• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Outlaw War V1.6.8

O U T L A W
W A R



Objectives

-Compete with other players to take hold of neutral structures, as they will turn the favor to the ones in control

-Protect Your Construction Yard, if destroyed you are marked as defeat.

-Build your Outlaw Army to fight against other Outlaw Clan.

-Player must capture the Radar and contest with it- Or else they will suffer Orbital Discharge.

-Must Neutralize all Hostile Construction Yard in order to Win the Game.


Lore:
In the Dunes of the Armageddon Ruins, Outlaws wage war among themselves to strive as the last remnants of Mankind. Hoping to prevail and rule as the New Nation and Bastion of Humanity. They used weapons of their forefathers to make Conquest against their Human Brethren, they sealed their fates into an everlasting War to claim the title as World Leaders.

Origin:
This map was supposed to be a concept, as a I leaned on a desert theme models and it actually worked as I expected now I want to fully develop this Map in the future. Depending on my schedule and availability.

Hope you have fun playing this Map, you are always allowed to send feedback so we can keep this Custom Map stable from Bugs. While also keeping it up to date!

Current Unique Features:

Trample- Vehicles can ram over Hostile Infantries. As I intend to replicate the Command and Conquer Style features.

Orbital Discharge- An Ion Cannon that can be remotely controlled around by the one who is in control over the Radar.

Radiation Line or Point- These forces players to utilize their Transportation to the Fullest.

Explosive Attacks- All units that armed with explosive have explosive FX and really enhance the Chaos in the battlefield.

Sandstorm- Allowing to challenge players who is at war while being debuff by it.

The Visual- The Map visual offers a unique style of art.

Interactable Abandoned Structures- If captured they can play strategic roles for the Players.

Custom Sound System- I prefer to be very picky with my sound design, something that just might fit into this World where war is a Piece of a Glorified Art.


Current Available Units:

Infantries

Sentry Gun- A Stationary Gun that is effective against Light armored infantries.

Assault- Armed with a rocket launcher able to attack both air and ground hostiles, effective against heavy armored units.

Enforcer- A Regular G.I that is armed with standard issue rifle. Effective against light armored hostiles, has the ability to capture neutral and hostile buildings with 5 seconds delay.

Surgeon- Medically Trained G.I that treats allies on the field. Armed with standard issue carbine.

Field Technician- Captures Building. Armed with Shotgun that can deal Crowd Damage, repair allied mechanical units and structures.

Incinerator- Equipped with flamethrower blasting with scorching heat. These G.I are very effective against light armored units.

Juggernaut- Heavily armored with Carbon Plating, mounted with 50 Caliber Gun that can barrage hostiles on medium range. Has upgrade known as Composite armor that would reduce any incoming Hostile or Ally attack damage.

Ghost- Commander of the Field, Has the ability to Critical Strike; with her Aim Assistant. Subsonic Catalyst Round; Powerful round that stun and damages hostiles on far position area. Invisibility that allows her to ambush hostiles or escape losing battle. Her ultimate Artillery Strike, requesting a powerful artillery blasting the targeted point stunning and damaging hostiles on that area.

Marshal Commander- Armed with heavy suit and heavy Chaingun-rifle; He strengthen the army through buff. He can also deploy reinforcement through Orbital Drop.

Vehicles

Engineer- A standard engineering vehicle that produce primary structures. They are also able to establish defensive fortification.

Hovercraft- An amphibious Vehicle that is able to cargo 10 units into the battlefield.

Abrams- Main Battle Tank that dominates the field against other competing armored hostiles. Medium attack range, low fire-control rate and effective damage against structure and armored hostiles.

Breacher- A Self Propelled Artillery that can strike hostiles on safe distance. Barraging them with consistent artillery bombardment if several are produced, very effective for Sieging Hostile Bases.

Marauder- Light Armored Reconnaissance Walker that has high mobility, able to target armored hostiles with its Powerful Cannon and Air Hostiles with its Missile Pods.

Titan- The Ultimate Armored Vehicle, cons: Low attack Range, Low Fire-Control Rate. pros: High Damage, heavily armored and high health pool stats able to withstand multiple Hostile Attacks.

Arbiter- A Commander Bipedal Mechanized Walker, Armed with Multi-TOW Rocket Pod. Can Fire multiple arsenal of shells; White Phosphorus and HEAT, Extension Hardpoint increases Health Pool to withstand damages.

Gunship- A Powerful Rotor Attack Helicopter, that can attack both infantries and tanks, Machinegun against infantries and Missiles against Tanks, however it cannot attack air units.

Raptor Mark II- An expensive Variation of the Raptor Gunship; This Variation is known as the Interceptor Aircraft. Equipped with Stealth Frame. Effective for ambushes. Some of its Combat stats are twice better than the predecessor. More Agile than and Deadly in terms of Damage. More Mobility than the Gunship Variation. However it is more lighter in terms of armor type and healthpool.

