- Joined
- Oct 28, 2011
- Messages
- 4,759
TO ALL THE FOLLOWERS!: PLEASE DON'T ASK ME OF SCREENSHOTS, PROGRESS, ETC ETC. I'M ALWAYS ONLINE SO I'LL JUST UPDATE IT REGULARLY. I'M JUST SAYING THIS BECAUSE I DON'T WANT TO BE RUSHED BY PEOPLE WHILE ALL THEY DO IS TO SIT AND WAIT!
So here it is a revival of my dead project Project Ghost Campaign
The Team needs the following:
Music Artist - (This was still undecided. But I'm thinking to make custom voice act for the cinematics.)
Project Ghost was based on year 2050 when war had conquered the world.
ICN - Intel Cord Network had form a group called "Project Ghost" to fight the ACG.
ACG - Avian Coule Group, lead by Avian Coule had plotted the war and conquered the world.
Project Ghost Member "Open at your own risk contains spoilers"
Ghost - The main character of the game, not much to say about him so discover it yourself
Captain Hail The team leader of Project Ghost, he had proven himself many times with his leader ship skills, and a quick thinker.
Riggs- The clown of the team, he always make joke of Viper. But he was a very reliable assaulter.
Viper - The Sniper of the team, with his pin-point accuracy, no one had ever lived from his targets to tell how great he is.
So here it is a revival of my dead project Project Ghost Campaign
The Team Project Ghost
Project Leader, Terrainer, Coder. - SonofJay
Modeler - Markos3520
Tester - Ken-E
Tester - zlowly
GUI Trigger - darkgrom
Tester - UndeadImmortal
Tester - hexcellion
Tester - Atticus
Tester and GUI Coder neo_sluf
Helper - ERYFKRAD(Not very active on hive, but very active on other forums and the most active member)
The Team needs the following:
Music Artist - (This was still undecided. But I'm thinking to make custom voice act for the cinematics.)
Project Ghost was based on year 2050 when war had conquered the world.
ICN - Intel Cord Network had form a group called "Project Ghost" to fight the ACG.
ACG - Avian Coule Group, lead by Avian Coule had plotted the war and conquered the world.
Project Ghost Member "Open at your own risk contains spoilers"
Ghost - The main character of the game, not much to say about him so discover it yourself
Captain Hail The team leader of Project Ghost, he had proven himself many times with his leader ship skills, and a quick thinker.
Riggs- The clown of the team, he always make joke of Viper. But he was a very reliable assaulter.
Viper - The Sniper of the team, with his pin-point accuracy, no one had ever lived from his targets to tell how great he is.
Progress
This are some of the systems for the
Project Ghost
Complete - means 100% done
Pending - means undecided
On-progress - Means the system are on progress
*3rd person camera and a decent arrowkey movement system(complete)
*A nice shooting system(complete)
*Dash System (complete)
*Ammonition System (complete)
*Unique Equipment system (complete)
*Aircraft system (On-progress)
*Unique control-robot system (pending)
*Lightning system (On-progress)
*Environment Sounds (On-progress)
and many more
-You can support the project by giving suggestions
-Just keep posting on the thread with on-game related topics
-Use our Banner
Simple the whole new environment of the map, from the terrain, gameplay, systems etc. And also this map will not use any warcraft 3 resources. Except the UI if can't find someone to do it.
I use regions to switch units camera distance etc. etc.
Okay this is how the movement system and camera system works.
Up Arrow Key - To move forward.
Press Up Arrow Key twice - Make the unit run, drains energy.
Down Arrow Key - To automatically turn around
Left Arrow Key - To make the unit face left. Camera follows the units rotation.
Right Arrow Key - To make the unit face right. Camera follows the units rotation.
Progress so far
Training Map:
Terrain: IIIIIIIIII (90%)
Triggers: IIIIIIIIII (70%)
Weapons: IIIIIIIIII
Prologue:
Terrain: IIIIIIIIII (70%)
Cinematic: IIIIIIIIII (20%)
Lines/Story: IIIIIIIIII (100%)
Chapter 1:
Terrain: IIIIIIIIII (70%)
Triggers: IIIIIIIIII (30%)
Object Manager(Items/Abilities): IIIIIIIIII (20%)
Cut Scenes: IIIIIIIIII (30%)
Lines/Story: IIIIIIIIII (60%)
Chapter 2:
Terrain: IIIIIIIIII (40%)
Triggers: IIIIIIIIII (20%)
Object Manager(Items/Abilities): IIIIIIIIII (0%)
Cut Scenes: IIIIIIIIII (0%)
Lines/Story: IIIIIIIIII (10%)
NOTES: Because I'm taking suggestions, progress on triggers/systems went down.
Supported Projects
'EchoStorm' - Ken-E
Director's Cut: Dualism - Sverkerman and Darkarza
Eldroc - Atticus
Warcraft Quiz Game(Still don't have a proper map name.) - Rufus
MineralZ - maddeem
Rise of the Corrupter - Peacehagen
Pirate Wars - Darkgrom
Swamp of Death - Systemfre1
and still many to come.
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