- Joined
- May 1, 2008
- Messages
- 315
Developers of resources, that originally come from other games or commercial projects, will be taken into account in the credits with details.


Horror/RPG game
Chapters: 1 - 5
Thread is under moderating
Actual Map size: 233 MB (Models and textures optimization in progress) (Last update: 30.12.2013)
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![]() | Cross Gun (Hybrid) Range weapon The combination of classic crossbow and machine gun. Rifle and crossbow act on independent mechanisms. Craftable ammunition. It can be improved by including additional elements, increasing its weight. Can be repaired Upgradeable Scope Attachment slot Underbarrel Attachment slot | Damage (Arrow): 20-32 (crafted ammunition) Armor Penetration: (depends on the distance) 5.5-19.5 Max Range: 800 Damage (Rifle): 15-25 (crafted ammunition) 32-42 (original ammunition) Armor Penetration: 18.5 Max Range: 600 Capacity: (Arrow) 1 Capacity: (Rifle) 30 Durability: 100 (Basic: 100) Attack Speed: (Moderate reloading speed) Critical hit chance: Moderate Special abilities: None | |
UPGRADES:

Pump Action Shotgun Version: (with Silencer, Scope and Foregrip)


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![]() | Cross Gun (Hybrid) Range weapon The combination of classic crossbow and pump action shotgun type. Shotgun and crossbow act on independent mechanisms. Craftable ammunition. It can be improved by including additional elements, increasing its weight. Can be repaired Upgradeable Scope Attachment slot Silencer Attachment slot Foregrip Attachment slot | Damage (Arrow): 20-32 (crafted ammunition) Armor Penetration: (depends on the distance) 5.5-19.5 Max Range: 800 Damage (Shotgun): 42-56 (crafted ammunition) 52-70 (original ammunition) Armor Penetration: (depends on the distance) 0 -22.5 Max Range: 305 Capacity: (Arrow) 1 Capacity: (Shotgun) 8 Durability: 100 (Basic: 100) Attack Speed: (Slow reloading speed) Critical hit chance: Moderate Special abilities: None | |
Newest structure: (Without Charge Controller)


I decided to create a map, which is derived by the graphics engine as possible, to create beautiful landscapes, magical world, rich storylines, lots of NPCs. The project is titled Requiem. This is an adventure game (solving logic puzzles) and RPG. In fact, it is a remake of my map from 2006, hosted on one of the Polish portals long time ago.
SCREENSHOT GALLERY
INVENTORY SYSTEM
Based on GUI, Real and integer variables
INVENTORY SYSTEM
Based on GUI, Real and integer variables

