- Joined
- Jul 31, 2010
- Messages
- 5,259
this is dramatically awesome reach bro, lets just hope the file size won't eat much space that it would be so ridiculous to handle, anyways keep up the good work, your wip describes it all, good job 
How did you manage to attach the text while the cinematic-mode is activated? Fade-filter?
Heh... woman model. Previous model was made by me with transfered WoW animations.
About new model: Clothing and body parts comes from the Fang from FF, which I downloaded from the Goblin Academy. I attached a different hair, earned gloves, removed the unnecessary details. I changed a lot in this model.
All textures are my work. So I can't say that the model is from different game. ;P Sorry.
so re-skin and removal of a few a geosets is enough to pass the blatant plagiarism on hive ? lol good to know.
///facepalmmm
Gosh....
In game, we can attach additional elements to the cloth(armor) (Look Crafting Manager ---> Other ---> Armor Kit), which changes the ordinary, lightweight clothes into really good protection.
Besides, the model serves me as a basic model, which I create other female characters, changing the texture of the face, hair color and clothing.
In addition, I decided to give more freedom. I want to give option to change your hair color (about 10 - 20 colors in the table), change hairstyles (several types). Name and characteristic orange color of eyes, unfortunately, are threads of story, so are not editable. I also came to the idea of "Requiem - The Backstory", where you will be able to play man. So my next step is make Character Creator Manager.
Heh.....Who cares that the model is similar to some other from different game. I can export model of Lara Croft from Tomb Raider and put it in a map ...
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- Yes, the terrain need some blur. Update and new screens soon.
call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl" , "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")
Here you go example for lordaeron tileset:
call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl" , "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")
You can find them in your main function in war3map.j.
I actually don't think that he'll release a beta, he's just going to release a finished game.
You're making this quality games by yourself and you're doing that for a living? o.oOccupation: Money Analyst
Oh... Shit. ;D
I'm preparing a big surprise for you all, but you have to wait a little longer.![]()
I hope it's some cool new system ^^