• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Pheonix Competition #3 - Elements

Status
Not open for further replies.
O.K., ike_ike, i done your icon with a BTN and a DISBTN!
 

Attachments

  • Ike_ike's ice btn.jpg
    Ike_ike's ice btn.jpg
    17.4 KB · Views: 233
  • Ike_ike's ice btn.tga
    Ike_ike's ice btn.tga
    16 KB · Views: 137
  • Ike_ike's ice disbtn.jpg
    Ike_ike's ice disbtn.jpg
    13.2 KB · Views: 223
  • Ike_ike's ice disbtn.tga
    Ike_ike's ice disbtn.tga
    16 KB · Views: 85
New redone firebuttons. Basestruktur made in Paint, refines made in PPS and PS. 100% handrawn. Do they match the rules?
 

Attachments

  • DISBTNVulkano.jpg
    DISBTNVulkano.jpg
    1.5 KB · Views: 225
  • BTNVulkano.JPG
    BTNVulkano.JPG
    2.4 KB · Views: 297
  • BTN Vulkano WIP.JPG
    BTN Vulkano WIP.JPG
    3.7 KB · Views: 194
it does go to u(but blp=less space in tga so i thought id do that)
EDIT-wulf i tried doing what you said.making it in bigger first and it worked supprisingly well.heres the big and small version of my new fire icon(tga=big scale)if you want ill give u the .psd to you can see what i did
 

Attachments

  • fireewBTN copy.jpg
    fireewBTN copy.jpg
    13.2 KB · Views: 334
  • firenew.tga
    firenew.tga
    157 KB · Views: 94
Last edited:
Complete entry.

First up, Obsidian Boulder:

3ndattempt.jpg


Ice Thorns:

BTNIceThorns.jpg


Wrath of Nature:

Wrathofnature.jpg


Ball Spark:

BTNBallSpark.jpg


Ingame:

Ingamefinal.jpg


Zipped 'em up seperately.

Was quite fun to make these, as I had no idea how I was going to do ice, nature'ish or lightning, never really tried that before :)

Turned out well enough, I hope :P
 

Attachments

Last edited:
New Watterbutton: Fatal wave
 

Attachments

  • DISBTNFatal wave.jpg
    DISBTNFatal wave.jpg
    1.4 KB · Views: 198
  • BTNFatal wave.JPG
    BTNFatal wave.JPG
    2.1 KB · Views: 239
  • Waterbutton 6.jpg
    Waterbutton 6.jpg
    6.6 KB · Views: 179
  • Waterbutton 1.jpg
    Waterbutton 1.jpg
    4.6 KB · Views: 186
Thyrael, who the fuck are you trying to fool here? How dare you say you made this:
attachment.php
in paint, freehand!? Also, I don't believe you made this from scratch at all:
attachment.php
(and I also think I saw it somewhere else before...)
Because look what a freakin GARGANTUAN difference in quality is between those and the other ones you say they're hand drawn(these I believe):
attachment.php
attachment.php
 
*sigh*... Did you never tried to make a pic in paint by using the basecoulour, and than edeting pixel by pixel until they fit your desire? Of course you don't, but it is possible. Just take me out of competition, so you'll have your peace and I got mine.

I take my submissons back, but not cause I "cheated". I do cause it's not worth the trouble.

Greetings Thy
 
EDIT2: New rule, you must provide a 512x512 proof image of your icons, and not a shitty resize i mean the actual icons image at that size as i need to check it for proof. If it doesnt pass me it doesnt pass through the contest.


I was going to enter, but I don't do icons at 512 that is ridiculously overkill in size, for icons. Making icons in that size will DESTROY the quality when re-sized down.
Wulf, reconsider this "rule" as a 512 image is RIDICULOUS for any of my work, I don't even do normal unit textures in 512.
 
Status
Not open for further replies.
Back
Top