he said that would happen.

The orcs' confidence is clearly a mixture of simple-mindeness and arrogance. They have always underestimated the humans and paid for that several times but never learned.

Attack humans -» Darkmind Clan is nearly exterminated -» Decide to unite clans and attack humans -» Undeads kill most of their leaders and destroy their fleets -» Still hellbent on attacking the humans -» Attack the humans' defenses while demons starts slaughtering them

See the pattern? Their strategies only led to the deaths of nearly half of their own forces and they still kept going with the plan. This is like Napoleon trying to invade Russia during the winter and even after the russians left no supplies for them.
 
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I think Shar was joking when he said that would happen.

The orcs' confidence is clearly a mixture of simple-mindeness and arrogance. They have always underestimated the humans and paid for that several times but never learned.

Attack humans -» Darkmind Clan is nearly exterminated -» Decide to unite clans and attack humans -» Undeads kill most of their leaders and destroy their fleets -» Still hellbent on attacking the humans -» Attack the humans' defenses while demons starts slaughtering them

See the pattern? Their strategies only led to the deaths of nearly half of their own forces and they still kept going with the plan. This is like Napoleon trying to invade Russia during the winter and even after the russians left no supplies for them.
The orcs have fear and hate of the humans and every non-orc sort of.They're fear led to anger of the humans.They're anger led to them attacking every human.They're anger led them to hate of everything non-orc and they're blindness.They're hate lead to they're suffering and attemps of each race to completely destroy them.That is the most simple explanation of they're race.Now completely ignore how i used a star wars quote to explain they're race and move on.:D
 
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The orcs have fear and hate of the humans and every non-orc sort of.They're fear led to anger of the humans.They're anger led to them attacking every human.They're anger led them to hate of everything non-orc and they're blindness.They're hate lead to they're suffering and attemps of each race to completely destroy them.That is the most simple explanation of they're race.Now completely ignore how i used a star wars quote to explain they're race and move on.:D

HAHAHAHAHAHA!

Fear leads to anger, anger leads to hate, hate leads to suffering. Suffering leads to more anger and more hate... Until they are all dead and Aridon comes to raise them all.
 
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HAHAHAHAHAHA!

Fear leads to anger, anger leads to hate, hate leads to suffering. Suffering leads to more anger and more hate... Until they are all dead and Aridon comes to raise them all.
Hope that Aridon returns and not only raises them to be good boys,but also stops Saphira from making her gravest mistake,eh,eh.
That was so stupid,but i always wanted to make those puns,don't judge me:D
 
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Hope that Aridon returns and not only raises them to be good boys,but also stops Saphira from making her gravest mistake,eh,eh.
That was so stupid,but i always wanted to make those puns,don't judge me:D

I am not judging.
If Aridon is not dead, then Sapphira is aware of it. Remember that the undead are bound by him, so if he were to die, they would feel it or even die.
 
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I am not judging.
If Aridon is not dead, then Sapphira is aware of it. Remember that the undead are bound by him, so if he were to die, they would feel it or even die.
I still think it's all part of his plan.If you think about it Aridon is the Aizen of Arkain,expect you know Aridon's plans are really planned in advance,centuries to be exact and both guys alter them no matter how mistaken they may have been,but that was just an example i won't discuss this further .Also i have a feeling Saphira after Aridon's disappearence,because i don't believe he died may have realised or found out that although queen Renova sent her to her death it was Rahandir that actually killed her and after that she split from the undead.That's maybe why Rahandir now follows his own path and he may want to kill Saphira in the future.It's just a treory,but i like to believe it untill at least the next chapters aren't released.
 
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I still think it's all part of his plan.If you think about it Aridon is the Aizen of Arkain,expect you know Aridon's plans are really planned in advance,centuries to be exact and both guys alter them no matter how mistaken they may have been,but that was just an example i won't discuss this further .Also i have a feeling Saphira after Aridon's dissapearence,because i don't believe he died may have realised or found out that although queen Renova sent her to her death it was Rahandir that actually killed her and after that she split from the undead.That's maybe why Rahandir now follows his only path.It's just a treory,but i like to believe it untill at least the next chapters aren't released.

Ok, but that doesn't explain Krom and most of the undead decided to follow her. What do they have to gain from killing the Elven Queen, besides some additional corpses? By the way, what happened to those Dark Elves (or whatever they are) we fought a few chapters ago, as they weren't in the siege?
 
