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Roller Coaster Beta v.07

Submitted by rover2341
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
About
Build and Ride Roller Coasters. 1-7 players.
Not Locked, Made In GUI.

Game Modes

Free Build
Build and ride roller coasters.

Ai Challenge
An Ai Unit Request a coaster to be built, and the best coaster wins.

Features

Builder

Build Your Coaster
  • Place/Remove Tracks
  • Finish Coaster
  • Builder Rules
  • Auto Flat-ing
Customize Your Coaster
  • Track Color Changer
  • Track Model Changer
  • Name Your Coaster
Other
  • Full Coaster Stats
  • Full Camera System

Rider

Riding the Coaster
  • First Person View
  • Third Person View
  • Physics
  • Speeds over 1000ms

Other

Help
  • Game Intro Showing Major Basics
  • Question Mark Unit
  • Tips
  • Quest Menu
Conversions
  • Game Shown In MPH


Videos

Riding a Coaster
http://www.youtube.com/watch?v=fd9iV6OYmX0&feature=player_embedded

Explaining Game In Detail

http://www.youtube.com/watch?v=YvZWdUza4WU&feature=related

Screen Shots

Building A Coaster

[​IMG]


A Built Coaster

[​IMG]


A Built Coaster (Colors Off)

[​IMG]


Riding A Coaster First Person

[​IMG]


Riding A Coaster Third Person

[​IMG]


Project Group
Lead
Rover2341

Game Concepts, Game Modes
Rover2341
cheap_skank

Triggers
Rover2341
risk_fan2 (Physics Engine)

Art(2D)
Fat-Bum (Icons)
lindenkron (Skins)

Art(3D)
Mario_64
Bloody_Turds

Testers
supa-pimp
decus
kittix
danmanlo
Daskunk

Change Log

Beta .01-.07
*Ai Challenge Mode
*Controls are much more limited when you start but you can turn on advanced controls
Like being able to go upside down.

Old Change Logs

Version Alpha 2.7d
*Collision is 100% perfect now (You cant make tracks go into other tracks)
*You can now go to 150, instead of 200 as min speed.
*Many Bugs involving Players quitting mid game.
*Removed A unit that came out of reds coaster, that shouldn't have
*When players leave there units leave
*Player 3, had some Building issues, been resolved.
*Question Mark Has been Readded For all players but 6-7. (That will come at some point)
*Shows How many Tracks you've Built in the food section.

Version Alpha 2.7c
*Physics Have been greatly redone.
*Start Speed is Min speed. 200.
*Bug Fixed where cart would appear during ride and move it
*Question Mark Has been Disabled as Player 6,7 isn't built for it.
*Other Minor Bug Fix's.

Version Alpha 2.7b
*Gravity Has been increased by 100%
*Min Speed has been decreased by a bit.
*Build over 60% Higher Then before.
*Flags have been added to add to the feeling of moment.
*The Question Mark has been revamped and re-enabled.
*Less Flipping
*Stats Fixed on all Players.

Version Alpha 2.7a
*7 Players
*Build up to 1000 Tracks (Increase of nearly 100%)
*Minor Bugs Fixed

Version Alpha 2.7
*Fixed All Major Bugs, With Riding and building.
*Enhanced Rider Cart, To stay on Tracks (Flips Much less, but still some)
*Increased Min Speed by 100 MS, and Increased Start Speed by 50 MS.
*Smoother Rider Camera
*20%+ More Build-able Tracks
*Updated Physics Engine (added , G forces)

Version Alpha 2.6a
*Fixed Stats (Required a Tweak because of Physics engine)
*Fixed bug with "? mark"
*Updated and Fixed a minor bug in Quest Menu
*Fixed Camera Issues when on other players coasters
*Fixed Leek in show speed function

Version Alpha 2.6
*New Physics Engine
*Removed All Major Leaks (Jass is used for the leaks)
*Increased Max Speed
*Increased Start Speed
*Improved Rider Camera
*Rebuilt Several Other Functions Of The Rider (Much Cleaner Code)
*Fixed All known Bugs
*Added Functionality When Riding Others Coasters.
*Updated Quest Menu
*No Lag when clicking on spells for first time

Version Alpha 2.5a
*Added Color to Hot Key
*Revamped First Person Rider. (You should see the tracks better when turning)
*Lowered start speed and how fast you slow down/speed up on hills.
*Fixed Holes in park (You cant walk in peoples coaster area now)
*Fixed bug when riding others coasters
*Rare Tips Error Fixed
*Music Added
*More miss spelled words fixed.
*Fixed small terrain issues
*Removed Debug Text

Version Alpha 2.5
* New Terrain
* Park Coaster (A Roller Coaster That's in the center of the map for anyone to ride)
* Ability to ride others coasters
* Rider Slightly tweaked (Looks at tracks better)
* Improved Tool Tips (No More "Rotates xy angle...")
* Added a Unit that you can wounder the park with
* Fixed Speed issue (They used to start slow the first run, and then fast after. now they always start fast)
* Several Small Bug Fixes
* Several miss spelled words fixed.

