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[Campaign] Road to Damnation

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An early concept of Soutshore for map3:


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Level 5
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its realy bad and boring the story is very long and kind wrong lore if story of camp was this it was so cooll ;whisper lich king to kelltuzad and keltuzad want know more about necromancery
 
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its realy bad and boring the story is very long and kind wrong lore if story of camp was this it was so cooll ;whisper lich king to kelltuzad and keltuzad want know more about necromancery

It is Kel'Thuzad's backstory from the time of the Second War to him joining the Lich King, which is around 10 years long, so, of course, the plot is long. The creator is trying his best to make a well-paced story. You can't go from a mission around the time of the Second War and then to him going to Northrend.

About the lore: It is difficult to make a story about Kel'Thuzad. He appears around one page in "Tides of Darkness", it is mentioned that he saw the Death Knights attacking Dalaran, and his following appearence is in "Road to Damnation", which, like I said above, occurs 10 years after. We don't know anything about him during this time.
So, it is ok for his story not to follow 100% the lore. Because, let's face it, Warcraft lore has a lot of plot holes and retcons.
 
its realy bad and boring the story is very long and kind wrong lore if story of camp was this it was so cooll ;whisper lich king to kelltuzad and keltuzad want know more about necromancery
The version of the campaign you've played is an 'old' version I made a year or two ago. I'm remaking it and trying to make it as engaging and good as possible.
 
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The version of the campaign you've played is an 'old' version I made a year or two ago. I'm remaking it and trying to make it as engaging and good as possible.
oh thank u so where is new version yeah i was think something miss if you can make campain shorter its be very good and less boring if you make it short
 
oh thank u so where is new version yeah i was think something miss if you can make campain shorter its be very good and less boring if you make it short
I'm planning to make it a 6 or 7 map campaign. Not including interludes. I'm currently working on the third map, but gameplay needs some polishing and more fun stuff i'm planning to implement.
 
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the map where we defend the village for 45 mns and wait for the mercenaries is bugged the counter is only 30 sec
 
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