Medevac- Heavy Duty Cargo Lifter Dropship. Attack aerial hostiles only, damaging them with Air to Air Machine Gun. Can Transport 10 Units Max into the battlefield, However because it is heavily armored and high Health Point, it has low mobility. Can Heal Nearby Allies with First Aid. It is able to drop with Lethal Ammunition Crate that can buff allies, increase both attack-rate and damage.

Hunter- A Thruster Engine bomber that can drop Lethal Bombs that deals Modular Shell. It is heavily armored withstanding against multiple SAM Defenses.

Surveyor Drone- A multi-role drone that can be deployed from Hovercrafts, able to repair and see invisible hostiles. It can detonate towards Hostile Position blasting them into smithereens.

Current Version: V1.6.8

Plans on the Future?
[Completed] Radiation Points- Certain Regions Poison the Organic Infantries, this forces players to use Transportation.

[Completed] Expand Techtree as it offers more abilities and enhancement of the available units.

[Completed] Interactive Environment- Abandoned Structures that can be utilized by capturing it: Such as Repair Warehouse, Orbital Command Control, Radar, Abandon Factories perhaps.

[Completed] New Commanders- Heroes that might help you with more unique and intriguing abilities.

[Completed] Disasters- Sandstorm that debuff or damages units. Slowing both movement speed and attack rate, or Desert Tornadoes that might disable your units for awhile.

[Completed] UI, Text and Description customized and enhanced.

[Completed] Construction Yard altered into a hero type unit that would be able to level up. The Construction Yard has additional abilities that can alter the gameplay of the Map.

[W.I.P] Enhance Doodads and Terrain- Increase of Doodads and Terrain, as of now it is too bland because it's desert...

[Incomplete] Scavenging Parts- You can Scavenge Parts across Map that might provide Credits and other Resources.

[Canceled] New Faction.
Recent Update:
V.1.5
-Added several doodads on the Map.
-New Custom Sound Unit Dialogue Ported from Starcraft 2.
-UI Sounds have been Altered.

V1.6
-Radiation Sectors Update.
-Abandon Structures have been implemented and still under development.
-Enforcers have the Ability to capture neutral or hostile structures.

V1.6.1
-New UI Custom Sounds.
-New Alarm Warning Sound for the Orbital Discharge.
-New Custom Attack Sounds for Infantries.
-Decrease the Energy Regeneration of the Radar.

Latest Update
-Fixed the Constructing Custom Sounds since it went global.

V1.6.2
-New Techtree Upgrades and Abilities from the units.
-Enforcers ability to capture structures have been removed.
-Ghost Commander, Surgeon and Field Technician have been relocated to a new structure, Academic Training Quarter.
-Introducing New Infantry Field Technician Captures Building, repair allied mechanical units and structures.
-Updated the Outlaw A.I with the new Developed Techtree and Units.

Latest Hotfixes:
-Concussive Shell without upgrade has been fixed.
-Fixed the Javelin Missile Damage.
-Minor Changes Especially to the Stealth Upgrade of the Raptor.
-Fixed the Starting Point Camera

V1.6.3
-Some of the Messages, General Text in the User Interface has been customized.
-Engineers Icon has been changed.
-Concussive Gauge has been removed and changed into Bullet, the Ability has been relocated to the Enforcers.
-New Abilities for the Hovercraft: Deploy Surveyor.
-New Abilities for the Field Technician: Hack System, Deploy Sentry Gun.
-New Unit: Surveyor Drone, Specialized unmanned twin rotor air unit is multi-role, able to detonate in hostile position, can repair and can scout ahead. Only Deployable through Hovercraft.
-New Unit Sentry Gun, a Specialized Stationary Gun that can be repaired and secure a perimeter, effective against Infantries Only.

-New Titan and Marauder Voiceline.
-Repair Warehouse Instant Repair Bug has been Fixed.
-Unlimited Illumination Round Duration has been Fixed.
-The Starting Units no longer be created if the player slot is Empty.
-Orbital Discharge has 20 Seconds Delay.
-Javelin and Artillery Stun Duration have been reduced.

Latest Hotfixes:
-The Engineer Icon has been Fixed.
-Starting Points of the Cover of the Map has been altered as precisely where their starting point supposedly.

Most Recent Update:
-Fixed some of the Conflicting Hotkeys.
-Fixed the Sentry Gun Model.

V1.6.4
-Fixed the Orbital Discharge
-New Commanders offering new abilities and gameplay.
-Updated AI to the current version.

UI Changes:
-New Rally Flag Model.
-New Selection Texture.

Latest Hotfixes:
-Fixed the Marshal Commander Limit.
-Fixed the Starting Camera again.
-Added FX for Grenade.

Recent Hotfixes:
-Fixed the Grenade Damage.
-Reduced the Javelin Damage to total 375.

V1.6.5
-Fixed the Orbital Deployment Ability.
-Introducing Sandstorm; late game weather where the units are affected by it. Slow movement and attack rate, Reduce of Damage and damage overtime to aircrafts.
-Change the Icons of the: Repair and Incendiary Blast.
-Change the Repair ability of the Surveyor as it no longer require Credits but Energy.