Version Alpha 2.4

* Pick between 3 track models (1 New, and the old model brought back)
* Change the color of your tracks
* Cart Model Added
* Rider Camera Reworked (Much Better now)
* Fixed Coaster Stats
* Question Mark Unit added, to help new players to expert players.
* Loads of tweaks.
* All known Bugs Fixed.

Version Alpha 2.1 - 2.3
*Rebuilt 95% of every line of code and trigger, So it could be played by 1-4 players (very easy to change to 8 now)
(This was not easy.....It adds one more layer of complexity)

Version Alpha 2.0

*Added Skin To Track. (looks all wooden now, more warcraft like)
*Almost All new Icons.
*Better Tool Tips. (They still need some work)
*Added Hot Keys.
*Better Tips.
*You now speed up and slow down 50% faster. And start off faster. (It doesn't feel so slow anymore)
*Coaster Stats Updated
*Fixed Some Bugs And few more minor updates

Version Alpha 1.9

*Sky
*Larger area to build in
*Minor Terrain work
*Improved Stats For Roller Coaster
*Colored Stats
*Re did parts and added some functionality to the builder
*add functionality to the rider
*Re did Physics
*Tips (can be turned off)
*Revamped Quest Menu.

Version Alpha 1.7

*The Camera has been updated. and now doesn't crash. Also has more features.
*Its more easy to finish your coaster now.
*The Rider Function has been much improved. (That includes the rider cam, the cart moving on the tracks more correctly and a few others things)

Version Alpha 1.4
*Started map over from scratch, Official first release of it.
*Many if not most of the features from version Build 1.0-20 were not re-added,
for sake of making it easy to learn to play.

Version Build 1.0-2.0
*Proof of concept map
*Fully Working Builder Function
*Concepts of the rider were in place
*Many reworks of the controls, to find the easiest way for new players.





Keywords:
Roller Coaster Customize Ride Build
Contents

Roller Coaster Beta v.07 (Map)

Reviews
Moderator
17:45, 21st May 2009 by bounty hunter2: Approved with a 3/5 (Useful) rating. You can find my full review at post #29.
  1. wereguy2

    wereguy2

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    I must say, this is one of the best, most innovative maps I have ever played.
    I cant wait until rollercoasters become ridable and some actual objectives are added.
    However, you should not put incomplete things onto the map section.
    5/5 No Vote
     
  2. rover2341

    rover2341

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    They are rideable now. You must finsh a coaster to ride it. You can even ride other peoples coaster.
    If you cant seem to finsh a coaster, i put in example on in the middle of the map, that you can ride.

    This is for the admins to decide. And I feel its complate enoufe. even though i am still doing alot of work on it. and have alot of plans

    Thanks for the feed back
     
  3. Wreaper

    Wreaper

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    Very nice job ,but can you make a speed mode with more then 522 speed pls. :sad:
     
  4. rover2341

    rover2341

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    I plan on it. But I have servel other things I would like to get done first. It will come :)
     
  5. wereguy2

    wereguy2

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    Ah, in that case, there must be something wrong, unless, of course, I made a mistake.
    When making the rollercoaster, I tried to get it to go into the building (as was done in the example one), but it wouldnt let me, and said something about not allowing me to go into my starting area...
    Also, the first time I played it, the builder was Paused for some reason (or at least, the buttons were missing) and I had to restart.
    Due to the fact that you can indeed ride (though im not sure how :p) I will vote for approval, or was going to until I realized it is already approved.
     
  6. rover2341

    rover2341

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    K, Well I am unsure about what went wrong. if it said that, you were likey trying to go over the gray tile. Finshing a coaster is sorta tuff still. You have to be low, upside up and go stright in.

    Thanks For the feedback.

    Note:If you have that issue agein send me a replay or somthing, other wise its hard too tell if somthing went wrong, or if its just the fact the learning curve is still pretty high. I am doing my best to make it more simple. Are you on a Mac? (Dont think it would matter, but i know it made a diffence for my tetris game)
     
  7. maoi

    maoi

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    rider

    i open my coaster a player just ride in.after riding i got another rider total of 2 riders
     
  8. rover2341

    rover2341

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    Ya, i know about that. I fixed the bug in my current build. And a few other issues. But the problem is i added a huge chuck and i am trying to get it right. So Expect it to be fixed next version. (2-10 days, till i have update)
     
  9. Mugzippit

    Mugzippit

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    brilliant map 4 playing with friends! hope you keep going with it!
     
  10. noob134

    noob134

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    very good map, a couple things read up on Newton's laws of motion your rider slows down too fast when going on loops or up (just my opinion) and also, this is a suggestion, maybe add speedbooster things that you can place in your ride and have limit of like 5 per coaster or something, just a suggestion but it is a really fun map :D
     
  11. rover2341

    rover2341

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    Someone sent me a new physics engine! He even coded the hole thing to fix perfect, just cut and paste.

