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Requiem

Discussion in 'Map Development' started by Kithraya, Mar 25, 2011.

  1. Kithraya

    Kithraya

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    [​IMG]

    [​IMG]

    Horror/RPG game
    Chapters: 1 - 5

    Thread is under moderating

    Actual Map size: 233 MB (Models and textures optimization in progress) (Last update: 30.12.2013)
    > Progress Label <

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    [​IMG]
    Cross Gun (Hybrid)
    Range weapon

    The combination of classic crossbow and machine gun.
    Rifle and crossbow act on independent mechanisms.
    Craftable ammunition.
    It can be improved by including additional elements, increasing its weight.

    Can be repaired
    Upgradeable
    Scope Attachment slot
    Underbarrel Attachment slot




    Damage (Arrow): 20-32 (crafted ammunition)
    Armor Penetration: (depends on the distance) 5.5-19.5
    Max Range: 800

    Damage (Rifle): 15-25 (crafted ammunition) 32-42 (original ammunition)
    Armor Penetration: 18.5
    Max Range: 600

    Capacity: (Arrow) 1
    Capacity: (Rifle) 30
    Durability: 100 (Basic: 100)
    Attack Speed: (Moderate reloading speed)
    Critical hit chance: Moderate
    Special abilities: None



    UPGRADES:
    Open
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    Pump Action Shotgun Version: (with Silencer, Scope and Foregrip)

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    [​IMG]



    [​IMG]
    Cross Gun (Hybrid)
    Range weapon

    The combination of classic crossbow and pump action shotgun type.
    Shotgun and crossbow act on independent mechanisms.
    Craftable ammunition.
    It can be improved by including additional elements, increasing its weight.

    Can be repaired
    Upgradeable
    Scope Attachment slot
    Silencer Attachment slot
    Foregrip Attachment slot




    Damage (Arrow): 20-32 (crafted ammunition)
    Armor Penetration: (depends on the distance) 5.5-19.5
    Max Range: 800

    Damage (Shotgun): 42-56 (crafted ammunition) 52-70 (original ammunition)
    Armor Penetration: (depends on the distance) 0 -22.5
    Max Range: 305

    Capacity: (Arrow) 1
    Capacity: (Shotgun) 8
    Durability: 100 (Basic: 100)
    Attack Speed: (Slow reloading speed)
    Critical hit chance: Moderate
    Special abilities: None



    Newest structure: (Without Charge Controller)

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    [​IMG]

    (Warehouse model) Open
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    http://www.youtube.com/watch?v=wp4isBWA9PU&feature=relmfu http://www.youtube.com/watch?v=MbsXK_wX8sI

    I decided to create a map, which is derived by the graphics engine as possible, to create beautiful landscapes, magical world, rich storylines, lots of NPCs. The project is titled Requiem. This is an adventure game (solving logic puzzles) and RPG. In fact, it is a remake of my map from 2006, hosted on one of the Polish portals long time ago.


    SCREENSHOT GALLERY
    (Some can be out of date)

    Nature1.jpg Nature3.jpg Nature2.jpg unled23.jpg requiem1.jpg reguiem4.jpg requiem10.jpg requiem11.jpg Requiem2.jpg requiem3.jpg Death_Talk.jpg edfdefgege.jpg smallershit.jpg chinekshit.jpg Untitled-6.jpg Spider!.jpg wssss.jpg ZOMBIE!.jpg Untitled-2.jpg unled3ky copy.jpg unled3ky.jpg Nature4.jpg



    INVENTORY SYSTEM
    Based on GUI, Real and integer variables


    [​IMG]

    WEAPONS
    Most of these weapons are the effect of the Death World's discharge. More about this will be described in storyline description. Each of them has + and -. In fact, with the possibility of upgrade, each of them is equal. Balancing is not yet finished. Character can have max 2 weapons in inventory.


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    Crack Hammer
    Two-Handed melee weapon

    It can be improved by including additional elements, increasing its weight.
    Heavy hammer. It can be used for splitting heavy rocks into smaller stones, which you can throw.

    Can be repaired
    Upgradeable
    Crafted Item


    Damage (Melee): 20
    Armor Penetration: 12.5
    Max Range: Melee
    Durability: 100 (Basic: 100)
    Attack Speed: Very low
    Critical hit chance: Very Low
    Special abilities: Stun (9%), Knockback (3%)



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    Revolver (Colt Python)
    Range weapon

    Double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame.
    Craftable ammunition. Penetrates most types of armor.
    It can be improved by including additional elements, increasing its weight.