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Ok, but that doesn't explain Krom and most of the undead decided to follow her. What do they have to gain from killing the Elven Queen, besides some additional corpses? By the way, what happened to those Dark Elves (or whatever they are) we fought a few chapters ago, as they weren't in the siege?
She may have convinced Krom somehow to join her,he was loyal to Aridon and while Saphira doesn't share his balance of the world idea she too wants the demons defeated,Krom isn't a mindless brute or a sarcastic undead who has a large ego(like Rahandir and yes i am serious about this)He may have seen reason,but thats just speculation.What happened to those dark elves?Have you tried not destroying they're base in chapter 6 and then playing chapter 7 i may try it tomorrow.If they still aren't in chapter 7 after that well i don't know they just left?Sorry i can't think of anything better.Maybe they were sent on a more important mission i have no idea.
 
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What happened to those dark elves?Have you tried not destroying they're base in chapter 6 and then playing chapter 7 i may try it tomorrow.If they still aren't in chapter 7 after that well i don't know they just left?Sorry i can't think of anything better.Maybe they were sent on a more important mission i have no idea.

I didn't attack them on chapter 6 (by the way how can we? the undead base blocks one path and the elven base the other). Maybe they are on some other mission?
 
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I didn't attack them on chapter 6 (by the way how can we? the undead base blocks one path and the elven base the other). Maybe they are on some other mission?
After you destroy a large part of the elven purple base(the one with lord Teran)you can just slip a large amount of your troops to attack the dark elves.Going throught Krom's base without arcane towers revealing for your terrors to attack is a very bad idea,since his entrance is guarded by a lot of troops.Watch YetAnotherYoutuber's video on chapter 6 to see how he did it.And yes i also believe they are on some mission we achieved victory even without them meaning they weren't needed in the battle.
 
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After you destroy a large part of the elven purple base(the one with lord Teran)you can just slip a large amount of your troops to attack the dark elves.Going throught Krom's base without terrors is a very bad idea,because his entrance is guarded by a lot of troops.And yes i also believe they are on some mission we achieved victory even without them meaning they weren't needed in the battle.

Yeah but there is no need, since they are mostly focused on the elves and not on us, plus their defenses are considerable and attacking them would only waste troops and resources that could be spent on wiping out the true enemies. Destroying their base mostly just serves to see changes in the story.
 
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Yeah but there is no need, since they are mostly focused on the elves and not on us. I attacked after their attacks were defeated to take advantage. Destroying their base mostly just serves to see changes in the story.
As do a lot of side quests,it's your choice to do them or not,i destroyed them because well they were undead so untill i heard that we were all of a sudden becoming allies i thought of them as a threat that may later attack us after being finished with the elves.Just my opinion though.
 
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As do a lot of side quests,it's your choice to do them or not,i destroyed them because well they were undead so untill i heard that we were all of a sudden becoming allies i thought of them as a threat.Just my opinion though.

Yeah, I am interested to know what they are. I am waiting for the Second Undead Book to know it.
 
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Yeah, I am interested to know what they are. I am waiting for the Second Undead Book to know it.
The good news is that you may not have to wait for a very long time,Shar said a little while back that the second undead book is next in line after he has finished the second human book,if he hasn't changed his plans that is.
 
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Wow Shar really fucked the destructors up, now they cost 12 food and their rof is complete crap
 

Shar Dundred

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My inactivity was cut shorter than it was supposed to be, so I am here again...
Still, until Sunday I won't be too active.

Anyway, I have little spoilers for the next chapter that I want to show atm, but I have prepared
the first changes for the next update.

General:
- Changed hotkey for Elite from E to L
- Fixed the tooltip for Mind Attack
- Following changes have been made to the Destructor unit:
* Increased building and repair time from 60 to 75 seconds
* Increased training and repair cost from 350/90 to 375/120
* Increased cooldown for attacks from 2.30 to 3.00
* Increased unit damage from 51-105/52-115/53-125/54-135 to 72-142/73-153/74-164/75-175
* No changes to the food cost
- Following changes have been made to the Destructor upgrade Improved Aiming:
* Increased upgrade cost from 250/200 to 300/200
* The upgrade now also increases the unit damage by 5


Chapter Four:
- Fixed the Trebuchets not being able to attack buildings issue
- Removed the shade from the enemies' trebuchets - you guys have suffered long enough
- Both the Elites you start with and the ones you can obtain with the Side Quest no longer cost any food (no changes for normal Elites), making them both more useful and more important
- The Knight in the end cinematic now moves slightly closer to the group

Chapter Five:
- Added a trebuchet along with a small siege team to Scarlett's base
 
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