- Joined
- Feb 23, 2008
- Messages
- 587
Thanks, I should update the video, because the rider is alot better. But other wise basically the same game.
(22 ratings)
Well i understand this is a highly complex map, but you give players to little credit,
and there's also a way to fix this.
you make another single player map that has a quest that will get you familiar with the controls. the map will tell you to use each controll to make a preset map. im sure that in it self would be complex but it would offer new players the chance to learn how to play.
also it would be nice to make teh turns look cleaner rather than the breaks in the track.
o also i havent gotten a chance to see this but does it add more cars to the track if you have more people.
o 1 last thought, the ability to change thee color/texture/and even type of car(hanging,standing,normal).
know that i have alot of ideas and probably a lot to say, but i really like this map, its truly one of a kind and i would love to see where you take it. this is quite possibly one of the greatest maps i have seen in a while
i hope it catches on fast..
thanks for reading what i have to say, good luck
Checklist[√] Doesn't break any rules?
[√] Proper Description? (if this is unchecked, then the above is also)
[√] Deserves a real review?
[√] Would anyone even want to play it?
[√] Map Size is proportional to quality?
[√] Does it function properly? (leaks, lag, crashing, etc)
If any of these are unchecked, then the rest of the review will not be available.
BasicsTerrain: 6/10
Gameplay: 8/10
Polish: 9/10
Replay Value: 4/10
Purpose: 9/10
Total Points: 36/50
Rating3/5
(The Formula for rating is total points / 10 out of 5
Thumbs Up or Down?*If total points < 30, then vote for Rejection.
If total points > 30, then no vote.
If total points > 35, then vote for Approval.
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*Note that I may choose to over-ride this system and vote accordingly.
Final WordsN/A
Will I play this again?No
I have been pushing this as hard as i can, i know its still got a ways to go but its great that someone noticed.Polish: 9/10
I really wish that you add the Twist function... It would have to be added with what I stated before though.
I look into this, Thanks. The new height might be too much for this game, because my sliding system may be over shooting tracks... But i think its works ok for the most part. but apperntly its got some issues. A replay would be very helpful, be sure to state the version if you send me a replay or add it to this forum.ok i found a glitch, i was bored dont judge me, i started the map with up 6 timed (90degrees) and maxed out the height, pressed down 12 times then press left till I got to the ground, i got up to i think 234MPH and 22G, well after i finished testing the map my game was slowly turning left still
Ok, i played this map once a long time ago, but after reading the suggestions you've gotten i have some o my own.
First, for the tutorial, try making it a "shop" kind of thing in wich you can select several different mini-tutorials (free of charge, ofcourse, just using the shop funtion) that are more specific, like "how do i.."
Also, if the game has a large learning curve, try adding little on-screen hints,
and make a really nice layout.
If you are planning to add a little park editor, wich i recommend, you kan have two invisible heroes for each player, in order to get two icons in th etop left corner (f1 and f2). Then you make it so that when you click the "ride editor" you will auto-select the main building, and the "park editor" will contain different abilities with range around your park area that can plant trees, place rocks, and so on. Make sure to use UTM models for those.
Finally, for the 2.5 versus 5 degrees rotation, you can add kind of a "shift" ability, that explains in the tooltip that it, while active, changes all rotation tools from 2.5 degrees strength to 5.
i was using 2.8, you could make it so when a player gets off of a ride/finishes testing a ride/switches to a different camera that it makes the camera stop rotating, if thats possible
o ill be playing this map alot , more or less trying to push it to its limits. if you want you can list me as a tester, if not thats fine but ill report any bugs i come across.
o i also have another idea, you could possible be able to make an in game save/load system to load any coasters you want to load. this could be dont just as an in game thing where you have 3 slots you can save to, when you want to load it it will bring up a selection box instead of a save load code. this would mean you can save the maps while in game but when you leave they get deleted. unless you can make a save load code able to do this.
If your on the rider camera it gos to your standard camera. And it puts your standard camera back to default. if your on standard camera when it finshes, then it doesn't change your camera view at all. I dont understand what you mean. the camera doesn't turn on its own after the ride is over, or if your in standard view.