Principality Race

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Principality Altered Melee Race
How to play?

To play this faction, choose Human to play this race and handicap to 90%.

Recommendation?
All units are in HD so go to Reforged mode and play this Altered Melee map.

Screenshot:
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Overview:
The Principality of Merdeka ("Merdeka" means "Independent" or "Free" in Indonesian or Malay) is a highly independent Imperial race that close to the Imperial Army, the Republic, and the Custodian Guard. They rely on less powerful, yet very effective means to dominate the island with maritime naval infantry, ships, tamed sea creatures, and support bombers as their signature unit. Thus they can build anywhere in shallow waters without flooding, so they can roam the islands with endless supplies.

Pros:
  • Principality buildings are now ground-pathable and can be placed in the shallow water.
  • Sea Giants and Hydras are amphibious, means they can move through deep water.
  • Some Principality infantry units have a chance to Bash, which can stun a single enemy unit.
  • Tiny Gold Mines can be purchased in the Principal Archives, but requires the Resource Cache upgrade.

Cons:
  • Principality casters lack the ability to steal spells
  • Principality towers lack the Feedback ability
  • Tiny Gold Mines cost 1000 gold and 500 lumber
Buildings:
1. Principal Town Hall - Primary structure, used to train Refugees and receive gathered resources. Can be upgraded to Keep and then Castle to enable the production of additional types of structures and units.
2. Refuge - Provides food, which increases the maximum number of units that can be trained.
3. Barracks - Primary troop production building. Trains Marines, Corsairs, Tidal Snipers and Sea Knights. Also contains the Defend, Ensnare, Naval Marksmanship, and Animal War Training upgrades.
4. Altar of Freedom - Summons heroes and revives slain heroes.
5. Lumber Mill - Serves as a drop-off point for harvested lumber. Also contains the upgrades for Lumber Harvesting, Masonry, and Resource Cache Upgrades.
6. Blacksmith - Contains upgrades for improved armor, weaponry and gunpowder. Also contains the Naval Dominance and Waterborne Arrows upgrade.
7. Tidal Sanctum - Trains Tide Breakers, Hydromancers, and Tide Sages. Also contains spell upgrades for Tide Breakers, Tide Sages, Hydromancers, and Magic Sentry.
8. Tidal Shrine - Trains Hydras and Sea Giants. Also contains the Pulverize and Corrosive Bile upgrade.
9. Aerodrome - Trains Sea Dragonhawk Riders and Albatross Bombers. Also contains the Cloud and Volatile Cocktail upgrades.
10. Principal Archives - Creates a shop with purchasable items. The items available depend upon what level of upgrade your Town Hall has (Town Hall, Keep, or Castle) and which buildings you have.
11. Scout Tower - Basic observation tower. Has no attack, but can be upgraded into a Guard Tower, which can be upgraded with Waterborne Arrows that deals Chaos damage. Can learn the Magic Sentry ability.

Units:
1. Refugee - Basic worker unit. Can harvest gold and lumber, build structures and Repair. Can also use Call to Arms.
2. Marine - Versatile foot soldier of the Principality. Can learn the Defend ability.
3. Corsair - Highly skilled sharpshooter, can use Ensnare to immobilize air units and gives ground units to attack.
4. Tidal Sniper - Intermediate long-ranged attacker. Has that has a chance to deal critical damage and stuns them for a short time.
5. Sea Knight - Powerful mounted warrior that can Bash. Can learn Animal War Training.
6. Hydromancer - Basic spellcaster, initially cast Hydro Bolt, which can deal single damage and stuns it for a few seconds. Can also learn Summon Water Elemental and Frost Armor.
7. Tide Sage - Supporting spellcaster. Can initially cast Healing Burst, which increases the life of nearby wounded units. Can also learn Dispel Magic and Tidal Frenzy.
8. Tide Breaker - Adept spellcaster. Can initially cast Crushing Wave that deals area damage. Can also learn Summon Sea Elemental and Spell Immunity.
9. Hydra - Powerful amphibious creature that excels at destroying structures. Can learn the Corrosive Bile upgrade.
10. Sea Giant - Amphibious assault unit, capable of crowd control. Can also learn Pulverize.
11. Sea Dragonhawk Rider - Swift flying unit, mounted by a Principality warrior. Has the Aerial Shackles ability, which allows it to immobilize and disarm enemy air units temporarily. Can learn Animal War Training, and the Cloud ability.
12. Sky Support Bomber - Heavy support flyer. Capable of taking down structures and also used as transports. Can learn the Volatile Cocktail upgrade. Can see invisible units.

