"SCII Editor to be MUCH more powerful then WCIII"

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We don't exactly know what SC2 heroes are like, so we don't exactly know if they are the same as SC1's.
Karune said in a Batch that the heroes in the Campaign are like the SC 1's . . . . . . This time they have a new models and special abilities thought.
 
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StarCraft II campaign heroes will fulfill roles similar to what appeared in the original StarCraft single player experience, but they will have even more unique abilities from standard units, and will be more innovatively integrated into the story campaign. Heroes will not be buildable in multiplayer.
They said it's similar to SC1's and it's going to be more "innovatively integrated". No one exactly knows how the new hero system will specifically work just from that.
 
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I got it! I want to see part of Scumedit, that can do animations! Skinning and modelling isnt as hard as making very good animations. If the editor had easy tools to create animations, that would be cool. Instead of having to do the frames, etc, all to be easily shaped by an inner animation program (inside scumedit).
 
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I figure it it's really more powerful, things like inventory will be easy to create. Look at TkoK's inventory system! It has an RPG like slot system, and way more spots for items. As well as a buyback system!

I think almost everyone will be happy with the new editor.
 
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Please try to write more compact+readable posts.

I am a mapmaker. Here's what i expect from SCII Editor(As you may guess what WCIII Editor lacks):

- You should be able to change almost every unit statistics via triggers. In WCIII there is no direct trigger to change Attack Speed/HP-Mana Regeneration Rate/Damage Type...and goes on.

- I want limitless Damage/Armor Types.

- Targets Allowed option for spells and attacks should be uber customizable. You should be able to select the allowed targets even unit by unit if you want.

- In WCIII, Orb Effects and abilities with ""Buffs" are buggy. You have to do many tests before finalizing your spells/items. These should be taken care in SCII.

- Midi Sound should be enabled. This is extra-uber-mega priority ... period!

- Damage detection should be implemented more accurately.

- In WCIII, one of the most difficult and though most wanted things is 'Real World Physics' such as Gravity, Knockback, Sliding, etc... They can be done with WCIII Editor but as we all know these maps are laggy and the effects are not smooth. I hope they make these things easy in SCII.

- I want to be able to add/remove Cliffs, Water, etc. during the game and via triggers.

- SCII Editor should provide more freedom over customizability of Unit Sounds, Weapon Sounds.

...

and goes on...
 
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You can do a bunch of these things in WE. It just takes a good JASSer.

Basically the useful things that good modders have come up with should be easy to make.
 
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The Map Editor MUST HAVE the possibility to make Zerglings with Dual Plasma Cannons and Miniguns that shoot rockets.
 
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I agree with you on many things, but...

- In WCIII, one of the most difficult and though most wanted things is 'Real World Physics' such as Gravity, Knockback, Sliding, etc... They can be done with WCIII Editor but as we all know these maps are laggy and the effects are not smooth. I hope they make these things easy in SCII.

I have never missed this. ever.
 
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I like physics in games, but the knock back and knock around in DoW was just annoying. A little might be nice.

Now that I re-read your post I don't see many things people can do. I apologize.
 
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Eleandor, many has missed this. Me included.

The reason I haven't is because the WC3 engine isn't designed for any purpose that would require such physics. If you want to make something like a shooter, why don't you go mod battlefield or halflife? And effects like knockback can be done, so I don't feel the need for it to be build-in in the editor.
It's the same with heroes in SC2. If the trigger editor would be just as powerful (and I'm convinced it will be more powerful) as the wc3 editor, I'm very sure someone could come up with a good (if not better) design for heroes in SC2.
 
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I'd just be excited if Blizzard fixed those memory leaks. They are one of the most annoying problems with the World Editor :/ .
 
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They should incorporate all similar, useful 3rd-party progs for WC3 to the equivilant of SC2WE. They have the money, THEY HAVE THE POWA! They should do it, and allow the users some peace-of-mind as to easily create maps and mods.

Eleandor, SCII is plotted in space! It BETTER have a physics engine!

