- Joined
- Dec 14, 2005
- Messages
- 10,532
It's closed, I imagine.
Anyhow, redscores, as raging said (but more concisely here), our goal was effects over looks. Perhaps we should've increased the eyecandy a bit, I don't know, but that wasn't where we were trying to go. We were trying to make an entertaining and generally enjoyable map.
And yeah, constructive criticism is appreciated, but it would be nice if you could actually stick to the criticism at hand if so: I don't see what spell placement strategy has to do with visuals.
On a side note, the "death" bug might have to do with the Death Time on the units, but I can't say for sure (Though in that case, I'd think it would happen to everyone).
Anyhow, redscores, as raging said (but more concisely here), our goal was effects over looks. Perhaps we should've increased the eyecandy a bit, I don't know, but that wasn't where we were trying to go. We were trying to make an entertaining and generally enjoyable map.
And yeah, constructive criticism is appreciated, but it would be nice if you could actually stick to the criticism at hand if so: I don't see what spell placement strategy has to do with visuals.
On a side note, the "death" bug might have to do with the Death Time on the units, but I can't say for sure (Though in that case, I'd think it would happen to everyone).