    Wait for Alpha 2.6. Its So Much better. If your still not happy with it, then we can talk about special tracks
     
  12. ikillforeyou

    ikillforeyou

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    uhm there's a big bug, when i entered somone else's coaster it removed my guy, then he pressed the ride button so it overrided my ride and he went, then it never gave me my rider back, can you fix this?, and what happend to the stats button?!
     
  13. rover2341

    rover2341

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    Ill Check in to those bugs. And Stats button should still be there. I think your referring to when you open your coaster you cant click on Stats. I Figured when you open your coaster, I would remove all the functions besides closing the coaster and the camera. But perhaps it should stay when you open your coaster.

    On my current build those bugs about the removing the rider or getting ect riders is gone. It should be out in 2-7 days from today.

    Edit*

    Updated Game! :)
     
    Last edited: May 29, 2009
  14. woodgie

    woodgie

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    Awesome map. My friends really liked it and are quite curious to see the release of the minigames in the center of the park. I just finished trying the latest, 2.6. I managed to get my rider to disappear. First, I completed a track to test out the new physics (awesome physics), then I opened the coaster. Next I pressed the expert tutorial (because I did this once before and I wanted to see if it was fixed), I knew it would delete my track and it did, and my coaster was open with no tracks. I put my rider on it and i could ride it while editing the tracks. When he finished I put him on it again even though the roller coaster wasn't complete, and this time I closed the coaster when he was on it, and he didn't come out again. It also started asking me if I wanted to clear my tracks every time I pressed open or close on the coaster.

    Again, awesome game, and the glitch where you can ride while editing is funny. Losing the rider isn't as funny. Good work, can't wait for next update.

    P.S. I have a folder in my maps folder called Latest Coaster Map just for your map :)
     
  15. Vuormalainen

    Vuormalainen

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    Very well done, nice idea! 5/5 , couldn't find anything that you could improve!
     
  16. Jawzy

    Jawzy

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    Hehe it was fun:) i liked it but in the end it kinda got booring but i give it 4/5
     
  17. Tleno

    Tleno

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    Awesome!
    I love Roller Coaster game so much! Will you be able to build decorations and shops (Where you can buy food or souvenirs), just like in it? And will you be able to build something except roller coasters?
     
  18. 1)ark_NiTe

    1)ark_NiTe

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    Wow, I think it's the coolest thing that you created (basically) Roller Coaster Tycon for Warcraft III. I can't wait to see where this goes. The video makes it look easy and fun to create.

    I loved playing it and will definitely be hosting this on battle.net.

    However I have one criticism from the short amount of time that I played...

    There should be designated tracks that can carry the cart uphill, and the physics should be more realistic if the cart hits uphill at too slow speed and can't climb it. I know you're still in alpha and there is a lot you probably have planned, but I'd like to see this is a feature in the future.

    Lastly, do you plan on creating terrain that is more of a theme park atmosphere?

    Great job, 5/5 because this map is already great and I can tell will only get better and better.
     
  19. rover2341

    rover2341

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    Woodgie Thanks for point out the bugs. And that's pretty cool you got a folder just for roller coaster.

    Response to Woodgie

    Fixed, I got a few other things I did to tie up first but then ill update it. V2.6a should be soon. this week most likely.
    It was just the bug about the ? mark messing things up right? I think that one bug allowed all those other things to go wrong.


    Tleno, I have plans for stuff like this but it wont be for some time.

    Response to Tleno
    Ill tell you more about what i have plans when i get closer to it.
    Prehaps where you can add and remove things like trees or elements or change your terrain or sorts. But its too far along for that at the moment to be able to tell.


    Dark Night, Good to hear that someone with a such a high quality map like yours things that my game is decent, even if its still got more work to go.

    Response to Dark Night

    Well what i figured was that when you go to slow you get pulled. In other words even though you don't see it but when ever you need pulleys they are placed on the tracks.

    As for making it so you pick when they go in or not, i feel would rise the learning curve to high. But I have heard this suggestion just one too many times. So ill figure something out, maybe add sound when your being pulled so people can tell your on a pulley and/or a model.


    Well Yes and no. Yes I hope to get someone who has terrain talent as most everyone says my terrain skills suck, to do some work on the map at some point. But its really not my area of skills.


    Anyone Finding Bugs And Wants to report them
    Bug Reporting

    Either just type them in a MSG here or even better in the bug section in the hosted forums section. But if you can get a replay of it happening. It will be very useful. Even better if you could get a replay just long enough to show what your doing and and type what your doing as you go. My Email is rovertemp2341@yahoo.com
     
    Last edited: May 29, 2009
  20. kamermanbr

    kamermanbr

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    well i see some bugs...
    1) when i enter in other guys coaster, i cant see it in Personal wievw.
    2) somethimes the game stuck


    ah and other thing, plzzz add more parts to the max parts of roaller.. plz