Latest Hotfixes
-Orbital Discharge Laser Strike Ownership Fixed.
-The Automaton has been classified as Mechanical.
-Surveyor Repair ability has been fixed.
-Changed the Timer of the Sandstorm arrival.


Minor Changes:
-The Surveyor Turn Rate has increased.
-The Sentry Gun weapon has been reduced.
-New Doodads has been added.
-New Neutral Hostile Camp.
-New Neutral Hostile Unit.
-The White Phosphorus FX is Fixed.
-The Defense Matrix Installment Upgrade now requires the Advance Engineering.
-Insane AI has additional Starting Credits.

V1.6.6
-New Infrastructure, Mechanized Factory produces: Mechanized Walkers.
-The Walkers have been removed from the Factory.
-The White Phosphorus FX is Fixed. Finally...
-New Models for the Turrets.
-Razorback Turret has been removed from the Construction Option, However they are now two neutral Razorback on each side of the Mountains, Anyone is able to capture it.
-Razorback Turret Increase of Firepower, Armor and Health Point.

V1.6.7
-Construction Yard has new abilities: Deploy Defense Installment, Deploy Surveyor Drone
-Introducing New Units: Hunter Bomber, Medevac, Gunship, Marksman and Command Center.
-Introducing Tornado Disaster.
-Command Center is a Hero Structure that can provide additional capabilities on global scale: Smoke Shell Artillery, Scan, Deploy QRF.
-Hunter Bomber a Heavy Strategic Bomber.
-Twin Rotor Engine Osprey Medevac that can perform medical surgery on the field, treating allies wound.
-Ground Infantry Marksman that can strike hostiles on far distance while dealing armor piercing rounds.
-Gunship, a Cobra Helicopter that can attack infantries Machinegun and tanks with RPG.
-Lightning Strike from the Sandstorm has been intensified.
-New Breacher Shrapnel Shell that can reduce armors of the affected units on the designated point.
-New Structure Power Generator added to the Techtree
-New Structure Supply Depot, provides sustainability.
-Barracks role has been altered and no longer provide Sustainability.
-AI has been updated.
-When training Enforcers and Incinerators provides additional unit.
-Incinerator has increase health points and equipped with composite armor.

Latest Hotfixes
-Incinerator Infantry has new ability Ensnare.
-Power Generator Passive Energy Regen has been fixed.
-Fixed Headquarters Starting Location.
-Altered the Deploy QRF Dropships Behavior after deploying.
-The Refined Steel Plating Upgrade has been removed.
-Fixed All Vehicles Requirement of the Missing Upgrade RSP.
-AI now trains Assault again.

V 1.6.8
-Enviroment and decoration has been refined.
-Terrain Updated.
-Iron Refinery no Longer Available Building Option.
-Iron Refinery Generates 180 Credits.
-Two Generators are Available to be captured.
-Iron Refinery are now invulnerable and consider as a capturable Neutral structure.
-New Abilities: Marauder Jamming System, Hovercraft Landmines, Medevac Lethal Ammunition Crate, Titan Stabilized Fire-control System
Hovercraft Portable Battery Storage, Raptor Hyper Sonic Travel.
-New Neutral Structure Oil Refinery, Generate 280 Credits.
-New UI Sounds.


The Map is Fully Equipped with AI.

Model Credits:
Pyr@midHead
UI and Icons
All Unit Dialogue, Custom Sound Systems are ported by me:
GDI Walker from Command and Conquer Tiberium Wars Voiceline ported from the Internet.
Starcraft II Unit Voiceline ported from the Internet.
Custom UI Sounds and Custom Attack Sound ported from the Internet.
Orbital Discharge Cannon has been ported from World in Conflict Nuclear Warhead.
Previews
Contents

Outlaw War v1.6.8 (Map)

Reviews
deepstrasz
Design is all over the place. Units mixed with heroes in the same buildings, myriads of upgrades, buildings that don't serve any purpose before having nth upgrade researched so you can train from them. Unit roles are tad overlapping. Hard to learn and...
Design is all over the place.
Units mixed with heroes in the same buildings, myriads of upgrades, buildings that don't serve any purpose before having nth upgrade researched so you can train from them. Unit roles are tad overlapping.
Hard to learn and quite slow beginning.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Design is all over the place.
Units mixed with heroes in the same buildings, myriads of upgrades, buildings that don't serve any purpose before having nth upgrade researched so you can train from them. Unit roles are tad overlapping.
Hard to learn and quite slow beginning.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Thanks for the feedback.

I am still working on the terrain and the doodads design.

The Reason why I placed heroes on designated set of barracks because it wouldn't make sense a Hero Mech and Hero Infantry can be trained together...

And yeah some of the techtree is still being plan to be further changed especially when I will apply the Scavenging System. Since this is the game are mainly about. So units upgrade will now rely on scavenging parts across the map.

The Game is design slow pace... Not your average quick game matches.

But yeah thanks again for the feedback its still W.I.P.
 
Back
Top