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Requiem

Discussion in 'Map Development' started by Kithraya, Mar 25, 2011.

  1. GhostThruster

    GhostThruster

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    I don't think it's the size, but the loading time or lag generated from HQ models that matters. But, those models don't look too high poly. Maybe they just have really awesome textures lol.
     
  2. Adiktuz

    Adiktuz

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    yeah, I really hope that it won't lag much...
     
  3. Aeroblyctos

    Aeroblyctos

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    Well, file size can be whatever, but what about lag? If you combine hundreds of high quality models together and some advanced coding it can make the game lag. And if the map is like 255x255, wow.

    Anyway, good luck with the project and don't give up.
     
  4. Adiktuz

    Adiktuz

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    on my comp, it will surely lag (gaias' lag on mine...)
     
  5. Kithraya

    Kithraya

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    My computer have 5 years.

    So:

    - All models are low poly.
    - A size of my textures used in map, are from 120 kb to 880 kb max. No more.
    - Single fade filter take form 4 to 6 MB (!), because i use custom size of images like 1400x1200 in tga format. In blp. format, 1024x1024 pic looks very bad, like "blured".
    - Map size is 196x196.
    - Map loading take Wc3 only 15 seconds, like in the editor.
    - The game has no lag.
    Time of saving the game, it just a one flash of the screen.
    - There were some fatal errors, but when I fixed valid models, everything is ok.
    - The only thing I can complain about is the map saving time in the editor - about a minute, which is a bit cumbersome. So often I make and test systems on 32x32 maps and when I consider that they are fully operational, copy them to oryginal map.

    Heh... woman model. Previous model was made by me with transfered WoW animations.
    About new model: Clothing and body parts comes from the Fang from FF, which I downloaded from the Goblin Academy. I attached a different hair, earned gloves, removed the unnecessary details. I changed a lot in this model.
    All textures are my work. So I can't say that the model is from different game. ;P Sorry.

    I have an idea how to hide objects that are in another part of the map and are not visible at the place where is the player's Camera.

    I changed size of the largest textures in map and weight dropped from 200 mb to 176 mb.


    Btw. What do you think about dialog voices?
     
  6. Adiktuz

    Adiktuz

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    voices would be fun... and it would just make the map more epic...

    and wow, 15 secs... you used widgetizer? or you just don't have so many things loaded on map init?
     
  7. GhostThruster

    GhostThruster

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    An average model (eg. Footman) should have a 50-80kb 256x256 texture. Some of the High-Res doodad textures you use could be compressed to 80% quality (saves a lot of space, but quality is barely reduced) and into smaller sizes.
    As long as you keep the quality in the conversion appropriate, .blps should not be blurred at all. If you convert those .tgas to .blps (and retain size and quality), you will get a massive reduction in map size.
    Awesome.
     
  8. Kithraya

    Kithraya

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    First gameplay screenshots.

    gameplay.jpg gamplay2.jpg gampelay3.jpg gameplay4.jpg
     
  9. Adiktuz

    Adiktuz

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    awesome... is the portrait really static?
     
  10. Kithraya

    Kithraya

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    This is only a picture-model with camera placed on front of image.
     
  11. Vunjo

    Vunjo

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    Good game, not a map xD
    Anyway, when will teh first beta version come out?
     
  12. Black_meoonG

    Black_meoonG

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    When you finish this project and Blizzard see this...they should patch the World Editor into greater Map Editor!!!:goblin_yeah:
     
  13. DEAD FiSH

    DEAD FiSH

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    Holy shi- MAN that looks amazing.
     
  14. Vunjo

    Vunjo

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    This could make the blizzard to make warcraft 4 OMG!
     
  15. DEAD FiSH

    DEAD FiSH

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    They will never do that.
     
  16. Vunjo

    Vunjo

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    Yeah I know but if they ever see this they WILL be shocked.
     
  17. neku99

    neku99

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    EPIC all I can say. Good luck on this great project! ;) also. . .

    THIS IS LIKE A WHOLE OTHER SIDE OF WARCRAFT THAT HAS NEVER BEEN EXPLORED UNTIL NOW. >.< just can't take the excitement out of me. You actually made warcraft look nothing like warcraft. :D
     
  18. Adiktuz

    Adiktuz

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    then Valve comes, and asks Goris to work for them, just like what they did to IF... haha...
     
  19. indomitable1319

    indomitable1319

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    VALVEEEE. :D
    I'm playing HL2 right now.

    It would be awesome if this turned into a stand-alone game. :eek:
     
  20. Vunjo

    Vunjo

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    Well if you ask me there is no such word good enough to describe epicness of this map.