My computer have 5 years.
So:
- All models are low poly.
- A size of my textures used in map, are from 120 kb to 880 kb max. No more.
- Single fade filter take form 4 to 6 MB (!), because i use custom size of images like 1400x1200 in tga format. In blp. format, 1024x1024 pic looks very bad, like "blured".
- Map size is 196x196.
- Map loading take Wc3 only 15 seconds, like in the editor.
- The game has no lag.
Time of saving the game, it just a one flash of the screen.
- There were some fatal errors, but when I fixed valid models, everything is ok.
- The only thing I can complain about is the map saving time in the editor - about a minute, which is a bit cumbersome. So often I make and test systems on 32x32 maps and when I consider that they are fully operational, copy them to oryginal map.
Heh... woman model. Previous model was made by me with transfered WoW animations.
About new model: Clothing and body parts comes from the Fang from FF, which I downloaded from the Goblin Academy. I attached a different hair, earned gloves, removed the unnecessary details. I changed a lot in this model.
All textures are my work. So I can't say that the model is from different game. ;P Sorry.
I have an idea how to hide objects that are in another part of the map and are not visible at the place where is the player's Camera.
I changed size of the largest textures in map and weight dropped from 200 mb to 176 mb.
Btw. What do you think about dialog voices?