Heroes:
1. Abyssal Admiral - Cunning Hero, summons vile sea creatures into battle. Can learn Summon Fallen Crewmate, Blink, Bash and Abyssal Curse.
2. Archdiocese - Mystical Hero, excel at ranged support. Can learn Healing Rain, Frost Bolt, Brilliance Aura and Word of the Sea.
3. Naval Decurion - Warrior Hero, exceptional at crowd control. Can learn Crushing Wave, Naval Reinforcements, Water Bomb and Ultra-Monsoon.
4. Priestess of the Seas - Warrior Hero, excel at tidal precision and magic, can learn Tidal Barrage, Cold Arrows, Ambition Aura, and Naga Queen.

Credits:
CSW Kul Tiras Units - Mr Ogre Man, Tamplier and Baroque
Revenant Effects - DepRa
Ambition Aura - stan0033
Blink and Blizzard spell in HD - Vinz
Blue Gas - MaxShadow
Blue Fire - Rozll0rt
Blue Pearl Staff Icon - InkyElf#1885
Cold Burning Icon - WRM
Re-Reforged Kul Tiras Buildings - Mr Ogre Man
Halberd and Hoplite Upgrade Icon - AbstractCreativity
Healing Scepter Icon - cyniccynic
Liquid Arrow Icon - trippledota
Magic Anchor and Warlock Aura Icon - The Panda
Mana Breathe Icon - D,ee
Mountain Gian Pulverize Icon - Chen
Sea Orb Icon - Freezer
Critical Shockwave Arrow and Volatile Waters Icon - Darkfang
Fire Projectile - Shanndo
Human Sky Saver - CaptainHec
KT Tide Sage and Hydromancer Unit and Icon - (Three CSW guys on the first credit) and handclaw
KT Peasant and Militia (Three CSW guys on the first credit) and Fugrim
Orb of Water - General Frank
Silver Bow Icon - MWM
Ripples - DCrimson
Unholy Range Icon - Ceterai
Use Crystal Icon - Jet Black
Voodoo Aura - JetFangInferno
Water Blast - JesusHipster
Water Shot - Azure Phoenix
Water Slam - Jas.per
Water Bullet - sPy
Re-Reforged Zar'jira - Ardenaso and Insane Monster
Wave Elemental, KT Admiral, KT Sea Dragonhawk Rider, Tide Breaker, Priestess of the Seas, Three Principality Buildings, KT Female Soldiers, and Kiana Visceral (Principality Hero) - Yours Truly
Bloodtide Regiment Pack - liptonite


Music Used: Grand Ages: Rome
Video:
Contents

Hurricane Isle (Map)

Reviews
deepstrasz
Essentially a human edit. Two similar elemental units don't quite make sense (the two casters: sea and water elementals). Building or rather dropping gold mines where you want is definitely imbalanced. On top of that you can also drop a town hall...
Level 8
Joined
Oct 26, 2022
Messages
107
I try it,its model is high level undoubtly,but I think need more work on ur units,such as 2 spellcaster, u cant image how common of summon water/sea element.As for the hero, princess of sea,her ss can become a naga queen,but she didnt get any skill can show her power as a naga.just a demon form's model edit.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,215
Essentially a human edit.
Two similar elemental units don't quite make sense (the two casters: sea and water elementals).
Building or rather dropping gold mines where you want is definitely imbalanced. On top of that you can also drop a town hall.

Simple.


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