- Joined
- Nov 13, 2006
- Messages
- 1,814
Its a orpg map template for beginners like me.
Warning: attachments not mine, please if u want use them then give credit to creators (you can find them in hive if u search after model name), i used only for demonstration so this not a completed rpg just example to peoples.
map included:
- Updates:
2011.12.18
- Item refine is fixed (now at lv10 u can double equipment damage from weapon)
- Item socketing added (you can put gems to weapon/armor/wing what make the item more powerfull, if u replace the item u get back the used gems)
- Restat with scroll (example if u stated to wrong attribute then with scroll u can remove the point and add to another attribute)
- Ally system (You can declare war vs another player or make peace with him, another player can reply to your war/peace if he dont use dialog atm, else he get a message from that)
- Defense/Damage system reworked (if u do creeps then at lv100 creep must have atleast 1000-3000 damage )
- Difficulty reworked a bit (creep/player 11 get aura what increase their damage/attack speed/movment speed depend on difficultity, hp settings also but that with hp handicap)
- Item drop is dying unit level depend mobs drop only that item what got +-10 level requiment than mob level, mobs drop only normal equipments, heroes can drop excelent items too
- +1 Equipable item: Tome
- Tome upgrade with upgrader scroll
- Percentage HP buff (+ 30% hp buff for limited time)
- Critical strike buff (+22% critical strike for limited time)
- Ability depend from weapon for demonstration flame strike useable only with magic weapon
- Ability depend from level and vigor (you gain vigor if you attack/cast or reicive hit when u got lower hp than 20%)
- Fixed melee -> Ranged
2011.12.04
- added item refine system (with item u can make your equipment more stronger/ weapon refine=+dmg,armor/helmet/boot=+hp,amulet+shield=+pdef,rings=+mdef,wings=+att lv/def lv)
From start:
stat system: you add manually (each lv=5point)
-agility give attack speed, critical chance, evasion chance
-strength give hp and a bit damage
-intelligence give mana, spell power
3 armor type(top/helmet/boot) exist: Heavy (3str/lv and 1 agi/lv), Light (3agi/lv & 1str/lv) and Mage/robe armor (3 int/lv & 1str/lv)
weapons also stat depend:
-axe/hammer/long sword=4str 1agi
-short sword/shield=3str 2agi
-bow/dagger=4agi 1 str
-wand/staff=4int 1str
non stat depend items:
-wings (kinda ultimate items)
-amulet
-rings (2x)
when you wear bow then hero is ranged
you can set manualy what item what bonus could give or what level/stat need for it
every item customizable with stats like: pdef/mdef/hp/mp/hp regen/mp regen/attack level/defence level/damage/attack speed/movement speed/monus experience rate/block chance/life steal/mana steal/reflect damage/evansion/critical chance/critical damage chance/experience etc
- 2 multiboard: 1 for stats and 1 for equipments
- Difficulty - dialog with 3 option
- normal 100% exp rate, 5% drop chance
- hard 150% exp, creeps get more hp/ def/ att/ better drop rate
- nightmare more higher exp, creeps get great hp/ def/ att/ good drop rate
have fun if somebody think is usefull
Warning: attachments not mine, please if u want use them then give credit to creators (you can find them in hive if u search after model name), i used only for demonstration so this not a completed rpg just example to peoples.
map included:
- Updates:
2011.12.18
- Item refine is fixed (now at lv10 u can double equipment damage from weapon)
- Item socketing added (you can put gems to weapon/armor/wing what make the item more powerfull, if u replace the item u get back the used gems)
- Restat with scroll (example if u stated to wrong attribute then with scroll u can remove the point and add to another attribute)
- Ally system (You can declare war vs another player or make peace with him, another player can reply to your war/peace if he dont use dialog atm, else he get a message from that)
- Defense/Damage system reworked (if u do creeps then at lv100 creep must have atleast 1000-3000 damage )
- Difficulty reworked a bit (creep/player 11 get aura what increase their damage/attack speed/movment speed depend on difficultity, hp settings also but that with hp handicap)
- Item drop is dying unit level depend mobs drop only that item what got +-10 level requiment than mob level, mobs drop only normal equipments, heroes can drop excelent items too
- +1 Equipable item: Tome
- Tome upgrade with upgrader scroll
- Percentage HP buff (+ 30% hp buff for limited time)
- Critical strike buff (+22% critical strike for limited time)
- Ability depend from weapon for demonstration flame strike useable only with magic weapon
- Ability depend from level and vigor (you gain vigor if you attack/cast or reicive hit when u got lower hp than 20%)
- Fixed melee -> Ranged
2011.12.04
- added item refine system (with item u can make your equipment more stronger/ weapon refine=+dmg,armor/helmet/boot=+hp,amulet+shield=+pdef,rings=+mdef,wings=+att lv/def lv)
From start:
stat system: you add manually (each lv=5point)
-agility give attack speed, critical chance, evasion chance
-strength give hp and a bit damage
-intelligence give mana, spell power
3 armor type(top/helmet/boot) exist: Heavy (3str/lv and 1 agi/lv), Light (3agi/lv & 1str/lv) and Mage/robe armor (3 int/lv & 1str/lv)
weapons also stat depend:
-axe/hammer/long sword=4str 1agi
-short sword/shield=3str 2agi
-bow/dagger=4agi 1 str
-wand/staff=4int 1str
non stat depend items:
-wings (kinda ultimate items)
-amulet
-rings (2x)
when you wear bow then hero is ranged
you can set manualy what item what bonus could give or what level/stat need for it
every item customizable with stats like: pdef/mdef/hp/mp/hp regen/mp regen/attack level/defence level/damage/attack speed/movement speed/monus experience rate/block chance/life steal/mana steal/reflect damage/evansion/critical chance/critical damage chance/experience etc
- 2 multiboard: 1 for stats and 1 for equipments
- Difficulty - dialog with 3 option
- normal 100% exp rate, 5% drop chance
- hard 150% exp, creeps get more hp/ def/ att/ better drop rate
- nightmare more higher exp, creeps get great hp/ def/ att/ good drop rate
have fun if somebody think is usefull
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