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We don't exactly know what SC2 heroes are like, so we don't exactly know if they are the same as SC1's.SC1/2 hero style..
We don't exactly know what SC2 heroes are like, so we don't exactly know if they are the same as SC1's.SC1/2 hero style..
Karune said in a Batch that the heroes in the Campaign are like the SC 1's . . . . . . This time they have a new models and special abilities thought.We don't exactly know what SC2 heroes are like, so we don't exactly know if they are the same as SC1's.
Karune said in a Batch that the heroes in the Campaign are like the SC 1's . . . . . . This time they have a new models and special abilities thought.
They said it's similar to SC1's and it's going to be more "innovatively integrated". No one exactly knows how the new hero system will specifically work just from that.StarCraft II campaign heroes will fulfill roles similar to what appeared in the original StarCraft single player experience, but they will have even more unique abilities from standard units, and will be more innovatively integrated into the story campaign. Heroes will not be buildable in multiplayer.
I think he meant wc3 style, but meh.
You can do a bunch of these things in WE. It just takes a good JASSer.
Basically the useful things that good modders have come up with should be easy to make.
- In WCIII, one of the most difficult and though most wanted things is 'Real World Physics' such as Gravity, Knockback, Sliding, etc... They can be done with WCIII Editor but as we all know these maps are laggy and the effects are not smooth. I hope they make these things easy in SCII.
Eleandor, many has missed this. Me included.
Blizzard should probably allow for, at the least, import of custom spells from WC3.
Yes, but you're not going to like a story unless it either explains its logic or uses ours. Why? Because it wouldn't make sense at all.1. y r we contemplating the realism of physics to SC if my lings want to run through damn fleshy interplatform holes i dont care. as long as the rape sum seige tanks its irrelevant how they got there. havent you ever listened to the PS commercials "Live in your world, play in ours."
Yes, but if many things don't make sense, it's still retarded, funny or not. Kind of like Dane Cook.yes but chaos is hilarious. try watching Bobobo-bo-Bobobo youll be on the ground rolling because it doesnt make sense and its funny like that
Karune said:StarCraft compared to Warcraft III, does not focus on heroes as much, and heroes or units do not have the same experience gaining mechanic as Warcraft III, making it difficult to imagine how a game like DotA could be reproduced for StarCraft. Nonetheless, after chatting it up with our devs, we found out the ability to allow heroes and units to gain experience is built into the Map Editor, though it will not likely be in single player or standard multiplayer.