    Can be repaired
    Upgradeable
    Scope Attachment slot

    Damage (Range): 52 (original ammunition), 27-32 (crafted ammunition)
    Armor Penetration: 20.8
    Max Range: 700
    Capacity: 6
    Durability: 75 (Basic: 75)
    Attack Speed: (Slow reloading speed)
    Critical hit chance: Moderate
    Special abilities: Handle Strike



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    Stones
    Primitive Two-Handed melee weapon / Primitive range weapon

    It sometimes happens that you stay without any weapon. You can always use the stone, which is lying near you.
    You can throw it, or use to fight in manually. Carrying bagpack increases
    the maximum number of worn stones (4) to 11.

    Damage (Range): 7
    Damage (Melee): 10
    Armor Penetration: 4.8
    Max Range: 855
    Durability: N/A
    Attack Speed (Range): Medium
    Attack Speed (Melee): High
    Critical hit chance: Medium
    The maximum number of stones: 4 (11)
    Special abilities: Stone's throw



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    Rusted Shovel
    Primitive Two-Handed melee weapon

    It can be improved by including additional elements, increasing its weight.
    This shovel can used for robbing graves.

    Can be repaired
    Upgradeable


    Damage (Melee): 16
    Armor Penetration: 11.3
    Max Range: Melee
    Durability: 80 (Basic: 80)
    Attack Speed: Very low
    Critical hit chance: Low
    Special abilities: Stun (12%)



    [​IMG]
    Pickaxe
    Primitive One-Handed melee weapon

    The Pickaxe is a small sharp bladed tool used to mine for ore and dig through rock.
    It is found in caves and ruins where excavation is being done, and found in high numbers in mines.
    It can be improved by including additional elements, increasing its weight. This pickaxe can used for robbing graves.

    Can be repaired
    Upgradeable


    Damage (Melee): 11
    Armor Penetration: 9.6
    Max Range: Melee
    Durability: 75 (Basic: 105)
    Attack Speed: Medium
    Critical hit chance: Medium
    Special abilities: Lesser stun (3.5%)



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    Empire Longsword (Defective)
    Bastard SwordDELETED

    Most powerfull sword which you can find in the Death World (Beyond the Death-Dealer) and one of the most powerful and deadly in the real world. In Requiem Perdition in Dark it has no possibility to be repaired.
    You can find it near the body of the frenzied Empire Soldier. However, it is corrupted - Use it only to killing lightly armoured enemies. In Death World this sword doesn't have any of its magic abilities.

    Can't be repaired
    Upgradeable

    Damage (Melee): 21
    Armor Penetration: 13.3
    Max Range: Melee
    Durability: 133 (Basic: 305)
    Attack Speed: Medium
    Critical hit chance: Low
    Special abilities: Knockback (15%)



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    Sawn Off (Defective)
    Range weapon

    Very rare and powerfull weapon. Certain is that it was constructed (by unknown) from materials found in the Death World. Penetrates most types of armor.
    The design of ammo chamber and the arrangement of the barrel allows for fire almost everything, what is inside.

    Can be repaired
    Upgradeable
    Crafted Item

    Damage (Range): 47 (original ammunition), 20 (crafted ammunition)
    Armor Penetration: 22.4
    Max Range: 600
    Capacity: 2
    Durability: 25 (Basic: 60)
    Attack Speed: (Slow reloading speed)
    Critical hit chance: Medium
    Special abilities: Double Shot



    [​IMG]
    Lead Pipe
    Primitive One-Handed melee weapon

    The rusted, usual pipe. It can be improved by including additional elements, increasing its weight.

    Can be repaired
    Upgradeable


    Damage (Melee): 9
    Armor Penetration: 12.5
    Max Range: Melee
    Durability: 290 (Basic: 290)
    Attack Speed: High
    Critical hit chance: Medium
    Special abilities: Lesser melee block (6%), Lesser stun (3.5%)


    [​IMG]
    Dagger
    One-Handed melee weapon

    It can be improved by including additional elements, increasing its weight.

    Can be repaired
    Upgradeable


    Damage (Melee): 4
    Armor Penetration: 14.0
    Max Range: Melee
    Durability: 120 (Basic: 120)
    Attack Speed: Very High
    Critical hit chance: High
    Special abilities: Dagger's throw




    MORE SOON



    INVENTORY SCREEN
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    ABILITIES SYSTEM
    ABILITIES SAMPLE SCREEN


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    Up to 27 abilities



    CONVERSATION SYSTEM
    Letterbox mode, integer variables, arrow pushing


    CONVERSATION SAMPLE SCREEN
    [​IMG]

    This is not a desaturated pic. There are a few models with gray textures on this location



    READING SYSTEM
    Cinematic mode, integer variables, arrow pushing

    READING SYSTEM SAMPLE SCREEN

    [​IMG]

    [​IMG]