Most of these weapons are the effect of the Death World's discharge. More about this will be described in storyline description. Each of them has + and -. In fact, with the possibility of upgrade, each of them is equal. Balancing is not yet finished. Character can have max 2 weapons in inventory.
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![]() | Crack Hammer Two-Handed melee weapon It can be improved by including additional elements, increasing its weight. Heavy hammer. It can be used for splitting heavy rocks into smaller stones, which you can throw. Can be repaired Upgradeable Crafted Item Damage (Melee): 20 Armor Penetration: 12.5 Max Range: Melee Durability: 100 (Basic: 100) Attack Speed: Very low Critical hit chance: Very Low Special abilities: Stun (9%), Knockback (3%) | |
![]() | Revolver (Colt Python) Range weapon Double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Craftable ammunition. Penetrates most types of armor. It can be improved by including additional elements, increasing its weight. Can be repaired Upgradeable Scope Attachment slot Damage (Range): 52 (original ammunition), 27-32 (crafted ammunition) Armor Penetration: 20.8 Max Range: 700 Capacity: 6 Durability: 75 (Basic: 75) Attack Speed: (Slow reloading speed) Critical hit chance: Moderate Special abilities: Handle Strike | |
![]() | Stones Primitive Two-Handed melee weapon / Primitive range weapon It sometimes happens that you stay without any weapon. You can always use the stone, which is lying near you. You can throw it, or use to fight in manually. Carrying bagpack increases the maximum number of worn stones (4) to 11. Damage (Range): 7 Damage (Melee): 10 Armor Penetration: 4.8 Max Range: 855 Durability: N/A Attack Speed (Range): Medium Attack Speed (Melee): High Critical hit chance: Medium The maximum number of stones: 4 (11) Special abilities: Stone's throw | |
![]() | Rusted Shovel Primitive Two-Handed melee weapon It can be improved by including additional elements, increasing its weight. This shovel can used for robbing graves. Can be repaired Upgradeable Damage (Melee): 16 Armor Penetration: 11.3 Max Range: Melee Durability: 80 (Basic: 80) Attack Speed: Very low Critical hit chance: Low Special abilities: Stun (12%) | |
![]() | Pickaxe Primitive One-Handed melee weapon The Pickaxe is a small sharp bladed tool used to mine for ore and dig through rock. It is found in caves and ruins where excavation is being done, and found in high numbers in mines. It can be improved by including additional elements, increasing its weight. This pickaxe can used for robbing graves. Can be repaired Upgradeable Damage (Melee): 11 Armor Penetration: 9.6 Max Range: Melee Durability: 75 (Basic: 105) Attack Speed: Medium Critical hit chance: Medium Special abilities: Lesser stun (3.5%) | |
![]() | Empire Longsword (Defective) Bastard SwordDELETED Most powerfull sword which you can find in the Death World (Beyond the Death-Dealer) and one of the most powerful and deadly in the real world. In Requiem Perdition in Dark it has no possibility to be repaired. You can find it near the body of the frenzied Empire Soldier. However, it is corrupted - Use it only to killing lightly armoured enemies. In Death World this sword doesn't have any of its magic abilities. Can't be repaired Upgradeable Damage (Melee): 21 Armor Penetration: 13.3 Max Range: Melee Durability: 133 (Basic: 305) Attack Speed: Medium Critical hit chance: Low Special abilities: Knockback (15%) | |
![]() | Sawn Off (Defective) Range weapon Very rare and powerfull weapon. Certain is that it was constructed (by unknown) from materials found in the Death World. Penetrates most types of armor. The design of ammo chamber and the arrangement of the barrel allows for fire almost everything, what is inside. Can be repaired Upgradeable Crafted Item Damage (Range): 47 (original ammunition), 20 (crafted ammunition) Armor Penetration: 22.4 Max Range: 600 Capacity: 2 Durability: 25 (Basic: 60) Attack Speed: (Slow reloading speed) Critical hit chance: Medium Special abilities: Double Shot | |
![]() | Lead Pipe Primitive One-Handed melee weapon The rusted, usual pipe. It can be improved by including additional elements, increasing its weight. Can be repaired Upgradeable Damage (Melee): 9 Armor Penetration: 12.5 Max Range: Melee Durability: 290 (Basic: 290) Attack Speed: High Critical hit chance: Medium Special abilities: Lesser melee block (6%), Lesser stun (3.5%) | |
![]() | Dagger One-Handed melee weapon It can be improved by including additional elements, increasing its weight. Can be repaired Upgradeable Damage (Melee): 4 Armor Penetration: 14.0 Max Range: Melee Durability: 120 (Basic: 120) Attack Speed: Very High Critical hit chance: High Special abilities: Dagger's throw | |
MORE SOON
CONVERSATION SYSTEM
Letterbox mode, integer variables, arrow pushing
Letterbox mode, integer variables, arrow pushing
READING SYSTEM
Cinematic mode, integer variables, arrow pushing
Updated, remaked reading system + new text front
Cinematic mode, integer variables, arrow pushing


Updated, remaked reading system + new text front
CRAFTING MANAGER
Cinematic mode, fade filters, integer variables, arrow pushing
Cinematic mode, fade filters, integer variables, arrow pushing
UNDER RECONSTRUCTION

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R E Q U I E
Horror/RPG game
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