- Joined
- Oct 16, 2008
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- 10,454
it reminded me of Lightning... haha...
Doesn't look Warcraft 3. Are those pictures photoshopped or something?
All the things he's shown are pretty doable in Wc3. It's just they are very hard to do.Doesn't look Warcraft 3. Are those pictures photoshopped or something?
Doesn't look Warcraft 3. Are those pictures photoshopped or something?
that's what he wants so I think its wise... and he doesn't really need to limit the quality to have a lower file size as its an SPRPG...
An average model (eg. Footman) should have a 50-80kb 256x256 texture. Some of the High-Res doodad textures you use could be compressed to 80% quality (saves a lot of space, but quality is barely reduced) and into smaller sizes.- A size of my textures used in map, are from 120 kb to 880 kb max. No more.
As long as you keep the quality in the conversion appropriate, .blps should not be blurred at all. If you convert those .tgas to .blps (and retain size and quality), you will get a massive reduction in map size.- Single fade filter take form 4 to 6 MB (!), because i use custom size of images like 1400x1200 in tga format. In blp. format, 1024x1024 pic looks very bad, like "blured".
Awesome.Btw. What do you think about dialog voices?
They will never do that.This could make the blizzard to make warcraft 4 OMG!
They will never do that.
Yeah I know but if they ever see this they WILL be shocked.
then Valve comes, and asks Goris to work for them, just like what they did to IF... haha...
Well if you ask me there is no such word good enough to describe epicness of this map.
This looks outstanding. It is a shame there are not more story based maps like this.
He must be like an all in one package. Triggers and Code, Terrainer, 2d artist, modeler/skinner. .. the list goes on o_0
He might be THW himself!!!
He might be THW himself!!!