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Roller Coaster Beta v.07

Submitted by rover2341
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
About
Build and Ride Roller Coasters. 1-7 players.
Not Locked, Made In GUI.

Game Modes

Free Build
Build and ride roller coasters.

Ai Challenge
An Ai Unit Request a coaster to be built, and the best coaster wins.

Features

Builder

Build Your Coaster
  • Place/Remove Tracks
  • Finish Coaster
  • Builder Rules
  • Auto Flat-ing
Customize Your Coaster
  • Track Color Changer
  • Track Model Changer
  • Name Your Coaster
Other
  • Full Coaster Stats
  • Full Camera System

Rider

Riding the Coaster
  • First Person View
  • Third Person View
  • Physics
  • Speeds over 1000ms

Other

Help
  • Game Intro Showing Major Basics
  • Question Mark Unit
  • Tips
  • Quest Menu
Conversions
  • Game Shown In MPH


Videos

Riding a Coaster
http://www.youtube.com/watch?v=fd9iV6OYmX0&feature=player_embedded

Explaining Game In Detail

http://www.youtube.com/watch?v=YvZWdUza4WU&feature=related

Screen Shots

Building A Coaster

[​IMG]


A Built Coaster

[​IMG]


A Built Coaster (Colors Off)

[​IMG]


Riding A Coaster First Person

[​IMG]


Riding A Coaster Third Person

[​IMG]


Project Group
Lead
Rover2341

Game Concepts, Game Modes
Rover2341
cheap_skank

Triggers
Rover2341
risk_fan2 (Physics Engine)

Art(2D)
Fat-Bum (Icons)
lindenkron (Skins)

Art(3D)
Mario_64
Bloody_Turds

Testers
supa-pimp
decus
kittix
danmanlo
Daskunk

Change Log

Beta .01-.07
*Ai Challenge Mode
*Controls are much more limited when you start but you can turn on advanced controls
Like being able to go upside down.

Old Change Logs

Version Alpha 2.7d
*Collision is 100% perfect now (You cant make tracks go into other tracks)
*You can now go to 150, instead of 200 as min speed.
*Many Bugs involving Players quitting mid game.
*Removed A unit that came out of reds coaster, that shouldn't have
*When players leave there units leave
*Player 3, had some Building issues, been resolved.
*Question Mark Has been Readded For all players but 6-7. (That will come at some point)
*Shows How many Tracks you've Built in the food section.

Version Alpha 2.7c
*Physics Have been greatly redone.
*Start Speed is Min speed. 200.
*Bug Fixed where cart would appear during ride and move it
*Question Mark Has been Disabled as Player 6,7 isn't built for it.
*Other Minor Bug Fix's.

Version Alpha 2.7b
*Gravity Has been increased by 100%
*Min Speed has been decreased by a bit.
*Build over 60% Higher Then before.
*Flags have been added to add to the feeling of moment.
*The Question Mark has been revamped and re-enabled.
*Less Flipping
*Stats Fixed on all Players.

Version Alpha 2.7a
*7 Players
*Build up to 1000 Tracks (Increase of nearly 100%)
*Minor Bugs Fixed

Version Alpha 2.7
*Fixed All Major Bugs, With Riding and building.
*Enhanced Rider Cart, To stay on Tracks (Flips Much less, but still some)
*Increased Min Speed by 100 MS, and Increased Start Speed by 50 MS.
*Smoother Rider Camera
*20%+ More Build-able Tracks
*Updated Physics Engine (added , G forces)

Version Alpha 2.6a
*Fixed Stats (Required a Tweak because of Physics engine)
*Fixed bug with "? mark"
*Updated and Fixed a minor bug in Quest Menu
*Fixed Camera Issues when on other players coasters
*Fixed Leek in show speed function

