Seriously HOW ARE YOU DOING IT SO GOOD. Your map is witheout question the best map I've ever seen when it comes to terrain and systems!
Aw who cares, if you rip enough models and textures from other games and put them into a terrible game engine, it's bound to look good! Amirite?
this thread should be deleted entirely.
if this project be banned from hive's rules,
im gonna leave it
Cuz is just so EPIC
Don't let the ponies hit you on your way out.
Stop hating, this is THE most beautiful map here, simple as that.
It's people like you that makes the world worse.
Bla bla bla...
Please, replace all ripped textures and models with original work, so that this may be approved and you can be taken seriously.
Make the world worse?
Ripping models from other games is a blatant offense to the Hive's rules, this map isn't even going to be accepted here because of it. This might be okay at xgm.ru, or some other hog-wash site that doesn't respect the true creators of original artwork, but here, we have standards.
Is the project beautiful? Yes.
But not because the creator took the time to create the textures and models or got them from the database of either Wc3campaigns or The Hive Workshop, but merely stole them from games that are copyrighted, which is not only against the Hive Workshop rules but is illegal entirely.
If you can make a menu system, hotkeys binding, and beautiful world terrain, then surely you can create original models. I mean, the witch from Left 4 Dead? Come on, that's just blatant theft of another person's model.
You people are all going crazy about the look of the game--anyone can make something look good with every model and texture from every game ever made at their disposal.
Please, replace all ripped textures and models with original work, so that this may be approved and you can be taken seriously.
Exactly, anyone of you can work with anything you want, you are free to post it here to gain feedback and critics, but once when you upload same thing we will do our job.I'm not a bad guy here.
Last time I was updating the project's graphic deisgn. I added a shadows to most objects such as rocks, pieces of wood or items.
I will make a list of things that need to be done. Then, if someone is interested in help, can let me know.
I must remind you that I did not write nothing about the plot and characters and I had to do it for a long time, but I noticed that the project is attract the interest without it.
So I think it would be more fun if you learn anything from the game.
I use self-created "artificial shadows," which skillfully deploys the object shadows and ambient effect and which are visible from every angle tilting the camera.
Similarly, to obtain a good result in light of all the materials I add a combination of several fliters such modulate and additive to models's materials.
To explain how it all came from, here is some wips:
Status of work: 70%
actually, map file size has nothing to do with it... but rather on how many things are run on map init (like trigger inits etc), and how well they were coded...Hades17 said:and around 5-10 minutes to load
Pretty damn much!This... is Warcraft?
May I ask how did you remove the darkening effect from the multiboard?