• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

ORPG template with GUI (multiboard inventory/stats/attachments etc)

Status
Not open for further replies.
Level 17
Joined
Nov 13, 2006
Messages
1,814
Its a orpg map template for beginners like me.
Warning: attachments not mine, please if u want use them then give credit to creators (you can find them in hive if u search after model name), i used only for demonstration so this not a completed rpg just example to peoples.

map included:


- Updates:
2011.12.18
- Item refine is fixed (now at lv10 u can double equipment damage from weapon)
- Item socketing added (you can put gems to weapon/armor/wing what make the item more powerfull, if u replace the item u get back the used gems)
- Restat with scroll (example if u stated to wrong attribute then with scroll u can remove the point and add to another attribute)
- Ally system (You can declare war vs another player or make peace with him, another player can reply to your war/peace if he dont use dialog atm, else he get a message from that)
- Defense/Damage system reworked (if u do creeps then at lv100 creep must have atleast 1000-3000 damage )
- Difficulty reworked a bit (creep/player 11 get aura what increase their damage/attack speed/movment speed depend on difficultity, hp settings also but that with hp handicap)
- Item drop is dying unit level depend mobs drop only that item what got +-10 level requiment than mob level, mobs drop only normal equipments, heroes can drop excelent items too
- +1 Equipable item: Tome
- Tome upgrade with upgrader scroll
- Percentage HP buff (+ 30% hp buff for limited time)
- Critical strike buff (+22% critical strike for limited time)
- Ability depend from weapon for demonstration flame strike useable only with magic weapon
- Ability depend from level and vigor (you gain vigor if you attack/cast or reicive hit when u got lower hp than 20%)
- Fixed melee -> Ranged

2011.12.04
- added item refine system (with item u can make your equipment more stronger/ weapon refine=+dmg,armor/helmet/boot=+hp,amulet+shield=+pdef,rings=+mdef,wings=+att lv/def lv)

From start:

stat system: you add manually (each lv=5point)
-agility give attack speed, critical chance, evasion chance
-strength give hp and a bit damage
-intelligence give mana, spell power

3 armor type(top/helmet/boot) exist: Heavy (3str/lv and 1 agi/lv), Light (3agi/lv & 1str/lv) and Mage/robe armor (3 int/lv & 1str/lv)

weapons also stat depend:
-axe/hammer/long sword=4str 1agi
-short sword/shield=3str 2agi
-bow/dagger=4agi 1 str
-wand/staff=4int 1str

non stat depend items:
-wings (kinda ultimate items)
-amulet
-rings (2x)

when you wear bow then hero is ranged

you can set manualy what item what bonus could give or what level/stat need for it

every item customizable with stats like: pdef/mdef/hp/mp/hp regen/mp regen/attack level/defence level/damage/attack speed/movement speed/monus experience rate/block chance/life steal/mana steal/reflect damage/evansion/critical chance/critical damage chance/experience etc

- 2 multiboard: 1 for stats and 1 for equipments

- Difficulty - dialog with 3 option
- normal 100% exp rate, 5% drop chance
- hard 150% exp, creeps get more hp/ def/ att/ better drop rate
- nightmare more higher exp, creeps get great hp/ def/ att/ good drop rate

have fun if somebody think is usefull
 

Attachments

  • WC3ScrnShot_120511_192042_01.jpg
    WC3ScrnShot_120511_192042_01.jpg
    117.1 KB · Views: 2,726
  • WC3ScrnShot_120511_192123_02.jpg
    WC3ScrnShot_120511_192123_02.jpg
    137.7 KB · Views: 2,053
  • WC3ScrnShot_120611_224638_01.jpg
    WC3ScrnShot_120611_224638_01.jpg
    159.7 KB · Views: 4,914
  • rpg template.w3x
    1.5 MB · Views: 368
Last edited:

Deleted member 177737

D

Deleted member 177737

Looks decent but SRPG systems would be way more useful since Wc3's online is slowly dieing out.
 
Level 17
Joined
Nov 13, 2006
Messages
1,814
Looks decent but SRPG systems would be way more useful since Wc3's online is slowly dieing out.

yea, sadly but true, but another side if i finish my map then i like make it for multiplayer too, even rarly people for it but multiplayer map allways playable in single player too if save load code enabled but since i dont added save load code yet so no different if u play it in single or multiplayer :p
 
Status
Not open for further replies.
Top