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[Campaign] Road to Damnation

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Hmm. And what do you you think about Alonsus Faol? I want to place him as a Bishop. He will aid us in during the battle.

Could work.

However, make sure that Kel'Thuzad is somewhat hostile towards him. Let's just say that the relations between the Kirin Tor and the Church aren't exactly good during this time.
 
Just to post it.
Relax, I'm working on the campaign. I just want to show how the skeletons looks like.

Skeletons.png
 
Here it is:
Just remove the war3campImported\....
to import the skins.

Edit: Try to add the HeroGlow.mdx from Hive to it if the model had no team colored glow. I will remove it if you need after.
 

Attachments

  • TessGreymaneEdited.mdx
    128.2 KB · Views: 41
  • SorceressTESS.blp
    78.3 KB · Views: 53
  • Jaina.blp
    65.3 KB · Views: 54
  • HeropaladinBoss.blp
    81.9 KB · Views: 42
Level 30
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Mar 28, 2015
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Here it is:
Just remove the war3campImported\....
to import the skins.

Edit: Try to add the HeroGlow.mdx from Hive to it if the model had no team colored glow. I will remove it if you need after.

It is good enough, thank you a lot!

If you want to know this model will be for Pai Stormbringer, one of the supreme leaders of the Cult of the Damned and one of the main characters for my campaign
 
It is good enough, thank you a lot!

If you want to know this model will be for Pai Stormbringer, one of the supreme leaders of the Cult of the Damned and one of the main characters for my campaign
You working on a campaign at the time when Kel'Thuzad was a necromancer or Lich already? :eek:
Just because my next campaign will be the The Fall of Tirisfall, at the time when Kel is a lich already.
 
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You working on a campaign at the time when Kel'Thuzad was a necromancer or Lich already? :eek:

The campaign starts during the final assault on Icecrown Citadel on Wrath of the Lich King. It is basically the story of the Undead Scourge after Arthas' death.

I am also writing a story, that serves kind of as prequel to the campaign, and Kel'Thuzad is one of the main characters.
 
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My review

-It seems a waste of space to only use like 50% of the map
-The space in our base is a little too tight to build new buildings
-The orcs never attack my base (our controllable one)
-Decrease slightly more the Crossbowman's attack speed to make it more realistic if you want
-Advanced Lumber Harvesting requires 'Conservatory'. What is this?
-Replace the Orc Shamans with Warlocks
-In Alonsus Faol 'Divine Hym' ability it should say "the corpses of two"
 
My review

-It seems a waste of space to only use like 50% of the map
-The space in our base is a little too tight to build new buildings
-The orcs never attack my base (our controllable one)
-Decrease slightly more the Crossbowman's attack speed to make it more realistic if you want
-Advanced Lumber Harvesting requires 'Conservatory'. What is this?
-Replace the Orc Shamans with Warlocks
-In Alonsus Faol 'Divine Hym' ability it should say "the corpses of two"

-It seems a waste of space to only use like 50% of the map (If you read the description: 40%)
-The space in our base is a little too tight to build new buildings (got it ;), i'm on it)
-The orcs never attack my base (our controllable one) (Their main target is the destruction of Darrowshire)
-Decrease slightly more the Crossbowman's attack speed to make it more realistic if you want (decreased attack speed to 2.00sec per attack and a minimum 150 range)
-Advanced Lumber Harvesting requires 'Conservatory'. What is this? (fixed)
-Replace the Orc Shamans with Warlocks (fixed)
-In Alonsus Faol 'Divine Hymn' ability it should say "the corpses of two" (fixed)
 
Good. I always thought that Blizzard never gave him the screen time he deserved.

Question regarding the model you edited. Can you make her eyes slightly larger?
No, maybe when i make a .TGA file (transparent image) I get a real human eye from the internet. Maybe the image place it a little bit larger than it was. You want from me to change it?
 
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No, maybe when i make a .TGA file (transparent image) I get a real human eye from the internet. Maybe the image place it a little bit larger than it was. You want from me to change it?

No, it is fine. I talked with the guy that is helping me out with my campaign and he asked if it was possible to make them larger, as the portrait makes her eyes nearly invisible.

Maybe changing the portrait will make it better.
 
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I'm a bit hyped for the next chapter since it's macro rather than the RPG-style of the past few maps.
Are you planning on adding more puzzle-based content though? I seem to recall in the beginning of Chapter 1 that there would be more puzzles in the campaign. Would be cool to see that
 
I'm a bit hyped for the next chapter since it's macro rather than the RPG-style of the past few maps.
Are you planning on adding more puzzle-based content though? I seem to recall in the beginning of Chapter 1 that there would be more puzzles in the campaign. Would be cool to see that
There's will will be some at Northrend, when Kel'Thuzad crawls thorugh himself at Azjol'Nerub.
 
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There's will will be some at Northrend, when Kel'Thuzad crawls thorugh himself at Azjol'Nerub.
Oh that's cool. Considering how the nerubians were crafty engineers and there were a couple of puzzle-like elements in the Azjol'Nerub maps of the original TFT campaign, I'd say it's accurate.
 
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Hey, hey! I really like where this is going so far! I just finished the campaign's chapters and I'm impressed, I really loved it! My only concern would be the custom skins used are not really good. Those skeletons for example. You have some good ones from chrome, or maybe just edit this skin: Bone Knight.blp it's similar to one you use but it doesn't look like simple recolor. I'd also suggest other model for Kel'thuzad. The one you use is very old and buggy. If you need some models that you think I can do just let me know and I'll help you.
 
Hey, hey! I really like where this is going so far! I just finished the campaign's chapters and I'm impressed, I really loved it! My only concern would be the custom skins used are not really good. Those skeletons for example. You have some good ones from chrome, or maybe just edit this skin: Bone Knight.blp it's similar to one you use but it doesn't look like simple recolor. I'd also suggest other model for Kel'thuzad. The one you use is very old and buggy. If you need some models that you think I can do just let me know and I'll help you.

We are different, I really love those Skeleton Skins ( because i created them :D ), It feels like that those skeletons "converted" from World of Warcraft - Vanilla/Classic. But, there's a lot of skeletons in wow with simple recolors, such as black, green, blue etc. Maybe I should make the Skeleton Archer as the black version, what do you think?

About the Kel'Thuzad model: Huh, I don't really know what to do with them, If you create a more realistic and good looking model from her... (goosebumps). You are a very good model creator. :)

A pic from the skeleton I speaking: (black)
Commander_Felstrom.jpg


LW: The orc skeletons looks bad, those are the only ones what I didn't like :(
 
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We are different, I really love those Skeleton Skins ( because i created them :D ), It feels like that those skeletons "converted" from World of Warcraft - Vanilla/Classic. But, there's a lot of skeletons in wow with simple recolors, such as black, green, blue etc. Maybe I should make the Skeleton Archer as the black version, what do you think?

It is up to debate. Some may like that you putted skins yourself made in the campaign (by the way post them in the Skins page since some might like it) while others might prefer other skins.
You can't really please everyone at the same time.

About the Kel'Thuzad model: Huh, I don't really know what to do with them, If you create a more realistic and good looking model from her... (goosebumps). You are a very good model creator. :)

There aren't many models that suit Kel'Thuzad, at least during his time as a Kirin Tor archmage.
 
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