- Joined
- Jul 31, 2010
- Messages
- 5,249
this is dramatically awesome reach bro, lets just hope the file size won't eat much space that it would be so ridiculous to handle, anyways keep up the good work, your wip describes it all, good job 
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How did you manage to attach the text while the cinematic-mode is activated? Fade-filter?
Conversation Player Options

Events

Conditions

Actions


Set tekst_rozmowy = <Empty String>


For each (Integer A) from 1 to ilosc_odp, do (Actions)



Loop - Actions




Set tekst_wypowiedzi = (((String((Integer A))) + . ) + tekst[(Integer A)])




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Integer A) Equal to numer_wybranej_odp





Then - Actions






Set tekst_wypowiedzi = ((kolor_poczatek + tekst_wypowiedzi) + kolor_koniec)





Else - Actions




Set tekst_wypowiedzi = (tekst_wypowiedzi + |n)




Set tekst_rozmowy = (tekst_rozmowy + tekst_wypowiedzi)


Trigger - Turn on Conversation Player Ask list <gen>


Trigger - Turn off (This trigger)
TALK P

Events


Player - Player 1 (Red) Presses the Up Arrow key

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




numer_wybranej_odp Greater than 1



Then - Actions




Set numer_wybranej_odp = (numer_wybranej_odp - 1)



Else - Actions




Set numer_wybranej_odp = ilosc_odp


Trigger - Run Conversation Player Options <gen> (ignoring conditions)
TALK N

Events


Player - Player 1 (Red) Presses the Down Arrow key

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




numer_wybranej_odp Less than ilosc_odp



Then - Actions




Set numer_wybranej_odp = (numer_wybranej_odp + 1)



Else - Actions




Set numer_wybranej_odp = 1


Trigger - Run Conversation Player Options <gen> (ignoring conditions)
Conversation Player Ask list

Events


Time - Every 0.02 seconds of game time

Conditions

Actions


Cinematic - Send transmission to (All players) from a Player 1 (Red) Keira named (Proper name of bohater) at temploc: Play No sound and display tekst_rozmowy. Modify duration: Set to 0.00 seconds and Wait
Ask03a

Events

Conditions


Conversation Equal to True

Actions


Set tekst[1] = Indeed, everything is as I remember


Set tekst[2] = However, I have the impression that the course of time has changed this place


Set tekst[3] = Still have not seen your old home, Meatin


Set tekst[4] = We've changed


Set ilosc_odp = 4


Set numer_wybranej_odp = 1


-------- --------- --------


Trigger - Turn off Camera03b <gen>


Trigger - Turn on Camera03a <gen>


Trigger - Turn off (This trigger)
Heh... woman model. Previous model was made by me with transfered WoW animations.
About new model: Clothing and body parts comes from the Fang from FF, which I downloaded from the Goblin Academy. I attached a different hair, earned gloves, removed the unnecessary details. I changed a lot in this model.
All textures are my work. So I can't say that the model is from different game. ;P Sorry.
so re-skin and removal of a few a geosets is enough to pass the blatant plagiarism on hive ? lol good to know.
///facepalmmm
Gosh....
In game, we can attach additional elements to the cloth(armor) (Look Crafting Manager ---> Other ---> Armor Kit), which changes the ordinary, lightweight clothes into really good protection.
Besides, the model serves me as a basic model, which I create other female characters, changing the texture of the face, hair color and clothing.
In addition, I decided to give more freedom. I want to give option to change your hair color (about 10 - 20 colors in the table), change hairstyles (several types). Name and characteristic orange color of eyes, unfortunately, are threads of story, so are not editable. I also came to the idea of "Requiem - The Backstory", where you will be able to play man. So my next step is make Character Creator Manager.
Heh.....Who cares that the model is similar to some other from different game. I can export model of Lara Croft from Tomb Raider and put it in a map ...
======================================================
- Yes, the terrain need some blur. Update and new screens soon.

call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl" , "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")Here you go example for lordaeron tileset:
call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl" , "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")
You can find them in your main function in war3map.j.
I actually don't think that he'll release a beta, he's just going to release a finished game.
You're making this quality games by yourself and you're doing that for a living? o.oOccupation: Money Analyst
Oh... Shit. ;D
I'm preparing a big surprise for you all, but you have to wait a little longer.![]()
I hope it's some cool new system ^^
