• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Campaign] WarCraft III: War and Time

Level 26
Joined
Dec 24, 2019
Messages
496

wc3xwat.png

Remake of my three War and Time Trilogy campaigns (The Legend of Mikokoro, WarCraft III: High Death and Sobere's Adventures: The Campaign) which will bring together all the reworked content into a single campaign file.

May 1, 2025 - Development completed, campaign in polishing and testing phase.

_ACT I - The Mikokoro, Legend and Legacy
Prologue - Legend
Chapter One - Arrival of the Heroes
Interlude - Coronation
Chapter Two - Drowned
Chapter Three - The Mikokoro, Part 1
Chapter Four - The Mikokoro, Part 2
Chapter Five - The Mikokoro, Part 3
Chapter Six - Irreparable Damage
Interlude - A Broken Kingdom
Chapter Seven - Strange Allies
Interlude - Legacy

_ACT II - Third War, Begins
Chapter Eight - Blitzkrieg
Chapter Nine - The Plague
Interlude - Sacrifice
Chapter Ten - War Front
Interlude - The Dreadlords Convene
Chapter Eleven - Rise of Death
Interlude - Path of Ashes
Chapter Twelve - Cornered Beast

_ACT III - Third War, The Fall of Azeroth
Interlude - Home Sweet Home
Chapter Thirteen - The Weight of Arrogance
Interlude - The Last Guardian
Chapter Fourteen - The Fall of Lordaeron, Part 1
Chapter Fifteen - The Fall of Lordaeron, Part 2
Interlude - Wheel of Annihilation
Chapter Sixteen - Song of Forbidden Love
Apotheosis - Beginning of a New End
Fourth and fifth map respectively, the fourth is a modification of the third, the fifth is a modification of a map from an old campaign that I think fits very well for what I want in this remaster.
WC3ScrnShot_010525_223010_02.pngWC3ScrnShot_010525_222944_01.png
These first five chapters would complete the respective remaster of The Legend of Mikokoro campaign, which will be the most different and changed part of the three. So much so that it has been remade practically from scratch.
Here are the comparisons of the second (fifth in the original campaign) and third map (also third in the original campaign) compared to their original versions:
SECOND:

WC3ScrnShot_123024_100419_04.pngWC3ScrnShot_123024_100233_01.png
THIRD:
WC3ScrnShot_123024_100357_03.pngWC3ScrnShot_123024_100312_02.png
Both, like the first, have been cut enormously in one way or another, this responds to the standardization of the duration of each map, which in this remaster will be between 20 and 40 minutes maximum for all chapters.
CHAPTER ONE - ARRIVAL OF THE HEROES (PLAYABLE DEMO - December 19, 2024) - Game Patch: 1.31.1
This is turning out to be a lot more work than I ever imagined but they are finally together:
WC3ScrnShot_121524_223235_01.png

Some of them have new models, such as Aelon, Asoth or Sobere. Others keep their original models.
At this point I have already reached 600 imported files to cover all the necessary icons and models, and I still have more to go.
  • Playable Chapters: 17
  • Cinematic Chapters: 12

- Playable Heroes: 10
. Aelon
. Asoth
. Sobere
. Decumo
. Arthas
. ZarahShar
. Mike
. Baroness
. Xernobog
. Lyadna

- Playable Special Units: 2
. Karla
. Kel'Thuzad

Narrative and Story Development:

. Although the main story of the campaign will be the same as the original campaigns, many events will be altered in order to better adapt and understand them.

Maps and Quest Developments:

. There will be no new maps, graphically speaking, maps will not be created from scratch, but many of them will be altered to a greater or lesser extent. On the other hand, some have been directly eliminated or converted into cinematic maps. This is because some events do not make sense within the overall campaign.

Gameplay and Systems:

. All gameplay will be remade from scratch and adapted to the systems that will be implemented throughout the campaign. I have selected and improved what I thought was best from the systems of the original campaigns and adapted them so that they can be implemented in all playable chapters of the campaign, the goal is to provide consistency and for the player to learn how they work without changing completely from one map to another.

Custom Items and Skills:

. Skills, in general, will be modified and adapted to the new gameplay of the campaign. While some heroes will remain very similar, others will be completely redesigned. On the other hand, most of the items will be remade from scratch, the reason, once again, is to give them greater coherence and to adapt them to the new gameplay. And I want to warn you right now, not all skills will be customized, there will be original skills from WarCraft III, why? Because I like them and they adapt well to heroes.

Difficulty System:

. A variable difficulty system will be implemented for all playable maps in the campaign. This system will offer two options: Recommended and Reduced. In itself, the recommended difficulty is designed so that the vast majority of players can complete the campaign. On the other hand, the reduced difficulty is designed for those who simply want to have fun without requiring any effort from them.

Of course, all this is an initial summary and there may be variations between now and the final version.
I'm making a lot of modifications to all levels of the original campaigns maps, in this remaster the first map will be the one that was the second one in The Legend of Mikokoro campaign. In addition, the map has been greatly cut down.
WC3ScrnShot_121224_174904_01.pngWC3ScrnShot_121224_174925_02.png
The development of the missions, the heroes, the maps, everything will be partially or totally modified for this new version. The goal is to eliminate everything that lengthened and/or made the gameplay tedious. There will also be a huge difficulty adjustment, which will be reduced to a minimum so that everyone can enjoy this campaign.
 

Attachments

  • WaTx1400x150.png
    WaTx1400x150.png
    345.3 KB · Views: 2
Last edited:
Level 26
Joined
Dec 24, 2019
Messages
496
Here are the comparisons of the second (fifth in the original campaign) and third map (also third in the original campaign) compared to their original versions:
SECOND:
WC3ScrnShot_123024_100419_04.pngWC3ScrnShot_123024_100233_01.png
THIRD:
WC3ScrnShot_123024_100357_03.pngWC3ScrnShot_123024_100312_02.png
Both, like the first, have been cut enormously in one way or another, this responds to the standardization of the duration of each map, which in this remake will be between 20 and 40 minutes maximum for all chapters.
 
Level 26
Joined
Dec 24, 2019
Messages
496
Fourth and fifth map respectively, the fourth is a modification of the third, the fifth is a modification of a map from an old campaign that I think fits very well for what I want in this remake.
View attachment 507204
View attachment 507205
These first five chapters would complete the respective remake of The Legend of Mikokoro campaign, which will be the most different and changed part of the three. So much so that it has been remade practically from scratch.
 
Top