Version Alpha 2.6
*New Physics Engine
*Removed All Major Leaks (Jass is used for the leaks)
*Increased Max Speed
*Increased Start Speed
*Improved Rider Camera
*Rebuilt Several Other Functions Of The Rider (Much Cleaner Code)
*Fixed All known Bugs
*Added Functionality When Riding Others Coasters.
*Updated Quest Menu
*No Lag when clicking on spells for first time

Version Alpha 2.5a
*Added Color to Hot Key
*Revamped First Person Rider. (You should see the tracks better when turning)
*Lowered start speed and how fast you slow down/speed up on hills.
*Fixed Holes in park (You cant walk in peoples coaster area now)
*Fixed bug when riding others coasters
*Rare Tips Error Fixed
*Music Added
*More miss spelled words fixed.
*Fixed small terrain issues
*Removed Debug Text

Version Alpha 2.5
* New Terrain
* Park Coaster (A Roller Coaster That's in the center of the map for anyone to ride)
* Ability to ride others coasters
* Rider Slightly tweaked (Looks at tracks better)
* Improved Tool Tips (No More "Rotates xy angle...")
* Added a Unit that you can wounder the park with
* Fixed Speed issue (They used to start slow the first run, and then fast after. now they always start fast)
* Several Small Bug Fixes
* Several miss spelled words fixed.

Version Alpha 2.4

* Pick between 3 track models (1 New, and the old model brought back)
* Change the color of your tracks
* Cart Model Added
* Rider Camera Reworked (Much Better now)
* Fixed Coaster Stats
* Question Mark Unit added, to help new players to expert players.
* Loads of tweaks.
* All known Bugs Fixed.

Version Alpha 2.1 - 2.3
*Rebuilt 95% of every line of code and trigger, So it could be played by 1-4 players (very easy to change to 8 now)
(This was not easy.....It adds one more layer of complexity)

Version Alpha 2.0

*Added Skin To Track. (looks all wooden now, more warcraft like)
*Almost All new Icons.
*Better Tool Tips. (They still need some work)
*Added Hot Keys.
*Better Tips.
*You now speed up and slow down 50% faster. And start off faster. (It doesn't feel so slow anymore)
*Coaster Stats Updated
*Fixed Some Bugs And few more minor updates

Version Alpha 1.9

*Sky
*Larger area to build in
*Minor Terrain work
*Improved Stats For Roller Coaster
*Colored Stats
*Re did parts and added some functionality to the builder
*add functionality to the rider
*Re did Physics
*Tips (can be turned off)
*Revamped Quest Menu.

Version Alpha 1.7

*The Camera has been updated. and now doesn't crash. Also has more features.
*Its more easy to finish your coaster now.
*The Rider Function has been much improved. (That includes the rider cam, the cart moving on the tracks more correctly and a few others things)

Version Alpha 1.4
*Started map over from scratch, Official first release of it.
*Many if not most of the features from version Build 1.0-20 were not re-added,
for sake of making it easy to learn to play.

Version Build 1.0-2.0
*Proof of concept map
*Fully Working Builder Function
*Concepts of the rider were in place
*Many reworks of the controls, to find the easiest way for new players.





Keywords:
Roller Coaster Customize Ride Build
Contents

Roller Coaster Beta v.07 (Map)

Reviews
Moderator
17:45, 21st May 2009 by bounty hunter2: Approved with a 3/5 (Useful) rating. You can find my full review at post #29.
  1. 17:45, 21st May 2009 by bounty hunter2:
    Approved with a 3/5 (Useful) rating.

    You can find my full review at post #29.
     
  2. KYTON

    KYTON

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    Correct me If I'm wrong but you may not upload alpha stage maps to the map section...(map of mine got rejected due to that).....Cool map though....
     
  3. rover2341

    rover2341

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    Ill re-read the rules, if this is so.. Then ill try to figure out how to remove it.

    Edit*
    After Looking, i couldn't find any such rule. I believe the map is of decent quality i just consider it alpha because I am still adding major content. And I am not to a testing point yet, where I add or remove small things in the game.