    Updated, remaked reading system + new text front



    CRAFTING MANAGER
    Cinematic mode, fade filters, integer variables, arrow pushing


    CRAFTING SYSTEM SAMPLE SCREEN
    UNDER RECONSTRUCTION


    Signature

    [​IMG]

    [URL=http://www.hiveworkshop.com/forums/map-development-202/requiem-192294/][IMG]http://img822.imageshack.us/img822/1932/unled6lq.jpg[/IMG][/URL]

    [​IMG]

    [URL=http://www.hiveworkshop.com/forums/map-development-202/requiem-192294/][IMG]http://img717.imageshack.us/img717/8991/requiem23.gif[/IMG][/URL]

    R E Q U I E M

    Horror/RPG game
     
    Last edited: Aug 31, 2014
  2. De.Facto

    De.Facto

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    Just finish this project please. Nevertheless, this is pure unadulterated sex.
     
  3. Grievous1

    Grievous1

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    I can't find the right words for this one oO please don't give up it this time.
     
  4. Mufanza

    Mufanza

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    I wish there was a term for the expression I made when I saw this, or if I could at least describe it
    But I'm completely speechless :D
     
  5. WillofKhrone

    WillofKhrone

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    Wow. Just. . . wow. . .

    In before "This isn't WC3."
     
  6. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    can Warcraft3 support that? o_O
     
  7. Maker

    Maker

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    WTFZOMGBBQ!

    Can I has nao?
     
  8. Kala

    Kala

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    File size almost 200mb ^^
    But who cares. It's just awesome
     
  9. Nightblade

    Nightblade

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    HOLY SHIT!How is this even possible?
     
  10. DEAD FiSH

    DEAD FiSH

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    I agree with you, this looks way too much awesome! FOR THE LOVE OF WC3 FANS MAKE THIS REAL!!!
    :thumbs_up: Thumbs up for you!
     
  11. Zpider

    Zpider

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    This is very impressive, the conversation system is very promising and your terrain is beautiful. The inventory looks a bit confusing at the moment.
    Also it seems you have the "French-disease" and I am not talking about syphilis.
    I am talking about your English. It appears to be slightly below average.
    So when / if you ever release this I highly recommend you to allow some people go over the conversations in order to find potential errors.

    From what I can see now:
    Atributes should be Attributes
    Greather should be Greater
    Leading Weapon should be Main Weapon?

    "Why someone so powerful as you, can not do this alone?"
    You should rewrite that sentance, because it sounds weird.

    Other then that, I wish you all the best of luck and don't get caught up by these sort of things yet. They are not important yet.
     
  12. takakenji

    takakenji

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    wow this is um, VERY professional.
     
  13. Kithraya

    Kithraya

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    Yes, there is a lot of this. Should be Rising, no "Risning" too. ;D
    There should be leading weapon. It means a special sword, no main equipeted weapon.
    The Main Weapon (Main Inventory) is a diffrent category.

    My english maybe isn't perfect but now I just working on systems, so i don't care about few sample dialogs, which are already in my map. All in progress.
    My dialogs are looking now like" QAA1, QAA2, QBA2, etc. ;D

    Thank you.
     
    Last edited: Jun 14, 2011
  14. Black_meoonG

    Black_meoonG

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    let me guess..3-4 or 5-7 years to finish it??
    because you NOT create a WC3 MAP..you create a GAME..

    how many crew at this project??
     
  15. Kithraya

    Kithraya

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    "let me guess..3-4 or 5-7 years to finish it??"

    Look.
    Despite the fact that I am making many changes, adding new systems, new graphics it don't change that, it will be a Requiem.w3x, no Requiem.exe. ;P

    Btw. All of this systems will be in Forgotten World - Genesis. So, work-status of my second project will increase too.

    In my opinion, the project as a map, is not a thing that must someone spend over a year. Even with my experience.

    A crew? Just me, like always. Dark Raven Team is making music, but propably only one of our songs will be presented in this project.
     
    Last edited: Jun 19, 2012
  16. Razosh

    Razosh

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    This is some good stuff keep going. So this is going to be a litle like dragon age where you have lots of options when you talk to other characters that will have consecvenses in the future of the game?
     
  17. Kithraya

    Kithraya

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    Yes! ;D
     
  18. DEAD FiSH

    DEAD FiSH

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    I can`t wait for this thing... When its gonna be finished?
    *tracking for sure*
     
  19. Kithraya

    Kithraya

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    I Don't know. ;D A month? Maybe two. I must start create quests and finish terrain. Make items too. ;(
     
  20. Razosh

    Razosh

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    Hope you will do alot of good quests I really hope you dont give up on this project or it will be just as big waste of time as WC3:WOW :p