Also, i hope they add sharks with frick'in laser-beams on their heads.. that swim in space and shoot random things! hahaha
 
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erm... why? SC2 is an RTS in the first place. Themes are less important than genres, when it comes to designing engines. Above that, Azeroth and Outland is in space too, isn't it?

Realistic physics wouldn't fit in in SC2 either, because how the hell do mutalisks fly on a space platform?
 
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anti-gravity suits. Everything's got some kind of propulsion system in it. If i ever made my own map it would have skins nothing like the default. People get bored of seeing the same graphics, at least one WC3, after awhile. And it probably won't be a few years after release until i get it anyway.
 
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Dude, i have no idea why those fleshy creatures are magically allowed to survive in the vacuum of space while terran soldiers need full-body gear.

I guess realistic units don't fit into SC either.

But, if you remember, most SC1 maps were based on planets, is the best way i can describe it. The Zerg had undergound tunnels, a bit of a problem Blizzard encountered with SCII. So, if the terrain is SUPPOSED to simulate a planet, i have no idea why the planets are flat.
If you substitute the background with flat-black, then they could represent huge crevaces. Otherwise, in a map with the stary background, people are just going to have to be more realistic than Blizzard and not use Zerg.
It's like they're fighting on an asteroid with those holes.
 
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SC2 uses an engine that was so totaly different than Wc3's its like comparing a sister to a brother, where they came from the same thing, were made by the same people and they share the same species (Wc3 and Sc2 are RTS's) However, these 2 entities are so different in terms of physical and mental nature that in the end, they just arent the same. The same could be said about SC2's and Wc3's engine, which though they are similar are just too differnet in the mechanics for any exchange in content to be made.
 
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What SC2 would really need is the same (but easier) modding type like Half-life 2. Cuz, there they were able to change that game into RTS.. And it's FPS at start. So if Blizzard gives us some hell of a good scripting possibiltes, we might soon have an real MMORPG, SC2 style.
 
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1. y r we contemplating the realism of physics to SC if my lings want to run through damn fleshy interplatform holes i dont care. as long as the rape sum seige tanks its irrelevant how they got there. havent you ever listened to the PS commercials "Live in your world, play in ours."

2. SC MMO would be too much like Tabula Rasa most likely

3. i wonder if the mods will let us open a project posting for SC2 projects before the game is out or if they'll get pissed? because theoretically if the SC2 editor is a suped up WC3 editor we could start the project on WC3 editor and just pretty much copy all the triggers plus change or add stuff that was impossible on the WC editor. kinda like makin a template ya know.
 
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1. y r we contemplating the realism of physics to SC if my lings want to run through damn fleshy interplatform holes i dont care. as long as the rape sum seige tanks its irrelevant how they got there. havent you ever listened to the PS commercials "Live in your world, play in ours."
Yes, but you're not going to like a story unless it either explains its logic or uses ours. Why? Because it wouldn't make sense at all.
 
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yes but chaos is hilarious. try watching Bobobo-bo-Bobobo youll be on the ground rolling because it doesnt make sense and its funny like that

and can anyone of the mods give me an answer to part 3 of my last post?
 
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I still don't think that SC2 editor will be too powerful. I'll stick to WC3, but I'll play sc2 too :D
 
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Karune said:
StarCraft compared to Warcraft III, does not focus on heroes as much, and heroes or units do not have the same experience gaining mechanic as Warcraft III, making it difficult to imagine how a game like DotA could be reproduced for StarCraft. Nonetheless, after chatting it up with our devs, we found out the ability to allow heroes and units to gain experience is built into the Map Editor, though it will not likely be in single player or standard multiplayer.

Let's end the discussion here. Heroes are in the game, but not in standard melee.
 

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So who cares. . .

Really, who cares. . .

The answer is none of the smart people do, as DotA is just a map, although heavily liked it has no reall major influences on other maps as most of the players only play WC3 still because of it.


So SC2 is something to look foward to, not worry about for having DotA. . .
Anyway it will be a different name there so stop talking about it.
 
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