    I am not saying the rule isn't there, or perhaps it was, i just cant seem to find it.
     
    Last edited: May 29, 2009
  4. Amigurumi

    Amigurumi

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    I have to say, great work man, but the terrain hurts D: maybe some other tile variations than grass?
    Else very nice map, never seen anything like this before (in warcraft) +rep
     
  5. le_dtc

    le_dtc

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    Relly cool map Littel boring after a wile but relly cool alot of skillz in triggering 3/5
     
  6. rover2341

    rover2341

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    Amigurumi

    Thanks, I am not much of a terrainer, but I plan to get one to help on this at some point. Expect new terrain in the next version.

    le_dtc

    I very much agree, i got 2 more game modes that should make this game, not get so dull so fast. I hope it will build alot of replay value. But we will just have to see. At this point its really only fun a few times.
     
  7. youkaiz

    youkaiz

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    Hay man, realy nice map, make it all with camera angles and a fun build engine XD.
    5/5
     
  8. Gimp.Newb

    Gimp.Newb

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    Hey man, great map. Awesome concept :D
     
  9. noob134

    noob134

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    fun game and awesome triggering but i thinki it would be cool if it had a 3rd person view for riding your roller coaster.
    Also i found a bug, if you switch on to view your speed when your in first person mode while riding your camera disables and you can move it around the map
     
  10. rover2341

    rover2341

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    there is a third person view for riding the coaster. Click on the camera when riding.

    Ill Fix the speed bug soon. Thanks
     
  11. Just_Spectating

    Just_Spectating

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    btw, its goes, not gos, the typo in your demo vid.
     
  12. ikillforeyou

    ikillforeyou

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    i have a bit of a question, i cant find the straight track button, mabey it would work if you W = up A left s = straight D = right and X = down, that would work, i also have another bug to report. When you have a large rollercoaster and you see it from above, the cart randomely flips sides here and there on the upwards tracks. Also you have a few grammeraticle problems. Otherwise, Good job! you really deserve this rep
     
  13. rover2341

    rover2341

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    For straight track you press the spell "Set Track" or press "f".

    As for the grammar, i plan on fixing that soon, i have heard that many times, but there is alot of grammar throwout the code and my spelling isn't great. Ill do my best to work on that.

    Also i know about the cart flipping when it gos 90 degrees or 270 degrees. Ill try to work that out next version.

    Thanks for the comments. Ill do my best to clean up my next version some.

    (I have a version i am working on, that has a few of these things already fixed, and other bug fix's, but I am adding a huge chuck to the game, so it might be a bit before i can get that update out. But if the current bugs are too much of in issue ill make a small update.)
     
  14. Septimus

    Septimus

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    From what I view, it suppose to be beta stage.. not alpha...
     
  15. rover2341

    rover2341

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    If the people who are in charge of passing or not passing my map feel that's the case, or if its a rule i couldn't find, then that's fine they can dump it from this section till i get there.
     
  16. Calvinus

    Calvinus

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    fun "game" amazing to see what the old wc3 is capable of needs some time to get into it but everything is explained fine
     
  17. EMPerror

    EMPerror

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    wow awesome gui triggering. This map is awesome :D

    5/5 keep it going :D
     
  18. ikillforeyou

    ikillforeyou

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    and btw, you spell throuout "Throughout"
    There seems to be a problem, you have no way of seeing other people's roller coasters? doesn't that defeat the whole purpose of this map?
    __
    ikillforeyou
     
    Last edited: May 19, 2009
  19. rover2341

    rover2341

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    Perhaps, But I am working on it, I should have it next update...The issue is i just added a lot of things in this next version coming, so it might take me a bit to work some of it out. I would have released a way to do it months ago but if things don't go easily and nicely as people expect they get mad so i have left it out in till i had a my other systems in place that will work with it.

    Soon. :)